Guy Mann posted:If re-releasing a good game on modern systems was worthy of ridicule then people would never stop making fun of Nintendo. Or Rockstar. People didn't give them half as much poo poo for re-releasing GTAV half a dozen times in a much smaller time frame on the same drat consoles even as they do Bethesda.
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# ? Jan 24, 2018 01:57 |
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# ? May 29, 2024 17:12 |
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Nuebot posted:Or Rockstar. People didn't give them half as much poo poo for re-releasing GTAV half a dozen times in a much smaller time frame on the same drat consoles even as they do Bethesda. Wasn’t the only GTA rerelease the nextgen/PC one in 2014? That added first person mode, at least, which is something a lot of people had wanted for a long time.
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# ? Jan 24, 2018 02:03 |
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Nuebot posted:Or Rockstar. People didn't give them half as much poo poo for re-releasing GTAV half a dozen times in a much smaller time frame on the same drat consoles even as they do Bethesda. Bethesda never fixes their poo poo between releases. There's still complete, progress-blocking code fuckups in the core game that mods have fixed and proven can be fixed, and they've done nothing to fix them in the years since release. That's why they get poo poo for it.
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# ? Jan 24, 2018 02:10 |
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Somfin posted:Bethesda never fixes their poo poo between releases. There's still complete, progress-blocking code fuckups in the core game that mods have fixed and proven can be fixed, and they've done nothing to fix them in the years since release. That's why they get poo poo for it. That's not true and you know it.
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# ? Jan 24, 2018 02:32 |
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Wipeout Omega Collection is great, but it becomes really obvious really quickly that while you're trying to get first, the AI is playing a 7v1 and doesn't care which ship beats you. You can still get gold/elite pass and win but once you realize that you can see that it'll have ships take a dive just so it can ram you off a weapon pad or throw itself off a cliff if it means you go too, sabotaging its chance to win so the one behind it can take first.
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# ? Jan 24, 2018 02:53 |
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Guy Mann posted:That's not true and you know it. Welp I'm sure convinced by this
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# ? Jan 24, 2018 03:21 |
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Guy Mann posted:That's not true and you know it. There's a problem in the game regarding radiant quests where sometimes the quest will direct you to clear out an area of enemies (bandits, vampires, forsworn, etc.), and specifically to take out the leader of these enemies (which is usually a boss monster like a Briar Heart or a Master Vampire). However, if you've already cleared out that area before taking the quest, the quest becomes impossible to complete because it doesn't recognise that you've killed the leader. Furthermore, the leaders are flagged as special and don't reset with the rest of the dungeon after 30 days. The only way to work around this is to reload a save prior to clearing the dungeon, or to reload a save prior to accepting the radiant quest. This happened to me personally in the original release of the game on the PC, and it's apparently still happening in the Switch version.
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# ? Jan 24, 2018 04:25 |
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FactsAreUseless posted:Ah, you have not yet learned the greatest secret of the Dark Souls series: running past things. There's a dickhead knight at the top of the stairs who keeps blocking me and letting the others catch up and stab me in the buttocks. Also: *spawns copy of the boss behind you who immediately burns you to death* Dark Souls is fair. Byzantine has a new favorite as of 05:15 on Jan 24, 2018 |
# ? Jan 24, 2018 05:13 |
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look, Dark Souls just has a particularly unique interpretation of "fair". it's not one most people have heard of sure, and you can't find it in a dictionary, but
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# ? Jan 24, 2018 05:19 |
Byzantine posted:There's a dickhead knight at the top of the stairs who keeps blocking me and letting the others catch up and stab me in the buttocks. Oh gargoyles. Inco posted:There's a problem in the game regarding radiant quests where sometimes the quest will direct you to clear out an area of enemies (bandits, vampires, forsworn, etc.), and specifically to take out the leader of these enemies (which is usually a boss monster like a Briar Heart or a Master Vampire). However, if you've already cleared out that area before taking the quest, the quest becomes impossible to complete because it doesn't recognise that you've killed the leader. Furthermore, the leaders are flagged as special and don't reset with the rest of the dungeon after 30 days. The only way to work around this is to reload a save prior to clearing the dungeon, or to reload a save prior to accepting the radiant quest. This happened to me personally in the original release of the game on the PC, and it's apparently still happening in the Switch version. This exact poo poo happens in Fallout 4 even, and there are story-related faction quests that send you on radiant quests. Last time I played the game I had the Minutemen, Railroad and that one immortal family quest chains all roadblocked by this exact same glitch.
