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1886 talk: played it on release day and the funniest part was where you come out of a cutscene around a huge round table, only to walk around the table and into another cutscene before walking down the hall into another cutscene... There was definite potential in the game but as was pointed out one of the devs actually said in an interview the gameplay was a hindrance to them achieving their vision.
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# ? Feb 12, 2018 22:42 |
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# ? May 9, 2024 08:43 |
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haveblue posted:Make sure it's the PS1 version and not Twin Snakes, I want to see every one of those postit-sized pixels And the PS1 really-bad-rounding that would cause the polygon edges to swim and undulate around.
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# ? Feb 12, 2018 22:57 |
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I don't remember any stealth gameplay in MGS V, just me getting spotted in 10 seconds by guards with 360° vision and then shooting everyone instead.
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# ? Feb 12, 2018 22:58 |
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Play at night, fucko.
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# ? Feb 12, 2018 23:06 |
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haveblue posted:Make sure it's the PS1 version and not Twin Snakes, I want to see every one of those postit-sized pixels No, you mistake me. I didn’t mean Metal Gear Solid
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# ? Feb 12, 2018 23:06 |
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The third Colossus fight in SOTC is so so good 😭😭😭
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# ? Feb 13, 2018 00:08 |
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Quantum of Phallus posted:The third Colossus fight in SOTC is so so good 😭😭😭 I am 8 colossi in and none of them are annoying and they are all good
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# ? Feb 13, 2018 00:22 |
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13th Colossus is peak video games for sure.
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# ? Feb 13, 2018 00:25 |
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I'm playing nothing but MHW and Dragon Quest Builders right now, and there's some part of me (autism) that wishes they were two halves of the same game. MHW could use a little base-building and DQB desperately needs better combat
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# ? Feb 13, 2018 00:27 |
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The last thing MHW needs is more grinding to better grind, it has enough of that.
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# ? Feb 13, 2018 00:34 |
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The only colossus I didn’t really like is the one with the geysers. All the rest are at least pretty good and the majority of them are loving fantastic.
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# ? Feb 13, 2018 00:39 |
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Quantum of Phallus posted:The third Colossus fight in SOTC is so so good 😭😭😭
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# ? Feb 13, 2018 00:42 |
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RBA Starblade posted:The last thing MHW needs is more grinding to better grind, it has enough of that. The first thing MHW needs is to let me make houses out of dragon skulls
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# ? Feb 13, 2018 00:51 |
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BeanpolePeckerwood posted:Same, but also MGSV, since there's still an hour of gameplay...you just have to repeat that same hour 50 times. idk. mgs 5 much like mafia 3 and shadow of mordor were all repetitive as gently caress but the gameplay just kept zapping the pleasure centers of my brain, so i never minded
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# ? Feb 13, 2018 01:19 |
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Bacon Terrorist posted:1886 talk: played it on release day and the funniest part was where you come out of a cutscene around a huge round table, only to walk around the table and into another cutscene before walking down the hall into another cutscene... i remeber the devs being kinda of artsy fartsy jerks offs. like the game has some cool ideas but it never does anything with them because its too obsessed with making this the opening act to some super franchise.
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# ? Feb 13, 2018 01:23 |
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Escobarbarian posted:The only colossus I didn’t really like is the one with the geysers. All the rest are at least pretty good and the majority of them are loving fantastic. I absolutely love that one, but I'm going to admit that the first time I fought it in 2005 I spent 2 hours trying to figure out how to get up on its back. But man, when you actually do get up there ...all those shell vertebrae on its back rocking to and fro like one long tumbling corridor of death, so loving amazing. I also love how epic it is to ride around between geysers on Agro to that music while the first seriously pissed off colossus in the game shoots mother loving lasers at you from a gatling gun in its mouth
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# ? Feb 13, 2018 01:26 |
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Dapper_Swindler posted:idk. mgs 5 much like mafia 3 and shadow of mordor were all repetitive as gently caress but the gameplay just kept zapping the pleasure centers of my brain, so i never minded Yeah, I can see that, it's kind of how Monster Hunter World is for me. Not much story but absolutely perfect presentation and gameplay loop.
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# ? Feb 13, 2018 01:28 |
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The most improved Colossus was 13 because he is a big pain in the rear end with PS2 controls and the new version just lets you enjoy how epic it is. Maybe a little too easy though. Basically they are all good with only maybe 3 being sort of unremarkable. The last one really pissed me off with how unintuitive a couple of the jumps are though.
