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Under the old system my Anaconda could do 66ly max. Under the new system with shield and SRV: No shield or SRV: I like the changes because now I can god roll everything and choose which side effect to use. Also I was able to test the FSD mods and found that FSD mass manager was best for my Anaconda, followed closely by the one that lets you use extra fuel and in a distant third place was the one that makes the FSD lighter. This stuff is good to know and it would be crazy to try and figure out with the old system.
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# ? Jan 27, 2018 15:14 |
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# ? May 18, 2024 20:11 |
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TomR posted:
Are The experimental side effects that can cancel the blueprint defects still in? limaCAT fucked around with this message at 16:03 on Jan 27, 2018 |
# ? Jan 27, 2018 16:01 |
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Trustworthy posted:I mean, humans all came from Earth; somebody had to be the first person to visit any other system In short: I am just sour that I wasn't the first one to slap my name on nearby systems when "First discovered by:" tag was introduced.
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# ? Jan 27, 2018 16:02 |
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Dwesa posted:Sure, but just as there are many inhabited systems that could not be discovered by CMDRs, I find it equally strange that someone wouldn't discover stars that are basically next-door, not until very recently. FSD technology was according to a lore known for at least 10 years before the events of E:D. I'd like to see missions for doing level three scans of bodies previously left at level one. Or even missions like "we need to place this WEATHER probe around this airless rock, it's not a spy satellite".
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# ? Jan 27, 2018 16:19 |
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In the lore, the pilots federation actually has control over what stars can be navigated to or even seen in your nav panel. The close, newly discovered ones were probably just some new systems they decided we could finally visit, once deemed safe. This also deals with Raaxla, a 'lost' system. Supposedly it is a populated world that's been hidden for whatever reason.
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# ? Jan 27, 2018 16:20 |
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Is that whole sector still locked down over by Orion?
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# ? Jan 27, 2018 16:24 |
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limaCAT posted:
You mean like a blueprint makes something heavier but you apply a side effect that makes it lighter again? Yeah, some of that is still around.
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# ? Jan 27, 2018 16:24 |
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TomR posted:You mean like a blueprint makes something heavier but you apply a side effect that makes it lighter again? Yeah, some of that is still around. Yes, that. Nice to know.
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# ? Jan 27, 2018 16:46 |
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Mike the TV posted:In the lore, the pilots federation actually has control over what stars can be navigated to or even seen in your nav panel. The close, newly discovered ones were probably just some new systems they decided we could finally visit, once deemed safe. Where can you learn things like this?
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# ? Jan 27, 2018 18:13 |
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A. Beaverhausen posted:Where can you learn things like this? You can't, because you have to go out of your way in random books, old games, random articles etc. and as far as I know there isn't a single good solitary source.
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# ? Jan 27, 2018 18:47 |
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Mr. Crow posted:You can't, because I don't mind having a sandbox with no goals, but I want to know interesting poo poo like this.
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# ? Jan 27, 2018 18:58 |
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I think I learned some cool lore from a few places 1. This twitter seems good and cool: https://twitter.com/canonnresearch/status/902216444355764224 2. The wiki is actually pretty good. I learned a lot about the backstory of elite from just starting at the articles about the founders world and pilots federation and going down those rabbit holes. http://elite-dangerous.wikia.com/wiki/The_Pilots_Federation 3. I have not read them but there are actual books written by an author named Drew Wagner that expand the universe quite a lot. I hear they are pretty good. Probably just about the same fun waste of time as reading a Star Wars book as a kid or something. https://www.amazon.co.uk/Elite-Dangerous-Premonition-Drew-Wagar/dp/0993139671/ref=sr_1_1?ie=UTF8&qid=1506720472&sr=8-1&keywords=drew+wagar
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# ? Jan 27, 2018 19:23 |
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A. Beaverhausen posted:
I found out about locked systems from within the game.
