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THE BAR posted:Our nuclear reactors are for peaceful purposes, we swear!
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# ? Jan 29, 2018 14:49 |
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# ? Jun 3, 2024 22:55 |
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THE BAR posted:Our nuclear reactors are for peaceful purposes, we swear! There was a Star Wars novel that had Imperial propaganda after Return of the Jedi basically claiming that the Death Star was a mining tool that the rebels were planning to subvert for terrible, genocidal purposes which the Emperor heroically sacrificed his life to stop.
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# ? Jan 29, 2018 15:00 |
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Nightgull posted:Can you use planet crackers peacefully, to blow up uninhabited planets and get at their dense, mineral-rich, gooey centres. The space equivalent of fracking, haha. Yes, but uninhabitable planets aren't guaranteed to have mineral deposits.
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# ? Jan 29, 2018 15:06 |
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Tomn posted:There was a Star Wars novel that had Imperial propaganda after Return of the Jedi basically claiming that the Death Star was a mining tool that the rebels were planning to subvert for terrible, genocidal purposes which the Emperor heroically sacrificed his life to stop. Don't worry, folks; the fine people over at EmPal SuRecon Center will fix him right up! Shadowlyger posted:Yes, but uninhabitable planets aren't guaranteed to have mineral deposits. This is starting to sound like Empire at War, where you end up with 90% of the galaxy turned to space debris. Granted, that was mostly because the ground combat was so awful that you would do anything to avoid it, even decimating your own planets the Rebels took over.
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# ? Jan 29, 2018 15:15 |
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Nightgull posted:Can you use planet crackers peacefully, to blow up uninhabited planets and get at their dense, mineral-rich, gooey centres. The space equivalent of fracking, haha. Yes, though delicious habitable worlds are more likely to yield resources.
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# ? Jan 29, 2018 15:16 |
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Will there be a way to destroy a planet and replace it with a hyperlane?
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# ? Jan 29, 2018 15:17 |
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GotLag posted:Will there be a way to destroy a planet and replace it with a hyperlane? I never wanted to blow up Sol III so much before
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# ? Jan 29, 2018 15:18 |
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Rhjamiz posted:Man, it just occured to me that you could rip the ship and station models from Sword of the Stars/SotS2 and they would fit pretty well into the game, being similarly modular. If only I knew how to do that. The SolForce ships would look pretty sweet. Or the Loa for Machine Empires. Somewhere, Mecron cries out, grabs his chest, and explodes.
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# ? Jan 29, 2018 15:22 |
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OwlFancier posted:Yes, though delicious habitable worlds are more likely to yield resources. Apparently habitats can orbit space debris and if you want to, you can blow up everything and still build new habitats around the resulting debris, resulting in tons of additional resources!
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# ? Jan 29, 2018 15:29 |
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I kind of like the idea of ringworld construction being faster and/or cheaper in systems with asteroid belts. Of course, if the system has an inhabited planet but no asteroid belt there's probably something you could do about that.
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# ? Jan 29, 2018 15:43 |
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Rhjamiz posted:Man, it just occured to me that you could rip the ship and station models from Sword of the Stars/SotS2 and they would fit pretty well into the game, being similarly modular. If only I knew how to do that. The SolForce ships would look pretty sweet. Or the Loa for Machine Empires. On the other hand, they'd be massive resource hogs, because just like everything else in SotS 2 the ship models were poorly designed and optimized pieces of poo poo, and having them on screen in the amounts Stellaris utilizes would probably cause your PC to explode. It'd be nice to be able to see them without all that godawful post processing making them look like blurry masses of melted plastic and neon lighting, admittedly.
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# ? Jan 29, 2018 16:48 |
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I'm pumped for Apocalypse. I hope they have some good variety of choice for megamurder weapons. I just want the ability to say "Good. Deploy the Dessicator" https://www.youtube.com/watch?v=fDB2mgT5qfc
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# ? Jan 29, 2018 16:52 |
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Speaking of Ringworlds, I'm tinkering with writing something set on one. Anyone got any good stories or extracts of living on a ringworld? I can always use more fodder. Talking Stellaris scale ones, not Halo sized ones. Been drawing some of the basis of my ideas from Star Ruler 2's ringworlds with the inner panels that provide a day and night cycle. What kind of madman builds a ringworld around a black hole?! Thyrork fucked around with this message at 17:47 on Jan 29, 2018 |
# ? Jan 29, 2018 17:44 |
I assume you've read Ringworld, by Larry Niven, which is pretty much where all of our popular ringworld tropes came from, including those day/night panels.
