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Coolguye
Jul 6, 2011

Required by his programming!

maswastaken posted:

A shockingly obscure André Malraux line?

ENOUGH TALK

HAVE AT YOU

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UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Hard to believe, I know, but Jules broke something again. Try it for yourself.

https://www.youtube.com/watch?v=jrrlr4qbdE0

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

UnknownMercenary posted:

Hard to believe, I know, but Jules broke something again. Try it for yourself.

https://www.youtube.com/watch?v=jrrlr4qbdE0
Huh, glad to know that its not just me. I quit trying to use Snipers because my shots never hit, but maybe it was :jules:

swims
May 5, 2014

Waiter, this band keeps shooting pearls at me.
FYI that is normal for console...since 2013.

ThatOneGuy
Jul 26, 2001

Revolutionary Taste.

swims posted:

FYI that is normal for console...since 2013.

I am excited for the Switch version. Not because I'll buy it (not that dumb), but to see in what new and exciting ways it can be broken.

RandallODim
Dec 30, 2010

Another 1? Aww man...

ThatOneGuy posted:

I am excited for the Switch version. Not because I'll buy it (not that dumb), but to see in what new and exciting ways it can be broken.

I haven't played Payday 2 since before Locke betrayed us except maybe not?, and this is my entire relationship to following this thread at this point.

e: well that and the possibility of more eric etebari content

Literal Nazi Furry
Jan 27, 2008

Swastika - Helvetica - Ikea
Last night I dreamt of Adolf searching for Anne.
I lay on my back
standing alone in the corner watching the girls dance.

I'm on crystal meth.
I piss in my pants.
my friend bought pd2 and can't get it to launch to the point where it even produces a crash log. i'm loving dumb as rocks when it comes to troubleshooting this garbage. their computer should be able to run it i think, albeit not greatly. they have a Intel core 2 duo CPU 2.20GHz T6600, geforce 9300m gs, 4gb ram, 64bit windows vista, and 88gb of hdd space free after the install. how do we make this potentially not happen. they already tried verifying game files and nothing

ThatOneGuy
Jul 26, 2001

Revolutionary Taste.

Literal Nazi Furry posted:

my friend bought pd2 and can't get it to launch to the point where it even produces a crash log. i'm loving dumb as rocks when it comes to troubleshooting this garbage. their computer should be able to run it i think, albeit not greatly. they have a Intel core 2 duo CPU 2.20GHz T6600, geforce 9300m gs, 4gb ram, 64bit windows vista, and 88gb of hdd space free after the install. how do we make this potentially not happen. they already tried verifying game files and nothing

Check and see if the 9300m is supported, and/or update the drivers for it. This game has pretty low requirements, but that 9300m might not cut it.

Fake edit: checked out the 9300m, max of 256MB of video RAM, PD2 needs 512MB minimum.

Literal Nazi Furry
Jan 27, 2008

Swastika - Helvetica - Ikea
Last night I dreamt of Adolf searching for Anne.
I lay on my back
standing alone in the corner watching the girls dance.

I'm on crystal meth.
I piss in my pants.

ThatOneGuy posted:

Check and see if the 9300m is supported, and/or update the drivers for it. This game has pretty low requirements, but that 9300m might not cut it.

Fake edit: checked out the 9300m, max of 256MB of video RAM, PD2 needs 512MB minimum.

wow my friend's computer is loving trash more than either of us anticipated lol. thanks for helping

swims
May 5, 2014

Waiter, this band keeps shooting pearls at me.
Xbox 1 was surprisingly updated today. From what I've followed in this thread in the past it's the "Carshop update" and some other general stuff too if that gives you an idea where we are at. Catching up.

Fov slider was added in the options- it is buried in there. Haven't hosed with it yet and probably won't.

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.
a hundred new achievements were added, all of which is the wikipedia article of a bank robbery spliced into achievements.



:thunk:

John Murdoch
May 19, 2009

I can tune a fish.
Would those be the new One Down Mutator achievements or something else?

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Presumably the current ones will be One Down mutator achievements. And the new ones will just be for the highest difficulty without that.

maswastaken
Nov 12, 2011

65 heists
11 contractors
1 difficulty mask
7 for Cursed Kill Room, which didn't have any in the first place.
1 I probably miscounted the heists again.

