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Speaking of Summermyst, if I'm using a mod that incorporates it (specifically, Nexus Skyrim Overhaul), and which specifically recommends not to include it separately, can I do anything to support a compatibility patch between another mod and Summermyst (specifically, the one included in Skyrim Revamped)? Like, in the most optimistic case where the Overhaul didn't alter the Summermyst items (supposedly it's a modpack that only fixed conflicts between mods and otherwise didn't alter them), I could just use Wrye Bash to ignore the missing master issue and the patch should apply just fine?
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# ? Jan 21, 2018 17:54 |
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# ? May 28, 2024 16:26 |
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I wouldn't. My advice, if you're absolutely committed to this, is to open the compatibility patch in SSEEdit, see what it does, and remake it for your use.
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# ? Jan 21, 2018 17:57 |
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Don’t use the Nexus Skyrim Overhaul. It’s trash.
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# ? Jan 21, 2018 19:44 |
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Arivia posted:Don’t use the Nexus Skyrim Overhaul. It’s trash. Why, is it technically poorly put together or something? I like most of the mods on it, and the few I don't (e.g. the guard shields) are texture/mesh mods I can just override with a different one or disable.
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# ? Jan 21, 2018 19:48 |
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Have any of you guys tried know your enemy? Sounds like it might add some weaknesses/strengths that could be seen as common sense, but I'm worried it might make some stupid changes that are just frustrating.
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# ? Jan 21, 2018 23:04 |
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It's pretty legit. The only complaint I really have is the "armored" trait doesn't actually benefit the NPC with any armor, so perks like skullcrusher are completely useless with the content the mod touches- which is literally no worse than vanilla in that respect, so with all of the other traits it still goes a LONG way to making NPCs more interesting and varied than Bethesdas utter lack of variety. Anyway, it's more about having the right tool for the problem I recommend an unleveler like Morrowloot Ultimate, or Revamped https://www.nexusmods.com/skyrimspecialedition/mods/14338. You MIGHT be able to push certain avenues harder with Know Your Enemy, and in doing so, these stand to reward you more for the trouble, facilitating exploration down other avenues. It doesn't really do anything beyond NPC resists. Things are either weak to somethings, and/or resistant to other things. That's it. You won't encounter deathlords that stagger lock you with shouts, or stupid necromancers that blow everything up with super cheap high damage custom spells. Everything beyond resists are vanilla. HP, spells, attacks, nothing has changes. Only what weapon/elements NPCs are strong/weak to - and it picks all of this based on a variety of "traits" that are applies in a coherent, self explanatory way that results in good variety. Only reason I would recommend against KYE is if you're the sort that likes to hyper-specialize until you can 1-button victory the game. KYE doesn't give anything health, so it's still probably possible, but it really encourages a healthy selection of options over making any one of them too good.
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# ? Jan 22, 2018 06:43 |
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KYE looks pretty cool. I was excited for a moment to try that out on my next run along with Bound Armory Extravaganza until I remembered it does weapon selection through mcm and not individual spells. Speaking of bound weapons, I remain disappointed that in 6 years I have yet to see a Bound Staves mod. Always wanted a 1h ranged conjuration weapon and think a cool purple flame/fireball staff would be fun but one has never popped up to my knowledge.
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# ? Jan 22, 2018 21:30 |
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Does anyone know if there's a way to make lights like fires and candlelight and stuff produce more light? I have my nights set to really dark, but fires, while bright enough to see from far away, don't produce any light past a 2ft radius. It would be really fine if I could navigate to a light source without hitting a rock or falling off a cliff or whatever.
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# ? Jan 22, 2018 21:57 |
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I think there's a Skyrim Relit mod that remaps the lighting to actually come from torches and lanterns, so they aren't inexplicably cast into shadow.
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# ? Jan 22, 2018 22:23 |
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I know I'm 6 years late but wow Blackreach is a really cool environment.
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# ? Jan 22, 2018 22:58 |
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Yes, it's actually one of my favorite places in the game. There's even a dragon hidden down there (Don't use Unrelenting Force on the "sun" unless u want an asskicking.)
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# ? Jan 22, 2018 23:04 |
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Arivia posted:Don’t use the Nexus Skyrim Overhaul. It’s trash. NihilCredo posted:Why, is it technically poorly put together or something? Reposting this in case anyone has an answer? 'Cause Arivia's post made me wary of working any further on my NSO-based mod build in case there's an actual good reason I should throw it away.