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# ? Jan 29, 2018 17:51 |
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Cherryh reminds me once again that while I'm disappointed in the lack of quality Freespace mods for Stellaris, I am too lazy to do anything about it.
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# ? Jan 29, 2018 18:20 |
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https://twitter.com/Martin_Anward/status/957995231340789760quote:Negative. System modifiers come from star classes. System modifiers locked to star classes it seems. That makes me really sad
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# ? Jan 29, 2018 19:12 |
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Guilliman posted:https://twitter.com/Martin_Anward/status/957995231340789760 Where would you like system modifiers (besides star classes and starbases, where it currently is)? Putting it in pre-scripted system script isn't really doable because the game doesn't remember what system is using what pre-scripted template in that way. If it's an easy request, I can code it in.
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# ? Jan 29, 2018 19:25 |
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Thyrork posted:Speaking of Ringworlds, I'm tinkering with writing something set on one. Anyone got any good stories or extracts of living on a ringworld? I can always use more fodder. A few Culture novels visit ringworlds briefly. Most of Look to Windward is set on one. Or an Orbital. Consider Phlebas featured Megaships, giant cruise liners that sail an endless circle around their ringworlds without stopping.
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# ? Jan 29, 2018 19:35 |
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Wiz posted:Where would you like system modifiers (besides star classes and starbases, where it currently is)? Putting it in pre-scripted system script isn't really doable because the game doesn't remember what system is using what pre-scripted template in that way. If it's an easy request, I can code it in. I was kinda of hoping we could attach a modifier to a system trough scripting (on star is fine I think). The idea I had in mind was: Planet starts with a planet modifier given by the galaxy generation -> game start script and puts a matching modifier to the system. (ship speed, ship damage, etc) So a system could get a system wide effect trough events. This could open up a lot of dynamic events too. For example I could make a periodic event that fires in systems with pulsars. Every X years the system would become really hard to traverse. If at all possible, attaching it to a star/system via event/script code and having it apply system wide would be perfect. Just so we can play with it in events. With the possibility of having multiple modifiers perhaps as well? Something like: (remove_)system_modifier = { modifier = "modifier_name" } Where the modifier is declared in the static_modifiers folder. Much like planet modifiers and other modifiers. I'm not sure how feasible it is to code in for you so it's a bit guessing to what is possible. hope I explained is sufficiently Thank you
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# ? Jan 29, 2018 19:41 |
Wiz posted:Where would you like system modifiers (besides star classes and starbases, where it currently is)? Putting it in pre-scripted system script isn't really doable because the game doesn't remember what system is using what pre-scripted template in that way. If it's an easy request, I can code it in. If you can always spawn X habitable worlds in Trappist, can you piggyback on that for system modifiers? I think it would be really neat to have a couple of dedicated "Hell" systems where everything sucks, and would be neat to have a modifier outside the norm for certain interesting systems. Would be be nice flavor: maybe whoever set up Sanctuary also set up a shield inhibitor.
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# ? Jan 29, 2018 19:51 |
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https://twitter.com/Martin_Anward/status/958028567954317313
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# ? Jan 29, 2018 20:00 |
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Wiz posted:Where would you like system modifiers (besides star classes and starbases, where it currently is)? Putting it in pre-scripted system script isn't really doable because the game doesn't remember what system is using what pre-scripted template in that way. If it's an easy request, I can code it in. Also you could have things like dense asteroid belts or planetary debris from nuking a planet.
