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The Human Crouton
Sep 20, 2002

People don't like berserkers just because they get a negative modifier, and they automatically hate them for that reason. In reality, berserkers are really cool because of the way combat works. You're supposed to attack with them first to get your +7 bonus, and do major damage to the opposing unit. Now that the opposing unit has taken so much damage, it will deal less damage in a counter attack, so the -7 for defense penalty is not nearly as bad as it sounds. In a one-on-one fight, the berserker will always win if it attacks first.

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Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Rookersh posted:

We recently opened up the world! And boy am I behind on everything. I've got absurd production, and can make basically every military unit in a turn if I want, all my cities are switched to Research, but I'm probably 3-4 techs behind everyone else. I've lost basically every Cultural Wonder to the Dutch, and haven't been doing anything to focus on that. I spent all my time and effort building up my religion ( which I get 300 religion a turn, and will be able to "buy" Great People with my religion very soon. ).

you should do the thing. the piñata thing. the one where you smack the dutch with a bunch of archers, and one warrior, and then all the wonders fall out

bonus: now that you control the entire dutch empire, you'll have twice the science output of every other player. if you're ever behind, the golden rule is, you're behind because you don't have enough cities, and everyone else has too many. of course this is extremely easy to fix.

Fur20 fucked around with this message at 20:33 on Feb 26, 2018

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Civ5 talk: What are your social policies currently? That plays a big part in how easy some victory conditions are.
  • Namely, Culture really needs you to be bending to it hardcore, so it's safe to ignore tourism for now. Don't ignore your own culture output tho, policies are good, and your own culture is what pushes back their culture victory.
  • Diplomatic victory is actually just a function of cash in the extreme lategame, where you can buy out every city state the turn before a UN vote. Poorly implemented imo. Role-playing the victory, going hard into Patronage early and holding onto the city states for perpetuity is very satisfying, and the states will provide a very large chunk of your net Culture/Military/Food. Their ability, when massed, to prop up an otherwise unremarkable empire into glory is why Alexander and Thailand are so 'dangerous'.
  • There is no religious victory in Civ5, but feel free to eat the world. There are perks.
  • Military victory is self-evident. Usually a function of industry (while not being behind on science). If you don't want it, good!
  • Science victory is kind of what you should always be aiming for in single player, when playing the long game. Don't worry if you're behind now, it's easy to catch up if you have good industry. Just prioritize every science tech, build the schools etc, and focus on growing the populations up. 1 pop = 1 science, from which everything else is multiplied off of.

So, a sidetrack on why food is God and Tradition is OP. Food begets more food, and there is effectively no max pop on your cities. Population is good (even if it's working a lovely 2-3 yield tile) because 1 pop = 1 science. Science is God because for military fights in 1UPT, quality > quantity, so having units be a tech level up, live longer, and get levels will result in an infinitely stronger military for a much lower production. Science obviously also begets more science and food. But 1 pop = 1 unhappiness, so there's the rub. Unless you have Tradition, which gives your capital -50% unhappiness, which is by and far the most efficient way of getting population (and hence, science) up without blowing all your production on happiness buildings. This is all a huge aside, and is only presented as a concept for idle musings for when you ask yourself "I wonder what infrastructure I should be caring about?" when nothing else is pressing. I wouldn't worry about not having gone Tradition etc, this is all very 'optimal' and doesn't matter for anything other than multiplayer and Deity. Pick liberty or Piety and go hog wild.


edit: patronage != tradition, it was late at night, forgive me

Serephina fucked around with this message at 04:16 on Feb 28, 2018

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?
Did that Civ IV Let’s Play ever get off the ground? I think it was brought up as a suggestion quite a few pages ago, but I’d still be interested in whoever was discussing that.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
Whose map mods can I subscribe to to have a normal continents map where the AI's don't spawn 10 tiles from me right away?

berryjon
May 30, 2011

I have an invasion to go to.

onesixtwo posted:

Did that Civ IV Let’s Play ever get off the ground? I think it was brought up as a suggestion quite a few pages ago, but I’d still be interested in whoever was discussing that.

