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Tias posted:I can't recall having watched any good heist movies https://bladesinthedark.com/downloads The rules summary sheet and the player playbooks are like 80% of the rules, so you can certainly get the flavor. The base setting is basically Dishonored but spooky, and it is incredibly easy to refluff to be anything. The flashback mechanic especially is perfect for capturing the feel of heists.
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# ? Jan 24, 2018 11:44 |
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# ? Jun 3, 2024 22:23 |
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Tias posted:Oh word. Not since I was a kid. Maybe time to check it out again! Yeah give it a go and see if that doesn't help. That's a great one to start off from.
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# ? Jan 24, 2018 11:49 |
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Tias posted:Oh word. Not since I was a kid. Maybe time to check it out again! gently caress yeah you need to watch Heat. If at least one of your heists doesn't go south and devolves into a running gunfight with enforcers/arbites while weaving between cars you're not doing it right. Also look into the game PAYDAY 2. You don't need to buy it or anything, but dig around the wiki and look at some of the heists in there. Stealing from other gangs should be included. It happens a lot in real life since a hang isn't going to call the cops about a rival gang taking their drug money.
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# ? Jan 24, 2018 16:56 |
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Werix posted:Also look into the game PAYDAY 2. You don't need to buy it or anything, but dig around the wiki and look at some of the heists in there. Suddenly I’m picturing Bain desperately trying to look up instructions on how to manufacture obscura and deliver those instructions (often incorrectly) to a gang being raided by the Arbites and still making the drugs anyway.
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# ? Jan 24, 2018 17:25 |
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PantsOptional posted:Suddenly Im picturing Bain desperately trying to look up instructions on how to manufacture obscura and deliver those instructions (often incorrectly) to a gang being raided by the Arbites and still making the drugs anyway. The thought of Captain Winters as an Arbites terrifies me. He'd skip the defensive shields stage and just start bringing in the flamethrowers and tanks (don#t remember if they get Rhinos or Chimeras, but whichever). All of them.
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# ? Jan 24, 2018 23:09 |
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Well actually a Rhino is an APC and Chimera an IFV
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# ? Jan 25, 2018 07:16 |
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Lord_Hambrose posted:I am doing this with Blades in the Dark and it is incredible. Half planned jobs that spin way out of control is the best part. BitD/Necromunda or anything else 40K would be awesome. I've done a certain amount of PbtA 40k RPG work, so hit me up if you're even half serious. Or anyone, really. One of my bucket list RPG sessions is The Wire, but its a hive city in 40k, with Arbites, Gangers, Cultists, and random Imperial citizens just trying to get by,
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# ? Jan 25, 2018 08:40 |
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I mean I am doing it in the sense that this is a campaign that I am actually running right now. The system is so narrative that the only mechanical work that has to happen is a list of Gangs and their level. The Leech is a Rogue tech priest, the Whisper is an orphan who hears voices, and the Lurk is a Window Washer. gently caress it is fun.
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# ? Jan 25, 2018 08:54 |
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Arbites usually have Repressor-pattern Rhinos. Think Rhino, but with larger transport compartment, firing slits, water cannon/grenade launcher pintle and a lot more gaudy cast iron poo poo added on.
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# ? Jan 25, 2018 09:09 |
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never understood why arbites would bother with less lethal poo poo like tear gas and water cannons, given they only really bother with crime on a world ending scale and don't have to worry about public relations
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# ? Jan 25, 2018 09:19 |
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it's like 'oh the imperium are the ultimate fascists' but there cops don't just run the riot down with a tank?
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# ? Jan 25, 2018 09:20 |
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judge dredd nuked east-meg 1 off the map as punishment for trying to do the same to mega-city 1, but the adeptus weak-rear end gotta play footsie with crime
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# ? Jan 25, 2018 09:22 |
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GW writers aren't great experts of GW lore and they sometimes forget stuff, like the fact that cop-cops exist and that Arbites are basically the FBI or whatever.
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# ? Jan 25, 2018 10:00 |
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Arbites are supposed to take people in alive, and worker riots are often just suppressed because it's better for the Imperium to just shove folks back to work than murder and imprison them all. Of course, if it's sedition, heresy or xenos/chaos collaboration, all gloves come off.
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# ? Jan 25, 2018 10:04 |
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Metaphorically. You definitely want to have your gloves on when handling sedition, heresy and chaos/xenos incursion. Only take them off if they're checking for signs of genestealersness.
