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evenworse username posted:You should be able to hand out the counties, yeah. Right click on the portrait of the person you want to give a title to and there should be a 'Grant Landed Title' option there. Or just do the people search for Content members of your court that aren't already in line to inherit some dumb barony or something.
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# ? Dec 24, 2017 05:20 |
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# ? May 30, 2024 05:41 |
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If I was to buy this in the Steam winter sale, what DLC is recommended vs. superflous? E: is there any talk of a CK3? pthighs fucked around with this message at 07:53 on Dec 24, 2017 |
# ? Dec 24, 2017 06:28 |
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Oh come on - I know they're traditionally evil and power-mad, but they're not even being subtle about it any more.
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# ? Dec 24, 2017 13:20 |
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pthighs posted:If I was to buy this in the Steam winter sale, what DLC is recommended vs. superflous? No CK3 talk. Paradox has one or two pieces of DLC left for the game though. Here's my list, some people will disagree here and there. If I get yelled at enough, I'll happily update it so at least there's an easy to point to post for this winter sale. Must Have:
No. You get no in-game content, its just e-books. Read the thread, there are plenty of short stories here. TL;DR The DLC you should own are: Way of Life, Conclave, Reaper's Due, The Old Gods. Those, plus the base game comes out to $33.95 USD while on sale. If you don't mind spending another $4.99 I would also pick up The Sword of Islam, which brings the grand total up to $38.94 USD. You'll have most of the leaders available to start as and have plenty of content to try out. EDIT: Swapped around Old Gods & Sons of Abraham. Added tl;dr section. I am hella PEEVED fucked around with this message at 20:28 on Dec 24, 2017 |
# ? Dec 24, 2017 14:57 |
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Honky Dong Country posted:Or just do the people search for Content members of your court that aren't already in line to inherit some dumb barony or something. Yes, although sometimes I run out of people that aren't Ambitious Envious Deceitful assholes though.
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# ? Dec 24, 2017 15:26 |
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I am hella PEEVED posted:No CK3 talk. Paradox has one or two pieces of DLC left for the game though. Here's my list, some people will disagree here and there. If I get yelled at enough, I'll happily update it so at least there's an easy to point to post for this winter sale.
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# ? Dec 24, 2017 15:32 |
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Good list. One tiny addendum I'd add is that Horse Lords add tributaries which can be very handy even if you're nowhere near the steppes. Use it to make other realms an effective vassal that you don't have to manage and pays 40% tax but goes away when your current ruler dies. Especially useful if there are nearby merchant republics.
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# ? Dec 24, 2017 19:54 |
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Honky Dong Country posted:Or just do the people search for Content members of your court that aren't already in line to inherit some dumb barony or something. I saved a filter for finding dudes in my realm who are adults, landless, not in a great house, not married, not in prison, and of my culture and religion. I especially enjoy stealing my vassals' good councilors by giving them some land.
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# ? Dec 24, 2017 20:12 |
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Deceitful Penguin posted:I would switch SoA and Old Gods but otherwise it's pretty good, though Charlie does add my fav pagans The more I think, the more you're right. Swapped them around. Gobblecoque posted:Good list. One tiny addendum I'd add is that Horse Lords add tributaries which can be very handy even if you're nowhere near the steppes. Use it to make other realms an effective vassal that you don't have to manage and pays 40% tax but goes away when your current ruler dies. Especially useful if there are nearby merchant republics. Added this blurb, I totally forgot this came with Horse Lords and wasn't just part of the patch. Most of the DLC comes with little helpful stuff like this, but asking people to "buy it all upfront" is a big investment when you are looking for sale prices.
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# ? Dec 24, 2017 20:30 |
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I am hella PEEVED, that's a good list and after playing base CKII for a week or so I just got Way of Life, Conclave and Reaper's due from the steam gift train so I'm ready to settle in and try to win as a Catholic king.
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# ? Dec 24, 2017 21:22 |
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Yeah I can get behind that list, though personally I'd claim RD is a Must Have.
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# ? Dec 24, 2017 21:34 |
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Thanks for the excellent info.
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# ? Dec 24, 2017 23:32 |
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In my current game, the Byzantines are the biggest and baddest I've ever seen them become. They control everything in Europe south-and-west of Salzburg, down to Greece and then basically everything in a continuous strip east-ward until you hit the Tibetan plateau (plus a middle finger heading up along the Volga from the Caspian Sea. The Basileus can call upwards of 60k men and has bags of money. My heir's heir will have a claim to the Empire, but I'm not entirely sure that he'll be in a position to do anything about it.
