1stGear posted:Wait are there actually people who killed those giants every single time? Cause that would have made me hate Anor Londo even more than I already did. I usually do but that's because I almost always run glass cannon builds so I can kill those giants in two or three hits. I die in one or two. Shields are for neeeeerds. Len posted:Don't you be talking trash about Dragon rear end. The best enemy in the game. I still love that they are literally dragon asses. At first I thought they were just called that because they looked like asses. But no, they actually are the rear end ends of those undead dragons you fight. Vic posted:Well there's oppressive atmosphere and then there's walking through a dark room with sunglasses on kind of darkness. It combines mazes, narrow ledges, pouncing death combo enemies + archers to make a point that no, you're not supposed to be having fun here. I have a map of every place in DS1 in my head just from one playthrough, but I don't know what that level looks like, all I know is you gotta rush through it in a specific set of steps. Yeah it's oppressive, like having someone blindfold you and then fart in your face repeatedly. The player skill check of this area is basically "But do you really wanna be playing this game?" I feel like The Gutter in the Scholar edition of 2 actually does the dark atmosphere thing best. There's no light, it's pitch black. But there are torches to light everywhere. So you can manually illuminate the place at the cost of a shield or second weapon. It's all narrow, janky platforms like the first half of blight town but there's only like two enemy types. Big mutant dogs that are just as likely to fall off platforms to their death as you are, and largely harmless hollows usually bearing torches that show exactly where they are at all times. There are a lot of those hollows though so if you're wandering around with a torch, it's easy to get swarmed. The place is pretty maze-like and it's probably my favorite area in the whole game because of the way it's done with the darkness and how they use the torch. There are a ton of areas you can just leap and cut out half the map if you feel like it, even.
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# ? Feb 16, 2018 00:37 |
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# ? Jun 5, 2024 06:50 |
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Nuebot posted:I usually do but that's because I almost always run glass cannon builds so I can kill those giants in two or three hits. I die in one or two. Shields are for neeeeerds. You know, you’re right. I did enjoy the gutter. I didn’t have to force myself at all to play that section. Shame about so much of the rest of Scholar.
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# ? Feb 16, 2018 02:14 |
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food court bailiff posted:People are talking about how much it sucks in the sister thread, but I'm going to bring it up here: Destiny 2's PVP is utter dogshit nonsense and a huge step down from the first game, which had better maps, game modes, and loot even at launch than D2 has six months and one expansion in. Just being 4v4 max turned me off from ever trying it. As a bad I like it when there are lots of people running around>
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# ? Feb 16, 2018 02:16 |
Avenging_Mikon posted:You know, you’re right. I did enjoy the gutter. I didn’t have to force myself at all to play that section. Shame about so much of the rest of Scholar. I like Scholar more than basic Dark Souls 2. The new enemy layouts are my jam. The Moon Monster posted:Just being 4v4 max turned me off from ever trying it. As a bad I like it when there are lots of people running around> They're not even running around! They're almost always either huddled together behind a doorway, or crouched behind a corner wielding a sword. In Destiny 2 trying to flank the enemy is more of a liability than a help.
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# ? Feb 16, 2018 02:28 |
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Yeah if I could only play one for the next 100 years, I'd go with Scholar for sure. Only because it would take me longer to run out of fresh new poo poo to try, and that PVP is choice As much as I love DS1 for example, three to four playthroughs is all it took me to feel like I know Lordran maybe a little too well and I should find a new hobby or something, but I'm on my 3rd DS2 run and I still feel like I have not seen major chunks of that game or played around with all the options Sure Drangleic isn't exactly the best in terms of design but I have fun
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# ? Feb 16, 2018 02:35 |
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I can mash buttons really well. I never gave in to the interrogation in MGS1 unless I decided to and I'm always the winner at Mario Party games that require mashing. Yet in Bayonetta it's drat near impossible for me to max out any of the torture attack gauges. I initially played on PS3 so I figured there it had something to do with the lovely porting but now I'm playing again on PC and it's the same story. What in the actual hell are they expecting? People seem to do it no problem in videos.
