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Honky Dong Country
Feb 11, 2015

evenworse username posted:

You should be able to hand out the counties, yeah. Right click on the portrait of the person you want to give a title to and there should be a 'Grant Landed Title' option there.

e: If what you're lacking is people to give titles to a lot of times the best way to do it is spend the piety to invite some holy men to your court. Inviting nobles is expensive.

Or just do the people search for Content members of your court that aren't already in line to inherit some dumb barony or something.

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pthighs
Jun 21, 2013

Pillbug
If I was to buy this in the Steam winter sale, what DLC is recommended vs. superflous?

E: is there any talk of a CK3?

pthighs fucked around with this message at 07:53 on Dec 24, 2017

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Oh come on - I know they're traditionally evil and power-mad, but they're not even being subtle about it any more.

I am hella PEEVED
Oct 25, 2007

Welcome to Earth.

pthighs posted:

If I was to buy this in the Steam winter sale, what DLC is recommended vs. superflous?

E: is there any talk of a CK3?

No CK3 talk. Paradox has one or two pieces of DLC left for the game though. Here's my list, some people will disagree here and there. If I get yelled at enough, I'll happily update it so at least there's an easy to point to post for this winter sale.

Must Have:
  • Way of Life - Adds a bunch of options and events. Party all the time with your vassals, be a grognard wargamer, get a dog, lose all your money investing in bitcoins some artisans, get the Necronomicon, duel your shithead son.
  • Conclave - Gives your vassals and council some teeth and makes you actually manage them. Also changes childhood education so your dynastic eugenics program isn't popping out strong geniuses for eternity. Steam users really dislike this expansion, but most of the "annoying" changes were included in the patch alongside this DLC and got fixed later.
Pretty Good: - Still worth it, even off-sale, but aren't vital.
  • Reaper's Due - Fills out the disease system. Hire a doctor to cut your face off to cure the flu. Build hospitals, which give you a chance of maybe not losing everyone to the Black Death. Also, become immortal, reincarnated, or try to cheat death in a game of chess.
  • The Old Gods - Play as Vikings (and other Pagans). Also unlocks 867 as a start date, which is a good start date.
Play As X: - Wait for a sale to hit. Most aren't super vital, but do add depth and give you some other things to do.
  • Sword of Islam - Play as Muslims.
  • The Republic - Play as Merchant Republics (if you do plan on this, make sure to have Legacy of Rome as well, as Retinues are very helpful)
  • Sons of Abraham - Adds playable Jewish Leaders, Pope mechanics and adds events for all 3 of the Abrahamic religions.
  • Rajas of India - Play as India. Way better with this last patch now that Tibet exists.
  • Horse Lords - Play as Nomads. Become figurative Genghis Khan. Also adds in the Silk Road, if you play in the East and don't have Jade Dragon. Can also conquer tributaries, so you can bully smaller neighbors for their ducats and not have to deal with them as vassals.
Buy It On Sale Only
  • Legacy of Rome - Adds in Retinues, which are a standing army and pretty good (especially for Merchant Republics). Can mend the great schism and restore the Roman Empire. Adds some Byzantine events. Retinues are really good and almost push this to "Pretty Good".
  • Sunset Invasion - The Aztecs invade the west. Basically the Mongol Horde, but for the British Isles and Mainland Europe. I like it, but totally skipable.
  • Charlemagne - Start in 769. You will end up with giant blobs owned by giant empires with this start date. Adds Viceroyalties, Custom Kingdoms & Empires. Playing as Charlemagne is fun and it has custom events. Beyond that, not super important.
  • Monks and Mystics - Can be very lacking depending on what religion you play as. Most will have maybe 1 or 2 secret societies, and they are basically all clones of each other. Can also secretly convert to religions. Your courtiers can do this to, and its basically a virus in your kingdom, so make sure you are burning heretics as if they were a new fuel source. Adds a couple of new counselor missions. Highlights include getting a gun and praying to Satan to restore the balls your physician cut off to cure a bellyache.
  • Jade Dragon - This just came out. Allows you to interact with China, which is an off map power. The stuff you get from China is super strong. Updates the silk road as well. Also, adds new Casus Belli, which make expanding as Catholics (and everyone else, but especially Catholics) easier. It Does lead to a lot of unpretty borders and blobs though. The option can be turned off; however. Only really worth it if you are playing East of the Byzantines. Its also a newer DLC and thus, $15.
Assorted Stuff (Mostly stuff that should be in the base game, please only buy on sale)
  • Ruler Designer - Not really vital and you cant use it to get achievements. Get this on sale, maybe.
  • Customization Pack - Change your leaders haircut, shield, kingdom, and dynasty name. Slightly more worth it than Ruler designer, but still sale only.
  • Unit/Portrait/Shield/Music Packs - There used to be separate packs that came out alongside DLCs. Combining them is nice, I guess. I'd rank them as Music > Portrait > Shield > Unit.
  • EUIV Converter - Do you play EU4 and want to continue to there? Can be some delay with getting this updated if a DLC makes a big change. Not worth it otherwise.
E-Books
No. You get no in-game content, its just e-books. Read the thread, there are plenty of short stories here.

