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rumble in the bunghole posted:Did Mummy ever explore how people in victorian england used to eat bits of mummies as medicine? That's a hell of a plot hook, I'd steal it for a campaign or a few Hunter sessions. There was a Hunter Compact that hunted mummies specifically so they could eat them.
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# ? Jan 6, 2018 02:23 |
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# ? May 20, 2024 06:07 |
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Serf posted:i suppose i could be a 4e grog in 10 years and a blades in the dark grog in 20 Who's planning to survive the next 30 years
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# ? Jan 6, 2018 02:27 |
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Simian_Prime posted:There was a Hunter Compact that hunted mummies specifically so they could eat them. ...Ashwood? I don't remember that, but that sounds extremely their poo poo.
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# ? Jan 6, 2018 02:28 |
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Down With People posted:Who's planning to survive the next 3 years
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# ? Jan 6, 2018 02:32 |
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lmao we're not getting out that easy. buckle in
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# ? Jan 6, 2018 02:34 |
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Simian_Prime posted:There was a Hunter Compact that hunted mummies specifically so they could eat them. Mummies are explicitly completely inedible, per Mummy rules, and when their bodies are disturbed, they hulk out and murder anyone nearby at full power. One of the Dark Era sections talked about the idea, but failed to realize that per Mummy rules, it is totally impossible. Actually, Mummy explicitly rules out a lot of cool stuff, and often for little reason. The compact made C A Suleiman hella mad when it was written because YOU CAN’T EAT MUMMIES DAMMIT. Mummy was his baby, see. Fortunately any 2e won’t be.
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# ? Jan 6, 2018 02:42 |
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sexpig by night posted:...Ashwood? I don't remember that, but that sounds extremely their poo poo. Faithful of Shulpae. I mean I don't doubt Ashwood did it, but the Faithful actually got an Endowment out of it. Anthropophagy lets the Faithful have Dread Powers equal to however many pounds of raw god flesh you can stomach.
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# ? Jan 6, 2018 03:04 |
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joke: designing a game for the streaming culture woke: buying all your RPGs on paper to prepare for the collapse of the internet and all civilization
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# ? Jan 6, 2018 03:07 |
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Down With People posted:Faithful of Shulpae. I mean I don't doubt Ashwood did it, but the Faithful actually got an Endowment out of it. Anthropophagy lets the Faithful have Dread Powers equal to however many pounds of raw god flesh you can stomach. And I doubt Ashwood would be jejune as just eating it. They'd probably freebase into their eyeballs or something.
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# ? Jan 6, 2018 03:17 |
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Mors Rattus posted:
Yep. When I develop Hunter material, I develop it for Hunter first, for strict adherence to the inspiration enemy splat second. Suleiman was pissed at the Faithful of Shulpae. McFarland was annoyed that I wrote a Tactic that lets you force Heroes into existence (which was partly because at the time I wrote it, you could, and I wasn’t interested in meticulously combing through a 200,000 word book over and over for every minor change.) Whatever. That said, the Faithful were vaguely inspired by the phenomenon of people eating mummies, as noted in this thread.
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# ? Jan 6, 2018 03:21 |
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Dawgstar posted:And I doubt Ashwood would be jejune as just eating it. They'd probably freebase into their eyeballs or something. I loving love how terrible Ashwood is. Like, the writing is 80% 'lol I hosed a werewolf, EDGY!!!!' but just the idea that in this world of grim faced preachers calling the true light of God and secret black budget military operations there's just these rich morons injecting mummy dust into their dickholes because some older rich moron totally swore it was a great high. Basically if your Hunter games aren't a tense alliance between The Union, Network Zero, and Ashwood you're playing Hunter super wrong.
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# ? Jan 6, 2018 04:19 |
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The Faithful of Shulpae seem cool too, though. They can join the party.
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# ? Jan 6, 2018 04:20 |
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MachineIV posted:Yep. When I develop Hunter material, I develop it for Hunter first, for strict adherence to the inspiration enemy splat second. Suleiman was pissed at the Faithful of Shulpae. McFarland was annoyed that I wrote a Tactic that lets you force Heroes into existence (which was partly because at the time I wrote it, you could, and I wasn’t interested in meticulously combing through a 200,000 word book over and over for every minor change.) Whatever. Don't feel too bad about it, Beasts making Heroes was probably one of the most compelling mechanics about Beast, and the only real way the game has to force conflict. Also, Conquering Heroes, which was Matt's own book, gets basic poo poo about Beasts and Heroes wrong several times.