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# ? Feb 16, 2018 06:51 |
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SkeletonHero posted:I can mash buttons really well. I never gave in to the interrogation in MGS1 unless I decided to and I'm always the winner at Mario Party games that require mashing. I don't remember if this is for Bayonetta or if its for other Platinum games, but even though it shows only one button as the one you should mash, all buttons work for mashing so its massively easier to slam them all then try and press one.
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# ? Feb 16, 2018 06:59 |
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Barudak posted:I don't remember if this is for Bayonetta or if its for other Platinum games, but even though it shows only one button as the one you should mash, all buttons work for mashing so its massively easier to slam them all then try and press one. God Hand was like that, and it was in fact required for winning any mashing duel in Hard Mode, specially against Azel.
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# ? Feb 16, 2018 07:16 |
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SkeletonHero posted:I can mash buttons really well. I never gave in to the interrogation in MGS1 unless I decided to and I'm always the winner at Mario Party games that require mashing. Might be a framerate issue?
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# ? Feb 16, 2018 09:40 |
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Convex posted:Playing Forza Horizon 3 and it's a great game but man the amount of DLC and it's placement in the game is pretty egregious. If you just buy the game itself then you have: I love the part where they go "Hey you get a free car! What? Oh no we meant free as in you don't need to pay ingame currency! You still need to give us real money if you want to drive "your" new car!"
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# ? Feb 16, 2018 10:33 |
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I went into Shadow Warrior (1997) knowing it was turbo racist - and it's definitely lived up to expectations. But I wasn't expecting Lo Wang to call a rabbit a human being. Ew.
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# ? Feb 16, 2018 10:55 |
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Nuebot posted:They're not even running around! They're almost always either huddled together behind a doorway, or crouched behind a corner wielding a sword. In Destiny 2 trying to flank the enemy is more of a liability than a help. Yeah, the Destiny 2 PVP managed to hit a perfect anti-sweet spot where the average time to kill is just long enough that flanking is nearly useless, but still short enough that having been damaged before is nearly always a death-sentence. Even if you end up in the perfect position and manage to come up behind a guy who has no idea you're there, the moment you start shooting at him he'll probably have ample time to turn around and hit you with a solid couple shots before he's down. And that means once his friend comes by to check what's up, you're boned because starting a fight at such a health-disadvantage is nearly a death sentence. And if you somehow manage to flank two enemies at once, there's a decent chance they'll take you down before you even manage to kill one of them. So most of the time the best tactic is to just blob around as a big group to maximise your firepower. And to make it worse, all your abilities (i.e. the things that could break those stalemates) have ludicrously long cooldowns. Your super-ability comes up exactly once per match, the other abilities perhaps like five times. During one event they actually had a special game mode where the cooldowns were all cut down to almost nothing, and it was staggering just how much more fun the whole thing was. Of course, once that event passed they went back to normal and appeared to have learned exactly nothing.
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# ? Feb 16, 2018 11:26 |
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Mr. Flunchy posted:I went into Shadow Warrior (1997) knowing it was turbo racist - and it's definitely lived up to expectations. But I wasn't expecting Lo Wang to call a rabbit a human being. Ew. I burst out in horrified laughter when I blew someone up and he said "ohhh! Just like Hiroshima!"
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# ? Feb 16, 2018 11:40 |
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How is Destiny supposed to keep people playing constantly if it's not an mmo or a team shooter? The souls games have a modest and limited PvP scene, and you can ignore the pvp and just play the 95% of the game that is the campaign, and replay with different characters. Does Destiny even let you build different chatacters, or encourage you to start over?
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# ? Feb 16, 2018 12:24 |
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There's 3 different classes, and you conveniently have 3 character slots. That's about it. I got through the base game campaign with one character and started on a second before losing interest. e: this is in Destiny 2, without expansions I will say that it does have neat world-building, but you learn so little of it. For instance your faction (The Good Guys Literally Chosen By The God-Machine) tell you stuff about the enemies you encounter that isn't always true, and is sometimes literal projection, but I kinda wish it went further into it? Like I wanna know more about my enemies, and at some point scanning random objects and having my NaviBot wonder what it all means doesn't cut it. Zanzibar Ham has a new favorite as of 12:29 on Feb 16, 2018 |
# ? Feb 16, 2018 12:26 |
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The Surge's new game+ boosts numbers way too high. I'm wearing maxed out medium armor and a significant number of health extensions and half of the attacks in the first area literally one shot me. Nioh Complete Edition on steam is 75 loving gigabytes.