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# ? Feb 13, 2018 01:49 |
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veni veni veni posted:The most improved Colossus was 13 because he is a big pain in the rear end with PS2 controls and the new version just lets you enjoy how epic it is. Maybe a little too easy though. I thought all the jumps in that last one were just bog standard platforming? I mean, there are weak spots on his hands and shoulder that are literally set up as "stab this and he'll do that" puzzles, and almost none of them require any kind of controller dexterity
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# ? Feb 13, 2018 01:53 |
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When you jump from bicep to hand, he will not jump in a direction to the other side. No matter which direction I aimed he'd only jump upwards and not leap to the next hand. you have to drop down on a little lip underneath and jump over with absolutely horrible camera angles. It's a bad jump.
veni veni veni fucked around with this message at 02:05 on Feb 13, 2018 |
# ? Feb 13, 2018 02:01 |
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BeanpolePeckerwood posted:I thought all the jumps in that last one were just bog standard platforming? I remember getting stuck for an hour on the part where you have to shoot him in the shoulder to get him to bring his hand (and you) up to it. Lots and lots of failed jumps until I gave up, googled it, and then felt like a dumbass.
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# ? Feb 13, 2018 02:01 |
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veni veni veni posted:When you jump from one hand to the other he will not jump in a direction to the other side. No matter which direction I aimed he'd only jump upwards and not leap to the next hand. you have to drop down on a little lip underneath and jump over with absolutely horrible camera angles. It's a bad jump. Do you have a video of the section, because I don't remember anything out of the ordinary for that one. In fact I remember him being absolutely by-the-books compared to almost every other colossus in the game.
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# ? Feb 13, 2018 02:06 |
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No I don't. Also, with the last guy some if it is sort of obtuse. His hands don't have sigils, so the concept of stabbing the hand to steady them is foreign to anything else in the game. And up until that point, any glowing weak spots that are intended to be shot with an arrow are green and under a colossus' feet, so it's pretty understandable that people don't think to shoot his shoulder.
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# ? Feb 13, 2018 02:13 |
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Ueda da GOAT 🐐🐐🐐🐐 If I was playing this for the first time on PS4 I think my brain would have exploded by now
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# ? Feb 13, 2018 02:19 |
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veni veni veni posted:No I don't. Not really, the very first colossus has a bloody weak point (with no sigil) on the back of its foot that Dormin tells you to stab, it causes the colossus to stand still so you can climb up. Also, #15 has a bloody weak point on hand/arm that makes him drop his scimitar. There are other examples. It's the Dark Souls rule; you were given all the tools and info, whether you remember them or not. And from what I remember the jump from his left shoulder to his right hand is just a hanging reverse jump, another skill that is learned on or before the first colossus. Anyways, I'm not trying to antagonize, so I'll just shut up. VVVVV well, I mean, the game certainly does distinguish between sigils and vitals, but they mostly do the same thing. BeanpolePeckerwood fucked around with this message at 02:26 on Feb 13, 2018 |
# ? Feb 13, 2018 02:23 |
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BeanpolePeckerwood posted:Not really, the very first colossus has a bloody weak point (with no sigil) on the back of its foot that Dormin tells you to stab, it causes the colossus to stand still so you can climb up. Also, #15 has a bloody weak point on hand/arm that makes him drop his scimitar. There are other examples. You are wrong my man. Those do have sigils. The blue ones that look like cracks (edit: not to mention the bloody clouds) that are different from the main damaging ones. His hands do not. I don't see how that is comparable at all. veni veni veni fucked around with this message at 02:29 on Feb 13, 2018 |
# ? Feb 13, 2018 02:24 |
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jump from shoulder to hand is exactly how veni describes it and it’s a pain in the butt
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# ? Feb 13, 2018 02:25 |
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BeanpolePeckerwood posted:
His hands have neither (although it's possible to make the jump without stabbing them so it's optional) so I'm confused as to what your point is. "game taught you to stab marked spots, therefore you should know to stab an unmarked spot despite it being nowhere in the game prior"
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# ? Feb 13, 2018 02:58 |
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After playing with the bow for a few hours and not feeling pressured to complete a timed event, I would like to amend my remarks on Monster Hunter: World. Game is good
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# ? Feb 13, 2018 03:47 |
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veni veni veni posted:When you jump from bicep to hand, he will not jump in a direction to the other side. No matter which direction I aimed he'd only jump upwards and not leap to the next hand. you have to drop down on a little lip underneath and jump over with absolutely horrible camera angles. It's a bad jump. Were you not charging the jump, pushing the stick away, waiting for Wander to look behind him, then letting go of the button to initiate the jump off the wall\surface\arm move? He'll let go with one hand and look away from the arm, it's just like Drake's move where you could tilt the controller toward you or whatever in the first Uncharted. Also I'm fairly certain if you gather the light it'll light up the shoulder wound too.