Here. The succession game stalled out when one of the players kinda vanished, and the Religion challenges were ... I tried, failed, and tried again only to bog down in just how narrow it seems, even on easy.

Ulvino
Mar 20, 2009

Grabbed the last spot!

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
I find it really easy to go into a dark age in the second age, then get a heroic in the 3rd. That sets you up for chain golden ages.

Adnor
Jan 11, 2013

Justice for Daisy

It's been almost a month and I'm still so mad at my brother for convincing me to cancel the Humble Monthly because he was getting it and he already had Civ VI, but then he cancelled his subscription.

So mad

The Human Crouton
Sep 20, 2002

twistedmentat posted:

I find it really easy to go into a dark age in the second age, then get a heroic in the 3rd. That sets you up for chain golden ages.

Does it? There aren't a lot of ways to get era points without dedications. A golden age usually ends in either a dark or normal age.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

The Human Crouton posted:

Does it? There aren't a lot of ways to get era points without dedications. A golden age usually ends in either a dark or normal age.

You always get era points for Great People and building Wonders. If you're building yourself up reliably, you'll start pulling those in so fast that you will have a hard time stopping yourself from chaining golden ages.

OpenlyEvilJello
Dec 28, 2009

Serephina posted:

Civ5 talk:

So, a sidetrack on why food is God and Patronage Tradition is OP. Food begets more food, and there is effectively no max pop on your cities. Population is good (even if it's working a lovely 2-3 yield tile) because 1 pop = 1 science. Science is God because for military fights in 1UPT, quality > quantity, so having units be a tech level up, live longer, and get levels will result in an infinitely stronger military for a much lower production. Science obviously also begets more science and food. But 1 pop = 1 unhappiness, so there's the rub. Unless you have patronage Tradition, which gives your capital -50% unhappiness, which is by and far the most efficient way of getting population (and hence, science) up without blowing all your production on happiness buildings. This is all a huge aside, and is only presented as a concept for idle musings for when you ask yourself "I wonder what infrastructure I should be caring about?" when nothing else is pressing. I wouldn't worry about not having gone patronage Tradition etc, this is all very 'optimal' and doesn't matter for anything other than multiplayer and Deity. Pick liberty or Piety and go hog wild.

Tradition

Patronage is arguably the best of the later unlocks outside Rationalism, though, in part because maintaining an iron grip on maritime city-states is good for your population growth. Similarly, half food- and unhappiness-cost specialists are powerful in Freedom.

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

Everyone is forgetting the best way to get era points - destroying your enemies wholesale.

What's the coolest era point everyone's achieved? I got a neat one where my religion converted an enemy city even though we were at war.

Magil Zeal
Nov 24, 2008

berryjon posted:

Here. The succession game stalled out when one of the players kinda vanished, and the Religion challenges were ... I tried, failed, and tried again only to bog down in just how narrow it seems, even on easy.

I'm still very confused about why someone would delete all our workers.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.


it's the little things that make me laugh

kanonvandekempen
Mar 14, 2009

Adnor posted:

It's been almost a month and I'm still so mad at my brother for convincing me to cancel the Humble Monthly because he was getting it and he already had Civ VI, but then he cancelled his subscription.

So mad

He couldn't have told you before the end of the month? That's a bit of a dick move.

The Human Crouton
Sep 20, 2002

Can anyone tell me why this city is stagnant? I founded it, and it has never changed hands the entire game.

The only mods I use are for the UI, and one that makes city-states start with walls. I've been using them for a week without ever having this issue.

I'm assuming it's a bug unless I'm missing something.

The Human Crouton fucked around with this message at 21:07 on Feb 28, 2018

TjyvTompa
Jun 1, 2001

im gay

The Human Crouton posted:

Can anyone tell me why this city is stagnant? I founded it, and it has never changed hands the entire game.

The only mods I use are for the UI, and a one that makes city-states start with walls. I've been using them for a week without ever having this issue.

I'm assuming it's a bug unless I'm missing something.



It says "Unrest -100%" so you're not getting any food due to that. Can't see why you would have unrest though.