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# ? Jan 24, 2018 05:26 |
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Byzantine posted:There's a dickhead knight at the top of the stairs who keeps blocking me and letting the others catch up and stab me in the buttocks. Which one are you playing? Oh wait is it gargs? Because yeah, it's not particularly hard once you know what's coming and how to account for it but will probably just kill you the first time, which is most of the difficulty really.
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# ? Jan 24, 2018 05:32 |
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That boss is also meant to be the summoning tutorial. "A second boss? Sure would be nice if there was someone else on your side, huh. Like that friendly knight you met who said you should call on him if you need help? We'll just leave this summon symbol right in front of the boss door."
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# ? Jan 24, 2018 05:49 |
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Kay Kessler posted:That boss is also meant to be the summoning tutorial. How many people were still alive to see the summon sign there? Show of hands
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# ? Jan 24, 2018 05:54 |
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What's a summon sign look like
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# ? Jan 24, 2018 05:55 |
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Byzantine posted:What's a summon sign look like It's a glowy white thing that looks like the message sign that you can only see if you're human. The gargoyle one is near the fog door right before the boss.
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# ? Jan 24, 2018 06:11 |
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Kay Kessler posted:That boss is also meant to be the summoning tutorial. Lol absolutely no newbie is going to be human their first time there, especially not with that being the +15 pyro twink zone
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# ? Jan 24, 2018 06:14 |
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Byzantine posted:What's a summon sign look like Like a soapstone message but bright gold
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# ? Jan 24, 2018 06:15 |
Digirat posted:Lol absolutely no newbie is going to be human their first time there, especially not with that being the +15 pyro twink zone You can use humanity whenever you want. Like, you don't have to pop it as soon as you respawn. They fully heal you, too. If you want to summon, just use it in front of the fog gate. EDIT: I forgot how Dark Souls worked.
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# ? Jan 24, 2018 06:17 |
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Byzantine posted:There's a dickhead knight at the top of the stairs who keeps blocking me and letting the others catch up and stab me in the buttocks. You're going to just love Capra Demon
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# ? Jan 24, 2018 07:05 |
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This is partially the completist/casual conflict in a nutshell, but it kinda annoys me that Saint's Row IV (and I think this happens in SR3 as well) has a handful of challenges that are the least pain in the rear end if you do them early (mostly ones that involve gang members or aliens), while most of everything else is attained by either regular play or unlocking things down the road. It's not a super pain, but it is a bother to have to look at a guide because you know you'll have to do something to someone that'll not really be around if you start controlling most of the city.
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# ? Jan 24, 2018 07:07 |
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MisterBibs posted:This is partially the completist/casual conflict in a nutshell, but it kinda annoys me that Saint's Row IV (and I think this happens in SR3 as well) has a handful of challenges that are the least pain in the rear end if you do them early (mostly ones that involve gang members or aliens), while most of everything else is attained by either regular play or unlocking things down the road. I hate that the 4th story mission in SR the Third is that awful Guardian Angel mission - such a pain in the rear end, and because it's technically an activity and not a mission there are no checkpoints. That sniping section was the worst.
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# ? Jan 24, 2018 07:19 |
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BioEnchanted posted:It it just me or is Saints Row 3 harder than Saints Row 2? It feels, at least early on, that the automatic weapons do much less damage than in 2, and there are a lot more enemies crammed into each space. Feels crowded, like a late game mission in Saints Row 2. Just done "Party Time" and Easy and Medium levels of Heli-Assault (with a mind to try the hard one later). Nuebot posted:But if everyone's killable you could mess up the story and have to reload your game! That's truly the worst fate of them all, no one liked having to hit the reload button in Morrowind because they couldn't stop murdering literally everyone! Guy Mann posted:99% of games don't even let you attack NPCs, let alone kill important ones, and nobody ever seems to raise their hackles over them. MisterBibs posted:This is partially the completist/casual conflict in a nutshell, but it kinda annoys me that Saint's Row IV (and I think this happens in SR3 as well) has a handful of challenges that are the least pain in the rear end if you do them early (mostly ones that involve gang members or aliens), while most of everything else is attained by either regular play or unlocking things down the road. BioEnchanted posted:I hate that the 4th story mission in SR the Third is that awful Guardian Angel mission - such a pain in the rear end, and because it's technically an activity and not a mission there are no checkpoints. That sniping section was the worst.
