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Helion posted:Archive: So we need you to protect this very important train. Yeah, I...don't take train missions as Blitzkreig anymore.
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# ? Mar 3, 2018 21:40 |
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# ? Jun 10, 2024 13:08 |
I found a relic in a mountain but I didn't have any moves left to grab it
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# ? Mar 3, 2018 22:04 |
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Woo, starting to get those normal victories. Though they tend to be only 2 island ones. Just got a Hazard Team victory that I was all eager to mop up with after I had a really loving good ice island first (perfected island and got a passive global HP item which does wonders for their survivability), thought the temperate island would be a good place to power up more and utterly whiffed it, crawling out with only 5 stars. Sure as hell wasn't confident enough after that performance and moved to the end-game. Also, holy poo poo, the ice island has it's own unique boss in the form of a vek controlled robot.
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# ? Mar 3, 2018 22:11 |
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Chard posted:I found a relic in a mountain but I didn't have any moves left to grab it I've had this happen enough times that next time I have the opportunity I will tank the entire run just to start picking them up. Easy as normal is, it is incredibly well balanced for giving you just the amount of moves you generally need to accomplish the mission, making it annoying to actively pursue mountain destruction.
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# ? Mar 3, 2018 22:15 |
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Nephzinho posted:I've had this happen enough times that next time I have the opportunity I will tank the entire run just to start picking them up. Hope you don't find it on the very last turn then. You need at least one turn for the FTL pod to spawn.
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# ? Mar 3, 2018 22:16 |
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Toadsmash posted:I don't even see the difference with that "high threat" tag most of the time. Best I can guess, all it really means is probably a slightly higher chance of alpha vek replacing normal spawns. Game has tremendous difficulty variance from one mission to the next, but that's based primarily on map layouts and vek choice of targets. I've been trying to pay attention to those missions to figure out what the difference really is and it just doesn't feel meaningful.
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# ? Mar 3, 2018 22:17 |
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Alkydere posted:Hope you don't find it on the very last turn then. I found it on my last movement turn by pushing a guy into a rock, grabbed it with another guy, got a message about a beacon being sent or something, and on the cleanup action phase a pod fell and I didn't have to grab it but got the pilot
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# ? Mar 3, 2018 22:34 |
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Harry Potter on Ice posted:I found it on my last movement turn by pushing a guy into a rock, grabbed it with another guy, got a message about a beacon being sent or something, and on the cleanup action phase a pod fell and I didn't have to grab it but got the pilot Oh...right you get pods for free if they're alive at the end. Also, I have 2/3 FTL pilots but I have yet to see the armor pilot. I want him so bad because he'll make so many mechs good (though the Rockman one does much the same job by simply gifting an excess of HP)
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# ? Mar 3, 2018 22:38 |
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The shield tank is a nice little companion for the zenith charge mech if you can swing it. Just have it follow the charger around so it can put the wheels to vek without fear, plus you can have it run off and protect something more important if the need arises.
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# ? Mar 3, 2018 22:54 |
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It is insanely inefficient to use two mechs to do one 2 HP attack. The charge mech really makes best sense if you have someone like Harold so you have it do something useful while repairing, or if you have a way of avoiding the damage for free.
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# ? Mar 3, 2018 22:58 |
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for hazard, you can burn your last 1-2 hp with self damage and not die if you kill something
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# ? Mar 3, 2018 23:03 |
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Fangz posted:It is insanely inefficient to use two mechs to do one 2 HP attack. The charge mech really makes best sense if you have someone like Harold so you have it do something useful while repairing, or if you have a way of avoiding the damage for free. It's not quite as bad if you can hit something else with the shield (allied unit, city, other mech) but I'm not disagreeing. I got a normal Zenith run by putting the Rockman on the charge tank which gave me HP to spare/not care about. gimme the GOD drat candy posted:for hazard, you can burn your last 1-2 hp with self damage and not die if you kill something Yup, it's hilarious watching your jump mech live, die, live again (WITNESS MEEEE!) multiple turns in a row. It also means the self destruct item is suddenly very good for a 1-a-battle nuke since it doesn't do damage, it casts instant death.
