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Palpek changed the title to that. I was happy about it.
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# ? Dec 19, 2017 20:51 |
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# ? May 9, 2024 18:14 |
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the black husserl posted:The marketing was godawful because they absolutely failed at messaging that this game was motherfucking System Shock 3!
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# ? Dec 19, 2017 20:57 |
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GRINDCORE MEGGIDO posted:Palpek changed the title to that. I was happy about it. For anyone wondering, the original title was "Hot Half-Asian inserts foreign objects while brother watches."
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# ? Dec 19, 2017 22:02 |
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Neurosis posted:I cannot understand your thinking. 'It's to be expected IGN would be petty unprofessional bitches therefore it's not a moral fault on their part for being petty unprofessional bitches.' The second part does not follow the first. I guess it's a difference of opinion on how bad IGN's behavior was. To me, if you get sent buggy code after it's been released to the public, writing a review based on that code is totally fair. Saying "We gave this game a bad review because we literally could not complete it" is fair. If Bethesda wants to get softball treatment and get a heads up on a bug so they can fix it, they have to play nice and send review copies early. It's not unprofessional to review a game as you see it. Note that I also think IGN as a whole is a poo poo publication and compromises their reviews for ad money. I'm just saying in this one particular case, I think their review is fair.
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# ? Dec 19, 2017 22:16 |
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Game reviews are on some level consumer reports (which have always had v cozy relationships with industry across all sectors) and a game breaking bug is a circumstance where you have to really grapple w/ recommending people spend $60 despite it. At least part of the purpose of sending reviewers pre-gold versions of games was to be able to say “this may not reflect the final state of the product” and get a pass on some level of bugginess. Which you can’t do if you let people actually review the final product.
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# ? Dec 19, 2017 22:43 |
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GlyphGryph posted:They should have given it a zero, the score for games that dont actuallt work, instead of giving it a four and then bumping it up to an eight when the bug was fixed. Yeah I can go with that. I guess I should play System Shock one of these days.
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# ? Dec 19, 2017 23:26 |
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Vakal posted:For anyone wondering, the original title was "Hot Half-Asian inserts foreign objects while brother watches." that's amazing, lmao
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# ? Dec 19, 2017 23:27 |
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Vakal posted:In all honesty, the title of this thread did more to influence my decision to get the game more than any official advertising or third party review. Same, and why it should have been advertised as such.
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# ? Dec 19, 2017 23:29 |
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There's probably not a clear answer on whether bugs should hurt a review score; if a game is broken then it's not very good, but there's also a reasonable and likely expectation that a game with as big of a budget as Prey will be patched to fix these things in relatively short order. Incidentally it's poo poo like this which makes me like Rock Paper Shotgun, where there is no number attached to the review, you actually have to read a review of the drat thing which talks about good and bad things and then make up your own loving mind about whether that sounds like something you like or not. I also never heard about the System Shock thing until this thread. My exposure to the game was "Oh it's some E3 thing, red eye, coffee mug, sure whatever." and then a one-minute clip of fighting a phantom or something. I did not care even slightly about the game until a youtube person I watch sometimes got invited to one of Bethesda's offices to play the thing and I happened to be bored enough to watch it that day. Then I went "Holy poo poo this is an immersive sim, why did nobody tell me!" I'm sure there were lots of interviews talking about how the game is an immsim and such, but for myself and most people I think you have to be at least a little interested in a game before you bother to read pre-release interviews about it.
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# ? Dec 20, 2017 01:03 |
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I was completely indifferent about this game despite being a fan of everything Arkane put out until word of mouth reached me with "it's actually the System Shock successor we were waiting for", so yeah, marketing dropped the ball. Hard. Which is a shame, because this is an amazing product and I would have loved to see a sequel of it.
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# ? Dec 20, 2017 01:07 |
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Vakal posted:For anyone wondering, the original title was "Hot Half-Asian inserts foreign objects while brother watches." Dear mods, talking about marketing - please can we get a title change? Prey - Hot Half-Asian inserts foreign objects while brother watches. GRINDCORE MEGGIDO fucked around with this message at 02:49 on Dec 20, 2017 |
# ? Dec 20, 2017 02:45 |
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GRINDCORE MEGGIDO posted:Dear mods, talking about marketing - please can we get a title change? That was the previous title of this thread, though ZearothK posted:I was completely indifferent about this game despite being a fan of everything Arkane put out until word of mouth reached me with "it's actually the System Shock successor we were waiting for", so yeah, marketing dropped the ball. Hard. Which is a shame, because this is an amazing product and I would have loved to see a sequel of it. Yeah, pretty much the same (although I heard about it from other places first and then went and looked for this thread). OTOH, if they had marketed it as a spiritual successor to System Shock, I would have been extremely suspicious and suspected Bethesda talking about things they have no clue about, especially considering what a disappointment the last game to get that marketing was. precision posted:Yeah I can go with that. Yes. Yes you should. These days you can even get the "enhanced edition", which supports mouselook and key remapping and (if you're running windows) requires no futzing around with dosbox.