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# ? Jan 27, 2018 19:28 |
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Man, gathering materials from planets for reloads takes forever compared to jumping to a station. Gonna give that a pass. Also there is some funny stuff in this game. "Please scan this planet for a million space dollars." "Which planet?" "I... Don't know." "Please take me to Colonia for 500K." "Sir, this is a McBarnard's Loop-through."
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# ? Jan 27, 2018 20:20 |
Blind Rasputin posted:3. I have not read them but there are actual books written by an author named Drew Wagner that expand the universe quite a lot. I hear they are pretty good. Probably just about the same fun waste of time as reading a Star Wars book as a kid or something.
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# ? Jan 27, 2018 20:31 |
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Come on, has Octavia found the G-star class?
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# ? Jan 27, 2018 20:35 |
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Drake_263 posted:There's an external camera mode, not sure if the hotkey is bound by default but you can find it in your controls. It comes with a bunch of screenshotworthy pre-set camera angles inside and outside your ship, plus a 'free camera' function. Thanks but it seems like the hud (all the ship controls) disappears in this mode, unless I'm missing something. I just want the normal interior cockpit mode but without the big metal bars criss-crossing the screen.
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# ? Jan 27, 2018 20:57 |
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fuf posted:Thanks but it seems like the hud (all the ship controls) disappears in this mode, unless I'm missing something. I just want the normal interior cockpit mode but without the big metal bars criss-crossing the screen. So, if you don't want to see everything, just a better cockpit-view, why not change ships? Not all of them have those bars you're so annoyed about. (The Imperial Courier has rings instead, for example.)
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# ? Jan 27, 2018 21:04 |
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The Sidewinder has the best unobstructed view. You just have to look up.
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# ? Jan 27, 2018 21:07 |
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The Imperial Cutter is the best, because your bridge window is so large, the obstructing bars are actually outside your pilot's view: https://www.youtube.com/watch?v=Q31Ww2mNpzQ Ironically, you can't really look up. Your bridge window is wide, but not terribly high.
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# ? Jan 27, 2018 21:15 |
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fuf posted:Thanks but it seems like the hud (all the ship controls) disappears in this mode, unless I'm missing something. I just want the normal interior cockpit mode but without the big metal bars criss-crossing the screen. If you mean "I want to be a disembodied head with UI overlay", there isn't a mode like that. The cockpit UI is modelled in the game world as a 3d hologram, it's not an overlay.
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# ? Jan 27, 2018 21:16 |
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Right, just getting back into the game after about a year or so absence. I'm sitting on 30 million, what's a guy got to do to grind money these days?
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# ? Jan 27, 2018 21:18 |
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Libluini posted:So, if you don't want to see everything, just a better cockpit-view, why not change ships? Not all of them have those bars you're so annoyed about. (The Imperial Courier has rings instead, for example.) I'm just doing the tutorials at the moment, dunno what ship it is. Libluini posted:The Imperial Cutter is the best, because your bridge window is so large, the obstructing bars are actually outside your pilot's view: That does look better. tooterfish posted:If you mean "I want to be a disembodied head with UI overlay", there isn't a mode like that. Yeah that's exactly what I mean. Like X3 etc. One of the cool things about space games for me is just admiring the stars and stations etc. while flying around, but this ugly-rear end 3d cockpit model is bumming me out currently. I figured there's just be an option to turn it off but keep the display.
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# ? Jan 27, 2018 21:47 |
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a good cockpit view discussion and no mention of the aspiex?
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# ? Jan 27, 2018 21:49 |
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Please don't make fun of Drew Wagar, he paid a lot of money to write that fanfic and deserves our respect
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# ? Jan 27, 2018 22:54 |
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Tourist ships have the nicest cockpits.
