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The first time I played through FF6 I didn't use any healing spells for half of the game because it seemed like a waste of a turn
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# ? Feb 21, 2018 22:25 |
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# ? Jun 8, 2024 03:09 |
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Momomo posted:The funny thing about XIII is that it isn't even hard from a design perspective, people were just terrible with it because it was so different. Vanille's English voice actor played a fairly large chunk of the game and was able to learn how switching paradigms quickly was important. I still don’t know whether the tutorials were bad or if players were idiots, maybe a mix of both? The game does actually tell you how to do pretty much everything, but I know I managed to miss half of the details and to find the rest out online. Maybe more interactive tutorials, but then the game gets kinda bogged down in the messages to begin with. It’s the FF7 conundrum. Is it the game’s fault for telling its story so incoherently, or the player’s fault for not paying any loving attention? I’m happy to say it’s half of both, same with FF13’s gameplay, but it’s also something I could easily change my mind one way or the other.
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# ? Feb 21, 2018 22:28 |
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seiferguy posted:I've always been a big fan of each boss having a status element they're weak to, then exploiting that. Ruby Weapon is trivial if you use dazers to stun him. I've neutered a good number of hunts just with disabling crossbow bolts and silence shot.
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# ? Feb 21, 2018 22:41 |
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Mega64 posted:I still don’t know whether the tutorials were bad or if players were idiots, maybe a mix of both? The game does actually tell you how to do pretty much everything, but I know I managed to miss half of the details and to find the rest out online. Maybe more interactive tutorials, but then the game gets kinda bogged down in the messages to begin with. I think it's a conditioning thing. For instance, they teach you how to select skills in the menu in XIII, but playing the intended way means you almost never do that and just use auto battle. I think it's similar to VIII in that some people apparently didn't understand junctions essentially being the equipment system because the idea of using magic for that is so strange.
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# ? Feb 21, 2018 22:45 |
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I love FFXV. I also enjoy or even love most of the FF games. That's all.
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# ? Feb 21, 2018 23:18 |
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Renoistic posted:I love FFXV.
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# ? Feb 21, 2018 23:21 |
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I really like Final Fantasies but I want Vagrant Story 2.
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# ? Feb 21, 2018 23:45 |
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# ? Feb 21, 2018 23:46 |
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i think vagrant story has the best video game opening of all time
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# ? Feb 21, 2018 23:46 |
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GulagDolls posted:i think vagrant story has the best video game opening of all time Also yeah that.
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# ? Feb 21, 2018 23:52 |
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Elentor posted:I really like Final Fantasies but I want Vagrant Story 2. vagrant story 1 ~the phantom pain~ vagrant story 2 ~less chaps more leather~
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# ? Feb 21, 2018 23:58 |
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GulagDolls posted:i think vagrant story has the best video game opening of all time "We must wait for reinforcements!" "I am the reinforcements." To my fourteen-year-old brain, that was the est poo poo to ever grace my Playstation. At thirty-two, it's still pretty loving
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# ? Feb 22, 2018 00:00 |
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The White Dragon posted:vagrant story 1 ~the phantom pain~ I have a dream of a game where there are tattoos and belly-dancing and leather and boxes.
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# ? Feb 22, 2018 00:03 |
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I just recently bought FFXV and its season pass but I just learned about the Royal Edition poo poo. I can't find any solid information on it but is it a good idea to hold off on playing the game until the Royal Edition is out to see if it futzes with the story?
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# ? Feb 22, 2018 00:33 |
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Vanderdeath posted:I just recently bought FFXV and its season pass but I just learned about the Royal Edition poo poo. I can't find any solid information on it but is it a good idea to hold off on playing the game until the Royal Edition is out to see if it futzes with the story? If you hadn't already bought it I would have suggested holding off but as it is I don't think it's a big deal, since there is a chapter select available from the main menu after you clear the game. worst case scenario is you experience the current iteration and then use chapter select post-patch to experience any alterations, you wouldn't have to do a full playthrough again. I seriously doubt they're adding much story content or fixes tbh, they'd have advertised it heavier if so e: they're definitely expanding ch 14 which is sort of a big deal? beyond that I'm not sure. I do follow ffxv updates kinda closely fwiw. melodicwaffle fucked around with this message at 00:49 on Feb 22, 2018 |
# ? Feb 22, 2018 00:41 |
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Elentor posted:I really like Final Fantasies but I want Vagrant Story 2. Same but I would also settle for just re-releasing the exact same game with modernized 3D models, 60fps framerate and a less wonky jumping/platforming mechanics.
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# ? Feb 22, 2018 00:47 |
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The bulk of the stuff the Royal Edition is adding is to the last bit of the game so I'd say you're clear to play up through nearly the end of the game. No idea if the boat stuff is balanced for a certain point of the game or not.
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# ? Feb 22, 2018 00:51 |
The difficulty curve issue in RPGs relates directly to sidequests and various other curiosities. It's not a matter of just grinding up levels to stomp everything; it's finding everything to do because you're having a good time and want more, and accidentally getting so swole you two-shot bosses. This is NieR Automata's biggest problem. Barudak posted:FF13 is probably the toughest FF game. This but also unironically. Like, the slapped-together story was poo poo, but the combat system was really freakin' good. Same as in FFX-2. Basically just chain Motomu Toriyama to a drafting board for combat systems and never show him even the tiniest pictures of characters.
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# ? Feb 22, 2018 02:09 |
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Anyone else manage to go to the 30th anniversary FF exhibit in Tokyo? I have some pictures to upload but it was pretty neat. Huge focus as expected on FF7, Ff10 and FF15
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# ? Feb 22, 2018 02:46 |
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Mazed posted:Basically just chain Motomu Toriyama to a drafting board for combat systems and never show him even the tiniest pictures of characters. Alright so this group of adorable, woodcut art squirrels fly around in the air and do cross character juggle with blades and magic? Hell yeah!
