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There's an enemy in the Evil Within 2 who "sings" the tune of Clair de Lune, a piece of music which indicated safe areas in the first game. On The PS4 this singing is sent out through the controller, getting louder or quieter depending on how close the enemy is. Somehow that's even freakier than hearing it through headphones.
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# ? Jun 1, 2024 13:51 |
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In War for the Overworld, having your minions train up their levels doesn't cost gold, nor does it have the level limit like Dungeon Keeper 2 had. It smooths out the training process, and lightens up on the gold pressure having a ton of dudes leveling up. Also, the little armor stands your minions wail on have little piglets chilling in the empty helmets. ![]()
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Drunken Baker posted:Holy smokes! Maybe I'm not as close to the end as I thought... Oh, I thought you'd beaten it already. I just mean how- while doing the main story- sometimes you'll do something special, Joker will comment throughout the in engine cutscene and then try and take a swing at you instead of walking off screen and disappearing once he's off-camera.
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RareAcumen posted:Oh, I thought you'd beaten it already. He also replaced certain thug models some fights later in the game.
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MrJacobs posted:He also replaced certain thug models some fights later in the game. And random statuary and billboards and poo poo. I was gliding on my merry way one time, passing one of the apparently millionsof gothic statues in Gotham and out of the corner of my eye I saw one of them was like a hosed up Joker statue. It wentoff screen for a second and when I swung back, it was back to normal. Highly atmospheric.
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Blind Sally posted:Infested Planet This is a great game. The battles can really swing back and forth as you throw your bp into different things to counter the enemy evolutions.
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ilmucche posted:This is a great game. The battles can really swing back and forth as you throw your bp into different things to counter the enemy evolutions. Yeah, I never beat it but I put like ten hours in and it’s so satisfying seeing your space marines push back the horde.
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MrJacobs posted:He also replaced certain thug models some fights later in the game. That's what I'm poorly talking about. https://polsy.org.uk/play/yt/?vurl=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dt0AGjhTDX0M
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Agents of Mayhem feels like a game that was built around the idea that you would play it co-op, except it isn't a co-op game. Even the story stuff feels like it was written for there to be three characters there at a time, instead of just one.
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muscles like this! posted:Agents of Mayhem feels like a game that was built around the idea that you would play it co-op, except it isn't a co-op game. Even the story stuff feels like it was written for there to be three characters there at a time, instead of just one. This is genuinely my feeling on it. If it had been a co-op game so many of its flaws would have made more sense.
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Its a shame because I did like the Agents themselves, just the game they were in wasn't that great.
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In Friday the 13th, Jason and counselors that are low on fear will normally look ahead, but if the camera faces them from the front, they'll look directly at the camera instead. This leads to a lot of videos and screenshots being way funnier than they usually would since the character's looking at the camera like it's a really weird episode of Parks and Rec https://twitter.com/HetzerGonnaHetz/status/948677948793638912?s=09
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Cleretic posted:This is Volition we're talking about. 'Red Faction and Freespace' Volition. ![]() ![]() ![]()
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Cleretic posted:This is Volition we're talking about. 'Red Faction and Freespace' Volition. I have always wondered how they can keep referencing Ultor in their games, since Deep Silver didn’t get the rights to Red Faction in the bankruptcy auction for some bizarre reason.
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Persona 5 opens with the main character being captured after an unsuccesful heist and taken to interrogation, where he begins to tell his story. Every time you form a social link, it flashes forward to the prosecutor commenting on the particular abilities you had and how you could have learned them. At some point she is livid at how good you are at handling firearms and what kind of expert could have taught you so well. The answer? A grade schooler who is really good at lightgun games.
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Heat Signature has several different kinds of teleporters. One's called the Visitor, and lets you teleport anywhere withing range, but pulls you back to your original location exactly 2 seconds later. It has a 2 second cooldown. The first time I realized you could get two separate ones, use them in sequence to get into places was amazing. Visitor 1 teleport > Visitor 2 teleport > Visitor 1 pulls you back to the first spot > Visitor 2 pulls you back to the second spot. I accidentally locked myself in a cargo room discovering that and had to do it again to get out.