85 in total.

maswastaken fucked around with this message at 13:02 on Feb 28, 2018

Tempest_56
Mar 14, 2009

EorayMel posted:

a hundred new achievements were added

Oh for gently caress's sake.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I've tried to make a joke comparing Jules' health inflation problem to the achievement problem in this game but it's failed to land twice so whatever

if the M1014 does not feature as the last achievement in the list in some way, they really failed on this one

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.
so i finally bought the h3h3 meme dlc

airbow is surprisingly slick

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.
:mamacita: :frogsiren: It begins. :frogsiren: :mamacita:

AI & Difficulty Changes posted:


General Changes
AI has been improved to be faster at navigating on all the levels
AI performance will no longer be dependent on the host computer's performance
Levels should be less cluttered by enemies
Player’s Team AI damage will no longer increase past Mayhem difficulty
Maximum amount of enemies allowed on the map for the Assault to end has been reduced
Developer notes: The above mentioned changes will translate to better performance from the AI and that regardless of the host’s computer power.

Mayhem
Enemies will take 33% more headshot damage
G36 SWATS should do OVERKILL Damage instead of Death Wish damage

Deathwish
Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
One additional Taser is allowed into the level
Death Sentence (old One Down)
Developer notes: Our intention with Death Sentence is to have it as difficult as it currently is on the live version of the game without the extra health and One Down mechanics The combination of those two elements was drastically reducing the amount of viable builds available for One Down.

Renamed One Down to Death Sentence
Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
Whenever a Bulldozer spawns, there is a chance that it will be a Medic Bulldozer. A Medic Bulldozer counts as both a Medic and a Bulldozer
One additional Taser is allowed into the level
One additional Bulldozer are allowed into the level
Bulldozers will have 100% more health than the Death Wish bulldozers
Specials will no longer spawn alone and will have a few SWATS accompanying them
The numbers of time a player can go down before getting into custody is no longer reduced to 1
Enemies health is reduced by 333%

Developer notes: Death Sentence units will now have the same health as Death Wish and Mayhem units

The black Zeal Bulldozer will now use an Izhma 12g Shotgun as a weapon
The white Zeal Bulldozer will now use a KSP Light Machine Gun as a weapon
Cloakers will now also drop a smoke bomb when they charge and kick down a player
Due to an issue, Cloakers will use their normal model instead of the Zeal Cloaker model

One Down
The One Down mechanic is now optional in the Game Settings when you buy a contract


Skills posted:

:siren: Graze
A new skill has been added as a Mastermind - Sharpshooter - Tier 4 Skill
Specialized Killing
The skill has been removed and replaced with High Value Target :siren:

High Value Target
The skill has been moved from Mastermind - Sharpshooter - Tier 3 to Ghost - Silent Killer - Tier 3
Ammo Efficiency
The skill has been moved from Mastermind - Sharpshooter - Tier 4 to Mastermind - Sharpshooter - Tier 3
Trigger Happy
Basic: Damage boost has been increased to 120% (up from 20%) and will now only stack 1 time (down from 4)
Aced: The damage boost increased duration has been reduced to 4 (down from 10)
Joker
Basic: Converted units are having their damage reduced by 35%
Aced: Converted enemies damage is no longer reduced
Developer notes: Due to the improved reaction time of the AI, converted enemies became deadlier than they need to be. Because of this reason we have reduced the amount of damage they can deal

mutators posted:

Clone Army will now reduce Experience and Money by 35% when active
Alternate Arsenal will no longer reduce Experience and Money gained when active
Because of Training will no longer reduce Experience and Money gained when active
BFFs will no longer reduce Experience and Money gained when active
Extraterrestrial Heisters will no longer reduce Experience and Money gained when active
Friendly Fire will no longer reduce Experience and Money gained when active
Hurt Me More will no longer reduce Experience and Money gained when active
Hydras will no longer reduce Experience and Money gained when active
Over Dozed will no longer reduce Experience and Money gained when active
Waking Nightmare will no longer reduce Experience and Money gained when active

Achievements & Rewards posted:

Added new Death Sentence Achievements
Updated all One Down Achievement icons with the new One Down Flag
Updated all One Down Achievement descriptions to fit the new difficulty changes
Renamed the “One Down Skull” Mask to “Death Sentence Skull”
Added the new “One Down Skull” Mask
Added the 950 Achievements Milestone
Added the “Mega Greed” Mask
Added Difficulty Achievements for the “Cursed Kill Room”
Update some Achievement icons on Steam to match their in-game versions

Weapons posted:

Developer notes: Due to the introduction of the new skill and the removal of Specialized Killing we have adjusted the damage and stats of certain weapons to make sure they stay viable after the update

Dragon's Breath Rounds
BETA ISSUE - Fixed that Dragon's Breath does not ignite enemies
Repeater 1874
BETA ISSUE - Fixed an issue with culling objects on the scope

Car-4 Rifle
Damage increased to 52 (up from 38)
DMR Kit damage decreased to 108 (down from 120)


MP9 SMG
Damage increased to 44 (up from 36)
AMCAR Rifle
Damage increased to 42 (up from 36)

AMR-16 Rifle
DMR Kit damage decreased to 66 (down from 80)


Damage increased to 94 (up from 80)
Para SMG
Damage increased to 55 (up from 38)

AK Rifle
Damage increased to 56 (up from 40)
DMR Kit damage decreased to 104 (down from 120)

AK762 Rifle
Damage increased to 97 (up from 80)
DMR Kit damage decreased to 63 (down from 80)


Krinkov Submachine Gun
Damage increased to 99 (up from 80)
Akimbo Krinkov Submachine Gun
Damage increased to 99 (up from 80)
AK5 Rifle
Damage increased to 56 (up from 38)
UAR Rifle
Damage increased to 55 (up from 38)
JP36 Rifle
Damage increased to 44 (up from 36)
Kobus 90 Submachine Gun
Damage increased to 56 (up from 38)
Compact-5 Submachine Gun
Damage increased to 44 (up from 40)
Akimbo Compact-5 Submachine Gun
Damage increased to 44 (up from 40)
Mark 10 Submachine Gun
Damage increased to 58 (up from 40)
Swedish K Submachine Gun
Damage increased to 99 (up from 80)
Commando 553 Rifle
Damage increased to 42 (up from 35)
SpecOps Submachine Gun
Damage increased to 58 (up from 40)
Eagle Heavy Rifle
Damage increased to 98 (up from 81)
Falcon Rifle
Damage increased to 98 (up from 80)

Gewehr 3 Rifle
Damage increased to 99 (up from 80)
DMR Kit damage decreased to 61 (down from 80)


Reload animation has been updated
Gecko 762 Rifle
Damage increased to 57 (up from 42)
Clarion Rifle
Damage increased to 41 (up from 35)
Cobra Submachine Gun
Damage increased to 44 (up from 36)
Blaster 9mm Submachine Gun
Damage increased to 44 (up from 36)
Uzi Submachine Gun
Damage increased to 44 (up from 40)
Patchett L2A1 Submachine Gun
Damage increased to 42 (up from 36)
Chicago Typewriter Submachine Gun
Damage increased to 58 (up from 40)
Queen's Wrath Rifle
Damage increased to 58 (up from 40)
Lion’s Roar Rifle
Damage increased to 58 (up from 40)
Jacket’s Piece
Damage increased to 57 (up from 40)
Valkyria Rifle
Damage increased to 41 (up from 36)
Kross Vertex Submachine Gun
Damage increased to 58 (up from 42)
Micro Uzi Submachine Gun
Damage increased to 44 (up from 36)
Heather Submachine Gun
Damage increased to 58 (up from 40)
Akimbo Heather Submachine Gun
Damage increased to 58 (up from 40)
Bootleg Rifle
Damage increased to 40 (up from 38)
CR 805B Rifle
Damage increased to 99 (up from 80)
Jackal Submachine Gun
Damage increased to 99 (up from 80)
AK17 Rifle
Damage increased to 99 (up from 80)
Tatonka Submachine Gun
Damage increased to 99 (up from 80)
Signature Submachine Gun
Damage increased to 44 (up from 39)
Akimbo Signature Submachine Gun
Damage increased to 44 (up from 39)
MP40 Submachine Gun
Damage increased to 99 (up from 80)
Union 556 Rifle
Damage increased to 58 (up from 40)
Grom Sniper Rifle
Damage decreased to 160 (down from 300)
Total ammo increased to 40 (up from 30)
Rate of fire increased to 150 (up from 60)
Contractor Sniper Rifle
Accuracy decreased to 60 (down from 72)
Lebensauger 308 Sniper Rifle
Rate of fire increased to 150 (up from 120)
Repeater 1874 Sniper Rifle
Damage increased to 246 (up from 160)
Rattlesnake Sniper Rifle
Damage increased to 246 (up from 160)
Nagant Sniper Rifle
Damage increased to 480 (up from 300)
Platypus 70 Sniper Rifle
Damage increased to 480 (up from 300)
R93 Sniper Rifle
Damage increased to 480 (up from 300)
Desertfox Sniper Rifle
Damage increased to 480 (up from 300)

