|
suicidesteve posted:So our store officially stopped advertising FNM legacy after if fired less than 1/4 of the time over most of the last year. Another shop supports it better? 4 out of the 8 of you found something better to do? Most of you played grixis delver and wanted to play the mirror all day?
|
# ? Jan 6, 2018 06:11 |
|
|
# ? May 18, 2024 05:26 |
|
Why aren't either of you playing Jadelight Ranger? Rogue Refiner is a good card, I would want to play the merfolk version of it.
|
# ? Jan 6, 2018 06:22 |
|
DangerDongs posted:Why aren't either of you playing Jadelight Ranger? Rogue Refiner is a good card, I would want to play the merfolk version of it. dang it, yeah, that looks good too e: second pass over it quote:35 creatures Soul Glo fucked around with this message at 06:52 on Jan 6, 2018 |
# ? Jan 6, 2018 06:37 |
|
This is what I came up with. Unless Temur gets nerfed I don't think Merfolk have a chance. 20 lands 4xKumena’s Speaker 2x Kopala 4x Merfolk Branchwalker 4x Metallic Mimic 4x Deeproot elite 4x Merfolk Mistbinder 4x Silvergil Adept 4x Jadelight Ranger 4x Swift Warden 2x Seafloor Oralce 4x Blossoming Defense Sideboard: 4x Negate 2x Admiral's Orders 3x Naturalize 2x Vizier of Many faces 2x River's Rebuke 2x Lands
|
# ? Jan 6, 2018 07:33 |
|
DangerDongs posted:Why aren't either of you playing Jadelight Ranger? Rogue Refiner is a good card, I would want to play the merfolk version of it. Because I have 18 lands and 2 3-drops.
|
# ? Jan 6, 2018 07:51 |
|
DangerDongs posted:This is what I came up with. Unless Temur gets nerfed I don't think Merfolk have a chance. There's no way Attune doesn't get banned. I think the questionable thing is whether Aether Hub gets banned. It's not power, it's that nobody finds Standard any fun because nothing is going to break through the existing decks.
|
# ? Jan 6, 2018 07:52 |
|
Angry Grimace posted:There's no way Attune doesn't get banned. I think the questionable thing is whether Aether Hub gets banned. It's not power, it's that nobody finds Standard any fun because nothing is going to break through the existing decks. Honestly if they're going to ban anything they might as well go whole hog and ban Ramunap Ruins as well. Yeah it'd be embarassing like when they banned Reflector Mage (without saying it was because of Copy Cat) but banning Attune with Aether is going to be embarassing already, being the lowest power level card banned in 20 years.
|
# ? Jan 6, 2018 08:15 |
|
Attune with Aether being banned is just kind of hilarious. If Energy decks get nerfed, I wonder what decks will take its place.
|
# ? Jan 6, 2018 08:28 |
|
Matsuri posted:Attune with Aether being banned is just kind of hilarious. My constant strategy of get good at T1.75 decks continues to be the best plan. (R/U emerge before Ixalan, Esper gifts after Ixalan)
|
# ? Jan 6, 2018 08:31 |
|
is there really not a game day on the schedule for rivals? have those gone away? ive mostly played online and kitchen table edh games since amonkhet due to work being a real fucker on my time/energy. was looking at getting back into my lgs for some events.
|
# ? Jan 6, 2018 08:33 |
|
Soul Glo posted:is there really not a game day on the schedule for rivals? have those gone away? Game Days were replaced with Store Championships because I guess you can't have both for some reason I dunno.
|
# ? Jan 6, 2018 08:56 |
|
Matsuri posted:Attune with Aether being banned is just kind of hilarious. Grixis Midrange does the same kinda speed without being quite as ridiculous. It does kind of need Aether Hub. It doesn't play the same though, it can't really do poo poo until it goes bigger. But it plays a lot more like you'd expect a fair deck to play. Angry Grimace fucked around with this message at 09:33 on Jan 6, 2018 |
# ? Jan 6, 2018 09:12 |
|
Hellsau posted:Honestly if they're going to ban anything they might as well go whole hog and ban Ramunap Ruins as well. Yeah it'd be embarassing like when they banned Reflector Mage (without saying it was because of Copy Cat) but banning Attune with Aether is going to be embarassing already, being the lowest power level card banned in 20 years. Comedy answer, ban Sunscorched Desert.
|
# ? Jan 6, 2018 09:18 |
|
DangerDongs posted:If Energy gets hit too hard what will stop Mono Red? Chandra spiking to 65 apiece and no players who can afford her wanting to play standard.
