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Bohemian Nights
Jul 14, 2006

When I wake up,
I look into the mirror
I can see a clearer, vision
I should start living today
Clapping Larry

limaCAT posted:

The cg station is a federal station I think.

The asteroid base? If so that's the station I was looking in since I was already friendly with it. Maybe I was just unlucky, or maybe this is too far out for there to be naval missions

I suppose it doesn't really matter right now anyway, it's not like the rank will make any meaningful difference while i'm out here

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limaCAT
Dec 22, 2007

il pistone e male
Slippery Tilde

Bohemian Nights posted:

The asteroid base? If so that's the station I was looking in since I was already friendly with it. Maybe I was just unlucky, or maybe this is too far out for there to be naval missions

I suppose it doesn't really matter right now anyway, it's not like the rank will make any meaningful difference while i'm out here

Naval missions are given out randomly from superpower aligned minor factions. You have to be cordial with the minor factions. You can refresh the boards by exiting the game and reentering it (it used to be that you could just switch the mode for flipping the board but now it's no longer possible).

wargames
Mar 16, 2008

official yospos cat censor

Bohemian Nights posted:

So I'm out in the pleiades being killed by station campers while (heroically) rescuing evacuees, and I just noticed that my fed rank progression has reached 100%, which iirc means I should be looking for a naval mission to rank up

Any chance of finding one of those in one of the federation stations out here in the boonies? I relogged half a dozen times in a station to refresh the missions from a couple of fed reps but nothing seemed to stand out from the regular stuff

Keep doing those missions, even though it says 100% its still counting and adding to your overall rank, do enough to get a vette.

Bohemian Nights
Jul 14, 2006

When I wake up,
I look into the mirror
I can see a clearer, vision
I should start living today
Clapping Larry
Suddenly a federal navy mission popped up that I could grab with 2t cargo to spare after buying as many cargo holds as possible

you're now looking at the newest midshipman of the federal navy :smugdog:

Blind Rasputin
Nov 25, 2002

Farewell, good Hunter. May you find your worth in the waking world.

If you’re looking for a bit more content, hunting down all the colony ships in the bubble and listening to the logs of their demise is pretty cool. And usually in each thargoid related CG system there’s some big ship on the nav menu that’s floating in a cloud of goo after being destroyed.

The colony ships were really fun to find. Each one was like the first few minutes of Dead Space or something.

El Grillo
Jan 3, 2008
Fun Shoe

Blind Rasputin posted:

If you’re looking for a bit more content, hunting down all the colony ships in the bubble and listening to the logs of their demise is pretty cool. And usually in each thargoid related CG system there’s some big ship on the nav menu that’s floating in a cloud of goo after being destroyed.

The colony ships were really fun to find. Each one was like the first few minutes of Dead Space or something.
How do you do this in-game? Or is it a case of finding a list of the places on the forums?

Blind Rasputin
Nov 25, 2002

Farewell, good Hunter. May you find your worth in the waking world.

The wiki is actually pretty good and links to some fun back story. Each generation ship is in a specific system near the bubble (I flew around in a diamondback explorer or asp for most of them) and then follow the bit of instructions on each entry in the wiki to locate each one. Usually you’ll need to align to a specific star or distant system and fly for a while to locate the ship.

http://elite-dangerous.wikia.com/wiki/Generation_ships

Be sure to place your datalink scanner on a trigger button in the weapons tab. Once your at a ship you’ll want to fly real close around the hull and search out the data links. There are usually 4-5 for each ship. You locate one, target it, get real close and scan it with the datalink scanner. It then plays a recorded voice talking about the events on board.

Some are.... downright disturbing. Mind you these ships set out prior to the invention of frameshift, they only got this far (still impressively far) before unique disasters beset each one. Space is cold and dark.

Mercurius
May 4, 2004

Amp it up.

Orv posted:

It's such a little thing, but are there any combat ships with similar reverse thruster placement as the Type 6? Seeing the exhaust as you slow down in that is cool.
This is from a couple of pages back but the new Type-10 Defender has 4 gigantic reverse thrusters on the front and 4 sets of 2 forward thrusters on the back. Who cares about function, just shove more thrusters in it :goshawk:

Sixto Lezcano
Jul 11, 2007



I really like the Conda because you can see thrusters, hardpoints and the forward hull from the cockpit. Switching to a t10 is weird because 100% of the ship is behind you and there's a lot of it.

jubjub64
Feb 17, 2011

Sixto Lezcano posted:

I really like the Conda because you can see thrusters, hardpoints and the forward hull from the cockpit. Switching to a t10 is weird because 100% of the ship is behind you and there's a lot of it.

I came from a T7 and basically had the opposite reaction. Having so much of the ship in front of me really threw off my sense of where the mid point is vertically. It kept feeling like I needed to pull up having part of the ship visible below my central vision.

