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The new class is going to be the ship from Ikaruga since we now have bullet hell bosses.
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# ? Feb 13, 2018 23:19 |
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# ? May 23, 2024 10:51 |
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Philonius posted:Yeah, just make it mitigate like normal but the animation is a dodge. Done. Jump into the air to shoot and hover for a second. Keep the boss in place. SonicRulez posted:Shinryu and Omega were paired as ultimate bosses in FFV, I'm pretty sure. I think that's the point. I don't understand how someone could think Omega won't be the final boss of its own raid tier. Like imagine if Coil hadn't ended in fighting Bahamut. They were optional bosses. Omega patrolled in the overworld in between a save point and a mandatory boss, and Shinryu was a monster-in-a-box that dropped Ragnarok.
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# ? Feb 13, 2018 23:39 |
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Saint Freak posted:The new class is going to be the ship from Ikaruga since we now have bullet hell bosses.
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# ? Feb 14, 2018 00:00 |
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homeless snail posted:Einhander, actually That was already a boss in Keeper of the Lake.
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# ? Feb 14, 2018 00:09 |
Rosalind posted:The issue is how do you justify a blue mage wearing fending gear though? I don't think they're going to add a new gearset just for blue mages. Orcs and Ostriches posted:Just give them fending gear and make a few sets look blue magey. They don't really need to justify that sort of stuff. It's not like the FF14 team has trouble with reimagining a job, given what they did with Bard. BLU with Fending gear and hammers, DNC with Scouting gear and whips/ribbons, and CHM with a mortar or cannon and using the Healing gear is perfectly workable with what FF14 has set up so far. Tie it all to Thavnair and you have an expansion ready to go.
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# ? Feb 14, 2018 01:01 |
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So what everyone is saying is Hydrus is this game's version of General Leo.
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# ? Feb 14, 2018 01:09 |
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Rosalind posted:The issue is how do you justify a blue mage wearing fending gear though? I don't think they're going to add a new gearset just for blue mages. I think they were laying the groundwork for that already: Throwing a unique job-specific set of gear that looks low-level blue-magey at you as soon as you pick up the job stone, just like with SAM and RDM. Mr. Nice! posted:So what everyone is saying is Hydrus is this game's version of General Leo. Yes.
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# ? Feb 14, 2018 01:15 |
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Mr. Nice! posted:So what everyone is saying is Hydrus is this game's version of General Leo. I still think Paladins should have been given, or should eventually get, Leo's Shock ability from FF6. HackensackBackpack fucked around with this message at 01:29 on Feb 14, 2018 |
# ? Feb 14, 2018 01:26 |
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Just have them throw their hands up and have dancer use rogue gear and whatever tank class come out use dragoon gear just so that every class has at least one other job that shares equipment with each other.
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# ? Feb 14, 2018 01:28 |
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Leofish posted:I still think Paladins should have been given, or should eventually get, Leo's Shock ability from FF6. I have bad news for you: http://finalfantasy.wikia.com/wiki/Shock_(ability) Probably going to be the last piece in the trinity of Flare/Foul/Shock.
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# ? Feb 14, 2018 01:29 |
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SwissArmyDruid posted:I have bad news for you: http://finalfantasy.wikia.com/wiki/Shock_(ability) So lightning for WHM? Huh...
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# ? Feb 14, 2018 01:32 |
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I mean, I won't rule it out, but it's got a history as Black Magic, so.
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# ? Feb 14, 2018 01:46 |
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Mr. Nice! posted:So what everyone is saying is Hydrus is this game's version of General Leo. Regula gets a lot more creepy after all of the stuff with Resonant-making. If you're lucky, he wants to turn you into an Echo puree to inject into someone's eyeballs, if you're unlucky, you get stuck in a tube to use as a pattern for eternity. Either way, not nice.
