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Orange Fluffy Sheep posted:I've been busy posting demons and making puns, so, remember this image? I'm pretty sure commissioning a new art piece takes longer than editing a text file
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# ? Jan 2, 2018 18:51 |
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# ? Jun 7, 2024 17:08 |
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Barry Shitpeas posted:I'm pretty sure commissioning a new art piece takes longer than editing a text file last-minute untested edits are how a lot of their worst "whoops" mistakes happen so i think they avoid it and lock the mechanics a long time beforehand, while you can sub out art at any point without risk up to the printer's deadline
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# ? Jan 2, 2018 18:53 |
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Toshimo's correcting me on stacking identical emblems and Orange Fluffy's theory that she's a reskinned Cat Dad jogged me into thinking this might have a home in my kids Selesnya cat tribal. It already uses Vanquisher's Banner and Lifecrafter's Bestiary to keep the hand fueled to pretty good effect...
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# ? Jan 2, 2018 18:56 |
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evilweasel posted:last-minute untested edits are how a lot of their worst "whoops" mistakes happen so i think they avoid it and lock the mechanics a long time beforehand, while you can sub out art at any point without risk up to the printer's deadline Art and name are both locked in relatively early, which is why Archangel's Light sucks and Emmara Tandris has the Elemental token in the background
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# ? Jan 2, 2018 19:00 |
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Pac-Manioc Root posted:I don't know that I like it more than Fatal Push in constructed, but it looks very solid in limited compared to Contract Killing and Walk the Plank. I HATE playing with Fatal Push in standard.
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# ? Jan 2, 2018 19:19 |
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I think you guys are underrating the Daring Buccaneer. A solid aggressive one drop is likely exactly the thing pirates were missing to put them over the edge into constructed playable imo. Also the two drop non-legendary lords are incredibly solid, in particular the vampire. I actually think vamps stand the best chance of seeing standard success because Sanctum Seeker is by far the best tribal-payoff in Ixalan and a decent lord at 2cmc is a huge boost.
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# ? Jan 2, 2018 19:37 |
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sit on my Facebook posted:I think you guys are underrating the Daring Buccaneer. A solid aggressive one drop is likely exactly the thing pirates were missing to put them over the edge into constructed playable imo. I'm kinda curious if the Vampire lord and the other 2 drop (the 1 that gets counters when you lose life the prior turn), will make vampires in Modern the same tier as Goblins or maybe even Merfolk. I dont think Modern Merfolk wants the UG lord. But maybe there's a totally sweet UG build of Merfolk I'm just not seeing. I mean 12 two mana lords seems kinda relevant. What other payoffs are there for Merfolk adding green? Any particular sweet sideboard tech they gain?
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# ? Jan 2, 2018 19:47 |
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mcmagic posted:The beast horror might make Sultai better than Temur singlehandedly... I feel like I should probably test that 4 mana chupacabra in esper GPG. And maybe test that million mana 4/8 dinosaur as a fun-of. Edit: A 2-mana pirate lord at uncommon would be pretty great.
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# ? Jan 2, 2018 19:47 |
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Mezzanon posted:I feel like I should probably test that 4 mana chupacabra in esper GPG. I dont think Energy is gonna get nudged unless some crazy combo gets opened up that lets people just ignore what Energy is doing. And the lesson they seem to take away is to power down cards they print rather than power up the new set to be able to contend with the main deck of standard. Pirate Lord seems pretty likely. But what 2 colors would it be? Red/Blue, Blue/Black, Black/Red? Also I'm curious if Dino lord is gonna be a thing too. Not exactly a tribe looking for anthems or a lord effect.
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# ? Jan 2, 2018 19:52 |
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anglachel posted:Pirate Lord seems pretty likely. But what 2 colors would it be? Red/Blue, Blue/Black, Black/Red? Also I'm curious if Dino lord is gonna be a thing too. Not exactly a tribe looking for anthems or a lord effect. Thundering Spineback has an anthem, but one could be forgiven for forgetting about him. If they were going to make it more affordable and put into one of the human sun empire worshipers, I'd like to see it on mono red since RG or RW dinos seem like the most common pairings.