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# ? Mar 3, 2018 23:09 |
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FreeKillB posted:I think 4th island is easier most of the time if you've been staying ahead of the curve. On Laser, I agree. It's definitely an early-game beast. One way I found to play Zenith is to grab ACID gun on Science ASAP, of course theres a lot of luck here but I've seen it fairly common. This adds a much better Push + double damage which lets your Laser guy murder people with 8-HP in a single blast if you want, and the push is so much better than a Pull (imo). Replacing that Pull, while not awful and useful, is mandatory. On Charge mech, I have not unlocked Abe yet (god damnit), so I definitely don't bother upgrading damage until later. I think 3 Cores for +1 damage is pretty poo poo on him, and even the double core for +1/-1 is really gimp, I think there could use some slight reworking in that department. But getting that +2HP is one of my first Reactor Upgrades I do since it's invaluable to making him not suck since having to spend a round to repair is incredibly painful and dangerous. That Shield is really good on Def and learning to shield right is vital. My first up on him is +1 Use. But yeah it's definitely better starting. The hardest part is positioning is vital so you also really need +move ASAP or else you'll get into a lot of situations where you cant position yourself to deal with something. Probably a 3-island run is about their peak.
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# ? Mar 3, 2018 23:11 |
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Does the train take damage if it gets set on fire? Asking for my friend the flamethrower mech. I was sort of surprised when I found out buildings don't. First pod I picked up this game gave my artillery mech a fire bomb.
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# ? Mar 3, 2018 23:17 |
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NmareBfly posted:Does the train take damage if it gets set on fire? Asking for my friend the flamethrower mech. I was sort of surprised when I found out buildings don't.
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# ? Mar 3, 2018 23:18 |
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Fangz posted:It is insanely inefficient to use two mechs to do one 2 HP attack. The charge mech really makes best sense if you have someone like Harold so you have it do something useful while repairing, or if you have a way of avoiding the damage for free. I meant the little tankette weapon. You can still use it to shield important things, but if there's nothing pressing it's nice to prevent attrition on your charger.
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# ? Mar 3, 2018 23:33 |
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Alkydere posted:Yeah, I...don't take train missions as Blitzkreig anymore.
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# ? Mar 3, 2018 23:35 |
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Xaris posted:No it doesn't Those rockets you have to protect do though! It's kind of inconsistent.
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# ? Mar 3, 2018 23:37 |
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deployable shield tank is pro as gently caress. i buy it whenever i see it.
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# ? Mar 3, 2018 23:45 |
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note to self, the rockets are vulnerable to cloud stuns. I "lost" a satellite despite it never taking damage. It also never launched from the pad which should have clued me in.
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# ? Mar 3, 2018 23:51 |
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So, fun fact about the Healing Nanite Passive + Self Destruct: It does NOT work if your mech is flying over a void tile. Your Mech falls off the map and cannot be healed by the nanite BS. Likewise, Flying units will fall to their death if frozen over water/void.
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# ? Mar 3, 2018 23:59 |
Putting Bethany into the cryo launcher is filthy
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# ? Mar 4, 2018 00:01 |
BattleMaster posted:In my very first run I completed all four islands and made it all the way through to the final enemy turn of the second stage of the final battle. I don't know if there's a third stage but if I had taken exactly one less grid damage or gained exactly one more along the way I would have made it This almost happened to me last night! I was on my first time through the game. Normal difficulty; did all four islands. At the 2nd stage of the last boss, I hadn't noticed a tentacle grab, which killed my artillery mech. Things went south pretty quick and at the end of the last turn I found myself with two energy left and two attacks about to hit (unavoidably). Each one had a 26% chance to be resisted, giving me a 45% chance to win the game. And... the first attack was resisted, winning me the game! It felt so good. I'm out of town for the weekend and I am so upset that I can't install this on my macbook so I can keep playing. Now I have to wait until Monday night...
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# ? Mar 4, 2018 00:08 |
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On the final battle, when the tooltip says "this will destroy the unit on the tile", they mean it. I was experimenting to see if ice gives you a free pass like it does with other damage and NOPE.