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# ? Dec 20, 2017 03:09 |
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ZearothK posted:I was completely indifferent about this game despite being a fan of everything Arkane put out until word of mouth reached me with "it's actually the System Shock successor we were waiting for", so yeah, marketing dropped the ball. Hard. Which is a shame, because this is an amazing product and I would have loved to see a sequel of it. Same. The only reason this game was even remotely on my radar was because it's from Arkane and I loved the Dishonored games, but nothing in the minimal press I saw for it really jumped out at me and made me want to play it until I started hearing from word of mouth that it was good.
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# ? Dec 20, 2017 03:10 |
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ZearothK posted:I was completely indifferent about this game despite being a fan of everything Arkane put out until word of mouth reached me with "it's actually the System Shock successor we were waiting for", so yeah, marketing dropped the ball. Hard. Which is a shame, because this is an amazing product and I would have loved to see a sequel of it. Kinda same. I never played System Shock but I Arkane projects and immersive games in general, but the marketing barely bothered.
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# ? Dec 20, 2017 03:10 |
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ToxicFrog posted:That was the previous title of this thread, though That was just a joke. The real previous thread title was "The most action packed alien shooting game since The Bureau: XCOM Declassified!" - Bethesda Marketing Team.
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# ? Dec 20, 2017 03:37 |
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ToxicFrog posted:That was the previous title of this thread, though I wish I'd thought of an initial title as good as that. Think it was something about being a coffee cup simulator.
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# ? Dec 20, 2017 03:49 |
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ToxicFrog posted:That was the previous title of this thread, though Get the enhanced edition. Having to turn by pointing to the side of the screen gets incredibly tedious.
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# ? Dec 20, 2017 05:26 |
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The first time I played SS1 it was on the Enhanced Edition and while it is, to my mind, superior the game was very obviously not designed with mouselook and smooth controlling in mind. The combat is pretty trivial even on the highest difficulties because you're moving and reacting way faster than you were intended to be. Still worth playing though. GRINDCORE MEGGIDO posted:I wish I'd thought of an initial title as good as that. Think it was something about being a coffee cup simulator. Specifically Shadowy Coffee Cup Simulator. I have to admit that while "Prey - Hot Half-Asian inserts foreign objects while brother watches." has a lot of flair to it, quite a few goons have mentioned they had no idea Prey was worthwhile until they saw this thread title, went "I want more System Shock!" and then bought the game and liked it. It's not a super witty thread title, but it is effective!
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# ? Dec 20, 2017 09:16 |
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precision posted:I guess I should play System Shock one of these days. Do yourself a favour and play System Shock 2 first. When devs hype "the spiritual successor to System Shock" they're talking about System Shock 2.
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# ? Dec 20, 2017 09:20 |
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System Shock is an amazing game and in some ways even a better game than SS2, but they are very different beasts it is true.
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# ? Dec 20, 2017 09:25 |
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Yeah i mean the one you prefer is going to come down to preference, but just saying when you're talking about the ancestor of the modern immersive sim, you're probably talking about SS2.
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# ? Dec 20, 2017 09:30 |
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hampig posted:Yeah i mean the one you prefer is going to come down to preference You don't say?
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# ? Dec 20, 2017 12:50 |
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Dyz posted:Get the enhanced edition. Having to turn by pointing to the side of the screen gets incredibly tedious. What? You can use the keyboard to turn -- SS1 uses a modified WASD scheme, with SZXC to move, AD to turn, QWE to lean and RFV to look (and IIRC TGB to switch between standing/crouching/prone). There's also numpad-based controls, but I don't remember those offhand. Space jumps and Shift does double duty as "run" and "turn twice as fast". This also puts your hand in a good place for tab (switch weapons) and the number keys (toggle implants). You can play it entirely as a mouse-driven game but that sounds extremely painful.
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# ? Dec 20, 2017 12:52 |
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Man, last night my friend used my neuromods to unlock Leverage 3 and forgot to tell me and I saved over it (I've been using one save slot so I have to stick to my choices and play it through) and at first I was like "oh man he wasted so many of them!!!!" but now.... I am kind of into it. Guess I'll be drinking all that space beer and hulking out. These typhon motherfuckers think I'm running away in fear but I'm really just going back to find something heavier to throw at them.
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# ? Dec 20, 2017 15:48 |
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I did a throw everything at everything play through, it was great.
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# ? Dec 20, 2017 16:54 |
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Yeah, it's surprisingly satisfying to just fling a bookshelf at the bad guys..