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Ugly In The Morning posted:Yeah, I never beat it but I put like ten hours in and it’s so satisfying seeing your space marines push back the horde. i've dumped nearly 30 hrs into it now. probably 2 thirds are from just playinh the new dlc.
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Olive! posted:Heat Signature has several different kinds of teleporters. One's called the Visitor, and lets you teleport anywhere withing range, but pulls you back to your original location exactly 2 seconds later. It has a 2 second cooldown. The first time I realized you could get two separate ones, use them in sequence to get into places was amazing. Visitor 1 teleport > Visitor 2 teleport > Visitor 1 pulls you back to the first spot > Visitor 2 pulls you back to the second spot. I accidentally locked myself in a cargo room discovering that and had to do it again to get out. I love that the tagline for Heat Signature is basically "A game where you enter spaceships, make terrible mistakes, and think of clever ways out of them." Tom Francis knows exactly what makes his game so fun.
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Poops Mcgoots posted:I love that the tagline for Heat Signature is basically "A game where you enter spaceships, make terrible mistakes, and think of clever ways out of them." Tom Francis knows exactly what makes his game so fun. God yes. Sure you can look carefully and tailor everything you take on a mission to do it safely and surely, but some of the best fun in the game is deliberately choosing a mission you know you're underequipped for and trying to bullshit your way through it anyway with whatever you have on you.
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Battlefront 2 occasionally has a dead soldier emit a good ol' Wilhelm Scream. I'm not sure how the frequency of it is determined, but it's rare enough that it makes me smile when I hear it.
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Played the evil within 2 for the first time in a few months (after barely getting anywhere in the game) and whoever was talking about the ghost girls voice coming from the controller being creepy was not kidding.
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Somfin posted:Playing through A Hat In Time and oh my goodness, it's like a whole game made up of the little moments that I loved from all those old Nintendo games. If you have any love of kid-friendly platformers it's a must-play. The D-pad has dedicated buttons for blowing kisses or sticking out your tongue. Doesn't do anything mechanically and I'm not sure it's even documented anywhere, just lets you blow kisses/raspberries at people you like/hate. After finding it and backtracking to the first area of the game in mafia town, I realized the "BLEHHHHHHHH" sound you heard occasionally was Hat Kid doing the same rude emote to the mafia guys since, well, they're bad guys. I don't think she does it anywhere else outside of cutscenes. Partway through some otherwise potentially super annoying disappearing platform sections, I realized it was using Coyote Time (2:22, though the whole vid fits the thread), and stuff like that is probably a big part of how it plays so much smoother than the old 3d platformers it emulates. Also, while not really a small thing, the part where it really won me over was the high energy soundtracks and ramping craziness of the boss fights. Normally I expect boss fights in 3D platformers to be pretty boring affairs where you figure out the gimmick then execute it 3 times to win. The first fight where you jump over a few barrels to punch a dude is pretty much to expectations, but it starts ramping up with the mafia boss after that and each one after takes place in a giant arena and any given moment half that arena could be explosions https://www.youtube.com/watch?v=XpVDPAczL4o (spoilers, obv.) If you're curious about the duplicate boss fight there's an area where the levels consist of being in movies for the two birds and how you perform in each determines who you fight at the end.
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In Dark Souls games, blocking an attack takes stamina. The bigger the attack, the more stamina it takes to block. Now, Dark Souls is known for boss fights against enormous creatures, and those are the kind of hits that you usually dodge rather than blocking. However, you can do it if you have a big shield and lots of stamina. The cool thing is the animation. Usually when you block a hit, your character just takes it on their shield and stands their ground. However, to deal with the momentum of a giant axe or hammer or what have you, they will allow the force of the hit to push them back, do a backflip, and land on their feet. It's so satisfying, especially couple with the resounding peal of their weapon smashing into your shield.