Sixto Lezcano
Jul 11, 2007



Yeah the visibility isn't great but I like that in a weird way. Maybe it's The Expanse talking or something but it makes sense to my brain. I'd love some more aft-cockpit ships in the game. Seeing my hardpoints deploying and tracking, and watching my thrusters firing, feels GOOD.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

limaCAT posted:

On the other hand get a cheap ship and try quick cargo grabbing from goids for the current rescue cg, bonus points if you steal escape pods from under their noses and live (next time I will try with an eagle).

Imperial Courier outfit for MAXSPEED could be hilariously fun thinking about it. Gonna try that now and see if it could be bullethelled.

Mike the TV
Jan 14, 2008

Ninety-nine ninety-nine ninety-nine

Pillbug
I love the Anaconda, but having the info on the cockpit glass over my own ship is weird. It wasn't anything that ever crossed my mind until I bought one for the first time.

Less Fat Luke
May 23, 2003

Exciting Lemon
Man I grinded so much to get the Corvette and the jump range is so spectacularly lovely that I kinda never want to use it :( It and the FDL feel like the most enjoyable combat ships with a massive problem stopping me from using either.

Mike the TV
Jan 14, 2008

Ninety-nine ninety-nine ninety-nine

Pillbug

Less Fat Luke posted:

Man I grinded so much to get the Corvette and the jump range is so spectacularly lovely that I kinda never want to use it :( It and the FDL feel like the most enjoyable combat ships with a massive problem stopping me from using either.

You have to learn to be okay with under a 20LY max range. The ideal scenario is finding a perfect system to keep your Corvette parked for whenever you want to fight, but otherwise fly around the galaxy with better range ships. At that point just strip the drat FSD on your ship to save money and weight.

Orv
May 4, 2011

Less Fat Luke posted:

Man I grinded so much to get the Corvette and the jump range is so spectacularly lovely that I kinda never want to use it :( It and the FDL feel like the most enjoyable combat ships with a massive problem stopping me from using either.

Speaking of, is there a consolidated Engineers guide? I understand it's going to be undergoing at least some changes with Beyond Ch 1 but might as well get started if I'm actually finally playing this game five years late.

Inspector Hound
Jul 14, 2003

Mike the TV posted:

You have to learn to be okay with under a 20LY max range. The ideal scenario is finding a perfect system to keep your Corvette parked for whenever you want to fight, but otherwise fly around the galaxy with better range ships. At that point just strip the drat FSD on your ship to save money and weight.

Can you still super cruise without an fsd?

Less Fat Luke
May 23, 2003

Exciting Lemon

Mike the TV posted:

You have to learn to be okay with under a 20LY max range. The ideal scenario is finding a perfect system to keep your Corvette parked for whenever you want to fight, but otherwise fly around the galaxy with better range ships. At that point just strip the drat FSD on your ship to save money and weight.
Yeah I get it, but the thing is just *marginally* worse than my Anaconda that I might as well not bother using it.

Edit: Also to be fair I'm about to try 20 rolls on the G5 FSD which will make things a lot more tolerable :)

Less Fat Luke fucked around with this message at 02:21 on Jan 15, 2018

Mike the TV
Jan 14, 2008

Ninety-nine ninety-nine ninety-nine

Pillbug

Inspector Hound posted:

Can you still super cruise without an fsd?

You are required to have an FSD, but even the largest ships can use a 2D FSD to supercruise at no penalty. You'll end up at a completely unusable jump range (like 0.12LY), but who cares?

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

Orv posted:

Speaking of, is there a consolidated Engineers guide? I understand it's going to be undergoing at least some changes with Beyond Ch 1 but might as well get started if I'm actually finally playing this game five years late.

https://inara.cz/galaxy-engineers/

Has all the engineers, breakdowns of what they offer, all of the materials for each, and where to farm them. Pair it with https://eddb.io/body to find material concentrations on known planets and https://scotty.newlevels.org/materials/ for a comprehensive list of every material.

E: If you're looking to power through all the engineers as fast as possible you'll want to do a trip out 5,000LY from your starting system and just honk every system on the way. The journey is required to unlock one of the engineers and the data can be used to get relations with the different ones that require invites to meet the engineer. For ranking up the engineer itself you'll want to do 3 modifications of your current highest level to unlock the next and so on.

Highly suggest doing the Professor Palin line first because it has both G5 FSD and G5 Thrusters in it which are both amazing qol upgrades.

Rynoto fucked around with this message at 02:41 on Jan 15, 2018

Orv
May 4, 2011
Thanks.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING

Mike the TV posted:

You have to learn to be okay with under a 20LY max range. The ideal scenario is finding a perfect system to keep your Corvette parked for whenever you want to fight, but otherwise fly around the galaxy with better range ships. At that point just strip the drat FSD on your ship to save money and weight.

this is really terrible advice

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Don't strip your Corvettes FSD unless you love paying 2 million credits to move it 4 jumps.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo
I guess if you have a really desperate need to spiritually cosplay (otherkin?) a chain chomp?

Only registered members can see post attachments!