TL;DR The DLC you should own are: Way of Life, Conclave, Reaper's Due, The Old Gods. Those, plus the base game comes out to $33.95 USD while on sale. If you don't mind spending another $4.99 I would also pick up The Sword of Islam, which brings the grand total up to $38.94 USD. You'll have most of the leaders available to start as and have plenty of content to try out.

EDIT: Swapped around Old Gods & Sons of Abraham. Added tl;dr section.

I am hella PEEVED fucked around with this message at 20:28 on Dec 24, 2017

Giant Tourtiere
Aug 4, 2006

TRICHER
POUR
GAGNER

Honky Dong Country posted:

Or just do the people search for Content members of your court that aren't already in line to inherit some dumb barony or something.

Yes, although sometimes I run out of people that aren't Ambitious Envious Deceitful assholes though.

Deceitful Penguin
Feb 16, 2011

I am hella PEEVED posted:

No CK3 talk. Paradox has one or two pieces of DLC left for the game though. Here's my list, some people will disagree here and there. If I get yelled at enough, I'll happily update it so at least there's an easy to point to post for this winter sale.

Must Have:
  • Way of Life - Adds a bunch of options and events. Party all the time with your vassals, be a grognard wargamer, get a dog, lose all your money investing in bitcoins some artisans, get the Necronomicon, duel your shithead son.
  • Conclave - Gives your vassals and council some teeth and makes you actually manage them. Also changes childhood education so your dynastic eugenics program isn't popping out strong geniuses for eternity. Steam users really dislike this expansion, but most of the "annoying" changes were included in the patch alongside this DLC and got fixed later.
Pretty Good: - Still worth it, even off-sale, but aren't vital.
  • Reaper's Due - Fills out the disease system. Hire a doctor to cut your face off to cure the flu. Build hospitals, which give you a chance of maybe not losing everyone to the Black Death. Also, become immortal, reincarnated, or try to cheat death in a game of chess.
  • Sons of Abraham - Adds playable Jewish Leaders, Pope mechanics and adds events for all 3 of the Abrahamic religions.
Play As X: - Wait for a sale to hit. Most aren't super vital, but do add depth and give you some other things to do. Sword of Islam and Old Gods are good additions for everyone and would be in "Pretty Good" if I didn't want to try to keep things together.
  • Sword of Islam - Play as Muslims.
  • The Republic - Play as Merchant Republics (if you do plan on this, make sure to have Legacy of Rome as well, as Retinues are very helpful)
  • The Old Gods - Play as Vikings (and other Pagans). Also unlocks 867 as a start date, which is a good start date.
  • Rajas of India - Play as India. Way better with this last patch now that Tibet exists.
  • Horse Lords - Play as Nomads. Become figurative Genghis Khan. Also adds in the Silk Road, if you play in the East and don't have Jade Dragon.
Buy It On Sale Only
  • Legacy of Rome - Adds in Retinues, which are a standing army and pretty good (especially for Merchant Republics). Can mend the great schism and restore the Roman Empire. Adds some Byzantine events. Retinues are really good and almost push this to "Pretty Good".
  • Sunset Invasion - The Aztecs invade the west. Basically the Mongol Horde, but for the British Isles and Mainland Europe. I like it, but totally skipable.
  • Charlemagne - Start in 769. You will end up with giant blobs owned by giant empires with this start date. Adds Viceroyalties, Custom Kingdoms & Empires. Playing as Charlemagne is fun and it has custom events. Beyond that, not super important.
  • Monks and Mystics - Can be very lacking depending on what religion you play as. Most will have maybe 1 or 2, and they are basically all clones of each other. Highlights include getting a gun and praying to Satan to restore the balls your physician cut off to cure a bellyache.
  • Jade Dragon - This just came out. Allows you to interact with China, which is an off map power. The stuff you get from China is super strong. Updates the silk road as well. Also, adds new Casus Belli, which make expanding as Catholics (and everyone else, but especially Catholics) easier. It Does lead to a lot of unpretty borders and blobs though. The option can be turned off; however. Only really worth it if you are playing East of the Byzantines. Its also a newer DLC and thus, $15.
Assorted Stuff (Mostly stuff that should be in the base game, please only buy on sale)
  • Ruler Designer - Not really vital and you cant use it to get achievements. Get this on sale, maybe.
  • Customization Pack - Change your leaders haircut, shield, kingdom, and dynasty name. Slightly more worth it than Ruler designer, but still sale only.
  • Unit/Portrait/Shield/Music Packs - There used to be separate packs that came out alongside DLCs. Combining them is nice, I guess. I'd rank them as Music > Portrait > Shield > Unit.
  • EUIV Converter - Do you play EU4 and want to continue to there? Can be some delay with getting this updated if a DLC makes a big change. Not worth it otherwise.
E-Books
No. You get no in-game content, its just e-books. Read the thread, there are plenty of short stories here.
I would switch SoA and Old Gods but otherwise it's pretty good, though Charlie does add my fav pagans