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# ? Feb 22, 2018 02:59 |
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Completing FF 12 has left a hole in my heart. I'm thinking of picking up another one to fill the time until 15 drops on PC. Is Type-0 worth messing around with? I also have Lightning Returns and X-2 on the table, but the time limit in the former kinda turns me off, and I have a hard time getting into the vibe of the latter. Give me your thoughts.
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# ? Feb 22, 2018 10:27 |
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The time limit in Lighting Returns is not restrictive at all and you will not run out of time unless you do it on purpose. There's also a time stop mechanic if you want to be extra sure. It's a really good game and also secretly a Valkyrie Profile game.
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# ? Feb 22, 2018 10:51 |
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Elephant Ambush posted:Same but I would also settle for just re-releasing the exact same game with modernized 3D models, 60fps framerate and a less wonky jumping/platforming mechanics. Not taking five minutes to open your storage box to craft stuff is all I really want
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# ? Feb 22, 2018 10:51 |
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Sakurazuka posted:Not taking five minutes to open your storage box to craft stuff is all I really want i sought zen enlightenment as a teenager when i tried to make the 100/100/100 damascus dread shield i made a 29/29/29 hoplite shield, which is 25% of a perfect dread shield, and i was like gently caress this. and to clarify, yes! you do have enough room in your storage to make the perfect damascus dread shield. you just spend a lot of time doing crafting pyramids.
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# ? Feb 22, 2018 10:54 |
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Veib posted:The time limit in Lighting Returns is not restrictive at all and you will not run out of time unless you do it on purpose. There's also a time stop mechanic if you want to be extra sure. It's a really good game and also secretly a Valkyrie Profile game. I've over time gotten the feeling that it's not the actual constraints of a time limit in a game that turns people off, it's the idea of a time limit. Lightning Returns and Majora's Mask (and probably Dead Rising, I haven't played it) aren't actually that limiting, the game either gives you plenty of time or has time travel mechanics built into it. But the fact the game is designed to have a time limit as an in-universe factor, and then actually keeps track of it constantly, stresses people out. It takes a lot more than just assurances that it's fine to overcome that. As a counterpoint, consider Personas 3-5. Those are both time limited and actually confining; you only have so many days, and it's either drat hard or impossible (depending on the game) to do everything in that timeframe in one playthrough. But because that end-of-game isn't bearing down on you across the whole playtime, that complaint doesn't really come up. (EDIT: Of course, it likely also helps that there's nothing going by in real-time in Persona.) Cleretic fucked around with this message at 11:11 on Feb 22, 2018 |
# ? Feb 22, 2018 11:07 |
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I bet the D-Counter in Dragon Quarter stressed people the gently caress out, too. gently caress that game is so good. Shame the best Breath of Fire is what put the final nail in the coffin...
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# ? Feb 22, 2018 11:13 |
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The White Dragon posted:i sought zen enlightenment as a teenager when i tried to make the 100/100/100 damascus dread shield May I interest you in FFXIV.
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# ? Feb 22, 2018 15:27 |
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https://twitter.com/FFXVEN/status/966674137291874304 I unironically love the FFXV collab with anything attitude.
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# ? Feb 22, 2018 15:46 |
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Turns out Half-Life 3 is real after all, who knew.
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# ? Feb 22, 2018 15:50 |
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They should have had tie ins with other thought-to-be-vaporware games on all platforms. PC has Half-Life 3, PS4 could have had a Last Guardian tie-in, nobody knows what Xbox One could have had.
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# ? Feb 22, 2018 16:06 |
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Raxivace posted:They should have had tie ins with other thought-to-be-vaporware games on all platforms. PC has Half-Life 3, PS4 could have had a Last Guardian tie-in, nobody knows what Xbox One could have had. Scalebound. (let me wish.)
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# ? Feb 22, 2018 16:09 |
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Was there anything actually noteworthy about scalebound or can we call Comrades the homage since it's about doing anime moves at big monsters with your friends.
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# ? Feb 22, 2018 16:17 |
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zedprime posted:Was there anything actually noteworthy about scalebound or can we call Comrades the homage since it's about doing anime moves at big monsters with your friends. The main character has headphones and thats about it.
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# ? Feb 22, 2018 16:35 |
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Scalebound was basically Drakengard 3 if made by Platinum
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# ? Feb 22, 2018 16:37 |
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Scalebound was the friends we made along the way. Except it was cancelled, so I'm not sure what that means for friendship.
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# ? Feb 22, 2018 17:01 |
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Friendship cancelled with Scalebound, now Bayonetta 3 is my friend
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# ? Feb 22, 2018 17:39 |
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zedprime posted:Was there anything actually noteworthy about scalebound or can we call Comrades the homage since it's about doing anime moves at big monsters with your friends. it was an exclusive big budget Platinum game. i think thats all anyone knew.
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# ? Feb 22, 2018 17:46 |
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The GIG posted:https://twitter.com/FFXVEN/status/966674137291874304 I demand a Sackboy costume.
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# ? Feb 22, 2018 18:59 |
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The GIG posted:https://twitter.com/FFXVEN/status/966674137291874304
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# ? Feb 22, 2018 19:16 |
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# ? Jun 8, 2024 03:09 |
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esperterra posted:I bet the D-Counter in Dragon Quarter stressed people the gently caress out, too. gently caress that game is so good. Yes, it did. Interesting idea put to good use, but it definitely feels unfair and unfun if you don't adjust your outlook. Kinda like Breath of the Wild's breakable weapons in that respect; if you approach it with the wrong mentality you bounce off HARD.
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# ? Feb 22, 2018 19:22 |