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# ? Feb 16, 2018 14:17 |
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Lunchmeat Larry posted:I burst out in horrified laughter when I blew someone up and he said "ohhh! Just like Hiroshima!" Thing dragging EUIV down: I have paid more than 70 bux for this game and I still don't have all the features of the game because of all the DLC It's not traingaming, but drat Paradox
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# ? Feb 16, 2018 17:26 |
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Nuebot posted:I like Scholar more than basic Dark Souls 2. The new enemy layouts are my jam. I never got to play basic DS2. Scholar is a loving terrible game for someone to play brand-new. Especially because if you're looking for help there's very little Scholar vs. basic that goes in-depth. The wiki is about the best source, but there's still contradictions in some areas. I would very likely enjoy Scholar if I had the opportunity to play the base game first.
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# ? Feb 16, 2018 17:44 |
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Avenging_Mikon posted:I never got to play basic DS2. Scholar is a loving terrible game for someone to play brand-new. Especially because if you're looking for help there's very little Scholar vs. basic that goes in-depth. The wiki is about the best source, but there's still contradictions in some areas. I would very likely enjoy Scholar if I had the opportunity to play the base game first. I honestly thought the Heide Tower changes at the beginning of the game were the second worst set of changes in Scholar. The worst change was stuffing a fucktillion Alonne Knights into the first part of Iron Keep. It wouldn't be that bad except Smelter Demon is one of the few bosses I don't run past everything to fight, since I want to summon Lucatiel to advance her story.
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# ? Feb 16, 2018 18:05 |
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Mr. Flunchy posted:I went into Shadow Warrior (1997) knowing it was turbo racist - and it's definitely lived up to expectations. But I wasn't expecting Lo Wang to call a rabbit a human being. Ew. I only played the reimagining Shadow Warrior on the PS4 which is really good and has a surprisingly well written plot. Lo Wang is still an idiot, but it's played so far to excess and self parody that it's amazingly funny, and the Demon buddy possessing him has a great backstory.
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# ? Feb 16, 2018 20:18 |
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Mr. Flunchy posted:I went into Shadow Warrior (1997) knowing it was turbo racist - and it's definitely lived up to expectations. But I wasn't expecting Lo Wang to call a rabbit a human being. Ew. I'm incredibly curious on the context here.
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# ? Feb 16, 2018 20:35 |
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BioEnchanted posted:I only played the reimagining Shadow Warrior on the PS4 which is really good and has a surprisingly well written plot. Lo Wang is still an idiot, but it's played so far to excess and self parody that it's amazingly funny, and the Demon buddy possessing him has a great backstory. If this is true then you may not want to play shadow warrior 2... Incredible gameplay and graphics but everything else, jesus
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# ? Feb 16, 2018 21:06 |
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It's more of a aging-badly thing, but in the SimHeaven/SimHell game Afterlife, the game builds a lot of quirky/funny reward and punishment zones. Punishment zones can be like a ripoff of Taco Bell, or the iconic out-of-the-frying-pan-into-the-fire deal... Or Terrorville, a punishment for souls with the sin of Wrath, with flavor text describing it as a world that undergoes constant terrorism attacks... and its depiction is a flaming city with one tall building with an airplane crashed into it.
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# ? Feb 16, 2018 21:43 |
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Digirat posted:If this is true then you may not want to play shadow warrior 2...
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# ? Feb 16, 2018 22:00 |
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MisterBibs posted:It's more of a aging-badly thing, but in the SimHeaven/SimHell game Afterlife, the game builds a lot of quirky/funny reward and punishment zones. Punishment zones can be like a ripoff of Taco Bell, or the iconic out-of-the-frying-pan-into-the-fire deal... They're not wrong.