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# ? Mar 4, 2018 00:09 |
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Chard posted:Putting Bethany into the cryo launcher is filthy I put the mantis in the cryo-launcher. The Vek never expect a sneak surprise from within the ice. Bethany's in the Nano-Mech spitting acid and keeping everyone alive (doing an all flyer run. Fighter jet, acid-nano spitter, and Cryo-artillery with the mantis in it...it's going very, VERY well). double nine posted:On the final battle, when the tooltip says "this will destroy the unit on the tile", they mean it. I was experimenting to see if ice gives you a free pass like it does with other damage and NOPE. For reference, any tile with a skull means "YOU ARE loving DEAD!" Ice and shields do NOTHING.
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# ? Mar 4, 2018 00:13 |
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The swapping weapon between hook mech and charge mech is a good catch. Although the ram costs a power to activate so you'll probably need a veteran pilot that gives one reactor core. You can do similar thing with the judo mech and leap mech as well.
pedro0930 fucked around with this message at 01:03 on Mar 4, 2018 |
# ? Mar 4, 2018 00:14 |
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double nine posted:note to self, the rockets are vulnerable to cloud stuns. I "lost" a satellite despite it never taking damage. It also never launched from the pad which should have clued me in. This also applies to Ice. You can freeze the train and still complete the objective tho. Don't know about stun cloud.
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# ? Mar 4, 2018 00:14 |
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# ? Mar 4, 2018 00:29 |
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gimme the GOD drat candy posted:deployable shield tank is pro as gently caress. i buy it whenever i see it. A.C.I.D tank or bust
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# ? Mar 4, 2018 01:12 |
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Yea PSA: swap out the cryo weapon for the last mission unless you have a way to not self-freeze. The random environmental hazards are too significant to risk immobility.
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# ? Mar 4, 2018 01:31 |
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wats the best squad
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# ? Mar 4, 2018 01:50 |
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KyloWinter posted:wats the best squad Of the pre-built ones? The Smoke squad is probably the most instantly strong and only gets stronger.
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# ? Mar 4, 2018 02:05 |
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ImpAtom posted:Of the pre-built ones? The Smoke squad is probably the most instantly strong and only gets stronger. ya they feel strong as hell, the pulse dude seem like the weaklink whats a replacement or also who is a good pilot for the smoke boys
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# ? Mar 4, 2018 02:21 |
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Did someone mention you dont need to fully kill the mountains to expose the FTL pods because theres a shining light you can see at half broken? I know that it works that way for the ice tiles is it'll have a blinking yellow light underneath at half-broken but wasnt sure if Im wasting my time only half-killing mountains
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# ? Mar 4, 2018 02:21 |
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In the final turn of a fight, do any enemies that aren't attacking stay until the entire enemy attack phase is over? Or do enemies with no attack command already retreat during the attack phase? My smoke boy run has been perfect so far and I might just perfect island 4 as well but everything is coming down to the wire here. How this one bit works could determine everything. E: KyloWinter posted:ya they feel strong as hell, the pulse dude seem like the weaklink whats a replacement or also who is a good pilot for the smoke boys I ended up by accident with Abe(pilot with natural armor), so I jammed him into the pushbot. Lots of one damage hits in this game, so now he can use pushbot to just cockblock things left and right. While the shield upgrades to the pushes are fantastic, He's the first on the list for an overhaul if you find something nice. I found boosters. They're free to use(no energy core) and let you leap in a straight line from one side of the field to the other, pushing things away on impact. On pushbot this is insane. He's everywhere and no where. And then I found a gun that deals 1 damage to self while 2 to the enemy. Well.. abe doesn't care about self damage. So now I have a hyperactive spiderbot with a giant gently caress-off cannon. Mindblast fucked around with this message at 02:30 on Mar 4, 2018 |
# ? Mar 4, 2018 02:25 |
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Having fooled around with it a lot: The Judo squad really feels like it's missing damage. Its big gimmick is supposed to be repositioning for extra damage but that's unreliable enough and their initial control so weak that they feel really unsatisfying even with upgrades. I feel like they either need a stronger start or better upgrades to really feel satisfying to play because their gimmick is extremely cool when it works but it doesn't work so often without much to back it up. The other gimmick-heavy classes feel like they're a lot more reliable while having better-or-comparable damage. If I had to do a quick fix that wasn't just damage upping, I'd say allowing the Judo Mech's basic ability to either allow you to throw one enemy into another to damage both or to choose where you drop the enemy for easier repositioning.