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# ? Jan 2, 2018 19:55 |
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anglachel posted:I'm kinda curious if the Vampire lord and the other 2 drop (the 1 that gets counters when you lose life the prior turn), will make vampires in Modern the same tier as Goblins or maybe even Merfolk. Mostly just artifact/enchantment removal. U/G merfolk was originally abandoned because all you got out of it was a pair of slightly undercosted creatures - adding a lord to the mix might be interesting enough to revisit the idea.
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# ? Jan 2, 2018 19:56 |
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anglachel posted:I'm kinda curious if the Vampire lord and the other 2 drop (the 1 that gets counters when you lose life the prior turn), will make vampires in Modern the same tier as Goblins or maybe even Merfolk. UG merfolk gets a little lower to the ground with some more aggressive guys. The issue is UG drops one of your big finishers in Master of Waves. This UG lord could be a fine replacement for Reejery in those builds however, and allows you to keep Vial on 2 forever.
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# ? Jan 2, 2018 19:57 |
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https://twitter.com/domodogood/status/948266029695639553
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# ? Jan 2, 2018 20:01 |
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Would have been playable with haste.
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# ? Jan 2, 2018 20:03 |
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Toshimo posted:Would have been playable with haste. Would've been incredible with haste.
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# ? Jan 2, 2018 20:03 |
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anglachel posted:Pirate Lord seems pretty likely. But what 2 colors would it be? Red/Blue, Blue/Black, Black/Red? Also I'm curious if Dino lord is gonna be a thing too. Not exactly a tribe looking for anthems or a lord effect. Black/ UR hybrid?
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# ? Jan 2, 2018 20:05 |
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Toshimo posted:Would have been playable with haste. Maybe it goes in a deck with Otopec Huntmaster and/or Regisaur Alpha?
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# ? Jan 2, 2018 20:06 |
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That's a fun Dino.
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# ? Jan 2, 2018 20:07 |
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Niton posted:Maybe it goes in a deck with Otopec Huntmaster and/or Regisaur Alpha? It competes with Carnage Tyrant for that spot. Hard to beat Carnage Tyrant.
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# ? Jan 2, 2018 20:08 |
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Does this mean we're getting a blue elder dinosaur then? There's one in every other colour.
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# ? Jan 2, 2018 20:08 |
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MrBling posted:Does this mean we're getting a blue elder dinosaur then? There's one in every other colour. There are six so there is a blue one and either an artifact or five color one.
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# ? Jan 2, 2018 20:09 |
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Toshimo posted:Would have been playable with haste. this is 3RR/Haste if you have Huntmaster out. That might actually make RG dinos viable.
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# ? Jan 2, 2018 20:09 |
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I'd say that card is generally only worthwhile if you're hitting CMC 3 or higher at that stage in the game and you're looking at sub 50% odds to do it between unplayable lands, 1 drops, and 2 drops
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# ? Jan 2, 2018 20:11 |
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The interaction playing into an Explore-heavy deck where your opponent obligingly lets you know what Etali is going to hit is certainly a factor to consider, particularly in limited.
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# ? Jan 2, 2018 20:13 |
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Honestly can't tell how many of these large creatures with decent abilities will turn Esper Gift into 5C gift. Probably won't, but it would be cool to see GPG be a toolbox deck.
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# ? Jan 2, 2018 20:15 |
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Tainen posted:There are six so there is a blue one and either an artifact or five color one. Dinoeldrazi it is.
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# ? Jan 2, 2018 20:15 |
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TheKingofSprings posted:I'd say that card is generally only worthwhile if you're hitting CMC 3 or higher at that stage in the game and you're looking at sub 50% odds to do it between unplayable lands, 1 drops, and 2 drops You're stealing your opponent's nonland stuff, it isn't just your's. Stealing their removal before they can even declare blockers is gonna be funny.