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# ? Dec 20, 2017 17:39 |
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GRINDCORE MEGGIDO posted:I did a throw everything at everything play through, it was great. It's very funny. I use the boltcaster to lure them over somewhere, then I sneak up behind them as much as possible and throw a huge loving crate. At first I was gluing them down but it's not really needed, the first object will get them near enough to death for me to just book it around the room until I find another huge item to throw at them. And if there are more than one I can finish them off with a shotgun blast and whittle them down that way.
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# ? Dec 20, 2017 18:30 |
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You can combine remote manipulation with leverage to basically turn it into the telekinesis power from bioshock.
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# ? Dec 20, 2017 21:32 |
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I was watching a friend trying to get past a door blocked by heavy crates. Lacking the leverage 3 skill, he went around looking for recycler grenades...no dice. So he goes around looking for a cup. He places a cup on the ledge of the crate, turns into a cup, uses the placed cup as a step, then wedges himself through a gap. goty
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# ? Dec 20, 2017 21:43 |
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aniviron posted:The first time I played SS1 it was on the Enhanced Edition and while it is, to my mind, superior the game was very obviously not designed with mouselook and smooth controlling in mind. The combat is pretty trivial even on the highest difficulties because you're moving and reacting way faster than you were intended to be. Kinda, the enhanced edition lets you turn mouselook on and off and having it off is really nice when leaning around a corner to shoot baddies. The mouselook just makes movement and searching faster without requiring half of your keyboard. It removes frustration from parts that shouldn’t be frustrating to begin with since you can usually sneak up on enemies or dodge past them pretty easily regardless of what controls you are using.
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# ? Dec 20, 2017 21:46 |
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buglord posted:I was watching a friend trying to get past a door blocked by heavy crates. Lacking the leverage 3 skill, he went around looking for recycler grenades...no dice. So he goes around looking for a cup. He places a cup on the ledge of the crate, turns into a cup, uses the placed cup as a step, then wedges himself through a gap. goty The huge number of ways to get past poo poo stacked in your way are a microcosm of why the game is so great. I was about to invest in leverage when I remembered I had a psychic attack power called kinetic blast- surely something with a name like that moves poo poo around, too? And sure enough, it does.
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# ? Dec 20, 2017 22:29 |
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Being able to throw really big things at enemies is great, ragdolling a typhon is pretty entertaining
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# ? Dec 21, 2017 00:07 |
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TychoCelchuuu posted:That's obviously false. Literally their first post about the game makes it clear it's an immersive sim in the legacy of the Looking Glass games. Later they posted about how you can turn into a cup and their main preview of the game was all about how it's like Deus Ex. Literally at no point did they treat the game like a mediocre-looking action shooter. Okay yup you're right, it must have been some other PC gaming site/blog I'm thinking of that was underselling the coverage. RPS did a great job of covering it. Either way I don't think its exactly controversial that the positioning and marketing of this game was hella botched
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# ? Dec 21, 2017 00:19 |
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It took me a stupidly long time to cotton on to the trick of using Recycle nades to clear rubble. Thankfully I haven't put any points into Leverage. I was gonna do a human-only run but I'm bad at the combat and being able to psychically blast dudes has been a lifesaver. Also where is the drat tazer, I'm pretty sure I should have found it by now but I just... haven't. I've found like 4 shotguns though!
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# ? Dec 21, 2017 00:37 |
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I hope Arkane regroup outside Bethesda.
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# ? Dec 21, 2017 00:39 |
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precision posted:Also where is the drat tazer, I'm pretty sure I should have found it by now but I just... haven't. I've found like 4 shotguns though!
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# ? Dec 21, 2017 01:20 |
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You can also find a stun gun by following December's instructions, the first step will take you to it.
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# ? Dec 21, 2017 01:32 |
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I'm pretty sure I'm in the end game I haven't yet found the Q-beam gun or whatever it's called, this weapon I've never seen that operators drop ammo for.
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# ? Dec 21, 2017 01:40 |
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I finally finished my first playthrough of this game like 7 months later. I took a long hiatus. Final opinion is that this game was really really excellent, and during my second approach to the game I was super into it but kinda bounced off a few hours in right after it came out. The game is not without jank and I found myself frustrated by the combat, but once it clicked it really clicked. By the end I had enough mods to be a walking death machine so I just stopped sneaking at all and instead just murdered everything in my path. Only real complaint is I to redo a small chunk of the cargo bay section of the main quest when one of the quest objectives just bugged out and no one would acknowledge that all the typhon were dead. Worked out alright though and now I'm already kind of wanting to play it again.
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# ? Dec 21, 2017 01:49 |
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# ? May 9, 2024 18:14 |
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Entropic posted:I'm pretty sure I'm in the end game I haven't yet found the Q-beam gun or whatever it's called, this weapon I've never seen that operators drop ammo for. It took me a long time to find the q-beam too, but I think I found it before then. It was weird though, after I found my first one I started finding them all over the place and wondered how I failed to run into any of them up until that point.
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# ? Dec 21, 2017 01:50 |