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# ? Jan 6, 2018 04:32 |
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rumble in the bunghole posted:Did Mummy ever explore how people in victorian england used to eat bits of mummies as medicine? That's a hell of a plot hook, I'd steal it for a campaign or a few Hunter sessions. I really loving hate the Victorians.
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# ? Jan 6, 2018 07:27 |
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MachineIV posted:Yep. When I develop Hunter material, I develop it for Hunter first, for strict adherence to the inspiration enemy splat second. This is basically the only good approach. Rand Brittain posted:Mummy: the Resurrection is its own weird thing, primarily because the mechanics were set up so that it wasn't actually possible to play outside the Middle East, but the game was deceptive about telling you this. M:tR is a weird, artsy game and I want to like it in concept but it's basically unplayable unless you're far more familiar with the Middle East than you can reasonably expect the average North American/European player to be. I've thought a bit about how to use it and the best I could come up with was "It'd be great for a Planescape: Torment-like cRPG about discovering your forgotten Egyptian past and dealing with your recent mortal conflicts, while engaging in missions in both the mortal world and the Underworld and occasionally resolving things through creative applications of suicide and doing things in the mortal world to affect the underworld and vice versa." The kind of thing that works great as a single player game but wouldn't work at all when you have three to five Mummy characters with wildly different resurrection rates.
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# ? Jan 6, 2018 08:02 |
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LatwPIAT posted:The kind of thing that works great as a single player game but wouldn't work at all when you have three to five Mummy characters with wildly different resurrection rates. First edition Mummy is a fascinating time capsule though. IIRC, in the char gen it flat out says that if you need more points for your concept to just give yourself some more.
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# ? Jan 6, 2018 08:19 |
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Comrade Gorbash posted:I really loving hate the Victorians. This isn’t even that bad. It doesn’t top that one industrialist bloke who bought several thousand unique cat mummies and used them as fuel for his factory’s steam engine. Thinking about it, playing as a mummified cat would be a fun change of pace. Battle Mad Ronin fucked around with this message at 15:57 on Jan 6, 2018 |
# ? Jan 6, 2018 08:31 |
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He likely spared us from the most adorable cat mummy apocalypse.
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# ? Jan 6, 2018 12:54 |
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yea if there were thousands of cat mummies we probably needed to cull the herd just in case anyway
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# ? Jan 6, 2018 18:07 |
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# ? Jan 6, 2018 18:28 |
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Cat mummies can be important! I remember a Diane Duane book where the devil was convincing people to grind up all the cat mummies because of the ancient cancel-the-apocalypse spell that was written on them. Eventually the heroes foil his scheme, and tens of thousands of ancient cat ghosts appear all "YOU WILL NOT KILL THE GIVERS OF FOOD" and the devil is all "seriously these are not the same people who gave you kibble" and the cats are all "WE BASICALLY CAN'T TELL THE DIFFERENCE, WE STOP APOCALYPSE NYAO (and then fish)."
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# ? Jan 6, 2018 18:50 |
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Foolster41 posted:Starting a new tumblr account is actually a bit of a pain since you need to have an individual e-mail for each one. Try using email modifiers. If your email is "foolster41@gmail.com", for example, then "foolster41+test@gmail.com" gets accepted as a different email address by basically all websites, but it's part of the email protocol that anything after the plus sign gets ignored for where to direct an email to so it still gets sent to the original address. Not a bug or anything either; an explicit feature in email back when it was first implemented, just one most people don't know about. It's meant for things like keeping track of who picked up your email from where, to have a unique email address for different places without needing to mess with email forwarding, but I've used it for stuff like what you're doing myself too and it works fine.