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# ? Dec 25, 2017 01:11 |
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Installing Conclave, or "I hate you, and you, and you..." e: May the bishop ruling one of my provinces, the ONE dude in my entire kingdom who hates me, die. After he converts because he's a filthy heretic.
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# ? Dec 25, 2017 01:50 |
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This has certainly been asked 2 to 3 hundred thousand times but why the gently caress do my enemies constantly get spawns of 2k troops when i attack them despite them having no piety and no prestige, yes they are Pagan and I am Norse pagan but everything i've read says they need to have 200 piety to spawn free troops and apparently that's a complete lie? Jesus christ what an annoying mechanic, especially since it doesnt tell you what the gently caress is happening.
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# ? Dec 25, 2017 07:16 |
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I Love You! posted:This has certainly been asked 2 to 3 hundred thousand times but why the gently caress do my enemies constantly get spawns of 2k troops when i attack them despite them having no piety and no prestige, yes they are Pagan and I am Norse pagan but everything i've read says they need to have 200 piety to spawn free troops and apparently that's a complete lie? It's their vassals coming to their aid. I'm guessing since you said they're norse pagan they're also tribal, so they have to call on their vassals like an ally instead of just raising a levy. Nomads works the same way.
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# ? Dec 25, 2017 09:36 |
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GokuGoesSSJ3 posted:It's their vassals coming to their aid. I'm guessing since you said they're norse pagan they're also tribal, so they have to call on their vassals like an ally instead of just raising a levy. Nomads works the same way. It's very clearly stacks of 2000 troops spawning directly on top of their cap and often happens when it's a single province country I'm attacking at the very beginning of the game, I'm 100% sure it's not vassals.
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# ? Dec 25, 2017 17:43 |
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Sounds like it might be mercenaries.
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# ? Dec 25, 2017 18:09 |
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Speaking of - is there a way to control where mercenaries spawn? I'm tired of hiring mercs that appear in Venezia, then having to raise the ship levies for a few days just to embark them and get them ashore.
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# ? Dec 25, 2017 19:28 |
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Newbie question about war: I've been thrashed. I've got 800 troops, my enemies have 1500, they're sitting my capital sieging my home, and... do I really have to sit around and wait for them to win? I don't have the gold for mercenaries. This is becoming the worst part of the game - whenever I lose a war I can see it and then I have to sit and wait for whatever they want to do to me. There's no way to outwit or outgambit anyone once the forces are going.
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# ? Dec 25, 2017 19:30 |
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You can surrender at any time by hitting the make peace button on the war screen. As for the merc spawn question mercs will always spawn on your capital. Though I think I remember seeing them spawn next to it when mine was under siege recently. As for mysteriously appearing troops there's several mechanisms to make this happen. Mercs of course, and Pagans/Nomads' vassals aren't listed under their liege's troop count on the character screen. So for Pagans and Nomads when estimating their strength you gotta look at the liege and then their vassals and add it all up to get their max amount of troops. Also Holy Orders. If they poo poo out an instant-army and it's showing as event troops it could be several other things. Pagans have the ability to spend prestige to raise a defensive stack of holy warriors for the duration of the war. If they have a Chinese Imperial marriage they can raise a stack of troops. Members of the Assassins can do the same. You also have to consider that if you're the aggressor in a holy war the defenders can be joined by co-religious rulers to defend the faith.
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# ? Dec 25, 2017 19:42 |
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Are there any letsplayers who won't spend 99% of the time game on pause? I get that it's necessary in CK2, but guys like Arumba and such are too much in love with their own voice and I simply fall asleep
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# ? Dec 25, 2017 19:44 |
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StrixNebulosa posted:Newbie question about war: I've been thrashed. I've got 800 troops, my enemies have 1500, they're sitting my capital sieging my home, and... do I really have to sit around and wait for them to win? I don't have the gold for mercenaries. War is very simple in this game. You gather all your men together in a big stack and ram it into the enemy stack. If your stack wins you chase the enemy stack down and keep winning against it until it's destroyed or fucks off so far that you can siege everything down before it comes back. If your stack loses then the AI does the exact same thing to you. All actual effort goes into trying to make your stack win the big fight decides the war. Once the big stackfight is over then whoever won it is the winner of the war unless the loser has some way to summon another stack by hiring mercenaries, calling allies, enlisting holy orders, event troops, etc. This typically isn't the case because you'll usually be summoning all of the men you can together so as to have the biggest possible stack at the beginning but sometimes you're cocky and thought you could save the gold but your enemy has more stacks than you thought. So, if your stack loses the big fight, and you can't call another stack to replace the losses, then yeah, you have lost the war(unless this is a super lategame hellwar where both sides have too many men to stack without getting hosed by attrition in which case as long as you didn't get totally wiped you might be able to stall long enough for your stack to reinforce). In a small scale war where both sides only have a few thousand troops then, short of acquiring more troops, there is nothing you can do. If your army lost to theirs at full strength it's definitely going to lose again at half strength. You really might as well just surrender quickly to minimize your losses and move on.
