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Discendo Vox posted:Nah, we just need Overkill to hire me on as design lead. I agree with this. You would be a good addition.
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# ? Jan 25, 2018 23:56 |
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# ? May 30, 2024 10:48 |
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Hire Ian McCollum and make a forgotten weapons pack
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# ? Jan 26, 2018 00:03 |
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Hire Ian McShane and make a Swearingen/Continental Dude mashup character who calls out specials as various brands of cocksucker
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# ? Jan 26, 2018 00:06 |
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grimcreaper posted:Huh. I didnt know those new DLCs not included with the vastly overpriced game werent the precurser for 37 more dlc packs. How many more hours of content would Payday 2 need to have in order for it to justify its price, in your opinion?
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# ? Jan 26, 2018 00:07 |
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FAUXTON posted:Hire Ian McShane and make a Swearingen/Continental Dude mashup character who calls out specials as various brands of cocksucker
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# ? Jan 26, 2018 00:12 |
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I cant decide between... Clay: or Parchment:
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# ? Jan 26, 2018 00:13 |
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maswastaken posted:We already have Rust. Rust is the rye to Swearingen's bourbon. They're both entirely viable hooch, but one is smoother by far.
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# ? Jan 26, 2018 00:21 |
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FAUXTON posted:Hire Ian McCollum and make a forgotten weapons pack Make him a heister instead that gives us a jackhammer shotgun AAAAA! Real Muenster posted:I cant decide between... Clay's better for potato sack monster. Parchment is better for walmart plastic bag shopper monster. I'd go with potato sack monster tbh.
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# ? Jan 26, 2018 00:25 |
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SolidSnakesBandana posted:How many more hours of content would Payday 2 need to have in order for it to justify its price, in your opinion? At least 56 more DLCs worth of content.
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# ? Jan 26, 2018 01:40 |
AAAAA! Real Muenster posted:I cant decide between... Give Plastic and Plastic Bag a shot.
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# ? Jan 26, 2018 02:55 |
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why not that rainbow metal one
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# ? Jan 26, 2018 05:01 |
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So what is this beta announcement about I wonder.
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# ? Jan 26, 2018 21:42 |
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Stream summary here Summary summary: One Down's becoming a mutator for any difficulty, unnamed hardest difficulty is to be less bullshit (Jules played it and won), cops to be little less awful in general.
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# ? Jan 26, 2018 21:53 |
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^^ GoddamnitJohn Murdoch posted:So what is this beta announcement about I wonder. Here's a good summary. Summary of summary: - One Down is now Three Downs (presumably getting a name change) and "one down" is going to be a mutator going forward, with achievements tied to it. - Cop AI apparently optimized enough to no longer need nearly 100 on map enemies to compensate so enemy spawn numbers are being lowered - Enemy health caps out a current Deathwish numbers - Mayhem is getting a higher headshot multiplier to make it easier - Enemy damage stats remain unchanged - Crime Spree specific special units are coming to the base game (Medic Dozer, Minigun Dozer mentioned, no word on the Zeal Sniper)
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# ? Jan 26, 2018 21:56 |
Zeal sniper looks to also be coming to base game, along with the missing dozer weapons on OD. The minigun dozer is supposed to have double the health of other dozers, only be able to walk, and be exclusively dangerous at close range...The way it's coded, though, it's not clear how well it will work for that, and a walk-only dozer enemy that's just tossed into the dozer spawnset is going to create really high variance in difficulty.
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# ? Jan 26, 2018 22:16 |
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So we're mostly getting what they should've done months ago, except they're not fixing the insanely borked OD damage numbers because ??????
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# ? Jan 26, 2018 23:20 |
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John Murdoch posted:So we're mostly getting what they should've done months ago, except they're not fixing the insanely borked OD damage numbers because ?????? They nerfed swan song instead, so when you beat the new and improved OD you will feel a sense of pride and accomplishment.
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# ? Jan 26, 2018 23:23 |
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John Murdoch posted:So we're mostly getting what they should've done months ago, except they're not fixing the insanely borked OD damage numbers because ?????? I'd love to get damage falloff as part of the difficulty equation, but depending on how this shakes out in practice it should still make the 6 skull difficulty a lot more playable.
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# ? Jan 26, 2018 23:34 |
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UnknownMercenary posted:I'd love to get damage falloff as part of the difficulty equation, but depending on how this shakes out in practice it should still make the 6 skull difficulty a lot more playable. It'll certainly be more playable but I worry that it'll really just turn OD (they should call it Overdose so I can keep using OD as an abbreviation) into rocket tag, where as long as you can get the drop on cops your DW-ready build will clean house as usual but the second they get the drop on you, you instantly splat. It'll make getting the mask infinitely more simple, but it'll still be a frustrating experience, particularly on the same maps that have always been garbo on OD.
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# ? Jan 26, 2018 23:45 |
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The one thing I'm really looking forward to is the reduced spawn numbers. It should make large open maps less of a pain in the rear end indirectly. Goat Simulator with it's abundant lack of cover was less of a problem when it was only 40 cops spread around the map instead of 84.
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# ? Jan 26, 2018 23:49 |
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UnknownMercenary posted:^^ Goddamnit These better be retroactive because cmon man.