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# ? Jan 22, 2018 23:09 |
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Langosta Whiteman posted:Does anyone know if there's a way to make lights like fires and candlelight and stuff produce more light? I have my nights set to really dark, but fires, while bright enough to see from far away, don't produce any light past a 2ft radius. It would be really fine if I could navigate to a light source without hitting a rock or falling off a cliff or whatever. mods that increase the radius (not brightness) of things like torches and candle/mage light help. But odds are your problem is related to the way those darker nights mods work through manipulating the imagespace. I find those things always end up with an inky blackness that just swallows up actual light sources (while bloomy textures/particles blind - they also don't actually cast any light). In otherwords, you're hosed. You can get 10x + light radius mods, that will still look strange unless literally every single lightsource is edited, and get completely disgusting results during the day - or in environments that don't use the same light-crushing image space edits to "darken" the world. Or just pretend that darkness in your fantasy game world literally eats light like some sort of eldritch horror.
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# ? Jan 22, 2018 23:32 |
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I just played through the main game + Dragonborn with that overhaul + a bunch of other stuff and didn't have any issues, ymmv I guess
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# ? Jan 22, 2018 23:33 |
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Note that any object in the game (that includes the various static meshes that make up the geometry you wander around in) can only be lit by up to 4 different lights. That's a hard limit of the Skyrim engine. It was apparently removed from Fallout 4; but Skyrim, even SSE, still has it. So when you go for no ambient lighting, all lights from dynamic sources, this restriction tends to become really blatant.
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# ? Jan 23, 2018 00:16 |
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NihilCredo posted:Reposting this in case anyone has an answer? It was just a mess that caused a bunch of compatibility issues and made my game really unstable. I was probably putting too much stuff on it, but I don't feel like it was worth it.
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# ? Jan 23, 2018 03:36 |
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When Brynjolf tries to approach you about his stupid Thieves Guild you can't even fight him. I knew he wouldn't die but I thought I could at least knock the dumb bastard unconscious so he leaves me alone, but he's straight up invincible. Goddamn Riften sucks.
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# ? Jan 23, 2018 21:33 |
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Internet Kraken posted:When Brynjolf tries to approach you about his stupid Thieves Guild you can't even fight him. I knew he wouldn't die but I thought I could at least knock the dumb bastard unconscious so he leaves me alone, but he's straight up invincible. Riften has exactly one redeeming feature: You can murder an old woman while children cheer you on.
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# ? Jan 23, 2018 23:52 |
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A.o.D. posted:Riften has exactly one redeeming feature: You can murder an old woman while children cheer you on. Two: you can drop a random axe in the market and watch people murder each other over it. I did that just yesterday and Brand-Shei stabbed an unarmed but batshit berserk Marise Aravel to death and then everyone including the guards walked away not giving a poo poo. Also I picked the axe back up and sold it to Grelka. Eric the Mauve fucked around with this message at 00:03 on Jan 24, 2018 |
# ? Jan 24, 2018 00:00 |
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Eric the Mauve posted:Two: you can drop a random axe in the market and watch people murder each other over it. Outside of the occasional random thieves that spawn, who's aggro in Riften?
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# ? Jan 24, 2018 00:59 |
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I'm always upset that there's no way to kill Maven Black-briar. You can't talk up some NPC as an ultimate criminal mastermind, have them walk in front of me town, and not expect me to beat the poo poo out of them. It wouldn't be so bad if she actually had a personal guard that would demolish you if you tried.
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# ? Jan 24, 2018 03:49 |
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The worst case of "Why is this character essential" for me was Rolff Stone-Fist, you guy who you first see in Windhelm harassing a Dunmer woman and spending every night yelling drunken insults in the Gray Quarter. Spent the effort sneaking up on him and making sure I wouldn't be seen when I stabbed him and.... essential. Why. He's not even relevant to any quests.
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# ? Jan 24, 2018 05:55 |
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Because Bethesda hates players who get uppity about breaking their precious story.