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# ? Dec 25, 2017 20:52 |
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cock hero flux posted:War is very simple in this game. You gather all your men together in a big stack and ram it into the enemy stack. If your stack wins you chase the enemy stack down and keep winning against it until it's destroyed or fucks off so far that you can siege everything down before it comes back. If your stack loses then the AI does the exact same thing to you. All actual effort goes into trying to make your stack win the big fight decides the war. Once the big stackfight is over then whoever won it is the winner of the war unless the loser has some way to summon another stack by hiring mercenaries, calling allies, enlisting holy orders, event troops, etc. This typically isn't the case because you'll usually be summoning all of the men you can together so as to have the biggest possible stack at the beginning but sometimes you're cocky and thought you could save the gold but your enemy has more stacks than you thought. So, if your stack loses the big fight, and you can't call another stack to replace the losses, then yeah, you have lost the war(unless this is a super lategame hellwar where both sides have too many men to stack without getting hosed by attrition in which case as long as you didn't get totally wiped you might be able to stall long enough for your stack to reinforce). In a small scale war where both sides only have a few thousand troops then, short of acquiring more troops, there is nothing you can do. If your army lost to theirs at full strength it's definitely going to lose again at half strength. You really might as well just surrender quickly to minimize your losses and move on. This is exactly what I needed to hear. Thank you. Gonna go eat this loss and then get back on focusing on winning newbie island and uniting Ireland under my glorious rule.
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# ? Dec 25, 2017 21:31 |
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Peas and Rice posted:Speaking of - is there a way to control where mercenaries spawn? I'm tired of hiring mercs that appear in Venezia, then having to raise the ship levies for a few days just to embark them and get them ashore. They spawn in your capital, or nearby if it is occupied.
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# ? Dec 25, 2017 22:34 |
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Also when you're raising fleet levies to get said mercs off Venezia use your vassals' ships so they have to pay for it. Suck it, puny vassals.
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# ? Dec 25, 2017 23:20 |
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Trying to expand when you're an Empire is such a ball-ache. I successfully went to war for the County of Venice and it added something like 18% to my Aggression score. And, even with a Chancellor with a Diplomacy score of 22, it still took the best part of a decade (at least) for the score to tick under 5% so I could go expanding again.
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# ? Dec 26, 2017 02:13 |
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kingturnip posted:Trying to expand when you're an Empire is such a ball-ache. How big is your empire? My Zunbil Empire is ticking at -0.21 and I'm the fourth largest blob on the map, but you have to be bigger than I am. If you're that powerful, you should give zero fucks about Defensive Pacts that don't include one of the top 3 because you're stronger than everyone in them. Also up to a point - I think it's 50%, but it might be higher - pacts won't come out against you if the war isn't against someone of their faith group, so you can stack up your threat going to war with people of different faith groups and get three or four times the gains before you need to worry about triggering a Pact. Another way to manage threat is to prioritise your wars. Pressing other people's claims generates less threat than pressing your own, pressing de jure claims is less threatening than pressing inheritance claims, and everything is less threatening than Holy Wars and Conquests. At the stage where a single county conquest is gaining me 5-6% I was able to sequentially press three de jures for a vassal and gain maybe 3% total. Allowing your vassals to start external wars is also good; you'll still take a bit of threat for what they do, but my vassals just ate half of Cumania in less than a decade and I never went above 12%.
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# ? Dec 26, 2017 02:39 |
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I am hella PEEVED posted:
I like the combination of Charlemagne and The Old Gods, since you can get a huge head start on the viking age by getting that first shipbuilding level. All the other Scandanavian kingdoms raiding each other for a pittance and freezing to death, while I'm sacking the Middle East and Africa.