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Ariong posted:In Dark Souls games, blocking an attack takes stamina. The bigger the attack, the more stamina it takes to block. Now, Dark Souls is known for boss fights against enormous creatures, and those are the kind of hits that you usually dodge rather than blocking. However, you can do it if you have a big shield and lots of stamina. Only 1 and 3. ![]()
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Just beaten Pink Monkey in Ape Escape 2. Took a couple of Game Over's but she's a fun character. Generally the only member of the Freaky Monkey 5 I don't like (that I've met so far) is Yellow. He's comes across as an obnoxious gay stereotype.
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I like how every encounter in the Evil Within 2 has become "get spooked by a guy I didn't see, run several feet and cover behind a box or something, and then stealth kill him when he comes around the corner" - after getting an upgrade that lets you perform stealth kills on things coming around a corner. This has led to a few times where I would run around a car constantly hoping that he'll forget where I am so I can stealth kill him. Also there's a bit with a train, where a bunch of guys just come at you from down a train car, and I stealth killed most them right in front of each other as they were stepping into the train section I was in.
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scarycave posted:I like how every encounter in the Evil Within 2 has become "get spooked by a guy I didn't see, run several feet and cover behind a box or something, and then stealth kill him when he comes around the corner" - after getting an upgrade that lets you perform stealth kills on things coming around a corner. Get the bottle break skill, it'll save your life
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I'm currently doing a replay of the Doom-engine games: Doom, Doom 2, Heretic, and possibly Hexen. (Using GZDoom.) One thing strikes me as amazing: How much id software got right, the first time. For one thing, every weapon sound feels powerful. The levels are still good, even with all the restrictions the Doom engine has. And the music is still very memorable. Edit: Also, I feel like a goddamn wizard putting GZDoom's save folder in my google drive folder and reinventing cloud saving between my desktop and my laptop. ![]() Agents are GO! has a new favorite as of 17:43 on Jan 6, 2018 |
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Don't forget Chex quest.
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rodbeard posted:Don't forget Chex quest. And Strife, in fact that game is better than Hexen imo
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Strife loving owns
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Oh man the sound design in the doom games is absolutely amazing. Both the "There you are" sound cues and death sounds of the monsters. The techno sound when you kill the arachnotron or the blood curdling roar of a https://www.youtube.com/watch?v=QJ0cOl4iL78 https://www.youtube.com/watch?v=TJ2j4GvJiZw&t=75s Vic has a new favorite as of 12:23 on Jan 7, 2018 |
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scarycave posted:I like how every encounter in the Evil Within 2 has become "get spooked by a guy I didn't see, run several feet and cover behind a box or something, and then stealth kill him when he comes around the corner" - after getting an upgrade that lets you perform stealth kills on things coming around a corner. i truly hope they patched that skill. I was pumped when I got the corner stealth kill move, but the monster had to be inches away, and you had less than a second to hit the prompt or everything you got discovered and everything went to crap. Maybe I was spoiled by Assassin's Creed, Horizon: Zero Dawn, and Shadows of Mordor/War where it was a bit more forgiving with the reaction time and distance.
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I just completed my second playthrough and Ambush is absurdly powerful, so
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The smart phone from Get Even is seriously brilliant in how it puts so many functions into a single diegetic real-time source and I'd be pretty happy if that replaced toggled detective vision and pause screen map/data/objective screens in everything from now on. I always thought it was cool how Timesplitters 2 had the minimap as an actual thing you had to equip and this feels like a logical evolution of that. ![]() ![]() ![]() ![]() ![]()
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Lunchmeat Larry posted:Strife loving owns It got an updated rerelease a few years back on Steam. It's a classic gem that you never really hear when people talk about Doom-style games.
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WHO HOLDS A PHONE LIKE THAT?
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I've been playing Smash T.V. since it was a new thing, and only this morning did the hilarious absurdity of the players - who are shirtless and can be gruesomely killed with a single hit - wearing helmets. I mean, yeah, safety first.
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Rough Lobster posted:WHO HOLDS A PHONE LIKE THAT?
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# ? Jun 1, 2024 13:51 |
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Rough Lobster posted:WHO HOLDS A PHONE LIKE THAT? When using a FLIR add-on, my tricorder app, camera, radio environment analyzer, or Geiger-Muller app, I do.
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