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# ? Jan 24, 2018 06:42 |
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The weird thing is Bethesda already had fixed this problem. In previous games you could set a person to "protected" where they couldn't be killed by anyone but the player. If the player killed them, they would stagger like they do now, and then only if the player chose to hit them again would they die, preventing accidental player kills. Just put every NPC in the game on that and everyone would be happy. Edit: lol I just looked it up and Skyrim does have that feature too. It shouldn't be too hard in theory to just run a script to make every NPC in the game protected. Edit edit: Ugh there's no console command to do it. There's setessential and isprotected but no setprotected, so this unfortunately can't be done via batch file. Cantorsdust fucked around with this message at 06:56 on Jan 24, 2018 |
# ? Jan 24, 2018 06:50 |
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I think the Morrowind way is best. Allow you to kill NPCs then notify you that you may have screwed up your game
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# ? Jan 24, 2018 07:12 |
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Simsmagic posted:The worst case of "Why is this character essential" for me was Rolff Stone-Fist, you guy who you first see in Windhelm harassing a Dunmer woman and spending every night yelling drunken insults in the Gray Quarter. Spent the effort sneaking up on him and making sure I wouldn't be seen when I stabbed him and.... essential. Why. He's not even relevant to any quests. it feels good to download the mod that removes essential flags from certain characters so you can sneak up on certain people that need their kidneys ventilated and then give them the business.
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# ? Jan 24, 2018 07:26 |
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Cantorsdust posted:The weird thing is Bethesda already had fixed this problem. In previous games you could set a person to "protected" where they couldn't be killed by anyone but the player. If the player killed them, they would stagger like they do now, and then only if the player chose to hit them again would they die, preventing accidental player kills. I believe the protected status is handled via a faction membership () so you could just AddFaction them.
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# ? Jan 24, 2018 08:15 |
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In some cases its just because Bethesda doesn't wanna accommodate for writing dialogue for the player's actions. Maven Black-Briar is mentioned constantly in Riften and obviously killing her would change a lot. Even if it changed nothing in the game beyond dialogue that alone would require them to write and record a bunch of new lines for tons of NPCs. So they look at that and just decide to...not bother. It sucks but they figure its not worth doing all that work to accommodate a choice very few players will make (though I think a lot of people would pursue this option if it was available because she's such an awful person). Game would probably be a lot better if Bethesda was forced to write around every character being a possible kill, but that takes a lot of work.
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# ? Jan 24, 2018 08:42 |
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Internet Kraken posted:In some cases its just because Bethesda doesn't wanna accommodate for writing dialogue for the player's actions. Maven Black-Briar is mentioned constantly in Riften and obviously killing her would change a lot. Even if it changed nothing in the game beyond dialogue that alone would require them to write and record a bunch of new lines for tons of NPCs. So they look at that and just decide to...not bother. It sucks but they figure its not worth doing all that work to accommodate a choice very few players will make (though I think a lot of people would pursue this option if it was available because she's such an awful person). It's not even because they'd have to write around it, it's because they'd have to get voice actors for it. Making the decision to have every line of dialog voice acted seriously limits what you can do in an RPG in terms of player choice.
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# ? Jan 24, 2018 08:48 |
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Skwirl posted:It's not even because they'd have to write around it, it's because they'd have to get voice actors for it. Making the decision to have every line of dialog voice acted seriously limits what you can do in an RPG in terms of player choice. Considering the recent advances in artificial personal assistants, I wonder when we'll get a RPGs where voice actors are only used for major NPCs while random villager comments are generated by a Siri knock-off.
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# ? Jan 24, 2018 16:29 |
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NihilCredo posted:Considering the recent advances in artificial personal assistants, I wonder when we'll get a RPGs where voice actors are only used for major NPCs while random villager comments are generated by a Siri knock-off. Are you referring to this? https://arstechnica.com/gaming/2017/11/in-amazons-game-engine-voice-actors-can-now-be-replaced-with-robots/
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# ? Jan 24, 2018 17:06 |
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Microsoft Bob posted:I used to be an adventurer like you, but then I took an arrow to the knee.
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# ? Jan 24, 2018 17:42 |
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Internet Kraken posted:When Brynjolf tries to approach you about his stupid Thieves Guild you can't even fight him. I knew he wouldn't die but I thought I could at least knock the dumb bastard unconscious so he leaves me alone, but he's straight up invincible. Just cancel out of conversations with the shittier people who come up to you. Brynjolf, Ancano, etc. And also you should shoulder-check them on you're way out, just to make your point that much more clear
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# ? Jan 24, 2018 18:02 |
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Cantorsdust posted:Are you referring to this? No as I hadn't actually heard of that, but that's cool!