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# ? Jan 24, 2018 07:34 |
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Byzantine posted:There's a dickhead knight at the top of the stairs who keeps blocking me and letting the others catch up and stab me in the buttocks. A statue in an arena of statues came to life, after a cutscene shows that exact thing happening, you say.
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# ? Jan 24, 2018 08:19 |
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Digirat posted:Lol absolutely no newbie is going to be human their first time there, especially not with that being the +15 pyro twink zone Oh, I agree. I'm just saying that's why there's two of them. I don't really think they were intended to just gently caress with the player. Now the gargoyles in 2, those fuckers were intended solely to gently caress with the player.
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# ? Jan 24, 2018 08:38 |
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Guy Mann posted:If re-releasing a good game on modern systems was worthy of ridicule then people would never stop making fun of Nintendo. I too remember when Nintendo released Ocarina of Time, then rereleased it on the Gamecube, then the Xbox, and PlayStation, and the Vita, and the PSP, over the course of years, with the only other entry in the Marioverse being a Mario MMO during that time. Yeah you're absolutely right
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# ? Jan 24, 2018 09:42 |
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Son of Thunderbeast posted:I too remember when Nintendo released Ocarina of Time, then rereleased it on the Gamecube, then the Xbox, and PlayStation, and the Vita, and the PSP, over the course of years, with the only other entry in the Marioverse being a Mario MMO during that time. Yeah you're absolutely right I do remember when they released OoT and then rereleased it on the Gamecube, and the Wii virtual console, and the Wii U virtual console, and the 3DS.
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# ? Jan 24, 2018 09:49 |
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While releasing other games in the Zelda series, yes. They weren't literally Nintendo's only entries in that franchise during that period. Rereleases are fine, just not when it's the only thing you're doing with a property. At this point they remind me of when I would turn in old papers to new teachers or for other classes in high school for easy marks. Edit to make clear that I'm a big Bethesda fan and love them and their games, warts and all. But I really want them to get off their rear end and make TES VI: Elsweyr or whatever Son of Thunderbeast has a new favorite as of 10:21 on Jan 24, 2018 |
# ? Jan 24, 2018 10:18 |
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Why bother making a new game when people keep buying Skyrim at near full price?
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# ? Jan 24, 2018 10:45 |
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Cook Serve Delicious 2: Impatient customers start arriving WAAAY too quickly first thing in the morning and way too many of them at once. Like these people are literally waiting right outside your door and apparently starving. Normally the way to manage this is by having side dishes available, which makes your customers more willing to wait while your prepare their entree. Except you still need to actually cook the side dishes, so that first wave of customers aren't affected by the 'willing to wait longer because they just had some side dishes' debuff. Every morning is basically a rush to prepare any holding station-only items (another problem with the early morning rush) and then rushing to prepare any side dishes, THEN you can actually tackle taking on main orders. There really needs to be like small amount of time where you just spend time preparing the holding stations and any side dishes before any customers are allowed in.
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# ? Jan 24, 2018 11:40 |
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Mr. Flunchy posted:Didn't Morrowind give you a popup when you killed a plot critical NPC explaining that this world is now doomed and you should reload, but you're welcome to keep playing if you want. There was also a 'back path'* to complete the main plot if you'd screwed up the 'proper' sequence. Completely undocumented and no-one in game tells you what to do, but it works. * mostly involving murdering people and taking their Plot Tokens from their cold dead hands.