Gobblecoque
Sep 6, 2011

Good list. One tiny addendum I'd add is that Horse Lords add tributaries which can be very handy even if you're nowhere near the steppes. Use it to make other realms an effective vassal that you don't have to manage and pays 40% tax but goes away when your current ruler dies. Especially useful if there are nearby merchant republics.

No Pants
Dec 10, 2000

Honky Dong Country posted:

Or just do the people search for Content members of your court that aren't already in line to inherit some dumb barony or something.

I saved a filter for finding dudes in my realm who are adults, landless, not in a great house, not married, not in prison, and of my culture and religion. I especially enjoy stealing my vassals' good councilors by giving them some land.

I am hella PEEVED
Oct 25, 2007

Welcome to Earth.

Deceitful Penguin posted:

I would switch SoA and Old Gods but otherwise it's pretty good, though Charlie does add my fav pagans

The more I think, the more you're right. Swapped them around.

Gobblecoque posted:

Good list. One tiny addendum I'd add is that Horse Lords add tributaries which can be very handy even if you're nowhere near the steppes. Use it to make other realms an effective vassal that you don't have to manage and pays 40% tax but goes away when your current ruler dies. Especially useful if there are nearby merchant republics.

Added this blurb, I totally forgot this came with Horse Lords and wasn't just part of the patch. Most of the DLC comes with little helpful stuff like this, but asking people to "buy it all upfront" is a big investment when you are looking for sale prices.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

I am hella PEEVED, that's a good list and after playing base CKII for a week or so I just got Way of Life, Conclave and Reaper's due from the steam gift train so I'm ready to settle in and try to win as a Catholic king. :cheers:

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Yeah I can get behind that list, though personally I'd claim RD is a Must Have.

pthighs
Jun 21, 2013

Pillbug

Thanks for the excellent info.

kingturnip
Apr 18, 2008
In my current game, the Byzantines are the biggest and baddest I've ever seen them become.
They control everything in Europe south-and-west of Salzburg, down to Greece and then basically everything in a continuous strip east-ward until you hit the Tibetan plateau (plus a middle finger heading up along the Volga from the Caspian Sea.
The Basileus can call upwards of 60k men and has bags of money.

My heir's heir will have a claim to the Empire, but I'm not entirely sure that he'll be in a position to do anything about it.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Installing Conclave, or "I hate you, and you, and you..."

e: May the bishop ruling one of my provinces, the ONE dude in my entire kingdom who hates me, die. After he converts because he's a filthy heretic.

I Love You!
Dec 6, 2002
This has certainly been asked 2 to 3 hundred thousand times but why the gently caress do my enemies constantly get spawns of 2k troops when i attack them despite them having no piety and no prestige, yes they are Pagan and I am Norse pagan but everything i've read says they need to have 200 piety to spawn free troops and apparently that's a complete lie?

Jesus christ what an annoying mechanic, especially since it doesnt tell you what the gently caress is happening.