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# ? Feb 16, 2018 22:44 |
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MisterBibs posted:It's more of a aging-badly thing, but in the SimHeaven/SimHell game Afterlife, the game builds a lot of quirky/funny reward and punishment zones. Punishment zones can be like a ripoff of Taco Bell, or the iconic out-of-the-frying-pan-into-the-fire deal... On a more light-hearted note, I believe the ultimate building for Gluttony somewhat precedes The Human Centipede. All the inhabitants have their mouths and behinds connected (with tubes) with a demon starting the chain. A demon who has eaten very, very spicy food. I also remember San Quentin Scaratino (a very violent prison) and some kind of gigantic mansion where EVERYBODY is a spy but no one realizes it (paranoia and distrust reign supreme).
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# ? Feb 16, 2018 22:53 |
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Just Cause 2 has some of the worst driving mechanics I've ever witnessed in a game. Everything makes you spin out of control, even when not trying to accelerate to 20mph. Doing the timed runs already sucks when they're mostly done on two lane roads and you have to thread between cars instead of driving on the shoulder, where pylons erected every X amount of distance that make you spin out of control if hit. Whoa, bump in the road? You just got turned 90 degrees to the left/right and crashed into two trees and a military jeep. Now got the army on your rear end! I even somehow managed to get flipped over in a garbage truck when I challenged a dinky scooter head-on. And oddly enough even with all this bullshit and many other things, still a surprisingly fun game. Wtf.
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# ? Feb 16, 2018 23:19 |
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Digirat posted:If this is true then you may not want to play shadow warrior 2... Was it made by a different studio? Compared to the remake, which had great writing, 2's writing was garbage. I just ended up skipping all of the dialogue. My main gameplay problem in 2 was that there wasn't a secondary melee button.
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# ? Feb 16, 2018 23:19 |
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BioEnchanted posted:I only played the reimagining Shadow Warrior on the PS4 which is really good and has a surprisingly well written plot. Lo Wang is still an idiot, but it's played so far to excess and self parody that it's amazingly funny, and the Demon buddy possessing him has a great backstory. Shadow Warrior reboot had a somber ending that caught me completely off guard. No deflecting with humor, no dirty joke to lighten up the mood, just tears and rain.
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# ? Feb 16, 2018 23:31 |
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Samuringa posted:Shadow Warrior reboot had a somber ending that caught me completely off guard. No deflecting with humor, no dirty joke to lighten up the mood, just tears and rain. I appreciated that Lo Wang was actually somewhat intelligent - he correctly guessed that the demon had sealed his own memories and generally asked good questions while still being a goofy idiot. I also liked that the ending basically came down to the demons putting Wang in the corner and just going "Ok, your job is done here, so sit tight and let the grownups talk about the important stuff." All you were was a hand to hold the sword.
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# ? Feb 16, 2018 23:34 |
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Mierenneuker posted:On a more light-hearted note, I believe the ultimate building for Gluttony somewhat precedes The Human Centipede. All the inhabitants have their mouths and behinds connected (with tubes) with a demon starting the chain. A demon who has eaten very, very spicy food. I remember all of those too! The ultimate Gluttony one breaks the fourth wall by having the alleged narrator be unable to finish explaining what's going on. For content, there are things that drag Afterlife down in general, which I think I've said before but whatever: - The bread and butter of the game is based on efficiency. Efficient buildings evolve and improve faster, but its way too much work to micromanage each tile for efficiency at first, and it's too expensive to automatically balance everything. So what winds up happening is that your afterlifes are really lovely for a long time... until you can afford to regularly auto-balance, and then it gets crazy easy. - Heaven runs on "Good For SimCity" rules (diverse zoning, low traffic etc), Hell runs on "lovely For SimCity" rules (monolithic zoning, high traffic, etc). This means that Heaven starts out comparatively easy and problem-free (everything is close together and traffic is low), whereas Hell will be bitching about those same traits. But as you expand in both, things reverse: Hell has no problems because everything takes forever to get everywhere, but Heaven complains non-stop. - The fact that, due to modern sensibilities, the game will never be remade by anyone.