|
# ? Jan 6, 2018 09:30 |
|
The problem with this set is that there’s nothing much to build around and the limited looks very similar to the base set.
|
# ? Jan 6, 2018 11:08 |
|
It's probably a good thing they're dropping small sets.
|
# ? Jan 6, 2018 11:18 |
|
Did we really need a strictly worse Pacifism?
|
# ? Jan 6, 2018 11:29 |
|
Angry Grimace posted:The problem with this set is that there’s nothing much to build around and the limited looks very similar to the base set. If you can't see what the limited set is about to add to the base, I don't know what to tell you. As a limited only player right now, i'm incredibly stoked for these cards to exist in my drafts.
|
# ? Jan 6, 2018 11:37 |
|
Matsuri posted:Attune with Aether being banned is just kind of hilarious. Approach variants
|
# ? Jan 6, 2018 11:58 |
|
Angry Grimace posted:But it plays a lot more like you'd expect a fair deck to play. I wouldn't call energy unfair. It's just in a tier of its own in power level and consistency.
|
# ? Jan 6, 2018 13:13 |
|
80s James Hetfield posted:Approach variants I've been playing U/W approach after getting bored with Temur, and it is an amazing deck if your field is mostly Temur. You pretty much have an auto game one against them due to all of their removal being dead. Game two and three depend on if you get your early counterspells in time, because you can assume your first wrath effect is going to get countered. However, you bring in Regal Caracles, because when you are at five mana and they have a negate mana open they won't be stopping that. My sideboard Package against Temur is: 3x Gearhulk 2x Regal Caracle 1x Jace's Defeat
|
# ? Jan 6, 2018 14:36 |
|
Zemyla posted:
They didn't want a 2 CMC Pacify in the set, but they did find a place for it at 3, it's just a limited consideration.
|
# ? Jan 6, 2018 15:24 |
|
DangerDongs posted:I've been playing U/W approach after getting bored with Temur, and it is an amazing deck if your field is mostly Temur. You pretty much have an auto game one against them due to all of their removal being dead. Game two and three depend on if you get your early counterspells in time, because you can assume your first wrath effect is going to get countered. However, you bring in Regal Caracles, because when you are at five mana and they have a negate mana open they won't be stopping that. I mostly play Esper and trounce Energy as well. Last night I started ditching Negate in favor of Spell Pierce because most of the time they always leave up XU mana for Negate and blasting them with a one mana Spell Pierce I assumed would eat them alive and I was right. I went 3-0 and split first place prizing last night at FNM
|
# ? Jan 6, 2018 15:57 |
|
The first round of this open is awful.
|
# ? Jan 6, 2018 17:01 |
|
Sickening posted:The first round of this open is awful. I just tuned in for the end of that 2nd game and wow....
|
# ? Jan 6, 2018 17:02 |
|
BizarroAzrael posted:They didn't want a 2 CMC Pacify in the set, but they did find a place for it at 3, it's just a limited consideration. 3 CMC Pacify is called Arrest, or something else with a small bonus. I suppose maybe they tested it and found that the activated ability clause just ruined everything
|
# ? Jan 6, 2018 18:15 |
|
JerryLee posted:3 CMC Pacify is called Arrest, or something else with a small bonus. I suppose maybe they tested it and found that the activated ability clause just ruined everything There was a 4 mana pacifism with upside in the last set
|
# ? Jan 6, 2018 18:27 |
|
JerryLee posted:3 CMC Pacify is called Arrest, or something else with a small bonus. I suppose maybe they tested it and found that the activated ability clause just ruined everything There's 10 creatures with activated abilities that work on the battlefield in RIX, and 26 in XLN. This is out of 261 creatures total. Maybe they left the clause off so that people wouldn't try to get maximum value and nail the Charging Monstrosaur that they loving need to nail instead of waiting for an activated ability. Or maybe the clause would cause confusion since it stops so little of what the block's creatures do. Enrage is triggered, Ascend is a state based action, Raid is a mishmash of abilities with a unified condition, Vehicles don't stay creatures for very long. It may just be to save confusion.
|
# ? Jan 6, 2018 18:28 |
|
Wait so if WotC doesn't want a high density of powerful removal options because getting your cool creature removed is a feelbad, what's the rationale behind powering down ramp significantly over the last several years? One-mana ramp creatures and two-mana ramp spells seem like they're considered too powerful for the current Standard given the dinosaur-specfic ramp options we've gotten, but powering out a five-mana midrange finisher on turn three seems like the ultimate feelgood. What's the issue Is it just that they're taking the inverse and declaring that it feels bad to have someone significantly outpace your own mana production, or
|
# ? Jan 6, 2018 18:29 |
|
Sickening posted:The first round of this open is awful. It's modern, what do you expect?
