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Poil posted:Fixed forward and unable to rotate freely like a turret does. So you have to turn the whole ship to aim towards something. I know that's not your point but I would really like torpedoes with guns on them
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# ? Jan 8, 2018 19:11 |
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# ? May 12, 2024 22:23 |
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3 DONG HORSE posted:I know that's not your point but I would really like torpedoes with guns on them They are called strike craft
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# ? Jan 8, 2018 19:26 |
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I feel like dumping some time into a 4x and i've owned stellaris forever. Any beginner tips? just gonna start as humans and go for it.
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# ? Jan 8, 2018 19:40 |
queeb posted:I feel like dumping some time into a 4x and i've owned stellaris forever. Any beginner tips? just gonna start as humans and go for it. https://www.youtube.com/watch?v=O1CQ7Vwz8Eo
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# ? Jan 8, 2018 20:02 |
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queeb posted:I feel like dumping some time into a 4x and i've owned stellaris forever. Any beginner tips? just gonna start as humans and go for it. Nevets posted:Minerals are king!
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# ? Jan 8, 2018 20:03 |
https://twitter.com/StellarisGame/status/950431827990282240 calling it now: release date or trailer announcement on Thursday. Most likely the latter.
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# ? Jan 8, 2018 21:20 |
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That lizard is making me uncomfortable.
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# ? Jan 8, 2018 21:24 |
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AI is really bad at war, aren't they? Three equivalent Spiritualist empires formed a federation and declared war on me, but every time their combined fleets reached my home system they'd turn around because my fleet was.bombing one of their systems. Eventually they just stopped doing anything at all.
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# ? Jan 8, 2018 21:34 |
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GorfZaplen posted:AI is really bad at war, aren't they? Three equivalent Spiritualist empires formed a federation and declared war on me, but every time their combined fleets reached my home system they'd turn around because my fleet was.bombing one of their systems. Eventually they just stopped doing anything at all. I'm really hoping a ton of this stuff goes away after 2.0. You won't be able to game the AI into rushing back to defend its homeworld because you physically can't get there due to wars actually having fronts now.
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# ? Jan 8, 2018 21:36 |
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Baronjutter posted:I'm really hoping a ton of this stuff goes away after 2.0. You won't be able to game the AI into rushing back to defend its homeworld because you physically can't get there due to wars actually having fronts now. Assuming the AI is in any way adept at placing defences. Currently they seem to put them everywhere, though I imagine that will change.
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# ? Jan 8, 2018 22:01 |
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GorfZaplen posted:AI is really bad at war, aren't they? Three equivalent Spiritualist empires formed a federation and declared war on me, but every time their combined fleets reached my home system they'd turn around because my fleet was.bombing one of their systems. Eventually they just stopped doing anything at all. Yeah they're not good at it. Which actually makes playing on Hard pretty fun, they can stay competitive for a long time, but they're not any good at teaming up on you.
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# ? Jan 8, 2018 22:12 |
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PittTheElder posted:Yeah they're not good at it. Which actually makes playing on Hard pretty fun, they can stay competitive for a long time, but they're not any good at teaming up on you. Does the AI on Hard still go suiciding into a much larger fleet that it doesn't seem to notice because it's busy chasing a tiny little fleet on the other edge of a system?
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# ? Jan 8, 2018 23:10 |
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binge crotching posted:Does the AI on Hard still go suiciding into a much larger fleet that it doesn't seem to notice because it's busy chasing a tiny little fleet on the other edge of a system? Sometimes. The other day I was playing and the AI kept running <1k fleets into my >20k doomstack, deliberately trying to attack that particular fleet. Best guess as to why is that their far-away ally with a more competitive fleet was trying to attach to those little fleets and thus engage me, but the little fleets would always hit mine and die before they could show up? The main thing about Hard is that the extra resources they get help them build more competently, so their empires are more robust overall. Haven't seen any behavioral differences.
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# ? Jan 8, 2018 23:14 |
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canepazzo posted:https://twitter.com/StellarisGame/status/950431827990282240 The DLC will be about saving 15% or more on car insurance?
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# ? Jan 9, 2018 00:20 |
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Main Paineframe posted:The DLC will be about saving 15% or more on car insurance? Surely it will be fleet insurance.
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# ? Jan 9, 2018 00:35 |
canepazzo posted:calling it now: release date or trailer announcement on Thursday. Most likely the latter. It's waaay too early for a release date. I'm pretty sure this is supposed to be a Utopia level real expansion, rather than a Leviathans/Synthetic Dawn "story pack," so there's got to be a lot coming in addition to everything changing just with the patch.
