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ShaneB posted:Are the retirements linked to the initial goal card pulls? Does retiring open a new class based on the goal card or the class of the original retired person? Is it a spoiler to know this? Yes, the former and no, respectively. Your character will only retire when you fulfill the details of your retirement card and that card will tell you what to do after you retire, which is generally opening a new class box. What class you originally played is irrelevant to that.
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# ? Feb 8, 2018 22:04 |
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# ? Jun 7, 2024 14:02 |
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So what happens if you use up all 24 retirement cards?
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# ? Feb 8, 2018 22:05 |
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Mordiceius posted:So what happens if you use up all 24 retirement cards? You have the option of making a new character whenever you visit Gloomhaven. It would basically mean you play your class until you feel like a change.
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# ? Feb 8, 2018 22:11 |
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Mordiceius posted:So what happens if you use up all 24 retirement cards? According to the rules, if all the personal quests run out, new characters do not get one and they can never retire. But there would be nothing left to unlock at that point anyway.
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# ? Feb 8, 2018 22:13 |
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Those two options sound dramatically different.
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# ? Feb 8, 2018 22:23 |
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Because retiring is different from making a new character. You can make a new character without retiring your former one if you just want to try a different class. Retiring means that that specific character with their items, gold, perks, etc is done forever.
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# ? Feb 8, 2018 22:30 |
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Could you, hypothetically, at that point have a couple characters you just switch between every time you return to Gloomhaven?
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# ? Feb 8, 2018 22:38 |
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Yeah, assuming they are in the same party. Downside being that the items they have purchased remain unavailable until they retire.
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# ? Feb 8, 2018 22:42 |
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Some Numbers posted:Because retiring is different from making a new character. You can make a new character without retiring your former one if you just want to try a different class. I read it as you lose everything when you make a new character regardless - you just don't get the added bonus of unlocks/prosperity if you don't retire them. As such: Mordiceius posted:Could you, hypothetically, at that point have a couple characters you just switch between every time you return to Gloomhaven? No. When you drop your current character, either through retirement or making a new one, they're gone forever. If you could stable characters like that, you'd effectively bar other players from taking all those classes, which would be kind of bullshit. Buck Wildman fucked around with this message at 22:51 on Feb 8, 2018 |
# ? Feb 8, 2018 22:49 |
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FunkMonkey posted:No. When you drop your current character, either through retirement or making a new one, they're gone forever. If you could stable characters like that, you'd effectively bar other players from taking all those classes, which would be kind of bullshit. Where in the rules is that said? AFAIK both in the rule book and FAQ they just talk about creating a char whenever you want (in gloomhaven) and swapping already created chars in at will which would imply the opposite.
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# ? Feb 8, 2018 22:54 |
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FunkMonkey posted:I read it as you lose everything when you make a new character regardless - you just don't get the added bonus of unlocks/prosperity if you don't retire them. As such: ...why can't you just use a different character sheet? Is there a specific rule that bars you from having two different Craghearts or Spellweavers in Gloomhaven?
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# ? Feb 8, 2018 22:55 |
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Let me put this a different way. When I started my campaign, we had a Cragheart, a Spellweaver, a Tinkerer and a Mindthief. The Mindthief's player isn't in town anymore and someone just made a new Mindthief. By your logic, if my first player comes back, he can't use his character again because...someone else make another character? So his is just gone forever?
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# ? Feb 8, 2018 22:58 |
Some Numbers posted:Let me put this a different way. When I started my campaign, we had a Cragheart, a Spellweaver, a Tinkerer and a Mindthief. The Mindthief's player isn't in town anymore and someone just made a new Mindthief. Really the only two things that are restricted are you can only have one of a given class going on a scenario at once (obviously), and items are limited if you're not going to delete the character, the items he's holding are not in the general supply.
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# ? Feb 8, 2018 23:02 |
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Some Numbers posted:Let me put this a different way. When I started my campaign, we had a Cragheart, a Spellweaver, a Tinkerer and a Mindthief. The Mindthief's player isn't in town anymore and someone just made a new Mindthief. If that's how you want to handle it, by all means, but due to the rule that no two players can play the same class at once, if your friend comes back and wants to resume, someone needs to back down and relinquish their Mindthief. It seems like a logistical nightmare and has potential for ill will as classes become time locked and items are held in stasis and can't be repurchased, but I understand you can do it that way, godspeed. I interpreted the rules as being more absolutist than that within a single party. I don't intend to have that as an option, personally.
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# ? Feb 8, 2018 23:04 |
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Except that they don't, because we can only have four characters at a time anyway and three spots are already full, so the two Mindthieves could conceivably switch off.