Compact 40mm Grenade Launcher
Reload animation has been updated

:sweden:

EorayMel fucked around with this message at 18:21 on Mar 1, 2018

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
They have, predictably, addressed none of the balance and few of the technical issues identified in the beta.

Gort
Aug 18, 2003

Good day what ho cup of tea
Is there a way to play the difficulties beta and the VR beta at the same time?

WeedlordGoku69
Feb 12, 2015

by Cyrano4747

Discendo Vox posted:

They have, predictably, addressed none of the balance and few of the technical issues identified in the beta.

I haven't played the beta, but it seems like they've hit the things that pissed me off the most about PD2 when I last dug into it (guns felt like peashooters without minmaxing, bad AI, One Down being the worst difficulty level of all time)

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

LORD OF BOOTY posted:

I haven't played the beta, but it seems like they've hit the things that pissed me off the most about PD2 when I last dug into it (guns felt like peashooters without minmaxing, bad AI, One Down being the worst difficulty level of all time)

The changelog isn't documenting some more "fun" that's been added. When I posted about them, Jules acknowledged that he's intentionally not reporting changes to the game because he doesn't want feedback on them.

In a beta.

As you will see, these are not small changes.

Undocumented changes from the Difficulty Beta
1. Minigun dozers have no separate spawncap, so on any moderately long heist you wind up with a full set of minigun dozers. Any given dozerspawn has about a 4% chance to be a pair of minigun dozers.
2. Movement speed has doubled for most enemies on OD.
3. A type of scripted spawn, the "reinforce task" group that's designed to perform a bunch of functions on different maps, was hacked out of the spawntables.
4. The total number of enemies was increased again. OD now has 108 enemies with 4 players, although what sometimes happens is the game glitches out and spawns much fewer, or, apparently, occasionally much more. Coupled with the change to the task/framerate issue, and it's a horrifying clusterfuck on any map that puts all enemy spawnpoints in the same area. it's an additional 20-30 enemies for a player with bots or a full team, an additional 6 if you're solo.
5. Something's wrong with enemy hitboxes when crouched- their torso hitbox now covers the bottom half of their head. This makes heavy SWAT....fun.
6. Minigun bulldozers have their health doubled. This is on top of all bulldozers having their health doubled. Minigun dozers now have 48,000 health. This is more than anything but a SWAT turret, including all bosses.

The task-framerate change and the health nerf were absolutely good changes, and the idea of qualitative changes on the top difficulties is great. It's just that Jules doubled down on some of the worst problems at the same time.

Discendo Vox fucked around with this message at 20:47 on Mar 1, 2018

RandallODim
Dec 30, 2010

Another 1? Aww man...
what do you mean a squad of lumbering tanks dozer-sprinting across the map to gently caress your face with bullets isn't fun?

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

RandallODim posted:

what do you mean a squad of lumbering tanks dozer-sprinting across the map to gently caress your face with bullets isn't fun?

Oh, minidozers can't sprint (ha, they never bothered to write them up!). But they also don't have damage falloff. They do 120 at all ranges.

Now, close your eyes. Visualize the control room on alesso. Imagine the elevator shaft. See a Minigun dozer spawning right next to you. Imagine two of them.


...Now imagine Brooklyn 10-10.

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.

Discendo Vox posted:

Oh, minidozers can't sprint (ha, they never bothered to write them up!). But they also don't have damage falloff. They do 120 at all ranges.

Now, close your eyes. Visualize the control room on alesso. Imagine the elevator shaft. See a Minigun dozer spawning right next to you. Imagine two of them.