|
# ? Jan 6, 2018 18:38 |
|
Jenny Angel posted:Wait so if WotC doesn't want a high density of powerful removal options because getting your cool creature removed is a feelbad, what's the rationale behind powering down ramp significantly over the last several years? One-mana ramp creatures and two-mana ramp spells seem like they're considered too powerful for the current Standard given the dinosaur-specfic ramp options we've gotten, but powering out a five-mana midrange finisher on turn three seems like the ultimate feelgood. What's the issue they're afraid of printing op cards and having to ban them so instead they're accidentally printing op cards and having to ban them
|
# ? Jan 6, 2018 18:38 |
|
Sickening posted:The first round of this open is awful. Especially since both of these guys have made PTs.
|
# ? Jan 6, 2018 18:38 |
|
Soul Glo posted:they're afraid of printing op cards and having to ban them so instead they're accidentally printing mediocre cards and having to ban them Fixed. The fact that people are seriously discussing banning a lay of the land with upside is deeply shameful.
|
# ? Jan 6, 2018 19:42 |
|
It's been a while since I've played magic, can someone explain to me what's the big deal with energy and why it's such a problem?
|
# ? Jan 6, 2018 19:45 |
|
All (played) cards with energy are undercosted for what they do and they get perfect 4-color mana for free. Like, most of these cards would be playable even without extra energy slapped onto them.
|
# ? Jan 6, 2018 19:48 |
|
Abhorrence posted:Fixed. The fact that people are seriously discussing banning a lay of the land with upside is deeply shameful. I don't think they should ban anything. Let standard die so more people play modern and legacy.
|
# ? Jan 6, 2018 19:53 |
|
Yeah, compare what has been banned across standards and you'll see a gradually decreasing curve for the most part. Memory Jar was busted as all hell in it's time and still is with fast mana. Affinity was just way too powerful as a whole next to it's contemporaries and it's still a strong stalwart in Modern. Jace and Stoneforge were incredibly powerful cards vastly above the curve of a lot of the cards they shared a standard with, and while they're fun cards they were just too strong for standard (but not for Modern, free them Wizards!) Then next up we have...Emrakul, a card that would be pretty strong in most recent standards of the last 5 years but still require building around to work, Smuggler's Copter, a card that was more annoying for sheer ubiquity than anything else, and...Reflector Mage? Why the hell is a pushed Man-o-War too much for standard? Then at this point the floodgates start to open, a loving 1/4 4 mana common gets banned out because they just don't have the removal in standard to answer a 1/4 4 mana common, and they follow it up with banning Aetherworks Marvel, a card which comboed with itself and would've been potentially viable in other standards, but also did require some building around and was strong primarily on the back of the sheer lack of answers to the deck. And now they're going to ban loving Lay of the Land. If you were looking at a graph that traced power of banned cards relative to their answers the problem here wouldn't be that cards were too powerful for the answers available like they were long ago, it's that the answers are just loving pitiful relative to these mediocre cards that are warping entire formats. The fact that they felt that Reflector Mage needed a ban should've been a canary in the coal mine for the direction the game is going in. TheKingofSprings fucked around with this message at 19:56 on Jan 6, 2018 |
# ? Jan 6, 2018 19:54 |
|
Kurtofan posted:It's been a while since I've played magic, can someone explain to me what's the big deal with energy and why it's such a problem? They added a new resource to the game you have to build around to use, and which can generate card, board, and mana advantage. Then they put a ton of it on some cards basically for free and didn't give us any ways to interact with it.
|
# ? Jan 6, 2018 19:55 |
|
Errant Gin Monks posted:I don't think they should ban anything. Let standard die so more people play modern and legacy. At that point newer players probably just won't play Magic at all and they'll move onto other, cheaper games.
|
# ? Jan 6, 2018 19:57 |
|
|
# ? May 18, 2024 05:26 |
|
Kurtofan posted:It's been a while since I've played magic, can someone explain to me what's the big deal with energy and why it's such a problem? Energy plays a bunch of cards which all contribute to a single resource pool (Energy), which can't be interacted with in any way outside of an unplayable 3 mana enchantment. Unlike similar mechanics, Energy is not taxed in any way for being on the card - leading to opening sequences like: Turn 1: Attune with Aether (2 Energy) Turn 2: Aether Hub, Longtusk Cub (3 Energy) Turn 3: Rogue Refiner (5 Energy), attack with a Longtusk Cub representing as a 4/4, gain 2 energy when it connects (7).
|
# ? Jan 6, 2018 20:06 |