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# ? Jan 9, 2018 00:35 |
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You guys are silly, they're obviously saying the patch drops on Thursday.
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# ? Jan 9, 2018 00:39 |
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Main Paineframe posted:The DLC will be about saving 15% or more on car insurance? I'd argue the new individual ship retreat mechanism is a type of road side service.
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# ? Jan 9, 2018 00:39 |
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Is there any point to building smaller, weaker ships mid-to-late game or should I just build the most expensive, largest ships for my fleet?
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# ? Jan 9, 2018 00:58 |
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Main Paineframe posted:The DLC will be about saving 15% or more on car insurance? gently caress, now I need to go make a Gecko person Megacorp civ for 2.0. Thanks a lot!
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# ? Jan 9, 2018 01:00 |
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Q8ee posted:Is there any point to building smaller, weaker ships mid-to-late game or should I just build the most expensive, largest ships for my fleet? you should build a fairly balanced fleet. i keep a pretty 1:1:1:1 ratio but that's probably inefficient - small ships have evasion and you can fit corvettes with torpedoes, destroyers with point defense, etc. also battleships have poo poo tracking so they're terrible at taking out the enemy screen, unless you're giving your battleships medium/small mount weapons but who the gently caress does that also cruisers are there to die so no one else has to
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# ? Jan 9, 2018 01:03 |
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In the current version corvettes are good if you are going up against FE's & Crisis' that have overpowered 1 hit kill weapons since each corvette can absorb a whole shot. Destroyers are good as a PD / flak screen against missile & fighter focused enemy fleets. If neither of those situations apply then a battleship only fleet might work for you. I tend to keep it mixed since you can't plan on what you'll need when an enemy fleet can totally respec out of kinetics into missiles in a few months.
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# ? Jan 9, 2018 01:04 |
Q8ee posted:Is there any point to building smaller, weaker ships mid-to-late game or should I just build the most expensive, largest ships for my fleet? I put cruisers with battleships and kit the cruisers for anti fighter/anti light ship screen (fighters + smaller mounts). You can fit both roles on BB but then it's hard to tell what my ratio between the two models is.
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# ? Jan 9, 2018 01:04 |
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Q8ee posted:Is there any point to building smaller, weaker ships mid-to-late game or should I just build the most expensive, largest ships for my fleet? Light ships are ablative armor for big ships, in my experience. Battleships get focus-fired to death pretty quickly without screens and take a lot more time and resources to replace. That being said corvettes specifically become questionably useful by the late game, plus since you need a shitload of them to be useful they become a micromanagement pain in the butt.
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# ? Jan 9, 2018 01:14 |
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In my current game my torpedo corvettes have had waaaay better survivability than my destroyers for some reason.
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# ? Jan 9, 2018 01:17 |
Eiba posted:Considering we don't even have the name of the expansion that's presumably coming with 2.0, nor do we know a single paid feature I'd bet we'll be learning what the actual name and theme of the paid expansion is. it's space lizards
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# ? Jan 9, 2018 01:17 |
Tomn posted:Light ships are ablative armor for big ships, in my experience. Battleships get focus-fired to death pretty quickly without screens and take a lot more time and resources to replace. Only if they have good armor pen. BBs have superior effective hp per point if they do not and you can just slam them at range and retreat when the swarm of poo poo closes to be a threat.
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# ? Jan 9, 2018 01:20 |
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Q8ee posted:Is there any point to building smaller, weaker ships mid-to-late game or should I just build the most expensive, largest ships for my fleet? I would say no, because it's perfectly sufficient to only build cruisers and battleships, and it's too much clicking to bother with building the lighter guys when I could just run two designs instead. In my experience CCs and BBs have much better survivability rates as well, which is useful for prolonged campaigning.
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# ? Jan 9, 2018 02:50 |
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Q8ee posted:Is there any point to building smaller, weaker ships mid-to-late game or should I just build the most expensive, largest ships for my fleet? Not really except as additional bodies. As long as you always build the biggest class available then you're fine. Everything else is a supplement. I do build them throughout the entire game, however. Mostly for RP reasons so it's dependent on the empire I'm using.
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# ? Jan 9, 2018 03:14 |
I mean destroyers would be fine since you can shove a large on them but the computer bonuses on destroyers are tracking and stuff while cruisers are fire rate and battleships are +damage. Fire rate and damage trump anything else.