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# ? Jan 25, 2018 11:00 |
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The space police also have an interest in solving crimes, and can't torture confessions out of corpses.
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# ? Jan 25, 2018 14:07 |
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moths posted:The space police also have an interest in solving crimes, and can't torture confessions out of corpses. i got a cadaver synod here says different
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# ? Jan 25, 2018 14:15 |
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moths posted:The space police also have an interest in solving crimes, and can't torture confessions out of corpses. They might get a psyker to do it!
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# ? Jan 25, 2018 16:15 |
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JcDent posted:They might get a psyker to do it! Of all the Judge Dredd stuff that was looted wholesale for the Arbites I'm always surprised that Psi-Marshals aren't a thing/a bigger thing.
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# ? Jan 25, 2018 16:53 |
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Schadenboner posted:Of all the Judge Dredd stuff that was looted wholesale for the Arbites I'm always surprised that Psi-Marshals aren't a thing/a bigger thing. Psyker stuff is the preserve of the Inquisition in 40k.
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# ? Jan 25, 2018 17:20 |
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Cythereal posted:Psyker stuff is the preserve of the Inquisition in 40k. (And the Adeptus Astronomica, and the Adeptus Telepathica, and the Navis Nobilite, and...) But I'm not talking about policing psykers, I'm talking more about using psykers to police.
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# ? Jan 25, 2018 17:28 |
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Stable psykers are way too valuable and rare to be wasted on "normal" crime. Most psykers end up serving greater imperium (in the Emperor's lunchbox. )
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# ? Jan 25, 2018 17:39 |
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My group decided to take on the entire smuggler-camp in the first part of forgotten gods. It did not go well.
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# ? Jan 25, 2018 17:40 |
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They need to learn proper acolyting, which is having someone else (fire counts) doing the heavy lifting and you showing up to
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# ? Jan 25, 2018 18:55 |
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moths posted:Stable psykers are way too valuable and rare to be wasted on "normal" crime. Most psykers end up serving greater imperium (in the Emperor's lunchbox. ) Or put in cages and chains and carted around by the IG. Most psykers don't make it to Terra.
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# ? Jan 25, 2018 19:19 |
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moths posted:The space police also have an interest in solving crimes, and can't torture confessions out of corpses. Pretty much this. How can you root out those dangerous heretics/threats to the Imperium if you kill the first one you see. Take them in, use enhanced interrogation techniques to find others, rinse, repeat. Only once you are confident you have got all the useful information out of a suspect that you then convict them and bullet to the head (or servitorisation). If it gets bad enough that an Inquisitor has to turn up then the Arbites have dropped the ball (most of the time). Plus how can key factory workers keep the Imperium going when you have killed them all during a food riot. That sort of poo poo is the last resort for Arbites.
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# ? Jan 25, 2018 19:22 |
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However, the Imperium can truck along just fine if you banished any thoughts about sedition a governor had while banishing the contents of their skull with a boltpistol. I swear, any setting-aware marshals would keep a Deathstrike aimed at the governor's palace at all times.
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# ? Jan 25, 2018 19:31 |
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Does anyone play tabletop AdMechs? I'm trying to figure out which of the forge world doctrines would best fit the Crimson Guard from the Lathes.
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# ? Jan 25, 2018 23:03 |
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Schadenboner posted:Does anyone play tabletop AdMechs? I'm trying to figure out which of the forge world doctrines would best fit the Crimson Guard from the Lathes. I don't, but I was able to take a gander at the AdMech codex for each forge world's special stuff which may give some inspiration. Agripinaa: Staunch Defenders, Reinforced Exoskeleton, Fresh Converts, Eye of Lexum (makes guns better vs target vehicle) Graia: Refusal to Yield, Emotionless Clarity, Steel Mind Iron Logic, The Cerebral Techno-Mitre (improves army command abilities) Lucius: The Solar Blessing, Masterwork Bionics, Legio Teleportarium, The Solar Flare (personal teleporter) Mars: Glory to the Omnissiah, Static Psalm-Code, Wrath of Mars, The Red Axe (super axe) Metalica: Relentless March, Ordered Efficiency, Deafening Assault, Adamantine Arm (super servo-arm) Ryza: Red in Cog and Claw, First-Hand Field Testing, Plasma Specialists, Weapon XCIX (super volkite gun) Stygies VIII: Shroud Protocols, Xenos Studies, Clandestine Infiltration, The Omnissiah's Hand (auto-targeting gun thing)
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# ? Jan 26, 2018 00:31 |
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Cythereal posted:I don't, but I was able to take a gander at the AdMech codex for each forge world's special stuff which may give some inspiration. Yeah, I'm undecided. I think Stygies rules complement AdMechs on the table the most but the description of the world doesn't really scream "Lathes" to me. Of course, mechanics can be refluffed obviously.