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# ? Feb 8, 2018 23:08 |
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Some Numbers posted:Except that they don't, because we can only have four characters at a time anyway and three spots are already full, so the two Mindthieves could conceivably switch off. Yes, but you're running into the risk of sparking a dispute if both players want to use their Mindthief for the same scenario. You'll have to determine who gets precedence and that can engender bad feelings. Again, hypothetically there's nothing stopping you from stabling multiple characters like that, and if your group understands that compromise is necessary to that end, then go for it. I see it as too much potential for being problematic. I'm not meaning to say you're wrong, and I apologize if it seemed that way. I'm just giving my view and the reasoning behind it.
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# ? Feb 8, 2018 23:12 |
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I think what you're missing is that neither of those players will be around for the same Gloomhaven session, because our group is solidified as a consistent 3 plus a flex slot.
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# ? Feb 8, 2018 23:15 |
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Some Numbers posted:I think what you're missing is that neither of those players will be around for the same Gloomhaven session, because our group is solidified as a consistent 3 plus a flex slot. I did miss that, and was thinking of a more stable 4 person group like mine. If people flexibly leave and replace that last slot, then I could see it being more realistic and feasible, and if they're never in the same session then it's totally fine, just a bit of a chore to manage. Sorry for my misunderstanding. The only thing then is that I would probably house rule some flexibility on item ownership so that certain items don't risk being long-term out of circulation. Buck Wildman fucked around with this message at 23:21 on Feb 8, 2018 |
# ? Feb 8, 2018 23:17 |
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CaptainRightful posted:According to the rules, if all the personal quests run out, new characters do not get one and they can never retire. But there would be nothing left to unlock at that point anyway. I hadn't realized how much of a race it is to unlock things since you get a free perk for every character you've previously retired and there is a limited number of unlocks.
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# ? Feb 8, 2018 23:30 |
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KPC_Mammon posted:I hadn't realized how much of a race it is to unlock things since you get a free perk for every character you've previously retired and there is a limited number of unlocks. Sure, but there's only so many perks and you get to start at the level of the city's prosperity. My team's been doing everything we can to bump our prosperity and we hit 3 right as we retired our first character, so I get to start a level 3 character with 3 perks. Assuming it takes long enough to retire the next one, I could start my third character at level 4 with 5 perks. If you open all the content in the box and get Gloomhaven to max Prosperity, you get to start with a level 9 character with a minimum of 8 and probably more like 12-14 perks, which is almost all the ones that they have access to.
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# ? Feb 8, 2018 23:40 |
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Some Numbers posted:If you open all the content in the box and get Gloomhaven to max Prosperity, you get to start with a level 9 character with a minimum of 8 and probably more like 12-14 perks, which is almost all the ones that they have access to. When they say prosperity increases it really just means gyms open up all over Gloomhaven. It becomes a metropolis where asking if you even lift triggers nothing more than a blank stare.
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# ? Feb 8, 2018 23:46 |
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Remember that even with no retirement perks, each character can still get 14 through level ups and battle goals. Retirement perks just get you there a little bit sooner.
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# ? Feb 8, 2018 23:51 |
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Jabor posted:Remember that even with no retirement perks, each character can still get 14 through level ups and battle goals. Retirement perks just get you there a little bit sooner. Which gets you all but one available perk, unless unlocked classes have more than 15, which seems unlikely? Retirement free perks are mostly there to give the new character a boost since they missed several levels of battle goals.
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# ? Feb 8, 2018 23:55 |
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For my group we've been leaving character cards and purchased items in their relevant boxes, even when one guy switched from the Mindthief to the Cragheart, and when the Spellweaver has only been able to get to a single session so far. It's just easier for me to imagine the roster as a single guild, like it's Might+Magic or something. We're not really going overboard on items and it makes setup much faster.
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# ? Feb 9, 2018 00:19 |
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Stelas posted:For my group we've been leaving character cards and purchased items in their relevant boxes, even when one guy switched from the Mindthief to the Cragheart, and when the Spellweaver has only been able to get to a single session so far. It's just easier for me to imagine the roster as a single guild, like it's Might+Magic or something. We're not really going overboard on items and it makes setup much faster. My Spellweaver has something like 8 items. Goggles, Power Potion, Stamina Potion, Mana Potion, Robe of Pockets, Piercing Bow and just recently Stun Powder. I probably forgot one.
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# ? Feb 9, 2018 00:58 |
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I just look at item quantities as the maximum that can go into one dungeon. There's 5 of us but no more than 4 play at once. Kinda dumb to prevent all 5 from buying stamina potions imo.