...Now imagine Brooklyn 10-10.

Can I imagine Goat Sim instead?

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

EorayMel posted:

Can I imagine Goat Sim instead?

You sure can, because the enemy weaponstats on OD are unchanged- it's still a festival of no-falloff massive damage that completely breaks the design of any map with open spaces.

fwiw the devs are kinda stuck, in that a portion of the userbase will take any enemy health or damage reduction as some sort of moral compromise of One Down's "pure" difficulty. That's why there's a paragraph in the changelog about not making OD easier. OD is absolutely easier, because it's a lot less restrictive on player weapons.

Discendo Vox fucked around with this message at 21:33 on Mar 1, 2018

RandallODim
Dec 30, 2010

Another 1? Aww man...
I'm gonna say 'the same flaw as skulldozers two+ loving years ago' really is more appropriate for this.

e: also lol I just remembered how loving silly the sightlines are on Bomb: Dockyard and am now imagining minigun dozers shredding you across the starting warehouses

RandallODim fucked around with this message at 21:33 on Mar 1, 2018

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


The hitbox thing *might* be fixed right now. I need one of you to go into the test map and start checking it, but anecdotally I have not been having the same problems since beta update 1.31.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

UnknownMercenary posted:

The hitbox thing *might* be fixed right now. I need one of you to go into the test map and start checking it, but anecdotally I have not been having the same problems since beta update 1.31.

gosh, it'd be great if this poo poo would be in the changelog.

John Murdoch
May 19, 2009

I can tune a fish.

Discendo Vox posted:

gosh, it'd be great if this poo poo would be in the changelog.

Hitboxes that actually work correctly would make One Down easier, and therefore me FURIOUS.

RandallODim
Dec 30, 2010

Another 1? Aww man...

John Murdoch posted:

Hitboxes that actually work correctly would make One Down easier, and therefore me FURIOUS.

look at this pleb, I've been furious since they added arm and leg hitboxes and RUINED THE GAME

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

RandallODim posted:

look at this pleb, I've been furious since they added arm and leg hitboxes and RUINED THE GAME
WILCO :argh:

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
There have been only two periods when specific heists had passable difficulty: Boiling Point for about 48 hours, and Rats day 2 for about a month. All other aspects of payday 2 have always been terrible.

RandallODim
Dec 30, 2010

Another 1? Aww man...

Discendo Vox posted:

There have been only two periods when specific heists had passable difficulty: Boiling Point for about 48 hours, and Rats day 2 for about a month. All other aspects of payday 2 have always been terrible.

The best period of Payday difficulty was when suit grinder was king and I could massacre an entire DW Big Bank after all my pub pals wiped.

dublish
Oct 31, 2011


RandallODim posted:

The best period of Payday difficulty was when suit grinder was king and I could massacre an entire DW Big Bank after all my pub pals wiped.

Baby Deagle and GL40, all day erry day.

RandallODim
Dec 30, 2010

Another 1? Aww man...

dublish posted:

Baby Deagle and GL40, all day erry day.

A (silenced) M308 and Judge were my best friends.

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

Of all the guns abandoned due to meta/balance shifts, I miss my AA gun Patchett the most. Although the sniping Deagle was pretty great too.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Discendo Vox posted:

6. Minigun bulldozers have their health doubled. This is on top of all bulldozers having their health doubled. Minigun dozers now have 48,000 health. This is more than anything but a SWAT turret, including all bosses.

So are rocket launchers basically required now, or

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

Kith posted:

So are rocket launchers basically required now, or

multiple rockets per. Without getting into the math, other changes make lmgs more effective in a lot of ways.

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UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Discendo Vox posted:

There have been only two periods when specific heists had passable difficulty: Boiling Point for about 48 hours, and Rats day 2 for about a month. All other aspects of payday 2 have always been terrible.

Are you really defending when Boiling Point made all its units do blue cop levels of damage?

Kith posted:

So are rocket launchers basically required now, or

No. LMGs, autoshotguns and akimbo pistols still wreck the gently caress out of dozers. Going full auto in a dozer's face with a DMR is going to be less effective due to multiple factors. The Thanatos is still viable, if slow, and there's the bonus of murdering everything else around the dozer if you are using a Graze build.

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