The Human Crouton
Sep 20, 2002

TjyvTompa posted:

It says "Unrest -100%" so you're not getting any food due to that. Can't see why you would have unrest though.

I noticed that too, but although it says that, it doesn't actually apply that modifier, and my Total Food Surplus remains at +4.4.

Magil Zeal
Nov 24, 2008

It appears the loyalty in the city is falling, I'd check the loyalty meter. I know below a certain threshold you get reduced yields, though I don't recall if it's intended to halt growth.

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?
Loyalty does this, you can see that you have negative loyalty on the city Banner. Get a governor / unit garrisoned to build more loyalty. This is what happens when you expand next to two+ enemy cities, the population count of those cities outweighs the population count your one city is providing it.

The Human Crouton
Sep 20, 2002

Thanks. Never knew it mattered before that. I thought loyalty only mattered when it hit 0. I was purposely letting that city glide down in loyalty because I knew the loyalty was dropping slowly enough that I could swoop in with a governor and save it.

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?
There does seem to be a certain threshold, but i don’t know exactly what that is. I would assume it is when the line is more red than green when you click on the Loyalty symbol and get a breakdown. I definitely know I can go a handful of turns worth of production before a seized city goes stagnant, but I don’t recall noting an actual turning point or threshold.

The Human Crouton
Sep 20, 2002

onesixtwo posted:

There does seem to be a certain threshold, but i don’t know exactly what that is. I would assume it is when the line is more red than green when you click on the Loyalty symbol and get a breakdown. I definitely know I can go a handful of turns worth of production before a seized city goes stagnant, but I don’t recall noting an actual turning point or threshold.

I checked the civilopedia after you guys alerted me to this, and it looks like it starts at 75 loyalty. Not sure if there are tiers though.

RyceCube
Dec 22, 2003
Soo should I just play civ V and all the expacs I got for cheap, or get rise and fall and play civ 6?

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Value-for-money there's no comparison. I don't have Rise&Fall, and I prefer Civ5 anways, so I can't really comment about objective comparisons.

homullus
Mar 27, 2009

Phiberoptik posted:

Soo should I just play civ V and all the expacs I got for cheap, or get rise and fall and play civ 6?

If you haven't played Civ V before, you should play that until you're sick of it. It's very good with all expansions. Civ 6 is good, and better with Rise and Fall, but some of the things that are neat about it are kiiiinda neat only by comparison to earlier games. As Serephina said, no comparison when you look at gameplay-dollars.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

homullus posted:

If you haven't played Civ V before, you should play that until you're sick of it. It's very good with all expansions. Civ 6 is good, and better with Rise and Fall, but some of the things that are neat about it are kiiiinda neat only by comparison to earlier games. As Serephina said, no comparison when you look at gameplay-dollars.

I disagree--personally, I think Civ 6 stands on its own as the best game in the series, but there are a few areas where it feels lacking compared to previous titles. Not critical, obviously, or I wouldn't call it the best overall.

Civ 5 still measures up reasonably enough, though, so if price matters at all it's still a decent option. You can always circle back and hit Civ 6 when it's cheaper

the holy poopacy fucked around with this message at 05:41 on Mar 1, 2018

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Straight White Shark posted:

Civ 5 still measures up reasonably enough, though, so if price matters at all it's still a decent option. You can always circle back and hit Civ 6 when it's cheaper

And has its second expansion out. I'm not going back to Civ 5 anytime soon, but 5 was really good.

The Human Crouton
Sep 20, 2002

Phiberoptik posted:

Soo should I just play civ V and all the expacs I got for cheap, or get rise and fall and play civ 6?

V is a great game until you get really good at it. Then it's mistakes become very obvious, and adds insult to injury in that most of its mistakes would be easily fixed. Most of the reason I give VI so much poo poo is because it carries over 100% of V's mistakes.

So starting VI without ever playing V would probably make VI more fun because you're not in the "seriously, this again" mindset, but if you have V and don't have VI then play V because it's a really fun game for at least a couple hundred hours, and a casual player's V experience won't ruin VI when they get around to it.

