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Karzon posted:Swarm missile look awesome but I have no idea about their effectiveness. Lichtenstein posted:Apart from the free turn 1 retrofit mentioned above, they're okay but you have to be vigilant about their micro (don't have them tank needlessly, use terrain, lock enemies via melee, etc.), tank with the hero if necessary. The one thing they can't handle is tanks like sillics and you kind of have to get a feel which minor races are off-limits initially. Their mobility and speed is ace though and when facing a proper opposing army their Acrobat ability (passing through units) is amazing at having the entire ranged/support backline dissolve in no time. AAAAA! Real Muenster fucked around with this message at 15:12 on Jan 19, 2018 |
# ? Jan 19, 2018 15:09 |
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# ? May 21, 2024 14:36 |
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quote is not edit
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# ? Jan 19, 2018 15:11 |
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uber_stoat posted:uh soooo Huh, they aren't available for me when creating a new game. The 'Content' main menu option shows the Vaulter expansion pack, but the checkbox says Coming Soon and won't let me toggle on.
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# ? Jan 19, 2018 16:31 |
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onesixtwo posted:Huh, they aren't available for me when creating a new game. The 'Content' main menu option shows the Vaulter expansion pack, but the checkbox says Coming Soon and won't let me toggle on. They pulled it back out, but if you were one of the people that started a game with the vaulters in they aren't disabling it so you can continue to play that specific game. They said they had another patch that needs to go in before they considered it ready, so they didn't want to leave it in for people that don't need it yet.
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# ? Jan 19, 2018 17:27 |
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Flipswitch posted:Pre-ordered the expansion because Amplitude are awesome. They're the only company I'll buy from sight unseen.
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# ? Jan 19, 2018 19:51 |
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Warmachine posted:
Amen. I've actually been preoccupied with other games and never really dove into ES2 once it left early access. I guess this is my queue to clear my Friday and Saturday schedule...
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# ? Jan 19, 2018 20:11 |
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Flipswitch posted:Pre-ordered the expansion because Amplitude are awesome. also because I love the Vaulters, they're neat.
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# ? Jan 19, 2018 20:16 |
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it took me way too long to realise that the Argosy acts as a mobile portal. That would have really sped up my horrible two-front war. Also, has anyone had any luck with boarding pods yet? Growing fleets with captured ships might be a fun way to keep a war rolling along.
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# ? Jan 19, 2018 23:37 |
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Tree Bucket posted:it took me way too long to realise that the Argosy acts as a mobile portal. That would have really sped up my horrible two-front war. Can anyone use boarding pods or just the Vaulters?
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# ? Jan 19, 2018 23:45 |
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A few tiers of Boarding Pods are available for every faction, as well as a weirdly useless-looking "+10% defence against boarding pods" module. They may need some balancing- I sent a small attack-class ship to defend against three small attack-class pirates in a sort of hopeless last-ditch defence- and my ship captured all three enemies in about twenty seconds. So I now have a northern fleet, which is nice. Vaulters are just incredibly, awesomely fun to play; I keep finding myself in these horrible multi-front wars and end up teleporting one or two battle-scarred fleets from one end of my empire to another whenever enemies are incoming. (With the added benefit of being able to replace all my ships' engine modules with more shooty things.)
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# ? Jan 20, 2018 08:48 |
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The expansion trailer using the Endless Legend Vaulter theme 1:10 into the video and then having the modern, Endless Space 2 instrumentation kick in as energy flows into Opbot anew is the coolest loving poo poo. I wish other devs had an ounce of Amplitude's style.
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# ? Jan 20, 2018 14:21 |
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Rhjamiz posted:Can anyone use boarding pods or just the Vaulters? Vaulters get a stronger variant but everyone can use them.
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# ? Jan 20, 2018 15:13 |
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Det_no posted:The expansion trailer using the Endless Legend Vaulter theme 1:10 into the video and then having the modern, Endless Space 2 instrumentation kick in as energy flows into Opbot anew is the coolest loving poo poo. Amplitude's aesthetics are really top of their class. In both of my Vaulters games, my enemies actually attacked me, too. So that feels new. I got to see my Vaulters do some planetary defense against a Lumeris fleet. It did not go well for the invaders.