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# ? Dec 26, 2017 03:14 |
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Soapy_Bumslap posted:I like the combination of Charlemagne and The Old Gods, since you can get a huge head start on the viking age by getting that first shipbuilding level. All the other Scandanavian kingdoms raiding each other for a pittance and freezing to death, while I'm sacking the Middle East and Africa. What other Scandinavian kingdoms?
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# ? Dec 26, 2017 03:41 |
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Threat is the least fun mechanic in the game.
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# ? Dec 26, 2017 04:49 |
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You can turn it off in the game rules.
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# ? Dec 26, 2017 05:02 |
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I find threat fairly easily manageable before empire size. Then it gets big for doing basically anything and never goes down, so better make sure you're able to take on the world (or NAP the big players) once that happens.
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# ? Dec 26, 2017 05:23 |
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Soapy_Bumslap posted:I like the combination of Charlemagne and The Old Gods, since you can get a huge head start on the viking age by getting that first shipbuilding level. All the other Scandanavian kingdoms raiding each other for a pittance and freezing to death, while I'm sacking the Middle East and Africa. Really focus on it, and that first ship building event at the start of the viking age and you can get ship building 3 when everyone else is at 1, so you cna bring 6000-9000 man stacks just from your capital.
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# ? Dec 26, 2017 06:19 |
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DisgracelandUSA posted:Threat is the least fun mechanic in the game. The big problem with Threat for me is that when you get it high enough people of your own religion and your own holy orders join the overall megapact, which is very silly to me. They clearly knew it was loving stupid for France to declare war on Greece to save the Sultan of Bumfuck Africa because they restricted it from happening at low threat, but once you hit max they throw that out the window and Holy Knights of Jesus will fight to keep Jerusalem Muslim. You'll also end up spending all the loving time at max threat because conquering 1 county as a continent spanning empire gives you like 25% and it decays at like .5% per year. I don't know why they felt the need to add this, it was dumb as hell in EU and it's even dumber here.
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# ? Dec 26, 2017 08:16 |
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The best thing about threat and defensive pacts is that you can turn them off in the rules and it doesn’t effect ironman and/or achievements. Same with shattered retreats.
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# ? Dec 26, 2017 13:01 |
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I've been playing this game for years now. I think I know all the mechanics but I'd like to be wrong. Is there a way to prevent a vassal from holding a kingdom so I can de-jure drift it into my preferred kingdoms? The best I can think of is to become a complete tyrant and maintain power by virtue of having everyone in prison and just revoke everything as and when my imprisoned vassals form them, but it's difficult to have enough troops if my vassals hate me.
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# ? Dec 26, 2017 16:57 |
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Edison was a dick posted:I've been playing this game for years now. I think I know all the mechanics but I'd like to be wrong. Break up the vassal's holdings so they don't control enough de jure territory to form the kingdom. If it's a one-duchy or titular kingdom you're kind of screwed - the only thing you can do is hold the duchy title yourself.
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# ? Dec 26, 2017 17:05 |
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mornhaven posted:You can turn it off in the game rules. And it doesn't disable cheevos, for those who didn't know (I didn't until a few months ago). I like the idea of it but yeah it usually just makes the game a slog after a point. It's like you circled back to being a tiny count whose only expansion option is to wait for claim fabrication.
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# ? Dec 26, 2017 17:21 |
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# ? May 30, 2024 05:41 |
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cock hero flux posted:The big problem with Threat for me is that when you get it high enough people of your own religion and your own holy orders join the overall megapact, which is very silly to me. They clearly knew it was loving stupid for France to declare war on Greece to save the Sultan of Bumfuck Africa because they restricted it from happening at low threat, but once you hit max they throw that out the window and Holy Knights of Jesus will fight to keep Jerusalem Muslim. They're not fighting to keep Jerusalem Muslim, they're fighting to stop you personally ruling the whole world. And you can still game it because people won't break NAPs and Holy Orders you control won't rise against you. If you're Catholic I think they won't join in if you control the Pope, too, although I never tried it. If you want to game it still further: find someone elderly whose heir you are, give them a Kingdom, then grant them independence. You lose a huge chunk of threat and a few years later you inherit it all back again threat-free. loving hell, people, you're playing a political simulator here. Don't whine because the game makes you engage in politics.
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# ? Dec 26, 2017 17:39 |