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# ? Jan 27, 2018 22:56 |
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raverrn posted:Right, just getting back into the game after about a year or so absence. I'm sitting on 30 million, what's a guy got to do to grind money these days? I guess Road to Riches is the most consistent source of money. https://amp.reddit.com/r/EliteDangerous/comments/6hhcpq/road_to_riches_web_app/
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# ? Jan 27, 2018 23:17 |
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is there a current Best Way to grind Imp rank? everything i can find googling is a few months out of date
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# ? Jan 27, 2018 23:45 |
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boar guy posted:is there a current Best Way to grind Imp rank? everything i can find googling is a few months out of date Well first you have to hate yourself... (I really don't know, both Fed and Imp rep are insane grinds)
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# ? Jan 28, 2018 00:25 |
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I have so much trouble getting out of the mail slot at stations with the anaconda. It's hard to visualize the parts of my shop that I can't see. I aim too low and I scraped the belly which points me upwards and I aim too high and scrape the top. Getting in hasn't been much of a problem. I've had my ship destroyed once this way by being stubborn and trying to force my way out (dumb) and it cost me 12m. And I've accepted a few fines. I do usually make it out eventually. Is there some visual cue I should be looking for to line up? I put some beam lasers and a multicannon on it (for defending myself), engineered everything I could for light weight and jump range, and got 50ish ly max. I also put an srv in there, have some cargo space, and a passenger cabin. I'm pretty satisfied. I'm just planning on using it for exploration and running missions for the frogs. https://coriolis.edcd.io/outfit/ana...t%20Want%20None GutBomb fucked around with this message at 01:20 on Jan 28, 2018 |
# ? Jan 28, 2018 01:04 |
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You have to have just a tiny bit of spacial awareness. The volume above your head in an Anaconda is tiny compared to what’s under you so you need to think you’re going to scrape the roof on the way out.
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# ? Jan 28, 2018 01:11 |
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Most of Anaconda is under your cockpit, but you also shouldn't really try to scrape the top of the mailslot. I think I aim to have about 1/4 or 1/5 of mailslot space above my cockpit.
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# ? Jan 28, 2018 01:14 |
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The front of the Anaconda has something like a small gun sight attached to it. When I first started flying it, I would center that on whatever I was trying to get to/through. Just like aiming down a rifle.
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# ? Jan 28, 2018 01:14 |
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Trustworthy posted:Please don't make fun of Drew Wagar, he paid a lot of money to write that fanfic and deserves our respect I just can't wrap my brain around someone writing that, looking at it, reading it back to themselves and thinking "I'm comfortable with other people knowing I was paid to produce this material."
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# ? Jan 28, 2018 01:49 |
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boar guy posted:is there a current Best Way to grind Imp rank? everything i can find googling is a few months out of date Mainani <-> Ngalinn Nothing but courier missions and donations on each end. Rarely have to board flip. No large pad.
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# ? Jan 28, 2018 01:59 |
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GutBomb posted:I have so much trouble getting out of the mail slot at stations with the anaconda. It's hard to visualize the parts of my shop that I can't see. I aim too low and I scraped the belly which points me upwards and I aim too high and scrape the top. Getting in hasn't been much of a problem. Imagine you are wearing a top hat. You want the top of the mail slot to knock it off your head.
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# ? Jan 28, 2018 02:04 |
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learn to fly a t7 through the slot under boost then instead of aiming for the bottom of the slot do the opposite ¯\_(ツ)_/¯
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# ? Jan 28, 2018 04:08 |
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does anyone else notice how NPCs like to fly behind your mothership when you're in a fighter?
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# ? Jan 28, 2018 04:43 |
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beta clean slate update: it all hinges on the availability of material traders and the pin system is woefully inadequate. that said, the new material caps are a godsend and while i'm sure the chieftain isn't some min-max sperg bait it is a lot of fun to fly. Nostalgia4Infinity fucked around with this message at 16:25 on Jan 28, 2018 |
# ? Jan 28, 2018 16:22 |
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# ? May 18, 2024 20:11 |
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Nostalgia4Infinity posted:beta clean slate update: Oh lort I can't wait for those mat caps to go up. So absurd...especially when there are broken mats in the game, so it's not like you can just "get rid" of those 80 exquisite focus crystals that don't spawn any more (did they fix that?)...
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# ? Jan 28, 2018 18:15 |