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# ? Jan 27, 2018 00:07 |
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Why would anyone play mutators? Even the ones that make the game harder still cut your exp/cash
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# ? Jan 27, 2018 00:14 |
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SolidSnakesBandana posted:Why would anyone play mutators? Even the ones that make the game harder still cut your exp/cash because money/exp doesnt matter what does matter is having more things to shoot bursting out of things you just shot
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# ? Jan 27, 2018 00:16 |
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spit on my clit posted:because money/exp doesnt matter what does matter is having more things to shoot bursting out of things you just shot 💯💯💯
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# ? Jan 27, 2018 00:42 |
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UnknownMercenary posted:The one thing I'm really looking forward to is the reduced spawn numbers. It should make large open maps less of a pain in the rear end indirectly. Goat Simulator with it's abundant lack of cover was less of a problem when it was only 40 cops spread around the map instead of 84. I dunno, if they're not actually trying to make OD any easier (while blatantly making changes that will make it easier) then the improved AI could counterbalance that, since a non-zero amount of OD survival revolves around avoiding cops (or running the game on Vox's lovely computer ). And while smaller mobs of cops will be easier to keep culled, it won't really change how easy it is for a single random cop to blow your head off.
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# ? Jan 27, 2018 00:43 |
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John Murdoch posted:I dunno, if they're not actually trying to make OD any easier (while blatantly making changes that will make it easier) then the improved AI could counterbalance that, since a non-zero amount of OD survival revolves around avoiding cops (or running the game on Vox's lovely computer ). And while smaller mobs of cops will be easier to keep culled, it won't really change how easy it is for a single random cop to blow your head off. Well, also keep in mind that you can now get 4 downs instead of 2. You will be able to die twice as much as before with a 4 person team all taking doctor bags, or actually be allowed to bring something that isn't that.
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# ? Jan 27, 2018 00:53 |
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Tbh, I just hate that the game can randomly decide you die now, regardless of difficulty. It's just that OD makes sure it happens as often as possible.
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# ? Jan 27, 2018 00:54 |
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I think I've finally found the cause of the weird crashes I've been having when I zoom. Turns out I still had the goonmod weapon customizer files installed, despite reinstalling payday. Now I'm just sad the customizer is gone.
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# ? Jan 27, 2018 01:00 |
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John Murdoch posted:Tbh, I just hate that the game can randomly decide you die now, regardless of difficulty. It's just that OD makes sure it happens as often as possible. Well hopefully they decide to add damage dropoff back in once the dust settles. There are actually people who are super upset that the current pile of feces is going to be improved upon.
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# ? Jan 27, 2018 01:02 |
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Yeah in the back of my head I was thinking those idiots are why Jules is claiming they're not making the game any easier despite doing literally exactly that.
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# ? Jan 27, 2018 02:08 |
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this is the international version, in which I retroactively forgot I called it "that god drat cloaker" when I made the thrilling sequel to "that loving cloaker."
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# ? Jan 27, 2018 05:07 |
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I'm not about to believe that cop AI is going to be significantly improved. One easy way is to bring back mixed special spawn groups with tasers taking cover behind shields again, which is a very simple example of better enemy tactics rather than numbers. Achievements better be retroactive, because damned if I'm going to do Goat Simulator with 2 downs ever again. They're also going to do something about assault rifles, both the 40-damage ones (to compensate for the removal of silent killer) and the 80-damage ones (which are total poo poo now). These are surprisingly sensible changes but should really have come at the same time as they nerfed grenade launchers and other weapons.
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# ? Jan 27, 2018 08:07 |
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FAUXTON posted:
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# ? Jan 27, 2018 13:15 |
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maswastaken posted:How does it compare to Jules Tingle's "Pounded in the Butt to Make Way for the Bulldozer?" Chairface and I tried 2-manning a Big Bank run the other day and I shot 18 civilians. We didn't make it but I was the last one into custody because I thought the Patchett was still a decent counter-sniper SMG and found out it has no range now.
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# ? Jan 27, 2018 14:15 |
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I went ahead and started goofing around in this again the other day. Just low difficulty soloing. Trying out different weapons and heists I haven't seen before, including the Brothers Grimm. HOLY poo poo I'M IN LOVE.
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# ? Jan 29, 2018 19:46 |
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Explosionface posted:I went ahead and started goofing around in this again the other day. Just low difficulty soloing. Trying out different weapons and heists I haven't seen before, including the Brothers Grimm. HOLY poo poo I'M IN LOVE. Hell yeah another convert
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# ? Jan 30, 2018 01:41 |
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I've been playing with sniper rifles and shotguns (a rare victory for Overkill Ace, since sniper rifles appreciate both the damage and the weapon swap speed) and I think I'm ready to fire off cylinders of annihilation the size of this: Please come sooner, beta.
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# ? Jan 30, 2018 01:51 |
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oh poo poo!!! Disclaimer: this seems to only be for the beta. Difficulty changelog quote:Mayhem Weapon changelog quote:Joker: Rest are many guns getting damage bumps. quote:Car-4 Rifle: Also community safe 6 for those that like skins EorayMel fucked around with this message at 18:12 on Feb 8, 2018 |
# ? Feb 8, 2018 17:38 |
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quote:Grom Sniper Rifle: Also, I appreciate that he took all this time and effort to leave shotguns completely unchanged.
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# ? Feb 8, 2018 18:47 |
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# ? May 30, 2024 10:48 |
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With the repeated buffs of every other weapon type, I think it's time for shotguns to get buffed back to beta range levels. With Goat Sim and Heat Street, the damage falloff might actually happen now!
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# ? Feb 8, 2018 18:57 |