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# ? Jan 29, 2018 20:03 |
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can you make a ironman mode slider tia
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# ? Jan 29, 2018 20:03 |
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HardDiskD posted:can you make a ironman mode slider tia
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# ? Jan 29, 2018 20:09 |
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TheDeadlyShoe posted:what's it do when slid all the way over? make your game more metal? donno but the last option should be: -No saving allowed. -No modifying game speed -No pause -No diplomacy -Insane difficulty only -No browser can be open while playing (so no netflix while you play!)
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# ? Jan 29, 2018 20:12 |
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TheDeadlyShoe posted:what's it do when slid all the way over? make your game more metal? The AIs can save and reload but not you.
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# ? Jan 29, 2018 20:13 |
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Felix_Cat posted:The AIs can save and reload but not you. Man, Achron was such a good bad game
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# ? Jan 29, 2018 20:16 |
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Guilliman posted:donno but the last option should be:
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# ? Jan 29, 2018 20:17 |
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Kaza42 posted:Man, Achron was such a good bad game But Edge of Tomorrow was a great film
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# ? Jan 29, 2018 21:06 |
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Guilliman posted:https://twitter.com/Martin_Anward/status/957995231340789760 So galactic terrain type modifiers are linked to star class and not location in the galaxy map?
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# ? Jan 29, 2018 21:18 |
Rhjamiz posted:A few Culture novels visit ringworlds briefly. Most of Look to Windward is set on one. Or an Orbital. And they're nothing compared to the scale of a true Ringworld which would have the surface area of three million Earths. Honestly, I prefer Banks' scale. Still breathtaking and fantastic but not as absurd as a Niven style Ringworld... which incidentally would have trouble orbiting a star.
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# ? Jan 29, 2018 21:47 |
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Eiba posted:Honestly, I prefer Banks' scale. Still breathtaking and fantastic but not as absurd as a Niven style Ringworld... which incidentally would have trouble orbiting a star. IIRC Niven started on the first ringworld sequel after he visited MIT for a book signing and he was ambushed with a white paper showing that it was unstable.
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# ? Jan 29, 2018 21:50 |
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At the point where you're building a ringworld you've long stopped caring what physics thinks about you. It'll orbit, because you make it orbit.
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# ? Jan 29, 2018 21:50 |
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I think I remember it being that the only way for the Niven ringworld to work is for the ring to use a magnetic field to grab the star and hold it in the center of the ring or some such thing.
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# ? Jan 29, 2018 21:55 |
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Wait, can a War in Heaven currently not start until the earliest Crisis date? That might explain why I have never ever seen one.
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# ? Jan 29, 2018 21:56 |
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DatonKallandor posted:At the point where you're building a ringworld you've long stopped caring what physics thinks about you. It'll orbit, because you make it orbit. Yeah, that system failing is a major plot point in the 2nd book.
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# ? Jan 29, 2018 21:56 |
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Eiba posted:Those aren't Ringworlds, those are Orbitals in the shape of rings. They're almost inconceivably huge engineered environments, with as much as a hundred times the surface area of the earth, all of which would be habitable. I seem to recall Banks had proper Ringworlds, called Rings, but now that you mention it, I don't think we ever see one except listed as a casualty of the Idiran-Culture War.
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# ? Jan 29, 2018 22:01 |
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The only reason you'd want a ring-shaped habitat is to generate gravity by spinning. There's absolutely no reason or advantage to have a ring literally around an entire star. Why not just build the same square kilometers of habitable space with a few hundred/thousand "halo" style rings and not worry about instability?
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# ? Jan 29, 2018 22:05 |
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Baronjutter posted:The only reason you'd want a ring-shaped habitat is to generate gravity by spinning. There's absolutely no reason or advantage to have a ring literally around an entire star. Why not just build the same square kilometers of habitable space with a few hundred/thousand "halo" style rings and not worry about instability? “Because we can” - a Kardashev type 2 civilization
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# ? Jan 29, 2018 22:07 |
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# ? Jun 3, 2024 22:55 |
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Why not build O'Neill cylinders, which look cooler? Also fwiw Startopia is a game that exists which is nice if you like space habitats and the Hitchiker's Guide to the Galaxy. turn off the TV fucked around with this message at 22:15 on Jan 29, 2018 |
# ? Jan 29, 2018 22:11 |