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# ? Jan 24, 2018 18:29 |
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Simsmagic posted:The worst case of "Why is this character essential" for me was Rolff Stone-Fist, you guy who you first see in Windhelm harassing a Dunmer woman and spending every night yelling drunken insults in the Gray Quarter. Spent the effort sneaking up on him and making sure I wouldn't be seen when I stabbed him and.... essential. Why. He's not even relevant to any quests. he's a gosh darn veteran you gray bellied varmint
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# ? Jan 24, 2018 18:32 |
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Internet Kraken posted:In some cases its just because Bethesda doesn't wanna accommodate for writing dialogue for the player's actions. Maven Black-Briar is mentioned constantly in Riften and obviously killing her would change a lot. Even if it changed nothing in the game beyond dialogue that alone would require them to write and record a bunch of new lines for tons of NPCs. So they look at that and just decide to...not bother. It sucks but they figure its not worth doing all that work to accommodate a choice very few players will make (though I think a lot of people would pursue this option if it was available because she's such an awful person). Maven is actually pretty important. If she dies and the player makes certain decisions she becomes Jarl. At which point poo poo goes haywire in other plot critical quests down the line. Also, don't forget that those decisions were originally linked with the civil war. Which itself was capable of resolving itself in the original design plans for Skyrim. That Civil War Overhaul mod that the mod maker took down because he threw a tantrum was literally centered all around finishing their work. Some of the essential NPC's were probably made so back when they were working on the civil war. The racist has a quest associated with him too. Or at one point had one. Hence why you can't shank him immediately. Morrowind is a unique case in that they had to create an intensely convoluted way to circumvent the primary quest if you hosed it up. Sure, the game and everyone in it that's in the know tells you you hosed up and the world's going to end. But true to Morrowind's themes you can go "gently caress prophecy. I make the rules." and find a way to jury rig a fix if you know the way. There's nothing like that in Skyrim barring outright glitching the game to finish it. Hence the essential NPC's. Archonex fucked around with this message at 18:43 on Jan 24, 2018 |
# ? Jan 24, 2018 18:36 |
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Archonex posted:The racist has a quest associated with him too. Or at one point had one. Hence why you can't shank him immediately. he's a potential target for one of the thieves guild "steal things from a random person" quests, which is why he's essential
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# ? Jan 24, 2018 18:56 |
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Red Metal posted:he's a potential target for one of the thieves guild "steal things from a random person" quests, which is why he's essential The only thing in the game that requires Rolf being alive (meaning poo poo would break otherwise) is that introductory scene when you first enter Windholm. Agents are GO! posted:I believe the protected status is handled via a faction membership () so you could just AddFaction them. There isn't a console command for Protected because Skyrim introduced that flag (it just inherited the SetEssential command from the games before it) and more importantly also introduced the Alias system which makes such a console command generally useless. Toggling the essential or any other flag on a NPC's baseform is pointless if it carries a quest alias that forces the essential flag on the NPC. The only way to really remove all essential flags is by going over all the NPCs baseforms and all quest aliases and switch those flags around. And even then there are probably some scripts that temporarily make a NPC essential, invulnerable or whatever. But honestly, there isn't much point to it since you killing such a NPC isn't acknowledged in any way and just leads to quests breaking.
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# ? Jan 24, 2018 19:47 |
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Raygereio posted:No, that's a radiant quest. Those don't care if a potential target isn't available.
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# ? Jan 24, 2018 20:19 |
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# ? May 28, 2024 16:26 |
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Kiggles posted:Radiant quests do care, because if you kill every potential target the quest breaks. If it were simply because of that silly intro scene the essential flag would/could be cleared during the scene. The Thieves Guild's The Fishing Job radiant quest can pick nearly any NPC in a city. There are plenty of NPCs that fit that criteria that don't have the essential flag. Just like other radiant quests have plenty of potential targets that don't have the essential flag. Maybe Bethesda gave Rolff the essential flag because of that intro and forgot to remove it afterwards. Maybe Bethesda wanted Rolff to always be around because he basically single-handedly represents Windholm's racism against Dunmer. Maybe some Bethesda dev just misclicked and no one ever bothered to fix it. Who knows. Raygereio fucked around with this message at 00:49 on Jan 25, 2018 |
# ? Jan 24, 2018 21:25 |