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PierreTheMime posted:I'd say it's a lot of points for a 10-man DC unit, but that Astraeus kind of blows that argument out of the water. If you meet an army that can handle your LoW, you're going to have an awfully hard time with board control, otherwise for a fun BA list it seems fine. That's basically the standard price for a 10-man DC squad with most builds I see. Throw in a thunderhammer or two- which you really probably should- and you're already up at the same price point. I like the build he's using quite a lot and would probably do something similar if I had stuff modeled that way.
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# ? Mar 5, 2018 20:12 |
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# ? May 16, 2024 23:04 |
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Ad Mech are an army that I've seriously considered before since they: -are cool robot dudes -can gently caress around with knights without the lame feudal backstory -are cool robot dudes -have belisarius cawl as a special character, who is one of a small handful of Imperial characters I actually like -are cool robot dudes -have a killer start collecting box -are cool robot dudes Honestly about the only reason I didn't pick them up is that they are tied to the larger imperium (which I find to be one of the dryest overarching factions in the game) and the Death Guard existed.
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# ? Mar 5, 2018 20:13 |
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Pendent posted:That's basically the standard price for a 10-man DC squad with most builds I see. Throw in a thunderhammer or two- which you really probably should- and you're already up at the same price point. I like the build he's using quite a lot and would probably do something similar if I had stuff modeled that way. That may be true but in a world where Sv3+ means less than it used to and their FNP check being reduced, they melt pretty quickly. At least from my experience on the melt-inducing side.
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# ? Mar 5, 2018 20:14 |
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The amount of people expressing interest in starting AdMech with this box set pleases me. Welcome to the Forge.
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# ? Mar 5, 2018 20:15 |
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PierreTheMime posted:That may be true but in a world where Sv3+ means less than it used to and their FNP check being reduced, they melt pretty quickly. At least from my experience on the melt-inducing side. They are absolutely glass cannons which is is why it's very, very important to make sure they take as big a chunk out of your opponent's army as possible before there's a chance they'll get shot. Lemartes+ Descent of Angels gives you something like a 90% chance to make your charge out of reserves so deploying your DC becomes more a matter of picking the right target than anything. A 3d6" charge range along with the fly keyword means you've got a decent chance of at least tying up a really big chunk of your opponents army before they can really react. This obviously relies on punching a hole in their screening units before pulling the trigger.
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# ? Mar 5, 2018 20:25 |
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Zuul the Cat posted:The amount of people expressing interest in starting AdMech with this box set pleases me. I'm trying to convince a T'a"u-curious friend that Shiny Bois are a better option because I really want those bastard knights.
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# ? Mar 5, 2018 20:28 |
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Pendent posted:They are absolutely glass cannons which is is why it's very, very important to make sure they take as big a chunk out of your opponent's army as possible before there's a chance they'll get shot. Lemartes+ Descent of Angels gives you something like a 90% chance to make your charge out of reserves so deploying your DC becomes more a matter of picking the right target than anything. A 3d6" charge range along with the fly keyword means you've got a decent chance of at least tying up a really big chunk of your opponents army before they can really react. This obviously relies on punching a hole in their screening units before pulling the trigger. In theory the repulsor + aggressors should be able to take a big chunk out of a screen with how many shots they get, though it may take until turn 2 or 3 before dropping the DC makes sense.
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# ? Mar 5, 2018 20:32 |
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I wanted to get a baby knight since the spoiler and do up in Ecclesiarchy livery as an add on to my sisters. Not sure if I want to wait for a version that can handle hordes with a gatling or something or go with more melta.
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# ? Mar 5, 2018 20:36 |
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Throw-back three-days-before-Thursday. I finished my 1,500 Eldar fleet re-paint ahead of Adepticon. Techinically I still need to write the (Tolkien) names on the bases, but it's otherwise done. I have three more boards for display boards that I might run some different styles as well because I'm not completely thrilled with this one, but meh. Still gotta paint 5 bikes and based like 40 dudes for my 40k army so it's bottom priority. Can't wait to get utterly wrecked by 3-straight rounds of Necrons.
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# ? Mar 5, 2018 20:42 |
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Booley posted:In theory the repulsor + aggressors should be able to take a big chunk out of a screen with how many shots they get, though it may take until turn 2 or 3 before dropping the DC makes sense. That's a nice resilient option, yeah. I've had some really fun experiences dropping a six man squad of bolter Inceptors and absolutely deleting stuff but there's a certain element of risk involved. I really like your list in general, actually. You're very correct in that it will require waiting until the opportune moment to deploy the Death Company but really that seems like the best way to use the codex. Our assault units are more of a scalpel than a hammer and it's very important to keep this fact in mind when constructing a list.