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# ? Jan 24, 2018 11:52 |
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poptart_fairy posted:A statue in an arena of statues came to life, after a cutscene shows that exact thing happening, you say. The game pulls think fast bullshit all the time, there's really no need to defend it. It's supposed to catch you off guard or kill you the first time through. Even if you think there's going to be more gargoyles you don't know how many or when or how they're going to enter the arena, and there's no reason to think they'd suddenly be able to breathe fire. The Lone Badger posted:There was also a 'back path'* to complete the main plot if you'd screwed up the 'proper' sequence. Completely undocumented and no-one in game tells you what to do, but it works. I think you can also just kill the nerds that have sunder and keening and buff your health a bunch so they don't kill you when you equip them without the fancy glove.
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# ? Jan 24, 2018 12:03 |
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Gitro posted:The game pulls think fast bullshit all the time, there's really no need to defend it. People are using telegraphed examples to support the idea Dark Souls kills you without warning. The dragon and gargoyles are signposted pretty clearly.
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# ? Jan 24, 2018 12:07 |
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poptart_fairy posted:People are using telegraphed examples to support the idea Dark Souls kills you without warning. The dragon and gargoyles are signposted pretty clearly. Yeah, if you want "unfair, untelegraphed bullshit" you should really be complaining about how Smough and Ornstein is secretly Smough OR Ornstein because damage you deal to either one is entirely wasted if he's the one that survives. Especially if you wasted boss-killer non-returning resources keeping their health bars level on your first seemingly victorious run, only to drop Smough first.
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# ? Jan 24, 2018 12:24 |
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If you see statues, especially gargoyles, in a fantasy videogame and don't immediately think "these are going to come to life and attack me" then I don't know what to tell you.
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# ? Jan 24, 2018 12:27 |
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The Moon Monster posted:If you see statues, especially gargoyles, in a fantasy videogame and don't immediately think "these are going to come to life and attack me" then I don't know what to tell you. same but also statues in real life
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# ? Jan 24, 2018 12:37 |
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Brother Entropy posted:same but also statues in real life If anyone played that stock ‘stone grates on stone’ sfx while I was near statues I would not be happy.
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# ? Jan 24, 2018 12:43 |
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poptart_fairy posted:People are using telegraphed examples to support the idea Dark Souls kills you without warning. The dragon and gargoyles are signposted pretty clearly. Not really? I don't know how well it's telegraphed for a new player since I was expecting a dragon bridge after playing DeS, but there's no way I can think of to predict where it comes from, exactly when it comes down or what you're supposed to do (book it to an alcove you can't see very well from where you have to start running). If you approach slowly and cautiously because you expect there to be a scary dragon you're doing the wrong thing, and while it may not kill you it's still going to gently caress you up. The gargoyle hops down from a point off camera midway through the fight, after hitting a health threshold on the first boss. You get some warning, sure, the health bar pops up and it hops down at a fixed point in the arena you're probably not near, but it's one of many things that you'll probably die to the first time you encounter it because it's unexpected, somewhat unpredictable if you do expect it, and the huge cones of fire can really gently caress you over if you don't know you need to position yourself around them, which you don't because they only appear with the second garg. The game is punishing and consistent, but I don't know that I'd really call it fair.
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# ? Jan 24, 2018 12:43 |
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One of the reasons I like Dark Souls so much was because it was unfair to the player. Anyway, dying means very little in a Souls game so what does it matter if the game bonks you on the head a couple of times when you couldn't see it coming. It's not like you're going to lose progress.
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# ? Jan 24, 2018 12:49 |
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Any game in which you can fail a boss fight and don't immediately restart the boss fight, and instead have to repeatedly do the bit where you have to fight/evade/do platforming poo poo in order to reach the boss is a bad game. It doesn't make the game more challenging; it makes it more tedious. Single player games where you can't save exactly where you are and quit are almost always bad too (depending on genre, obviously it makes no sense if it's a score-attack type marathon).
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# ? Jan 24, 2018 12:49 |
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# ? May 29, 2024 17:12 |
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Quote-Unquote posted:Any game in which you can fail a boss fight and don't immediately restart the boss fight, and instead have to repeatedly do the bit where you have to fight/evade/do platforming poo poo in order to reach the boss is a bad game. It doesn't make the game more challenging; it makes it more tedious. You're wrong, at least where Soulsborne games are concerned. Not being able to restart the bosses gives your attempts more weight (as you know you've got a mild 'punishment' if you lose) and the walk of shame back gives you time to reflect on how you hosed up.
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# ? Jan 24, 2018 13:00 |