Kalko
Oct 9, 2004

Finally decided to pursue a religious victory because the conditions turned out to be favorable. Mount Roraima carried my science and boosted my early faith production along with Earth Goddess which I managed to snag by meeting La Venta on turn two.



None of my neighbours ended up with a religion so I took them over early and then picked Pilgrimage (+2 faith per foreign city) from an Apostle belief. Disappointingly, there wasn't much in the way of religious combat because it seems like the AI stops producing many religious units after its initial swarm in the early-to-mid game.

Could've won a lot sooner if I'd gone all-in earlier but I didn't realize I had the upper hand until I started exploring the far east. Had two cities for most of the game and they were woeful in terms of gold/production, but crazy high on faith and in the end that's all that mattered.

Magil Zeal
Nov 24, 2008

Phiberoptik posted:

Soo should I just play civ V and all the expacs I got for cheap, or get rise and fall and play civ 6?

I'm going to be contrary to all the other posts and say Civilization V is really bad, it's actually the worst game in the series, and that's even with all expansions. Civilization VI even before expansions is better. And as for value, Civilization VI comes with more features and more to do than Civ V + all its expansions.

If you want to enjoy any other Civ game, don't start with V. It's so contrary to the rest of the series it's awful. At best it can be treated as sort of a beta testbed for what they did in VI.

Magil Zeal fucked around with this message at 16:41 on Mar 1, 2018

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Since the expansion, Civ 6 is the only Civ that can have actual world wars. And that's all I wanted since Civ 1.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

John F Bennett posted:

Since the expansion, Civ 6 is the only Civ that can have actual world wars. And that's all I wanted since Civ 1.

I would argue Civ 5 is the best world war generator in the series. The intensely cliquish diplomacy model coupled with the strong bias for ideologies meant that the world would pretty reliably sort itself into consistent opposing blocs in the late game.

Rirse
May 7, 2006

by R. Guyovich
Yeah in my current game everyone is at war with Scotland and Greece after they declared on me while I was allied with Mongols, America, Egypt, and Sumeria. Korea and Khmer just sit it out, through America is at war with Korea as well. All started because I started spreading my religion to Greece. The moment I converted two cities Greece declared war on me.

I still have no idea why I lost three of my Apostles to Greece's crossbow instantly. I thought you could only kill religious units with other religious units?

Zulily Zoetrope
Jun 1, 2011

Muldoon
I mean I appreciate that they put in Casus Belli, Joint Wars and Emergencies, but it's kind of embarrassing that none of those systems interact with each other, and individually are kind of a mess at best.

Magil Zeal
Nov 24, 2008

Rirse posted:

I still have no idea why I lost three of my Apostles to Greece's crossbow instantly. I thought you could only kill religious units with other religious units?

You can use "condemn heresy" to kill religious units with military units if you're at war with the Civ, though it eats up that unit's move to do so and they must be in the same tile.

Rirse
May 7, 2006

by R. Guyovich

Magil Zeal posted:

You can use "condemn heresy" to kill religious units with military units if you're at war with the Civ, though it eats up that unit's move to do so and they must be in the same tile.

I did see him mention hersey a turn before he declared war on me. Does it run out since it been many turns since then and he declared war on me twice since then.

Zulily Zoetrope
Jun 1, 2011

Muldoon
Nope, military units can always kill religious units, and will do so if you're at war. Every other time I go for a religious victory I end up quitting and going for culture instead, since the last handful of civs will declare war on me and kill all my missionaries like fuckin clockwork.

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Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Rirse posted:

I did see him mention hersey a turn before he declared war on me. Does it run out since it been many turns since then and he declared war on me twice since then.

You're misunderstanding. (I think; I might be misunderstanding you instead.) It's not a state you set or whatever and thus can't "run out", it's an action that military units can take. If you position one on top of an enemy religious unit and it still has movement left, it can "Condemn Heretics" to kill the unit, ending its turn in the process. Sort of like plundering a trade route. Each unit can kill at most one religious unit a turn, and they have to catch up to them first. Try to keep yours away him his military, basically.

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