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# ? Jan 6, 2018 19:04 |
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Rand Brittain posted:Cat mummies can be important! I remember a Diane Duane book where the devil was convincing people to grind up all the cat mummies because of the ancient cancel-the-apocalypse spell that was written on them. Eventually the heroes foil his scheme, and tens of thousands of ancient cat ghosts appear all "YOU WILL NOT KILL THE GIVERS OF FOOD" and the devil is all "seriously these are not the same people who gave you kibble" and the cats are all "WE BASICALLY CAN'T TELL THE DIFFERENCE, WE STOP APOCALYPSE NYAO (and then fish)." Man where's my Diane Duane RPG
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# ? Jan 6, 2018 21:49 |
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Idran posted:Try using email modifiers. If your email is "foolster41@gmail.com", for example, then "foolster41+test@gmail.com" gets accepted as a different email address by basically all websites, but it's part of the email protocol that anything after the plus sign gets ignored for where to direct an email to so it still gets sent to the original address. Not a bug or anything either; an explicit feature in email back when it was first implemented, just one most people don't know about. That...is a very interesting and useful bit of trivia.
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# ? Jan 6, 2018 21:59 |
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Mors Rattus posted:That...is a very interesting and useful bit of trivia. Yep, it's often handy. I got the name of it wrong, though; it's called subaddressing. Saw this too when I was grabbing that, and this I didn't know about myself; I'm not sure how universally this would be implemented by mail services, since I've never seen anyone use it before, but it might be another way to do the same thing. quote:comments are allowed with parentheses at either end of the local-part; e.g. john.smith(comment)@example.com and (comment)john.smith@example.com are both equivalent to john.smith@example.com.
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# ? Jan 6, 2018 22:14 |
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Just note that if you address is john.smith@example.com, the period is important. johnsmith@example.com will not reach you, it will reach someone like me, and I have a little log of all the sensitive info people have sent me by doing this. No details, not for blackmail, just things like "travel confirmation: gave me home address and the dates they'd be gone". Make sure you use the correct modifiers, basically.
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# ? Jan 6, 2018 22:30 |
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xiw posted:Man where's my Diane Duane RPG I feel like you could hack Blue Rose to do it p. well. e: and that the Young Wizards books do the 'here's our justification for no evil magic' better.
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# ? Jan 6, 2018 23:25 |
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Hunter is the only part of WoD that I'd be remotely interested in, because it boils down to "gently caress these supernatural assholes preying on us with a silver/garlic/white phosphorus/holy water/cold iron shotgun load TO THE loving FACE".
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# ? Jan 6, 2018 23:45 |
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Rand Brittain posted:Cat mummies can be important! I remember a Diane Duane book where the devil was convincing people to grind up all the cat mummies because of the ancient cancel-the-apocalypse spell that was written on them. Eventually the heroes foil his scheme, and tens of thousands of ancient cat ghosts appear all "YOU WILL NOT KILL THE GIVERS OF FOOD" and the devil is all "seriously these are not the same people who gave you kibble" and the cats are all "WE BASICALLY CAN'T TELL THE DIFFERENCE, WE STOP APOCALYPSE NYAO (and then fish)." Neil Gaiman wrote a short story that involved ghosts of cat mummies used as fertilizer in England helping Shadow from American Gods.
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# ? Jan 7, 2018 00:01 |
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Bruceski posted:Just note that if you address is john.smith@example.com, the period is important. johnsmith@example.com will not reach you, it will reach someone like me, and I have a little log of all the sensitive info people have sent me by doing this. No details, not for blackmail, just things like "travel confirmation: gave me home address and the dates they'd be gone". While this is true for email in general, different email providers work differently. Specifically, if you have a Gmail address the periods aren't important; Gmail will ignore them and treat john.smith@gmail.com and johnsmith@gmail.com as the same address.
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# ? Jan 7, 2018 00:16 |
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Thuryl posted:While this is true for email in general, different email providers work differently. Specifically, if you have a Gmail address the periods aren't important; Gmail will ignore them and treat john.smith@gmail.com and johnsmith@gmail.com as the same address. I wonder if this is why I keep getting shipping confirmations for some guy in Aurora, CO who apparently orders MLM products for hundreds of dollars each month. His initials are very similar to the four-letter string I used for my throwaway Gmail account.
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# ? Jan 7, 2018 01:30 |
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Thuryl posted:While this is true for email in general, different email providers work differently. Specifically, if you have a Gmail address the periods aren't important; Gmail will ignore them and treat john.smith@gmail.com and johnsmith@gmail.com as the same address. Then I don't know WHY they're sending all their personal info to me, because that's where the stuff gets mis-sent.