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# ? Feb 14, 2018 01:55 |
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SwissArmyDruid posted:I mean, I won't rule it out, but it's got a history as Black Magic, so. It was white magic in xiv 1.0
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# ? Feb 14, 2018 01:55 |
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SwissArmyDruid posted:I have bad news for you: http://finalfantasy.wikia.com/wiki/Shock_(ability) That's kind of a generous definition of "generally a high level Black Magic spell" the wiki using. It's existed four times, half of those times as black magic and half of those times used by spell sword knightly characters (Leo/Beatrix). Oh and once in the prior iteration of this game that was disintegrated (among many many many other reasons) because it felt almost nothing like a Final Fantasy game. On purpose, for some reason. Frankly, for a game that banks on nostalgia like FF14 I'd bet more on it going to Paladin or a Mystic Knight job than anyone else. Captain Oblivious fucked around with this message at 02:52 on Feb 14, 2018 |
# ? Feb 14, 2018 02:32 |
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People were mentioning classes that are missing from this game that were in previous games. I think there is a great case to be made for both blue mage and dancer. But classes like geomancer and time mage, I find a bit harder to find how they'd fit in. Geomancers have basically been absorbed into conjurers. Time mages have basically been absorbed into astrologians. I don't know how they could do either of those classes and make them distinct enough from the ones already in game. Mystic knight, I've become kind of ambivalent about because it feels like it would be kinda similar to red mages in an odd way that could seem someone derivative. Mystic knight feels kind of like "what if red mage but tank?!" imo, it basically breaks down like this: Seem easy to fit in: Dancer Blue Mage Beastmaster Necromancer Chemist Puppetmaster Oracle/Mystic Seem harder to fit in: Geomancers (due to conjurers) Time Mages (do to astrologians) Berserker (due to Warriors)
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# ? Feb 14, 2018 03:04 |
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Skaw posted:Praise be to the Mendacity bow. Byakko lutebow is sooooo awful. Back above 2k crit, but still 200 off from bis last tier. It really does seem like they've kinda hosed with BRD a bit this tier since there isn't nearly as much crit gear to go around just based off of Sigmascape and the Mendacity gear. Why is there so much skillspeed sprinkled around time? Makes no sense.
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# ? Feb 14, 2018 03:11 |
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Blue Mage as heavily-armoured behemoth fighting with a paired knife and fork. There, done.
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# ? Feb 14, 2018 03:17 |
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They can't really do Time Mage because most of it's iconic spells are either incorporated into other jobs (haste/haste-like effects) or debuffs that would be useless on boss fights (stop, slow) or just outright incompatible/blazingly overpowered with how FFXIV is (quick.) Heck, Comets and Meteors are limit breaks so those are out too. Geomancers at the end of the day are pretty much conjurer's and the only thing notable aside from that was that in FFT they had good PA growth and access to stat boosting hats so Agrias got more use out of her special snowflake skillset by being in Geomancer. Mystic Knight is kind of in a weird place because their big thing is hitting stuff really hard with elemental damage (which is more of a Boss Mechanic thing in FFXIV than a player one) and the NPC-only Enfire, Enaero, Enlevin etc. spells are pretty much what they do. So how would they build the class from there? Oracle/Mystic have the same problem as Time Mage in that they're either not compatible with the game because their central schtick is useless (debuffs) or their central idea is co-opted into another class (AST's are pretty much FF5's oracle class fluffwise.)
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# ? Feb 14, 2018 03:40 |
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Blue Mage tank HAS to happen.
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# ? Feb 14, 2018 03:42 |
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Solo Wing Pixy posted:Regula gets a lot more creepy after all of the stuff with Resonant-making. If you're lucky, he wants to turn you into an Echo puree to inject into someone's eyeballs, if you're unlucky, you get stuck in a tube to use as a pattern for eternity. Either way, not nice. Regula, like Warring Triad Regula? I don't remember that being a thing Also I know dick all about Final Fantasy jobs but another heavy armor dps would be rad as gently caress
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# ? Feb 14, 2018 03:42 |
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Green Mages as tanks. They can have a one-handed hammer and a book in the offhand and have like a stodgy bookish Sharlayan aesthetic. Tank by casting spells like Wall and Reflect on themselves and by casting debuffs on enemies. Maybe roll in some enchant weapon skills from Mystic Knight and some laying-down-the-law skills from Mediator
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# ? Feb 14, 2018 03:47 |
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Mordiceius posted:People were mentioning classes that are missing from this game that were in previous games. I think there is a great case to be made for both blue mage and dancer. But classes like geomancer and time mage, I find a bit harder to find how they'd fit in. Geomancers have basically been absorbed into conjurers. Time mages have basically been absorbed into astrologians. I don't know how they could do either of those classes and make them distinct enough from the ones already in game. Mystic knight, I've become kind of ambivalent about because it feels like it would be kinda similar to red mages in an odd way that could seem someone derivative. Mystic knight feels kind of like "what if red mage but tank?!" Mystic Knight's defining feature falls a little flat in a game where elemental affinity doesn't matter in combat, but that's not to say it can't be adapted. Making it a tank, I could see something like Flare Sword and Holy Sword being the stances, which affect how weaponskills look and act. Flare Sword for DPS, where attacks explode and burn, and Holy Sword as the tank stance, which inflicts debuffs on enemies for mitigation and/or provides self-healing. The more I read from this thread, the more I like the idea of a Blue Mage tank, turning enemy attacks against them. I once pitched the idea of a Dancer tank on the notion that the class exemplifies wanting to be the centre of attention and keeping all eyes on itself, but I doubt they'll introduce a new line of tank gear that isn't heavy suits of armor so Dex-based DPS or healer is probably more likely. The comedy answer for Beastmaster would be a class that "summons" animals for individual attacks but does not have a pet.