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# ? Jan 26, 2018 01:31 |
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JcDent posted:GW writers aren't great experts of GW lore and they sometimes forget stuff, like the fact that cop-cops exist and that Arbites are basically the FBI or whatever. A lot of people forget this distinction. Arbites investigate "imperial" crimes, and local enforcers or law enforcement do local crimes. Very similar to federal law enforcement enforcing federal laws, while local sheriff does state law. But there can also be overlap. Arbites don't care about murder, but they might get involved in a murder investigation of a dead Munitorum official. And the locals might too. Good old juris-my-dick-tion crap.
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# ? Jan 26, 2018 02:04 |
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Werix posted:A lot of people forget this distinction. Arbites investigate "imperial" crimes, and local enforcers or law enforcement do local crimes. Very similar to federal law enforcement enforcing federal laws, while local sheriff does state law. Also, on major worlds (e.g. Hydraphur, a segmentum fortress) law enforcement seems to be directly the responsibility of the Arbites. (See: Shira Calpurnia, which is also all kinds of awesome).
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# ? Jan 26, 2018 02:11 |
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Werix posted:
No, lieutenant, your men are already dead.
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# ? Jan 26, 2018 06:45 |
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thatbastardken posted:No, lieutenant, your men are already dead. Trying to pull jurisdiction on Arbites is a great way to get a combat shotgun pulled on you, I think. 40K is a setting where Stalinist purge-type paranoia is both warranted and justified.
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# ? Jan 26, 2018 06:49 |
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I think arguing with the arbites about jurisdiction is probably a crime.
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# ? Jan 26, 2018 06:55 |
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If you like Arbites, I recommend Book of Judgment, a sourcebook on them from Dark Heresy 1st ed. It handles the contradictory areas very well and gives a lot of cool lore ideas for arbites games.Felime posted:I think arguing with the arbites about jurisdiction is probably a crime. That will get three generations of your children in penal regiments, too! moths posted:Stable psykers are way too valuable and rare to be wasted on "normal" crime. Most psykers end up serving greater imperium (in the Emperor's lunchbox. ) In general you can trust the Imperium to get the most GrimDark mileage out of their resources. Like, a lot of psykers are shunted into the Guard and Navy, only to die predictably and swiftly when the military encounters something horrible that appears out of nowhere and leaves no survivors. Even 25% of serving psykers could be put to extremely good use reducing unrest and solving crimes on imperial worlds, but eeehh gotta make sure we have a guy on hand to melt the enemys face with warp lightning, otherwise how would they know who they're dealing with? Tias fucked around with this message at 10:33 on Jan 26, 2018 |
# ? Jan 26, 2018 10:24 |
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The issue, I guess, is that most psykers are too weak to be taught discipline/survive soul bounding and are just daemon junk food. So you work with what's left over.
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# ? Jan 26, 2018 12:22 |
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JcDent posted:The issue, I guess, is that most psykers are too weak to be taught discipline/survive soul bounding and are just daemon junk food. So you work with what's left over. Yeah, but those that don't make the cut don't go the Guard either, I'm criticizing the priorities of post-binding psykers.
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# ? Jan 26, 2018 12:50 |
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Nobody trusts psykers, even trained and bound ones, to not explode into daemons at random (and they're right not to trust them if tabletop odds are anywhere near correct). Better that happen on a battlefield than in the middle of an Imperial hive.
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# ? Jan 26, 2018 13:06 |
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# ? Jun 3, 2024 22:23 |
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Generally, the RPG have a completely balls-out insane level of warp perils, so I wouldn't take it as the general level of psyker warping out in the club for the entire imperium. It's one of those things that are a little contradictory in the lore. The inquisition seems to employ a lot of ice pro psykers who are more or less immune to perils unless it's a Big Bad central to the story, while most books have a line about how watching out for hiding witches is a primary concern for all imperial governors. My headcanon says it's a decisive but often minor threat, to add to the pervasive feeling of paranoia and dread( leading to a pervasive feeling of Dredd when the arbites find you :iamafag: )
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# ? Jan 26, 2018 13:19 |