Mike the TV
Jan 14, 2008

Ninety-nine ninety-nine ninety-nine

Pillbug

Nostalgia4Infinity posted:

this is really terrible advice

Maybe I'm wrong and it's much better to spend 14 million credits on a 6A FSD and dozens of hours engineering it just to make it a hassle to jump around the bubble.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo
Isn't the bubble only like 200LY across? That's ~10 minutes.

Party Ape
Mar 5, 2007
Don't pay $10 bucks to change my avatar! Send me a $10 donation to Doctors with Borders and I'll stop posting for 24 hours!

Mike the TV posted:

Maybe I'm wrong and it's much better to spend 14 million credits on a 6A FSD and dozens of hours engineering it just to make it a hassle to jump around the bubble.

The strategy I use to deal with this is having an engineered AspE that I fling myself about the galaxy with. When I get to an area I want to fight in (for powerplay or whatever), I pay some poor AI chump to transfer it over for some outrageous cost.

If I start running low on money somehow (whether through freighting ships, spending a shitload on getting rank 5 in PP or buying an a gimmicky as poo poo all cannon T10), I run passengers to smeaton orbital for a few hours.

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro

Mike the TV posted:

Maybe I'm wrong and it's much better to spend 14 million credits on a 6A FSD and dozens of hours engineering it just to make it a hassle to jump around the bubble.

Yeah it really is. Having no jump range and ~15ly does make a world of difference. Even without engineering, in a combat fit, you can get the corvette up to 8-10ly range, which is worlds better than none at all. If jumping it is really that much of a hassle, or you don't want to pay to move the ship: strip the modules and ship them, but fly the ship out. The only time I would recommend shipping a corvette is to Colonia, and even then I would recommend doing an explorer fit and just flying it out. An engineered corvette has about the same range as a fully-loaded, pre-Horizons Cobra, and people flew those everywhere.

Less Fat Luke
May 23, 2003

Exciting Lemon
I'm just going with a jump range of 22ly and sticking with the AspX and transport costs if it's too much. If I get too impatient I'll just switch back to an Anaconda which seems to still be amazing at everything.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING

Mike the TV posted:

Maybe I'm wrong and it's much better to spend 14 million credits on a 6A FSD and dozens of hours engineering it just to make it a hassle to jump around the bubble.

you're wrong.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo
if 14 mil is a thing you shouldn't be in a 'vette anyway

Blind Rasputin
Nov 25, 2002

Farewell, good Hunter. May you find your worth in the waking world.

This heat map of the exploration progress of the galaxy is really very cool.

https://youtu.be/8xzlGaqrq3M

tooterfish
Jul 13, 2013

Blind Rasputin posted:

This heat map of the exploration progress of the galaxy is really very cool.

https://youtu.be/8xzlGaqrq3M
3 million systems explored.

Only 3.997 399.997 billion to go!

edit: what's a few hundred billion between friends.

tooterfish fucked around with this message at 09:35 on Jan 15, 2018

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Blind Rasputin posted:

This heat map of the exploration progress of the galaxy is really very cool.

https://youtu.be/8xzlGaqrq3M

Yeah, it's also really useful for some serious long-range exploration: I used it to plan the route my Cutter is supposed to take after I pass the galactic center.

Basically I'm going where I was sure the least people went. :v:

Sedisp
Jun 20, 2012


So never played Horizons hell never picked up Horizons is the game still in find your own fun mode and are the activities at least a little more interesting? Powerplay was just a huge let down for me.

CornHolio
May 20, 2001

Toilet Rascal
I upgraded my ship. I said 'gently caress you' to the ugly type 6 and bought a Dolphin instead. Strictly worse perhaps, but it looks so good.







I've been doing mainly passenger missions with it. Ship is outfitted with a surface scanner and an advanced discovery scanner so I can make a little side money on the way. I did a single passenger mission for 5.5mil and got to see some cool stuff along the way.

I'm working my way up to the big money jobs.

lemonadesweetheart
May 27, 2010

Passenger ships are very pretty. I wish they had better jump range similar to exploration ships.

CornHolio
May 20, 2001

Toilet Rascal

lemonadesweetheart posted:

Passenger ships are very pretty. I wish they had better jump range similar to exploration ships.

I can do about 20LY right now. How far can fully-outfitted exploration ships get to?

lemonadesweetheart
May 27, 2010

CornHolio posted:

I can do about 20LY right now. How far can fully-outfitted exploration ships get to?

Diamondback Explorer is 50-60 with engineering.
Asp Explorer is 40-50 with engineering.
Anaconda with specific explorer fitting is 50-60+ with engineering.

You can get over 30 with most exploration ships but not much more.

Just dicked around in Coriolis and you can get over 40 with dolphin and orca if you get really good roles and strip the poo poo out of the things you equip so I guess it's not as bad as I remembered.

lemonadesweetheart fucked around with this message at 16:31 on Jan 15, 2018

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Anime Store Adventure
May 6, 2009


I think the Orca can get a pretty good range, highly engineered, but it’ll still pale in comparison to dedicated exploration ships. I think it also has trouble putting on a big enough scoop to scoop quickly.

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