|
Just opted into the beta to give it a shot, Graze is fun to use but there are too many loving dozers on One Down. On confined maps like Panic Room there's just no space to take cover from one without another being around the corner to kill you. Dozer health is also ridiculous at the moment. Dozers are currently artificial difficulty and definitely need to be nerfed in some way.quote:-they know stealth has flaws and doesn't scale with difficulty, they don't have concrete plans yet, Jules said they discussed adding a timer to stealth. But if they do overhaul stealth they'll let us know beforehand [this is a loving terrible idea] More fake difficulty, what a surprise.
|
# ? Feb 11, 2018 05:15 |
|
|
# ? May 30, 2024 15:00 |
A running theme with these issues is Jules doesn't understand, and undermines, any aspect of the game that relies on or interacts with the actual heist map.
|
|
# ? Feb 11, 2018 05:18 |
|
Discendo Vox posted:[Jules doesn't get it.] payday_2_under_jules.txt
|
# ? Feb 11, 2018 05:44 |
|
This increased spawncap needs to loving go.
|
# ? Feb 11, 2018 06:12 |
|
Discendo Vox posted:-they may add picking up grenades from Fully Loaded into the base game for non dlc owners,said they'd partially implemented it with the ai skill that gives you grenades, but in the future as they'd have to redo the ammo skill tree and ai skills quote:-they tried giving the minidozer more faceplate health instead of hp, but it was too easy to remove because of explosives, and the hp would be huge to not be weak to them [there are several ways to fix this] No. It's not even that, is it? Why can't whatever the gently caress the Crime Spree modifier does to make bulldozers immune to explosions not apply to the faceplate? quote:-Jules thinks the solution to turrets destroying ai teammates is add hp scaling with the amount of human players [Jules doesn't get it.] quote:-to Jules Inspire has been in the game so long nerfing it would hurt everyone, Jules thinks it makes the game more fun quote:-said low ammo pickup on medium assault rifles (amr etc) is okay if you use semi auto and priorities accurate shots, said they also see use with body expertise and would be too powerful then with more pickup quote:-can't talk about workshop custom heists, says it's harder than it seems Also: quote:they don't [...] want to do "a weird fix that won't fix anything"
|
# ? Feb 11, 2018 14:01 |
|
In the meantime 160 sniper rifles are outperforming DMRs because of Graze. Also I have no idea if explosive multipliers/clamps are fixed yet. They broke it last August. UnknownMercenary fucked around with this message at 15:13 on Feb 11, 2018 |
# ? Feb 11, 2018 14:29 |
One caveat here is the faceplate and dozer armor in general is handled differently from normal enemy health. I don't know if giving it a clamp or explosive resistance would be a simple fix.
|
|
# ? Feb 11, 2018 21:43 |
|
If Jules ends up doing this stuff to 3 I might just skip it entirely, what a shitshow.
|
# ? Feb 11, 2018 22:29 |
|
There's nothing like running a bunch of pubbies through Overdrill and making it all the way through. There's also nothing like having all of them get downed and into custody during the escape so I have to do the C4 escape and bag moving by myself I escaped after sorting through the bags and pulling out 8 money bags
|
# ? Feb 13, 2018 05:07 |
|
https://www.youtube.com/watch?v=xvWIHlQEaBU graze is a well balanced skill
|
# ? Feb 13, 2018 21:51 |
|
And Captain Winters is an otherwise difficult encounter.
|
# ? Feb 13, 2018 22:06 |
|
i mean, you either punk winters almost immediately or the buffs he drops on the cops get out of control and you start losing, hard, in very short order. on one hand i can't say it's a bad thing for there to be a way to handle him outside of explosives, on the other hand a sniper rifle basically becoming quid-pro-quo rocket launchers that can pick up ammo is a design decision that probably could have been thought through better.
|
# ? Feb 13, 2018 22:52 |
|
To be fair to Graze, it can't deal any more damage than the actual shot did so shooting an already-injured cop tends to work out very poorly. To negate that fairness entirely, the only things out of immediate reach of a heavy sniper rifle are crimelords, swat van turrets and bulldozers. maswastaken fucked around with this message at 23:12 on Feb 13, 2018 |
# ? Feb 13, 2018 23:10 |
|
yeah, it basically means that you shoot for the one hit quit breakpoint for the tan swat equivalent of your difficulty range and just prioritize those targets. entire squads fall over if you hit the hard guy, and that dude is generally the one you've wanted to shoot since Death Wish was the new hotness so it's not even a difficult context switch.
|
# ? Feb 14, 2018 00:24 |
|
Thefluffy posted:https://www.youtube.com/watch?v=xvWIHlQEaBU graze is a well balanced skill DMRs are still too OP though. Can't have them pick up more than 1 bullet, ever.
|
# ? Feb 14, 2018 00:48 |
|
why does graze turn your sniper rifle into a pseudo shotgun what the gently caress is jules doing
|
# ? Feb 14, 2018 00:53 |
|
Either it won't be fixed post beta or it will be nerfed into oblivion. It's hilarious.
|
# ? Feb 14, 2018 01:03 |
|
Kith posted:what the gently caress is jules doing
|
# ? Feb 14, 2018 01:34 |
|
I am largely okay with the removal of Specialized Killing, although if he wanted to go all the way he would've given a slight bump to DMR damage just so they match revolvers.