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# ? Jan 9, 2018 04:32 |
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You do want a decent amount of destroyers as I much rather see them get destroyed then anything really expensive. As the longer you can keep the core of your battleships intact, the better off you will be. My toughest battle was against a federation that included a fair portion of the galaxy, and while at the end of the battle everything besides my battleships were destroyed, I was able to carry the day and destroy basically everything they had. Importantly though, since it was just cheap poo poo that I had to replace I was able to start rebuilding my fleet with relative ease.
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# ? Jan 9, 2018 04:46 |
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Is it possible to select individual planets from the galaxy map? I know when clicking on the name the camera zooms to system view, but I'd like to just select the planet with one click.
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# ? Jan 9, 2018 06:38 |
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Bombers especially will majorly gently caress your heavy stuff up so you need destroyers or cruisers that are built to counter them.
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# ? Jan 9, 2018 07:08 |
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Shut up and JAM! posted:Is it possible to select individual planets from the galaxy map? I know when clicking on the name the camera zooms to system view, but I'd like to just select the planet with one click. If you drag select over a populated system it will select the planet. Not sure what happens if there's multiple settled planets in a system though.
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# ? Jan 9, 2018 07:20 |
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wiegieman posted:Bombers especially will majorly gently caress your heavy stuff up so you need destroyers or cruisers that are built to counter them. This really can't be overstated enough - it's comparatively rare, but an AI that is packing tier 3 fighters and has designs that utilize them in any number is going to absolutely wreck a battleship/cruiser fleet. You need PD if you want to build a fleet that can handle all comers, and destroyers are currently the only way to get (non-carrier) PD in an unmodded game. Corvettes can be safely ignored once you start fielding larger groups of cruisers, though they're handy to have if you're hitting an FE relatively early in the game. Psycho Landlord fucked around with this message at 11:54 on Jan 9, 2018 |
# ? Jan 9, 2018 11:14 |
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so my fleets should consist of ships with multiple weapon types? ie cruisers that have PD, cruisers that have torpedoes, and cruisers that have missiles, then battleships that cover as many different types of weapons as is feasible? I haven't played in a long, long time but am planning on getting back into the game. I'd normally just spam the same ships with the same weapons and not diversify much.
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# ? Jan 9, 2018 11:19 |
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.....what? No you can get PD with carrier modules on cruisers. It is how I won a huge fight against a fleet massively focused on strike craft without any significant casualties. These cruisers were backing up my fleet of direct fire battleships.
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# ? Jan 9, 2018 11:25 |
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I legitimately forgot that the carrier module for cruisers exists. Whoops. I always go all in on supercarrier battleships if I want fighters, so I never bother with them and they slipped my mind. If they hang back instead of closing with your other cruisers then my point kind of stands, though. Not to mention destroyers are a cheap way to field a large slot.
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# ? Jan 9, 2018 11:35 |
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FWIW I have had great success with nothing but piles of plasma cruisers backed up by kinetic artillery battleships with a carrier core. Battleships strip shields at range and deploy a screen of fighters and bombers plus have enough PD to deal with swarms of missiles and strike craft. It's melted everything I've come up against including an AE fleet that outpowered me by 150k to 120k. Ended that fight with 60k of cruisers left and near complete destruction of the enemy fleet. Plasma cruisers are just gross once they get into range.
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# ? Jan 9, 2018 11:43 |
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# ? May 12, 2024 22:23 |
Q8ee posted:so my fleets should consist of ships with multiple weapon types? ie cruisers that have PD, cruisers that have torpedoes, and cruisers that have missiles, then battleships that cover as many different types of weapons as is feasible? I haven't played in a long, long time but am planning on getting back into the game. I'd normally just spam the same ships with the same weapons and not diversify much. Ideally you optimize your fleet to be resistant against the type of attacks the enemy uses while using attacks that exploit their weakness in return, but in the absence of that you should just want a fleet without glaring weaknesses. That means a mix of armor and shields on the big ships, and enough PD to take out missiles and strike crafts. You don't really need to diversify your own attacks much. Plasma weapons and kinetic artillery are pretty good all-around weapons if you have them. Just be wary of going heavy on missiles in case you suddenly go up against a PD-heavy fleet. Destroyer PD has a benefit as well in that if you need to roll out and deal with some annoyance that is not using missiles or strike crafts, you can just leave the destroyers safely docked at home.
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# ? Jan 9, 2018 11:47 |