GokuGoesSSj69
Apr 15, 2017
Weak people spend 10 dollars to gift titles about world leaders they dislike. The strong spend 10 dollars to gift titles telling everyone to play Deus Ex again

I Love You! posted:

This has certainly been asked 2 to 3 hundred thousand times but why the gently caress do my enemies constantly get spawns of 2k troops when i attack them despite them having no piety and no prestige, yes they are Pagan and I am Norse pagan but everything i've read says they need to have 200 piety to spawn free troops and apparently that's a complete lie?

Jesus christ what an annoying mechanic, especially since it doesnt tell you what the gently caress is happening.

It's their vassals coming to their aid. I'm guessing since you said they're norse pagan they're also tribal, so they have to call on their vassals like an ally instead of just raising a levy. Nomads works the same way.

I Love You!
Dec 6, 2002

GokuGoesSSJ3 posted:

It's their vassals coming to their aid. I'm guessing since you said they're norse pagan they're also tribal, so they have to call on their vassals like an ally instead of just raising a levy. Nomads works the same way.

It's very clearly stacks of 2000 troops spawning directly on top of their cap and often happens when it's a single province country I'm attacking at the very beginning of the game, I'm 100% sure it's not vassals.

Gobblecoque
Sep 6, 2011
Sounds like it might be mercenaries.

Peas and Rice
Jul 14, 2004

Honor and profit.
Speaking of - is there a way to control where mercenaries spawn? I'm tired of hiring mercs that appear in Venezia, then having to raise the ship levies for a few days just to embark them and get them ashore.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Newbie question about war: I've been thrashed. I've got 800 troops, my enemies have 1500, they're sitting my capital sieging my home, and... do I really have to sit around and wait for them to win? I don't have the gold for mercenaries.

This is becoming the worst part of the game - whenever I lose a war I can see it and then I have to sit and wait for whatever they want to do to me. There's no way to outwit or outgambit anyone once the forces are going.

Honky Dong Country
Feb 11, 2015

You can surrender at any time by hitting the make peace button on the war screen.

As for the merc spawn question mercs will always spawn on your capital. Though I think I remember seeing them spawn next to it when mine was under siege recently.

As for mysteriously appearing troops there's several mechanisms to make this happen. Mercs of course, and Pagans/Nomads' vassals aren't listed under their liege's troop count on the character screen. So for Pagans and Nomads when estimating their strength you gotta look at the liege and then their vassals and add it all up to get their max amount of troops. Also Holy Orders.

If they poo poo out an instant-army and it's showing as event troops it could be several other things. Pagans have the ability to spend prestige to raise a defensive stack of holy warriors for the duration of the war. If they have a Chinese Imperial marriage they can raise a stack of troops. Members of the Assassins can do the same.

You also have to consider that if you're the aggressor in a holy war the defenders can be joined by co-religious rulers to defend the faith.

Woohoo
Apr 1, 2008
Are there any letsplayers who won't spend 99% of the time game on pause? I get that it's necessary in CK2, but guys like Arumba and such are too much in love with their own voice and I simply fall asleep

cock hero flux
Apr 17, 2011



StrixNebulosa posted:

Newbie question about war: I've been thrashed. I've got 800 troops, my enemies have 1500, they're sitting my capital sieging my home, and... do I really have to sit around and wait for them to win? I don't have the gold for mercenaries.

This is becoming the worst part of the game - whenever I lose a war I can see it and then I have to sit and wait for whatever they want to do to me. There's no way to outwit or outgambit anyone once the forces are going.

War is very simple in this game. You gather all your men together in a big stack and ram it into the enemy stack. If your stack wins you chase the enemy stack down and keep winning against it until it's destroyed or fucks off so far that you can siege everything down before it comes back. If your stack loses then the AI does the exact same thing to you. All actual effort goes into trying to make your stack win the big fight decides the war. Once the big stackfight is over then whoever won it is the winner of the war unless the loser has some way to summon another stack by hiring mercenaries, calling allies, enlisting holy orders, event troops, etc. This typically isn't the case because you'll usually be summoning all of the men you can together so as to have the biggest possible stack at the beginning but sometimes you're cocky and thought you could save the gold but your enemy has more stacks than you thought. So, if your stack loses the big fight, and you can't call another stack to replace the losses, then yeah, you have lost the war(unless this is a super lategame hellwar where both sides have too many men to stack without getting hosed by attrition in which case as long as you didn't get totally wiped you might be able to stall long enough for your stack to reinforce). In a small scale war where both sides only have a few thousand troops then, short of acquiring more troops, there is nothing you can do. If your army lost to theirs at full strength it's definitely going to lose again at half strength. You really might as well just surrender quickly to minimize your losses and move on.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

cock hero flux posted:

War is very simple in this game. You gather all your men together in a big stack and ram it into the enemy stack. If your stack wins you chase the enemy stack down and keep winning against it until it's destroyed or fucks off so far that you can siege everything down before it comes back. If your stack loses then the AI does the exact same thing to you. All actual effort goes into trying to make your stack win the big fight decides the war. Once the big stackfight is over then whoever won it is the winner of the war unless the loser has some way to summon another stack by hiring mercenaries, calling allies, enlisting holy orders, event troops, etc. This typically isn't the case because you'll usually be summoning all of the men you can together so as to have the biggest possible stack at the beginning but sometimes you're cocky and thought you could save the gold but your enemy has more stacks than you thought. So, if your stack loses the big fight, and you can't call another stack to replace the losses, then yeah, you have lost the war(unless this is a super lategame hellwar where both sides have too many men to stack without getting hosed by attrition in which case as long as you didn't get totally wiped you might be able to stall long enough for your stack to reinforce). In a small scale war where both sides only have a few thousand troops then, short of acquiring more troops, there is nothing you can do. If your army lost to theirs at full strength it's definitely going to lose again at half strength. You really might as well just surrender quickly to minimize your losses and move on.

This is exactly what I needed to hear. Thank you. Gonna go eat this loss and then get back on focusing on winning newbie island and uniting Ireland under my glorious rule.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Peas and Rice posted:

Speaking of - is there a way to control where mercenaries spawn? I'm tired of hiring mercs that appear in Venezia, then having to raise the ship levies for a few days just to embark them and get them ashore.

They spawn in your capital, or nearby if it is occupied.

Honky Dong Country
Feb 11, 2015

Also when you're raising fleet levies to get said mercs off Venezia use your vassals' ships so they have to pay for it.

Suck it, puny vassals.

kingturnip
Apr 18, 2008
Trying to expand when you're an Empire is such a ball-ache.
I successfully went to war for the County of Venice and it added something like 18% to my Aggression score.
And, even with a Chancellor with a Diplomacy score of 22, it still took the best part of a decade (at least) for the score to tick under 5% so I could go expanding again.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

kingturnip posted:

Trying to expand when you're an Empire is such a ball-ache.
I successfully went to war for the County of Venice and it added something like 18% to my Aggression score.
And, even with a Chancellor with a Diplomacy score of 22, it still took the best part of a decade (at least) for the score to tick under 5% so I could go expanding again.

How big is your empire? My Zunbil Empire is ticking at -0.21 and I'm the fourth largest blob on the map, but you have to be bigger than I am. If you're that powerful, you should give zero fucks about Defensive Pacts that don't include one of the top 3 because you're stronger than everyone in them. Also up to a point - I think it's 50%, but it might be higher - pacts won't come out against you if the war isn't against someone of their faith group, so you can stack up your threat going to war with people of different faith groups and get three or four times the gains before you need to worry about triggering a Pact.

Another way to manage threat is to prioritise your wars. Pressing other people's claims generates less threat than pressing your own, pressing de jure claims is less threatening than pressing inheritance claims, and everything is less threatening than Holy Wars and Conquests. At the stage where a single county conquest is gaining me 5-6% I was able to sequentially press three de jures for a vassal and gain maybe 3% total. Allowing your vassals to start external wars is also good; you'll still take a bit of threat for what they do, but my vassals just ate half of Cumania in less than a decade and I never went above 12%.

Soapy_Bumslap
Jun 19, 2013

We're gonna need a bigger chode
Grimey Drawer

I am hella PEEVED posted:


TL;DR The DLC you should own are: Way of Life, Conclave, Reaper's Due, The Old Gods. Those, plus the base game comes out to $33.95 USD while on sale. If you don't mind spending another $4.99 I would also pick up The Sword of Islam, which brings the grand total up to $38.94 USD. You'll have most of the leaders available to start as and have plenty of content to try out.

EDIT: Swapped around Old Gods & Sons of Abraham. Added tl;dr section.