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# ? Mar 5, 2018 20:42 |
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Zuul the Cat posted:Welcome to the Forge, servitor #G00n, have some motor oil ftfy
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# ? Mar 5, 2018 20:49 |
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Zuul the Cat posted:The amount of people expressing interest in starting AdMech with this box set pleases me. i've been wanting to get a third box of skitarii (for a triple-arq ranger squad) and in need of an actual mechanicus HQ since the codexes dropping made full on imperial soup less appealing. the addition of a pair of baby knights, and a bunch of necrons to resell or use myself as the seed of a new xenos army, is seriously tempting
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# ? Mar 5, 2018 20:58 |
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Boon posted:Throw-back three-days-before-Thursday. I finished my 1,500 Eldar fleet re-paint ahead of Adepticon. Techinically I still need to write the (Tolkien) names on the bases, but it's otherwise done. I have three more boards for display boards that I might run some different styles as well because I'm not completely thrilled with this one, but meh. Still gotta paint 5 bikes and based like 40 dudes for my 40k army so it's bottom priority. Looks rad, dude.
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# ? Mar 5, 2018 21:01 |
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I'm new to Death Guard as an army and looking to expand beyond the DI box set. I've already picked up the Blight Hauler and more Plague Marines. Are Rhinos important for a death guard list? It seems like you might really need them because of how slow plague marines are otherwise. Is there anything else I should be looking at as I move towards 1500 points worth of stuff?
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# ? Mar 5, 2018 21:12 |
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Booyah- posted:I'm new to Death Guard as an army and looking to expand beyond the DI box set. I've already picked up the Blight Hauler and more Plague Marines. Are Rhinos important for a death guard list? It seems like you might really need them because of how slow plague marines are otherwise. I honestly have never experienced a problem getting anywhere with Death Guard. They're every-so-slightly slower than standard MEq, but their special detachment rule allows them to advance and fire without as much penalty and a lot of solid units are either faster (winged Deamon Princes of Nurgle, Malefic Blight-Hauler), Psykers that don't care about shooting (Malignant Plaguecaster), or use flamer or flamer-equivalent weapons (Foetid Bloatdrones, Foul Blightspawn) that ignore the penalties of advancing. If you're using a Blight-Hauler, you'll want to be out of a vehicle so the Death Guard can benefit from their free roaming cover bonus. It does matter a bit what kind of play-style you're shooting for, but out of all MEq armies, Death Guard are one of the only ones that can go almost completely vehicle free and suffer no real penalty.
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# ? Mar 5, 2018 21:26 |
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PierreTheMime posted:
Blight hauler isn't my favorite model but it seems like it could be an essential unit. Have you seen any good alternate models for it?
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# ? Mar 5, 2018 21:37 |
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goodness posted:Blight hauler isn't my favorite model but it seems like it could be an essential unit. I haven't, but I personally really like the model. It's simple and effective and, for a thing of its size and quality, surprisingly cheap.
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# ? Mar 5, 2018 21:41 |
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Do any of you use movement trays for your infantry while playing actual games? Moving 90 Guardsmen a turn is a pain in the rear end.
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# ? Mar 5, 2018 21:42 |
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PierreTheMime posted:I haven't, but I personally really like the model. It's simple and effective and, for a thing of its size and quality, surprisingly cheap. also it has an anus
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# ? Mar 5, 2018 21:45 |
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TheChirurgeon posted:also it has an anus that's the quality
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# ? Mar 5, 2018 21:49 |
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I'm trying to guess how the baby knights take up a LoW slot each, and it just doesn't make sense to me. Maybe a 1 - 2 unit takes a single slot? That way you can fill the detachment but they won't choke the knight cap of 5.
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# ? Mar 5, 2018 21:53 |
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moths posted:I'm trying to guess how the baby knights take up a LoW slot each, and it just doesn't make sense to me. maybe they are like the primaris lieutenants from the DI box, where you can have 1 or 2 as a single HQ unit? edit: duh you said that, my bad.