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# ? Jan 2, 2018 20:16 |
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Am I reading this correctly that you may only play those cards as the trigger resolves? That seems useless if so. Or is it that once exiled you may play them without paying their mana cost for the rest of the game (or until the dino leaves the field)?
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# ? Jan 2, 2018 20:22 |
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# ? Jan 2, 2018 20:23 |
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evilweasel posted:Am I reading this correctly that you may only play those cards as the trigger resolves? That seems useless if so. Or is it that once exiled you may play them without paying their mana cost for the rest of the game (or until the dino leaves the field)? Yeah, can you even cast creatures exiled like this during the combat phase...?
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# ? Jan 2, 2018 20:27 |
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evilweasel posted:Am I reading this correctly that you may only play those cards as the trigger resolves? That seems useless if so. Or is it that once exiled you may play them without paying their mana cost for the rest of the game (or until the dino leaves the field)? You have to play them as the trigger resolves or never, ignoring normal timing restrictions. Edit: cards like this, where they don’t tell you when you can play the revealed cards, always mean that you play them on resolution and don’t have to worry about sorcery-speed. If it gives you a time frame (until eot, for the rest of the game, etc.), then you have to obey normal timing.
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# ? Jan 2, 2018 20:29 |
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ShaneB posted:Yeah, can you even cast creatures exiled like this during the combat phase...? Sure. It an effect tells you cast something you ignore timing restrictions.
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# ? Jan 2, 2018 20:30 |
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ShaneB posted:Yeah, can you even cast creatures exiled like this during the combat phase...? Yes? I mean, you normally can't cast Instants in the middle of some other ability resolving either, the ability overrides the normal timing restrictions. If you hit something like Reset then you're out of luck though.
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# ? Jan 2, 2018 20:33 |
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ShadeofBlue posted:You have to play them as the trigger resolves or never, ignoring normal timing restrictions. Ahh, the ignoring timing restrictions is the part I was missing. Makes sense. Am I correct though that if you chose to not play an exiled card, then attacked again the next turn that you would be able to play the previously exiled card, as it would remain a "card exiled this way"?
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# ? Jan 2, 2018 20:37 |
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I feel like there is a deck with this in Modern
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# ? Jan 2, 2018 20:38 |
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Balon posted:UG merfolk gets a little lower to the ground with some more aggressive guys. The issue is UG drops one of your big finishers in Master of Waves. Dropping Reejery certainly came to mind. Though it's ability to tap/untap is suprisingly relevant. Having messed around with Merfolk, it feels like it loses more often by failing to have a critical mass of Lords than failing to find it's Master of Waves finisher. Also with Bolt losing some of it's luster in the format compared to Fatal Push, Master of Waves seems a bit worse lately. On the other hand one of the strengths of Merfolk seems like it was the deck that didnt have to start at 17 life from fetching a shock, or having to do meaningful damage to itself with shocks or fetches. Plus it completely dodges decks that try to win via the Blood Moon route. Going U/G would hurt those advantages. Getting the Green enchantment hate seems useful.... but Fish already had Hurkyl's Recall for dealing with Artifacts. Perhaps a more skilled Fish pilot can chime in.
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# ? Jan 2, 2018 20:39 |
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TheKingofSprings posted:I feel like there is a deck with this in Modern Opponents are just going to watch you attack with your 3/3 for 4 cmc and laugh as they declare no blocks.
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# ? Jan 2, 2018 20:39 |
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So this is another bad rare right? TheKingofSprings posted:I feel like there is a deck with this in Modern I feel that this is incorrect.
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# ? Jan 2, 2018 20:40 |
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seems like a bad Splendid Reclamation
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# ? Jan 2, 2018 20:41 |
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# ? Jun 7, 2024 17:08 |
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TheKingofSprings posted:I feel like there is a deck with this in Modern Splendid Reclamation had a few interesting test builds around it. Not sure if being on a 3/3 and having to die before getting to use the Splendid Reclamation part changes that equation though.
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# ? Jan 2, 2018 20:42 |