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# ? Jan 20, 2018 16:22 |
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Hey there. Is there a good guide for Endless Space 2? Like, general strategy/gameplay stuff to do things? I feel a ton of stuff is simply "buried" in so much detail that is really hard to properly manage, imho Also, why have so many different planet types? RNG dependence, ahoy!
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# ? Jan 20, 2018 17:11 |
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I personally find that of the original factions the only ones who are truly RNG dependant are the Vodyani. For the rest, most of the significant planet type research is within early reach if you need it. Do you have any specific questions? I'm sure people here can help you.
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# ? Jan 20, 2018 17:48 |
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Mostly trying to get general guidelines on what to do early on: like, any technologies that must be prioritized, tall vs wide, when to gear up the military, etc Coming from ES1 I am a little confused, mostly because I feel there is so much more in terms of what to pay attention to that it is a bit overwhelming at first.
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# ? Jan 20, 2018 18:00 |
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I'd prioritize techs that give strategic resources, as soon as you have access to them. Besides that I'd grab techs for colonizing any sweet looking planets nearby, as well as the tech that lets you talk to minors so you can start romancing them asap. As for going wide, your chief concern is your happiness (can't recall the name for the mechanic) which can be mitigated by techs from the left tree, laws, racial abilities of your pop units, planet types, and hero abilities. Generally I go as wide as I can go while staying happy. Pacifism is great for this. If you want to conquer stuff, though, the war party has nice laws to help too, especially once you conquer at least one homeworld. Do not hesitate to abandon garbage systems you conquer- you're leaving nothing for the enemy that way, and not gimping your own happiness. One thing I found important to keep an eye on coming from ES is manpower- food production helps keep manpower high, which lets you keep your fleets staffed and allows you to quickly bulldoze sieged systems. I believe it is important for colonizing, too.
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# ? Jan 20, 2018 18:58 |
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dead comedy forums posted:Hey there. Is there a good guide for Endless Space 2? Like, general strategy/gameplay stuff to do things? I feel a ton of stuff is simply "buried" in so much detail that is really hard to properly manage, imho
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# ? Jan 20, 2018 19:04 |
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first game of Endless Legend as Wild Walkers went ok, think I was on track for a science victory but had it on 300 turns and the Roving Clans decided to buy their way into a score victory. Reloaded to turn 250 and trying to grind them down by killing their cities, but it seems like a losing battle at this point. Do they kind of just do that if left alone? I was probably spreading myself too thin with science, building and military. e: ffs i just realised i could upgrade military units Lunchmeat Larry fucked around with this message at 20:24 on Jan 20, 2018 |
# ? Jan 20, 2018 20:15 |
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It took me quite a while to work out you could burn luxuries in Endless Legend, and about a year to work out you could burn multiple hits of the one Luxury simultaneously...
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# ? Jan 20, 2018 21:21 |
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I find you want to go for the Industrial tech that grants access to Titanium first for the industry boost, then Xenobiology for Private Public Partnerships. From there you basically play to your faction strength and research as the situation warrants. I like getting market access so I can sell useless luxuries and surplus strategics, but then as Lumeris I always have a use for more Dust. PS gently caress dust inflation.
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# ? Jan 20, 2018 21:41 |
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dead comedy forums posted:Mostly trying to get general guidelines on what to do early on: like, any technologies that must be prioritized, tall vs wide, when to gear up the military, etc I've played ES2 a ton and now that I've found this thread, I'll certainly add more as I have time. Most of my games are against the AI so I have no idea if this works against other people. My early game strategy (till I push up against another empire usually) is to fire off probes along all the lanes towards the more crowded areas of the galaxy (usually the center). After that, I send my scout looking for the best system. Generally I'm looking for either a 5 planet system or one that has Titanium or Hyperium. Again, depending on starting race I may not even check out curiosities until I've explored a bit. I often research the planet type that has Titanium / Hyperium because getting those early lets me build ships that I like without worrying about resource crunch (and some improvements as well). I usually focus on Industry improvements just to make more things faster, but you can also leverage your race's unique to do the same with the UE. As someone else mentioned, grabbing the minor civ tech early is nice to be able to start getting bonus resources and eventually their unique benefits. Whenever pirates or a second empire show up is usually when I start researching ship hulls. Sometimes I avoid the upper tree if I've found awesome guns from exploring curiosities, but you need to invest some there to get your fleet size up. Getting the first fleet expansion before your first war is very handy because you can mitigate lower level tech by throwing more ships into the grinder (at least for a little while). That's about it for what I do almost every game. Mid and Late game play out pretty differently depending on how my empire looks, who my close opponents are, and what diplomacy I've managed. The recent patch that added more diplomacy to the game actually makes that aspect of the game interesting.