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# ? Mar 5, 2018 21:56 |
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Flavivirus posted:That's nice and all, but Breachers rerolling failed wounds vs a unit in cover for 1CP looks very very tasty. Not to mention +1 to wound army-wide vs a unit you've already wounded once, though that's pretty pricey at 3cp. Hopefully points drop enough to make Brigades feasible... The way that Breacher stratagem is worded makes it loving garbage. The target has to be getting the benefit of cover, which they don't if you put enough markerlight stacks to make up for the 4+ BS on Breachers. You get +1 to wound, but you don't get the +1 to hit from 5 stacks. The Focused Fire stratagem is by far the best thing in that preview, particularly for rail weapons. Get a group of things like Broadsides, hit on overwatch on 5+s, then wound with one and get extra mortal wounds against anything else with your other wound rolls. Pathfinders are hilarious too. The only problem with them is that you don't get the 5+ overwatch unless you're also within 6" of a friendly T'au Sept unit, and I tend to run my Pathfinders as deep strike denial with the vanguard move.
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# ? Mar 5, 2018 21:57 |
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fadam posted:Looks rad, dude. Thanks! All metal - can't wait till it's all chipped up in a month or so New BFG can't come soon enough
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# ? Mar 5, 2018 22:00 |
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moths posted:I'm trying to guess how the baby knights take up a LoW slot each, and it just doesn't make sense to me. It's 100% so that you can run a 'knight' detachment of 1 big one and 2 babies. fadam posted:Do any of you use movement trays for your infantry while playing actual games? Moving 90 Guardsmen a turn is a pain in the rear end. I don't yet but I'm about to try a list with 60 dudes in and if I stick with it I'll probably get some, if nothing else to keep the squads separate.
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# ? Mar 5, 2018 22:02 |
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Strobe posted:The way that Breacher stratagem is worded makes it loving garbage. The target has to be getting the benefit of cover, which they don't if you put enough markerlight stacks to make up for the 4+ BS on Breachers. You get +1 to wound, but you don't get the +1 to hit from 5 stacks. According to the facebook the breacher strat weirdness was pointed out to the rules team, so hopefully they will FAQ it. The most disappointing bit about focus fire is that it is locked to T'au sept only, I am not really expecting the other septs strats to top it. Combined with the leaked other traits and all the characters being T'au, I expect the majority of players are just doing that or Bork'an.
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# ? Mar 5, 2018 22:02 |
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R0ckfish posted:According to the facebook the breacher strat weirdness was pointed out to the rules team, so hopefully they will FAQ it. The Sept traits have already leaked, confirmed by today's post: quote:Sept Traits:
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# ? Mar 5, 2018 22:21 |
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MasterSlowPoke posted:The Sept traits have already leaked, confirmed by today's post: Yeah I know, I am talking about stratagems that were not leaked.
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# ? Mar 5, 2018 22:34 |
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Boon posted:Awesome Battlefleet Gothic stuff. Is Battlefleet Gothic back?! I still have my old Chaos and Imperial fleets, I had no idea it was coming back. I loved the hell out of that game, gonna have to start stripping paint to give them some actual decent paint schemes. And look around for new bases, no idea where mine have disappeared to.
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# ? Mar 5, 2018 22:38 |
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Focused fire could easily cost 2cp and be fine I think - other than the interaction with rail weapons (which you’re never going to have that many of) it works out as worse than “doom” at every target number to wound except sixes (which Tau almost never need), and you have to get the first wound through unbuffed. “Worse doom” is still quite a good ability, and not having to get a psyker in range is nice, so I’m sure it will see use, but I’m faintly underwhelmed.
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# ? Mar 5, 2018 22:44 |
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One_Wing posted:Focused fire could easily cost 2cp and be fine I think - other than the interaction with rail weapons (which you’re never going to have that many of) it works out as worse than “doom” at every target number to wound except sixes (which Tau almost never need), and you have to get the first wound through unbuffed. On the other hand, fire warriors wounding knights on 4s is pretty good, and marines on 2s.
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# ? Mar 5, 2018 22:50 |
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One_Wing posted:Focused fire could easily cost 2cp and be fine I think - other than the interaction with rail weapons (which you’re never going to have that many of) it works out as worse than “doom” at every target number to wound except sixes (which Tau almost never need), and you have to get the first wound through unbuffed. I don't know about you, but in my T'au list (before changes; there will be a few with price changes) I typically end up with 9 Rail Rifles and 3 Heavy Rail Rifles. That's a non-trivial number of extra mortal wounds. Especially since the quirks of the "official" timing chart for resolving hits and wounds means you can roll wounds one at a time until one sticks (and it also ignores post-save damage saves; an unsaved wound is an unsaved wound even if they ignore the damage) and then pop the stratagem if you have enough guns left to make it worthwhile. You only have to get lucky with one Pulse Carbine shot to make every Rail Rifle in your list 20% more deadly on the wound roll.