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# ? Mar 4, 2018 02:27 |
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KyloWinter posted:ya they feel strong as hell, the pulse dude seem like the weaklink whats a replacement or also who is a good pilot for the smoke boys Whaaat, pulse dude starts out strong and gets crazy strong with the shields-on-demand upgrades. On my last smokeboys run I started with Isaac (2 resets per battle) in the rocket mech, and I lucked into getting Camila (ignores webs & smoke) for the jet mech and Archimedes (move again after actions) in the repulse mech. They were loving unstoppable.
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# ? Mar 4, 2018 02:28 |
ate poo poo on live tv posted:Yea PSA: swap out the cryo weapon for the last mission unless you have a way to not self-freeze. The random environmental hazards are too significant to risk immobility. Back at ya: A flying mech with the cryo weapon can fire it over lava, and the frozen iceburg will fall into the lava, instantly melt, and free your mech.
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# ? Mar 4, 2018 02:29 |
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Blitzkrieg is a really wacky squad. I finally got the triple perfect island achievement, and somehow never lost any civilians. I did let an attack in on the final mission but by that point I hit my 31% resist, which was so high because I had been going for easy (power-giving) missions. I was sick of being one objective shy of that triple perfect island achievement. The standout opportunity cost was a defense lab + train mission, which I was not touching with a ten-foot pole with these guys. I think the squad is pretty strong but really wants some utility options eventually. Breakdown: Lightning Mech: The turns where you suddenly see a move that nearly kills all of your other mechs but also kills every Vek in a chain are hella rad. The downside is that you constantly have to double check every plan you make to ensure that you aren't accidentally killing friendly units. I got a Mercury Fist as a reward, which would have been a useful backup in case I wanted a way of doing non-chaining damage. Never ended up actually using it, though. If you don't get anything new I think you will run into trouble if you can only do 3 damage at a time. I managed to get an acid tankette equipped on my Hook Mech, which made chewing through larger HP pools a lot more manageable. Hook Mech: A Brute mech that behaves like a Science mech, this guy felt like the weak link. Very early on he was useful in setting up attack chains with the Lightning mech, but overall using the hook seems really underwhelming, even with the 'shield allies' upgrade. I ended up rotating my pilots a bit because this guy got basically no kills whereas the Lightning mech was just swimming in XP. Armor is OK for taking hits, but taking hits is no substitute for removing threats form the board. Maybe I wasn't paying enough specific attention, but I hardly ever saw opportunities to hook enemies into death squares, whereas with push powers it seems a lot more common. I put the acid tankette on this guy because on another mech deploying the tank would have been in lieu of an actually useful attack. I bought the cannon that does damage based on range on him for the final fight, and it felt better but I was doing well enough that it was not a terribly rigorous comparison. Boulder Mech: Artillery units are apparently all quite good. Does reasonable damage, has pushing capability, and you can use the boulder itself to block spawns or set up sick lightning chains. This is the only mech in this squad where I was fundamentally happy leaving him with the starting loadout. These guys are quite good at killing everything in 1 turn, but are not recommended for pretty much any of the escort missions. I would expect that this is the easiest squad to dismantle the spider queen or the blob (neither of which were available), since their crowd control against tightly-packed groups of weak foes is just absurd. I think I've reached the point where I'm going to try jumping up to Hard for a while. Normal is starting to feel a bit too routine if I aim for optimal play. I guess I could try some of the nastier challenge achievements, too, but I would rather play a full game with each default squad first to figure out who to use for what. Xaris posted:Did someone mention you dont need to fully kill the mountains to expose the FTL pods because theres a shining light you can see at half broken? I know that it works that way for the ice tiles is it'll have a blinking yellow light underneath at half-broken but wasnt sure if Im wasting my time only half-killing mountains
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# ? Mar 4, 2018 02:30 |
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# ? Jun 10, 2024 13:08 |
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FreeKillB posted:You need to fully kill the mountain to get the beacon, but you only need to hit a mountain once to see if it has a beacon, as long as you're looking for the right yellow glow. You can check this Steam guide if you're not sure what to look for.
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# ? Mar 4, 2018 02:31 |