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# ? Feb 13, 2018 04:20 |
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BeanpolePeckerwood posted:Yeah, I can see that, it's kind of how Monster Hunter World is for me. Not much story but absolutely perfect presentation and gameplay loop. yeah. mafia 3 with me. the story is good and while the mission structure is repetitive, it works thematically and the gun play is fun and meaty as gently caress(alot of guns have great kick to them).
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# ? Feb 13, 2018 04:26 |
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CharlieFoxtrot posted:
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# ? Feb 13, 2018 04:29 |
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A lot of the jumps on colossus 16 are a pain in the rear end and they always have been. The problem usually is that your gaming reflexes make you start inputting the commands too early. He won't do the jump properly if you do any part of the motion (including just holding the jump button) before he's in a neutral animation. If Wander is moving at all then you need to wait. Even then it sometimes seems like a crapshoot.
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# ? Feb 13, 2018 05:31 |
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Quantum of Phallus posted:My friend have you played a game called "Final Fantasy 13" Nah. FF13 is in many ways bad, but it's also weird as gently caress with a really unique combat system that's actually fun and fast-paced, if not also really clumsy. I actually found it refreshing to have an entire party of characters that legitimately hated each other. That was ruined in the very end when everyone became friends for absolutely no reason. I much preferred Lightning Returns when they stopped hedging, and made everyone into the assholes they were meant to be. It's problems are just the first real symptoms of Square completely forgetting how to actually make Final Fantasy games inside of a decade of development. Part of the insane mismanagement of the game was every character being schizo and motivations constantly doing 180's because large parts of the game were cut. It's like they can't mesh their ambition with any sort of coherent development cycle management. Like, FFXV has a pretty decent story, but you have to play the DLCs, watch the anime, and watch the movie to get it, and that's just ridiculous. The Order, though, that's just a hack job through and through.
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# ? Feb 13, 2018 05:39 |
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Wildlands is sort of stupid but it's scratching the right itch right now. Such a nice framework I wish the game was more compelling though. It looks and plays great it's just marred by the usual dumbshit Ubisoft enemies and mission structure. I they could somehow turn this into a battle royale game I'd play it for 1000 hours.
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# ? Feb 13, 2018 05:56 |
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I feel like if they didn't pretend it's an AAA title and released it for 20 bux ala Hidden Agenda The Order:1886 would have been more fondly remembered. It's not that anything is specifically bad in it, it's that the entire, full experience is 4 hours. Would have made a pretty good arcade game more than a console game.
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# ? Feb 13, 2018 05:56 |
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OxMan posted:I feel like if they didn't pretend it's an AAA title and released it for 20 bux ala Hidden Agenda The Order:1886 would have been more fondly remembered. It's not that anything is specifically bad in it, it's that the entire, full experience is 4 hours. Would have made a pretty good arcade game more than a console game. That and there wasn't much gameplay, so your story must be good or have built up a lot of goodwill ala Metal Gear. It was neither.
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# ? Feb 13, 2018 05:57 |
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OxMan posted:I feel like if they didn't pretend it's an AAA title and released it for 20 bux ala Hidden Agenda The Order:1886 would have been more fondly remembered. It's not that anything is specifically bad in it, it's that the entire, full experience is 4 hours. Would have made a pretty good arcade game more than a console game. They almost certainly payed AAA money to develop it though. Personally I thought it was boring as all hell at any price. Beautiful, but boring.
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# ? Feb 13, 2018 05:58 |
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veni veni veni posted:You are wrong my man. Those do have sigils. The blue ones that look like cracks (edit: not to mention the bloody clouds) that are different from the main damaging ones. His hands do not. I don't see how that is comparable at all. Nope, there are plenty of minor sigils in the game as per: http://teamico.wikia.com/wiki/Magic_Sigil On no16 I managed to jump and looked up the arrow move and facepalmed. It's finicky for sure but it is no way breaking any established rules or introducing new ones. Just
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# ? Feb 13, 2018 06:03 |
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# ? May 9, 2024 08:43 |
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TG-Chrono posted:Nope, there are plenty of minor sigils in the game as per: Huh wow funny how none of those are listed as being on Malus' hand huh
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# ? Feb 13, 2018 06:06 |