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# ? Feb 9, 2018 01:05 |
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FunkMonkey posted:It seems like a logistical nightmare and has potential for ill will as classes become time locked and items are held in stasis and can't be repurchased, but I understand you can do it that way, godspeed. I interpreted the rules as being more absolutist than that within a single party. I don't intend to have that as an option, personally. What I meant with my retirement question - Let's say I'm in a campaign and it is just me and one other player. We have currently run out of personal quests. I am playing a cragheart and they are playing a tinkerer. What are our options? A - I am stuck as a cragheart and they are stuck as a tinkerer forever. B - I can go back to Gloomhaven and create a spellweaver, but I have to essentially "delete" my cragheart. C - I can go back to Gloomhaven and create a spellweaver, and my cragheart is just "put in reserve" with all of the items, allowing me to come back and switch to them if I ever want. My assumption was C.
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# ? Feb 9, 2018 01:08 |
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dwarf74 posted:I just look at item quantities as the maximum that can go into one dungeon. That's the official way to play it, yeah, it's just easier for us to keep it with the character boxes rather than hunt through the town inventory at the start of each map.
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# ? Feb 9, 2018 01:10 |
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C is fine. Even if retirement quests were still available, you could still swap out at will.
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# ? Feb 9, 2018 01:11 |
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Mordiceius posted:What I meant with my retirement question - We were arguing between B and C, A was never a consideration. You can always make a new character in Gloomhaven anyway, so you could definitely still do that after you run out of quests. As for B vs C, that's apparently a judgment call.
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# ? Feb 9, 2018 01:13 |
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Mordiceius posted:What I meant with my retirement question - Seriously, why even reserve all the items? Like, why prevent Sammy Spellweaver from buying a stamina potion just because Craig Hart the Cragheart bought one at level one but their player got a new job which blocks them from playing as much anymore? e: Stelas posted:That's the official way to play it, yeah, it's just easier for us to keep it with the character boxes rather than hunt through the town inventory at the start of each map. Game rules should serve the people playing it, is kinda where I'm coming from. And if you're a bunch of adults with kids and jobs and the like, it was just a bit silly. dwarf74 fucked around with this message at 01:16 on Feb 9, 2018 |
# ? Feb 9, 2018 01:14 |
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I thought C was how the rules read.
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# ? Feb 9, 2018 01:15 |
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OmegaGoo posted:I thought C was how the rules read. Same
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# ? Feb 9, 2018 01:16 |
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I mean the rules cover this explicitly.Gloomhaven Rules Page 42 posted:The first step in any character’s story is creation. Players will create new characters when they first start playing the game, when they retire an old character and wish to continue playing, or pretty much whenever they want to try something new.
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# ? Feb 9, 2018 01:17 |
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The question isn't "can you make a new character" it's "if you do, can you keep your old one or do you have to rip up the character sheet?" According to FunkMonkey, it's the latter. Some Numbers fucked around with this message at 01:28 on Feb 9, 2018 |
# ? Feb 9, 2018 01:23 |
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The game came in the mail yesterday. I’m currently deciding how to organize things better. I found the envelope under the tray. Since I’m playing it with my pandemic team I’m tempted to cross out the open condition and write “open when you fail four scenarios in a row”. Good chance it never opens if I do this though.
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# ? Feb 9, 2018 01:49 |
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Did anybody play the No Pun Included scenario?Meatbag Esq. posted:I found the envelope under the tray. Since I’m playing it with my pandemic team I’m tempted to cross out the open condition and write “open when you fail four scenarios in a row”. Good chance it never opens if I do this though. Yeah you're don't really get in a position where you have to beat your head against the same scenario over and over.
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# ? Feb 9, 2018 02:19 |
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Some Numbers posted:The question isn't "can you make a new character" it's "if you do, can you keep your old one or do you have to rip up the character sheet?" That's what I believe, yes. However, I also agree with you that it's a judgment call and you should go with what you want and what your group is conducive to. Whatever works to make it fun. Buck Wildman fucked around with this message at 02:34 on Feb 9, 2018 |
# ? Feb 9, 2018 02:32 |
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FunkMonkey posted:That's what I believe, yes. However, I also agree with you that it's a judgment call and you should go with what you want and what your group is conducive to. Whatever works to make it fun. This is exactly the point with this rule and pretty much everything associated with the legacy aspects. The core rules of how things work within the scenarios are what make the game so compelling. Outside of that, play the game in whatever way you find most enjoyable. It's a co-op game fercrissakes!
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# ? Feb 9, 2018 03:04 |
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# ? Jun 7, 2024 14:02 |
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The one thing the rules don't really cover is if you can/how to reclaim personal goals of characters you're not interested in playing anymore. It doesn't really break anything to allow just taking an unwanted character out
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# ? Feb 9, 2018 04:08 |