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# ? Jan 7, 2018 01:40 |
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Mors Rattus posted:Nah, most of them acknowledge that the other groups exist, allow at least some room for them, even if they don't assume they work the way the other games do. Can you explain this? Because I didn't really get that general vibe from the game overall, other that Mummies not really touching most of the other gamelines much at all since their concerns are pretty narrow.
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# ? Jan 7, 2018 01:46 |
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Bruceski posted:Then I don't know WHY they're sending all their personal info to me, because that's where the stuff gets mis-sent. I'm pretty sure there's a gmail account for a neongray and I get their email sometimes. They seem into art.
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# ? Jan 7, 2018 02:43 |
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Idran posted:Try using email modifiers. If your email is "foolster41@gmail.com", for example, then "foolster41+test@gmail.com" gets accepted as a different email address by basically all websites, but it's part of the email protocol that anything after the plus sign gets ignored for where to direct an email to so it still gets sent to the original address. Not a bug or anything either; an explicit feature in email back when it was first implemented, just one most people don't know about. I looked into that, and read somewhere that it doesn't work. It's possible their wrong anyway. too late since I just set up new emails for them already anyway., E: It was this on Quora quote:
Foolster41 fucked around with this message at 03:11 on Jan 7, 2018 |
# ? Jan 7, 2018 03:07 |
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bewilderment posted:Can you explain this? Because I didn't really get that general vibe from the game overall, other that Mummies not really touching most of the other gamelines much at all since their concerns are pretty narrow. While some of their powers reference other splats offhandedly, the fluff for Mummy very, very strongly insinuates and occasionally outright states that mummies are the biggest supernatural influence on the world. It is a commonly repeated truism that all of modern civilization is an echo of Irem, and continuously molded to be that way by the Arisen and their cults. It's part of how they explain mummies can function if they've been out for an entire Sothic Turn (1,400 years and change between their free respawns); that humans will always innately respond similarly to appropriate stimuli, and that they recognize glimpses of their former lives in everything from street patterns to new fashion designs. They're effectively into full on Masquerade levels of controlling absolutely everything and everything in their backstory being the real secret history. It is an intensely solipsistic line, fluff-wise, which is the real way it gets around talking about other splats. There is no way in God's green earth an Arisen cult disguised as some form of enterprise wouldn't slam directly into vampires, or that the mystery cult variants wouldn't have some intensely interested wizards taking uncomfortably close looks. That's to say nothing about things like Epic utterances, which are noted to make all supernatural entities in the general region (and "those wise enough to take heed," so let's call that Integrity 8+ and any Unseen Senses) make a roll of [Wits+Occult+Power Stat - {miles from event}] to instantly get an idea of the (usually Biblical in proportions) supernatural event that just happened. Mummies, as a rule, are not subtle to anyone but mortals, barely. Mummies in a mixed setting would pretty much inevitably kick down the door in approximately ten seconds and yell RETURN THE SLAB before choke-slamming somebody through the Spanish announcer's table.
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# ? Jan 7, 2018 03:09 |
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MAH GAWD JR HE'S GOT A DJED!
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# ? Jan 7, 2018 03:16 |
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I mean, it's also kind of hinted, not very subtly, that the idea that Irem is the birthplace of all civilization is a hilariously thin justification for stealing whatever stuff they've decided they want. It basically amounts to "the base conditions of human existence are more or less the same, so we own the copyright on literally all ideas, forever." Mummy is pretty much an oWoD game living in the nWoD, though, yeah.
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# ? Jan 7, 2018 03:50 |
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Daeren posted:Mummies, as a rule, are not subtle to anyone but mortals, barely. Mummies in a mixed setting would pretty much inevitably kick down the door in approximately ten seconds and yell RETURN THE SLAB before choke-slamming somebody through the Spanish announcer's table. I want a setting like this.
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# ? Jan 7, 2018 04:55 |
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# ? May 20, 2024 06:07 |
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What is it with WoD/CoD where you always have people describing really awesome fun scenarios as if they're a bad thing?
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# ? Jan 7, 2018 05:26 |