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# ? Jan 20, 2018 21:57 |
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Lunchmeat Larry posted:first game of Endless Legend as Wild Walkers went ok, think I was on track for a science victory but had it on 300 turns and the Roving Clans decided to buy their way into a score victory. Reloaded to turn 250 and trying to grind them down by killing their cities, but it seems like a losing battle at this point. Do they kind of just do that if left alone? I was probably spreading myself too thin with science, building and military. The Wild Walkers' big strength is their massive amounts of industry; focus on your faction quest so you can unlock the building required for the Wonder victory, then build it for a quick & easy win. Helion posted:talk to minors so you can start romancing them asap. Phrasing!
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# ? Jan 20, 2018 22:07 |
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This spiral arm isn't big enough for the both of us Riftborne.
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# ? Jan 20, 2018 23:23 |
I kinda suck at ES 2 and decided to have some fun by playing a customized Riftborn/Unfallen hybrid race. Robbit people who expand using cyber-vines have a slow start, but soon turn into an unstoppable industry/expansion machine.
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# ? Jan 21, 2018 15:07 |
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That sounds great. If nothing else you can pretend you are simply bringing the Internet to all those planets... What other rad custom races are there? I always get too overwhelmed by the options to even try making one.
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# ? Jan 21, 2018 15:31 |
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So i started playing EL on Saturday morning which i think was about an hour ago, and now it's Monday and I'm at work and I can see hexes when I close my eyes. What happened
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# ? Jan 22, 2018 11:07 |
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Whenever I try playing a random large galaxy I always end up in the same arm as the cravers and it's pretty brutal. Maybe I shouldn't play with cravers?
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# ? Jan 22, 2018 12:08 |
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Also is the ai as dumb as rocks on every difficulty. Twice in one game I had a tiny empire the other side of the world declare war on me, and I immediately asked for a truce, gave them one tech and demanded four cities in return. Twice
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# ? Jan 22, 2018 18:45 |
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they are and the only way they can remotely challenge you once you know the game is by the sheer amount of bonuses they get on higher difficulties
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# ? Jan 22, 2018 19:07 |
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so I was doing fine then all of a sudden three consecutive declarations of war welp (also it crashed on exit lmao)
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# ? Jan 23, 2018 03:39 |
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Gotta say i love the Riftborn story quest. It descends into madness so fast.
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# ? Jan 24, 2018 02:41 |
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I am excited about the Vaulter's expansion, but I don't think I'll be able to get it for a few weeks
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# ? Jan 24, 2018 16:57 |
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https://twitter.com/redsheep_sheep/status/956196277598998528 He seems so disappointed
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# ? Jan 24, 2018 17:13 |
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Okay, I have given this another try. But I expanded extremely fast, all my planets rebelled against me, and I am bleeding money. How do I actually expand without destroying myself? Like how do I know if I am at a so-called planet limit. I know in Stellaris it's shown on the ui easily
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# ? Jan 25, 2018 22:22 |
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IAmTheRad posted:Like how do I know if I am at a so-called planet limit. I know in Stellaris it's shown on the ui easily The Empire Summary screen shows your empire's approval and the number of systems you have/the number you can reach before taking penalties.
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# ? Jan 25, 2018 22:29 |
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Taking penalties is very much not a big deal though, just make sure to research a couple happiness buildings when you're about to go over the limit.
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# ? Jan 25, 2018 22:31 |
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Truga posted:Taking penalties is very much not a big deal though, just make sure to research a couple happiness buildings when you're about to go over the limit. It was more like I was bleeding dust, and EVERY planet I had rebelled. I expanded too fast by having like 5 new colonies in two turns.
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# ? Jan 25, 2018 22:42 |
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Endless legend stuff is on sale. Tempest is 66% off!
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# ? Jan 25, 2018 22:49 |
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# ? May 21, 2024 14:36 |
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Yea, everything Amplitude is on sale to celebrate their anniversary (except the ES2 Vaulters content that just released).
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# ? Jan 25, 2018 22:55 |