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# ? Feb 14, 2018 03:57 |
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Personally I’m betting they’ll sort of fold Mystic Knight into Blue Mage, which honestly isn’t a stretch from their FF11 aesthetic, much like so many other Jobs have been cannibalized in FF14 (Geo, Time) for parts by other jobs.
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# ? Feb 14, 2018 03:58 |
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Just copy modern Enhancement Shaman from WoW for Mystic Knight. Certain attacks apply a buff to your weapons that add an elemental hit to autoattacks. Just say "Enstone/Enfire" instead of "Rockbiter/Flametongue" and you're good.
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# ? Feb 14, 2018 04:15 |
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Leofish posted:The comedy answer for Beastmaster would be a class that "summons" animals for individual attacks but does not have a pet. Their weapons are increasingly fancy bags.
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# ? Feb 14, 2018 04:21 |
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I think if an expansion ever goes into the heart of the empire a Rune Knight tank that focuses on reactive AoE mitigation using a variant of Runic or something could be a real possibility.
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# ? Feb 14, 2018 04:30 |
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If they make a Garlemald expansion and all the new jobs aren't powered by magitek, they've seriously hosed up. Gunhammer tank, gunsword DPS, chemist healer.
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# ? Feb 14, 2018 04:33 |
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Judge Magisters could make for a dual wielding tank.
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# ? Feb 14, 2018 04:37 |
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homeless snail posted:If they make a Garlemald expansion and all the new jobs aren't powered by magitek, they've seriously hosed up. Gunhammer tank, gunsword DPS, chemist healer. Yeah. That's one expansion where they'd most likely do 3 jobs again, I hope.
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# ? Feb 14, 2018 04:41 |
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I genuinely would like to see a Magitek Knight class. Or a Magitek Armor class. gently caress, if they had a Magitek Armor class I'd never use anything else.
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# ? Feb 14, 2018 04:45 |
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homeless snail posted:If they make a Garlemald expansion and all the new jobs aren't powered by magitek, they've seriously hosed up. Gunhammer tank, gunsword DPS, chemist healer. Gunblade
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# ? Feb 14, 2018 05:05 |
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give me the ffxii judge armor yoship
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# ? Feb 14, 2018 05:18 |
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Instead of Mystic Knight, give us Magitek Knight that cannibalizes the Mystic Knight abilities.
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# ? Feb 14, 2018 05:23 |
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Kuvo posted:give me the ffxii judge armor yoship iirc it is already in the game, and can only be worn by GM characters Also, I think you mean the Final Fantasy Tactics: Advance Judge Armour
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# ? Feb 14, 2018 05:26 |
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What do you use for Chemist weapons when the traditional ones are all used by other classes?
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# ? Feb 14, 2018 05:28 |
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Lori posted:iirc it is already in the game, and can only be worn by GM characters We got to see kitty jail in a quest, maybe we'll get some knockoff judge armor in one. We can hope.
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# ? Feb 14, 2018 05:28 |
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Blockhouse posted:What do you use for Chemist weapons when the traditional ones are all used by other classes?
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# ? Feb 14, 2018 05:39 |
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Throwing vials of questionable substances would be cool
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# ? Feb 14, 2018 05:41 |
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# ? May 23, 2024 10:51 |
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Blockhouse posted:What do you use for Chemist weapons when the traditional ones are all used by other classes? Bombs/Throwing vials would be the easiest. It's even an existing FF weapon.
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# ? Feb 14, 2018 05:54 |