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# ? Feb 16, 2018 23:45 |
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MisterBibs posted:- The fact that, due to modern sensibilities, the game will never be remade by anyone. hey I found the thing that was really dumb about this particular MisterBibs post
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# ? Feb 16, 2018 23:47 |
Avenging_Mikon posted:I never got to play basic DS2. Scholar is a loving terrible game for someone to play brand-new. Especially because if you're looking for help there's very little Scholar vs. basic that goes in-depth. The wiki is about the best source, but there's still contradictions in some areas. I would very likely enjoy Scholar if I had the opportunity to play the base game first. I don't disagree with you at all. I'd never recommend it as someone's first Dark Souls. But coming fresh off beating the first Dark Souls? It's pretty fun. It's a complete flip from the first game's layout style and I'm loving it. Also, what contradictions are you talking about? I'm genuinely curious. The enemy placement in Scholar goes more for "lore friendly" over "poo poo that makes the game more accessible" Which is why you have a bunch of angry heide knights guarding the way to the way of blue now. Perestroika posted:And to make it worse, all your abilities (i.e. the things that could break those stalemates) have ludicrously long cooldowns. Your super-ability comes up exactly once per match, the other abilities perhaps like five times. During one event they actually had a special game mode where the cooldowns were all cut down to almost nothing, and it was staggering just how much more fun the whole thing was. Of course, once that event passed they went back to normal and appeared to have learned exactly nothing. Lets not forget that during that event there was a bug that gave one specific class infinite super they could use literally every frame of animation and they didn't bother fixing it for the entire event because the only time bungie will rush out a bug fix is when it allows someone to exploit bright engrams and quickly grind out their cash shop items! Also RE: Flanking. Another reason it's useless is that the PVP mostly takes place in team fights. So if one of your guys breaks away to try a flanking maneuver, suddenly you're 3v4 and whoops, you're taking a lot more fire than you can put out. By the time your guy reaches them it'll probably be 1v3 or something. Unlike the first game, grenades aren't even much of a help. Only like two grenades hit harder than wet noodles.
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# ? Feb 16, 2018 23:59 |
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exquisite tea posted:RE4 had a dynamic difficulty that would increase or decrease the amount of enemies, ammo, and pickups depending on how you were doing. It's subtle enough that most people never noticed it. More games should have dynamic difficulty settings. What the gently caress. I've played through RE4 4-5 times and I had no idea.
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# ? Feb 17, 2018 00:44 |
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food court bailiff posted:hey I found the thing that was really dumb about this particular MisterBibs post What? There's no way you could make the game today. Punishments like Terrorville aside, part of the game's mechanics is based on making prophets out of people on the planet, not to mention the whole "build your own religion" aspect that would piss off a lot of people. I'd love for the folks that made Skylines to make a new Afterlife, but it'll never happen. MisterBibs has a new favorite as of 01:31 on Feb 17, 2018 |
# ? Feb 17, 2018 00:46 |
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Leavemywife posted:I'm incredibly curious on the context here. You go to a rabbit breeding place during the game: If two male rabbits mate, Lo Wang comes out with: http://www.soundboard.com/sb/sound/439792
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# ? Feb 17, 2018 02:00 |
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MisterBibs posted:What? There's no way you could make the game today. Punishments like Terrorville aside, part of the game's mechanics is based on making prophets out of people on the planet, not to mention the whole "build your own religion" aspect that would piss off a lot of people. Civilization VI allows you to choose your own symbol, pantheon, name, and set of beliefs to generate your custom religion. These symbols include those of most major religions. You also create prophets, both minor and "Great." Somehow, nobody is up in arms about this.
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# ? Feb 17, 2018 03:22 |
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MisterBibs posted:What? There's no way you could make the game today. Punishments like Terrorville aside, part of the game's mechanics is based on making prophets out of people on the planet, not to mention the whole "build your own religion" aspect that would piss off a lot of people. this is a very big, and very untrue, claim. you seem to have made it up out of whole cloth. as a counter argument, i offer up the fact that afterlife, right now, can be bought for the price of a big mac value meal, anywhere in the world, and nobody gives even half a poo poo.
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# ? Feb 17, 2018 03:23 |
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Unless it's framed in really lovely hateful ways, nobody except crazy zealots cares about religion in games.
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# ? Feb 17, 2018 03:57 |
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# ? Jun 5, 2024 06:50 |
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MiddleOne posted:What the gently caress. I've played through RE4 4-5 times and I had no idea. IIRC it's a sliding difficulty scale of like 1-10 and Professional mode just pegs it at the highest setting for the whole game.
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# ? Feb 17, 2018 04:44 |