|
# ? Feb 14, 2018 02:29 |
|
I am glad I did all the one down heists before this, IMO.
|
# ? Feb 14, 2018 03:21 |
|
Oh boy, new beta changes!quote:Mutators
|
# ? Feb 14, 2018 16:09 |
|
maswastaken posted:Oh boy, new beta changes! or am I misunderstanding and need to wake up more before I try to interpret Overkillese.
|
# ? Feb 14, 2018 16:24 |
|
AAAAA! Real Muenster posted:So when damage would go from 10 => 12 it will now go 10 => 22? But only for four seconds. So its like a bad version of Overkill? Current trigger happy gives you a 20% damage boost everytime you shoot a cop. You can get this four times. So you can get a max damage bonus of 80% The beta one gives you a 120% damage boost everytime you shoot a cop, but you can only get it once every so often. Basically, pistols will get an EXTRA 40% damage boost from the beta skill. As long as you double tap. *Unless I too am grossly missing something.
|
# ? Feb 14, 2018 16:35 |
|
Trigger Happy's effect was exponential, so four stacks was +107.36% damage and they all had separate cooldowns that didn't refresh. As long as you shot regularly enough, you pretty much always had at least +72.8% pistol damage even with Basic. As long as the not refreshing part is in play and the game continues to hide what's active or on cooldown from you, high ammo/RoF pistols might as well compensate for the uncertainty and lack of consistency by just vomiting bullets at everything rather than spend 8 points. As for revolvers, maybe they're desperate enough? maswastaken fucked around with this message at 17:02 on Feb 14, 2018 |
# ? Feb 14, 2018 16:50 |
|
why not just buff base pistol damage and make trigger happy into something that isn't a point tax
|
# ? Feb 14, 2018 21:13 |
|
Most other weapon classes are like that. LMGs, Sniper Rifles, Shotguns, all pretty much reliant on their absurdly strong tier 4s.
|
# ? Feb 14, 2018 21:22 |
|
maswastaken posted:Most other weapon classes are like that. LMGs, Sniper Rifles, Shotguns, all pretty much reliant on their absurdly strong tier 4s. Shotguns being reliant on overkill, fair enough. Sniper rifles on the graze thing, yeah, I agree. LMGs don't really need body expertise at present; they're strong loving guns regardless of their t4.
|
# ? Feb 14, 2018 21:34 |
|
Body Expertise + tan armor piercing just means you never need to aim to murder everything.
|
# ? Feb 14, 2018 23:01 |
|
chairface posted:LMGs don't really need body expertise at present; they're strong loving guns regardless of their t4.
|
# ? Feb 15, 2018 00:15 |
|
Due to NDA, I cannot disclose my source without getting them fired, but I have been informed of some potential Dozer changes coming soon. Dozers will now: -No longer have guns -Walk faster -Have walk sounds increased in volume. -Have walk sounds made independent of volume slider -Attempt to initiate grapples on players -Will throw a grappled player -Put any player thrown in to a wall in to an immediate downed state that consumes a down. -Will occasionally spawn as suicide dozers that explode upon successfully grappling a player. -Will do heavy splash damage upon exploding -Will do a sliding lunge as part of initiating a grapple. They said they wanted to work in player collisions for dozers damaging players with other players, but they were having trouble with it. So don't expect anything too fancy.
|
# ? Feb 15, 2018 09:11 |
|
Fuuka Ayase posted:Due to NDA, I cannot disclose my source without getting them fired, but I have been informed of some potential Dozer changes coming soon. Looking forward to getting chokeslammed through a window.
|
# ? Feb 15, 2018 12:47 |
|
There’s a new dozer in town.... AND HIS NAME IS JOHN CEENAAAAAAAAAAAAAAA https://www.youtube.com/watch?v=KUWxAHapGqM
|
# ? Feb 15, 2018 14:41 |
|
Fuuka Ayase posted:Due to NDA, I cannot disclose my source without getting them fired, but I have been informed of some potential Dozer changes coming soon. Bad joke or ovk? Who the gently caress knows?
|
# ? Feb 15, 2018 21:45 |
|
Why would I lie?
|
# ? Feb 16, 2018 06:05 |
|
Fuuka Ayase posted:Due to NDA, I cannot disclose my source without getting them fired, but I have been informed of some potential Dozer changes coming soon. Finally, the Cloakerdozer.
|
# ? Feb 16, 2018 06:38 |
|
Drewjitsu posted:Bad joke or ovk? Who the gently caress knows?
|
# ? Feb 16, 2018 08:23 |
|
maswastaken posted:With April 1st only a month and a half away, why not both? Mas has a point. H3H3 is real, after all. All is believable now.
|
# ? Feb 16, 2018 14:53 |
|
What is a lie anyway? Just a truth waiting to happen.
|
# ? Feb 17, 2018 09:56 |
|
WHAT IS A MAN
|
# ? Feb 17, 2018 11:18 |
|
|
# ? May 30, 2024 15:00 |
|
Coolguye posted:WHAT IS A MAN
|
# ? Feb 17, 2018 12:25 |