I like the combination of Charlemagne and The Old Gods, since you can get a huge head start on the viking age by getting that first shipbuilding level. All the other Scandanavian kingdoms raiding each other for a pittance and freezing to death, while I'm sacking the Middle East and Africa.

genericnick
Dec 26, 2012

Soapy_Bumslap posted:

I like the combination of Charlemagne and The Old Gods, since you can get a huge head start on the viking age by getting that first shipbuilding level. All the other Scandanavian kingdoms raiding each other for a pittance and freezing to death, while I'm sacking the Middle East and Africa.

What other Scandinavian kingdoms?

DisgracelandUSA
Aug 11, 2011

Yeah, I gets down with the homies

Threat is the least fun mechanic in the game.

mornhaven
Sep 10, 2011
You can turn it off in the game rules.

lurksion
Mar 21, 2013
I find threat fairly easily manageable before empire size. Then it gets big for doing basically anything and never goes down, so better make sure you're able to take on the world (or NAP the big players) once that happens.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Soapy_Bumslap posted:

I like the combination of Charlemagne and The Old Gods, since you can get a huge head start on the viking age by getting that first shipbuilding level. All the other Scandanavian kingdoms raiding each other for a pittance and freezing to death, while I'm sacking the Middle East and Africa.

Really focus on it, and that first ship building event at the start of the viking age and you can get ship building 3 when everyone else is at 1, so you cna bring 6000-9000 man stacks just from your capital.

cock hero flux
Apr 17, 2011



DisgracelandUSA posted:

Threat is the least fun mechanic in the game.

The big problem with Threat for me is that when you get it high enough people of your own religion and your own holy orders join the overall megapact, which is very silly to me. They clearly knew it was loving stupid for France to declare war on Greece to save the Sultan of Bumfuck Africa because they restricted it from happening at low threat, but once you hit max they throw that out the window and Holy Knights of Jesus will fight to keep Jerusalem Muslim. You'll also end up spending all the loving time at max threat because conquering 1 county as a continent spanning empire gives you like 25% and it decays at like .5% per year. I don't know why they felt the need to add this, it was dumb as hell in EU and it's even dumber here.

Weavered
Jun 23, 2013

The best thing about threat and defensive pacts is that you can turn them off in the rules and it doesn’t effect ironman and/or achievements. Same with shattered retreats.

Edison was a dick
Apr 3, 2010

direct current :roboluv: only
I've been playing this game for years now. I think I know all the mechanics but I'd like to be wrong.

Is there a way to prevent a vassal from holding a kingdom so I can de-jure drift it into my preferred kingdoms?

The best I can think of is to become a complete tyrant and maintain power by virtue of having everyone in prison and just revoke everything as and when my imprisoned vassals form them, but it's difficult to have enough troops if my vassals hate me.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Edison was a dick posted:

I've been playing this game for years now. I think I know all the mechanics but I'd like to be wrong.

Is there a way to prevent a vassal from holding a kingdom so I can de-jure drift it into my preferred kingdoms?

The best I can think of is to become a complete tyrant and maintain power by virtue of having everyone in prison and just revoke everything as and when my imprisoned vassals form them, but it's difficult to have enough troops if my vassals hate me.

Break up the vassal's holdings so they don't control enough de jure territory to form the kingdom. If it's a one-duchy or titular kingdom you're kind of screwed - the only thing you can do is hold the duchy title yourself.

Gobblecoque
Sep 6, 2011

mornhaven posted:

You can turn it off in the game rules.

And it doesn't disable cheevos, for those who didn't know (I didn't until a few months ago). I like the idea of it but yeah it usually just makes the game a slog after a point. It's like you circled back to being a tiny count whose only expansion option is to wait for claim fabrication.

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Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

cock hero flux posted:

The big problem with Threat for me is that when you get it high enough people of your own religion and your own holy orders join the overall megapact, which is very silly to me. They clearly knew it was loving stupid for France to declare war on Greece to save the Sultan of Bumfuck Africa because they restricted it from happening at low threat, but once you hit max they throw that out the window and Holy Knights of Jesus will fight to keep Jerusalem Muslim.

They're not fighting to keep Jerusalem Muslim, they're fighting to stop you personally ruling the whole world. And you can still game it because people won't break NAPs and Holy Orders you control won't rise against you. If you're Catholic I think they won't join in if you control the Pope, too, although I never tried it. If you want to game it still further: find someone elderly whose heir you are, give them a Kingdom, then grant them independence. You lose a huge chunk of threat and a few years later you inherit it all back again threat-free.

loving hell, people, you're playing a political simulator here. Don't whine because the game makes you engage in politics.

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