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# ? Mar 5, 2018 22:51 |
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I get both points (though re-rolling with 3 as your target number is better than wounding on flat 2s), and as I said I’m sure it will have its uses, I just think they could probably have pushed it a bit further in terms of cost efficiency (especially as Tau get no psychic powers). I would argue that most strategems that imitate a good psychic power cost 2, and so should this one.
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# ? Mar 5, 2018 23:00 |
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Cainer posted:Is Battlefleet Gothic back?! I still have my old Chaos and Imperial fleets, I had no idea it was coming back. I loved the hell out of that game, gonna have to start stripping paint to give them some actual decent paint schemes. And look around for new bases, no idea where mine have disappeared to. Not officially, but I'd be willing to bet it makes a comeback in the later half of this year. Blood Bowl, Necromunda, Space Hulk all back. Epic and BFG are big absences there.
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# ? Mar 5, 2018 23:01 |
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One_Wing posted:I get both points (though re-rolling with 3 as your target number is better than wounding on flat 2s), and as I said I’m sure it will have its uses, I just think they could probably have pushed it a bit further in terms of cost efficiency (especially as Tau get no psychic powers). I would argue that most strategems that imitate a good psychic power cost 2, and so should this one. as much as GW is reluctant to change values that are on hard paper or in codices, I do feel that GW should look back over stratagems across all armies at some point. There are weird blends of some armies primarily having fluf orientated strats where as other seem to be overflowing with strong competitive strats, some could be solved by slight tweaks in either wording or CP cost.
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# ? Mar 5, 2018 23:08 |
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Boon posted:Not officially, but I'd be willing to bet it makes a comeback in the later half of this year. Then recently Battlefleet Gothic Armada came out, and I loving loved it. So yeah, I'd be all over a new tabletop BFG with GW's modern amazing model standards.
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# ? Mar 5, 2018 23:13 |
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I'd say Titanicus, the remaining Necro gangs, plus blood bowl will round out the rest of the year of specialist stuff.
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# ? Mar 5, 2018 23:16 |
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fadam posted:Do any of you use movement trays for your infantry while playing actual games? Moving 90 Guardsmen a turn is a pain in the rear end. I don’t see how you could since the minute you want to go through or around terrain you’ll need to move them off the trays.
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# ? Mar 5, 2018 23:17 |
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One_Wing posted:I get both points (though re-rolling with 3 as your target number is better than wounding on flat 2s), and as I said Im sure it will have its uses, I just think they could probably have pushed it a bit further in terms of cost efficiency (especially as Tau get no psychic powers). I would argue that most strategems that imitate a good psychic power cost 2, and so should this one. I think rail weapons throw off the calculus a bit. Re-rolling 3s to wound gets you more outright wounds than 2s (a difference of 0.89 per roll to 0.83), but the +1 to wound gets you an additional mortal wound another 0.17 of the time. Compare Heavy Rail Rifles. I'm going to assume full markerlight stacks because why the gently caress would you not have that if you're popping this stratagem to help. Hitting on 3s rerolling 1s gets you 7/9 hits. For a typical Broadside that works out to a little over 1.5 hits (14/9ths). Wound rolls (wounding on 3s rerolling fails, 6 gets an extra mortal wound) would put you at 1.38 successful wound rolls (14/9 * 2/3 + (14/9 * 1/3 * 2/3)), plus 0.35 mortal wounds (14/9 * 1/6 + (14/9 * 1/3 * 1/6)). A Heavy Rail Rifle will do 3.5 damage on average, for a total of 5.18 damage per Broadside shooting. Wound rolls for the other method (2s, 5+ for mortal wound) puts you at 1.30 successful wound rolls, plus 0.52 mortal wounds. Heavy Rail Rifles still do 3.5 damage on average, for a total of 5.06 damage per Broadside shooting. The total difference is barely more than 0.1 wounds, but you get more mortal wounds. Against things with invuln saves (like, for example, Custodes or Knights), I think the stratagem comes out superior to Doom. That said, 3 CP is still pretty drat steep.
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# ? Mar 5, 2018 23:17 |
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# ? May 16, 2024 23:04 |
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That board game seems to feature a real imbalance of power since Necrons don't really have any way to handle high-T models--unless this indicates (hopefully) that some equivalent of the old Gauss rule is in play now. A plurality of players in my circles agree that adapting the "6+ to wound anything" to a universal 5+ to wound anything in 8th edition would be the simplest and most effective way to cover it, though that's meaningless for T7 targets. Maybe a chance to roll for a mortal wound on a 6+ wound roll for Gauss weapons?
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# ? Mar 5, 2018 23:22 |