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Fans posted:Slayer can take two melee weapons, just take a sweeping weapon for dealing with hordes like either of the maces. One hand mace in particular cleans up hordes real nice. How do you actually assign the second weapon, though? Mine will only let me pick the slot 1 weapon, slot 2 is permanently a power 5 two-handed hammer.
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# ? Mar 6, 2018 00:41 |
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# ? May 30, 2024 09:18 |
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Kanos posted:Each item goes up to 300 individually, but the amount that your items add to your hero power is an average of all of your items' power. So if you have 5 Power 100 items equipped you get +100 hero power, but if you have 2 Power 100 items and 3 Power 50 items you only get +70 hero power. Thanks, this is a concise explanation.
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# ? Mar 6, 2018 00:52 |
Slayer, bounty hunter, huntsman and shade? are all hella boss killers, just kruber stands out. (BH isn't exactly far behind, though.) It makes sense as a role across the board.
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# ? Mar 6, 2018 01:46 |
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I've been thinking about it a little and the reason the Ranged stuff stands out is because in most places, the classes are designed around 'What CAN you do now that you couldn't in VT1?', with stuff like Merc Kruber's shout and higher targets hit and Paced Strikes, etc. Only in the matter of ranged is it 'What COULD you do in VT1 that you can't do now unless you're this class', since they greatly lowered ammo, added in things like falloff, etc comparatively, and so it sticks out as feeling off.
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# ? Mar 6, 2018 01:49 |
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The Gate posted:How do you actually assign the second weapon, though? Mine will only let me pick the slot 1 weapon, slot 2 is permanently a power 5 two-handed hammer. You just equip it the same way you equip any gear. If thats not working for you then it sounds like something got hosed up.
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# ? Mar 6, 2018 01:58 |
Can someone explain switching heroes and switching gear? As in, say I play a game as Elf and have my 100 power trinket and necklace equipped. Then the next game I switch to dwarf. Is the burden on me to go in and manually switch to my best items every time I switch dudes? I still haven't figured out what happens if, after I switch everything to the dwarf, I then play the next game as elf, but forget to switch everything back to her character. Also, in the crafting screen, does it only display unequipped items? The crafting screen just lumping all of the trinkets and what have you on one display not knowing which five of each type are equipped where (are there five equipped at any given time?!) is confusing. That being said, game is 12/10. Rat killing is fun.
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# ? Mar 6, 2018 02:00 |
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Night10194 posted:I've been thinking about it a little and the reason the Ranged stuff stands out is because in most places, the classes are designed around 'What CAN you do now that you couldn't in VT1?', with stuff like Merc Kruber's shout and higher targets hit and Paced Strikes, etc. Ranged classes are numerous times more powerful than any ranged options were in VT1, mostly because of the new crit mechanic
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# ? Mar 6, 2018 02:02 |
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Coolguye posted:well the weird thing is, if you presume it's implemented well, hero power will probably make balancing easier for Fatshark, but make it harder for players. I don't see how this is actually any easier for fatshark. Just looking at what power level immediately touches, in vermintide 1, there's only 3 weapon damage permutations: orange, blue, and white/green. There's just a single permutation for targets hit: How well a weapon staggers/cleaves never changes. In vermintide 2, there's an entire spectrum of permutations of weapon damage to try to balance, and a whole spectrum of permutations of targets hit for that weapon to try to balance. (and if I can go down a bunny trail here, I think targets hit is an absolutely critical part of a weapon's balance in vermintide and simply not something you can muck with on a spectrum that a player constantly moves along.) So they can do what you're describing (which they probably did) and choose some arbitrary power points to balance around, but if they chose only 3 distinct points on the power spectrum to target, that's still exactly where vermintide 1 is, but worse, because they have to figure out cleave balance in addition to damage balance. So in addition to all the issues it adds from a player standpoint, I wouldn't even want power level to exist if I was a fatshark developer trying to make a sensible experience out of the game vvv agreed Owl Inspector fucked around with this message at 02:21 on Mar 6, 2018 |
# ? Mar 6, 2018 02:05 |
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The crit mechanic is also kind of a weird addition. It's like everything has something like Killing Blow, inherently.
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# ? Mar 6, 2018 02:10 |
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comatose posted:You just equip it the same way you equip any gear. If thats not working for you then it sounds like something got hosed up. Apparently, as I only have 4 tabs for equipment, and the melee one will never change the 2H hammer to anything else.
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# ? Mar 6, 2018 02:16 |
BigHead posted:Can someone explain switching heroes and switching gear? As in, say I play a game as Elf and have my 100 power trinket and necklace equipped. Then the next game I switch to dwarf. Is the burden on me to go in and manually switch to my best items every time I switch dudes? I still haven't figured out what happens if, after I switch everything to the dwarf, I then play the next game as elf, but forget to switch everything back to her character. Everyone shares charms and trinkets, as far as I can tell. You do have to equip them and you also have to keep them equip for your bots, too, I believe - they'll use your classes, anyway. And yes it will only list things in your inventory and not on your person, so you can right click away.
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# ? Mar 6, 2018 02:23 |
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explosivo posted:Anyone have any gifs handy that I can use to show this game off to my friend who I'm trying to convince to buy this? https://i.imgur.com/NaQaHfd.gifv
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# ? Mar 6, 2018 02:32 |
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fatshark please bring back the gratuitous, pandering jiggle physics on kruber from the first game
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# ? Mar 6, 2018 02:33 |
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The Gate posted:Apparently, as I only have 4 tabs for equipment, and the melee one will never change the 2H hammer to anything else. Yeah that's really weird. It should be twin axes, other melee, trinkets/charms/necklaces. Maybe swapping class role or character will get rid of it?
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# ? Mar 6, 2018 02:33 |
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Slot one has an icon of a melee weapon Slot two has an icon of a ranged weapon click that ranged weapon tab and notice that there are only melee there and no range That is because it is slot 2 and slayers can't use range
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# ? Mar 6, 2018 02:41 |
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explosivo posted:Anyone have any gifs handy that I can use to show this game off to my friend who I'm trying to convince to buy this?
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# ? Mar 6, 2018 02:46 |
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Holy poo poo the grudge raker is off the hook...
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# ? Mar 6, 2018 02:57 |
The Arcane Bodkins skill for elf sounds like a cool idea, 50 bonus damage for headshots, cool. Until you take into account that you normally do 5500 headshot damage. Not as impressive then. I guess it could push you over to OHK but not many enemies will withstand 5675 damage and die at 5900 (tested with my longbow)
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# ? Mar 6, 2018 03:24 |
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Saltzpyre needs a Dual Swords option.
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# ? Mar 6, 2018 03:24 |
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DreamShipWrecked posted:The Arcane Bodkins skill for elf sounds like a cool idea, 50 bonus damage for headshots, cool. Until you take into account that you normally do 5500 headshot damage. Not as impressive then. It was nerfed down from 150, so it's an absolutely useless skill that just makes the middle option, more crit power, the more obvious choice.
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# ? Mar 6, 2018 03:52 |
Lunethex posted:It was nerfed down from 150, so it's an absolutely useless skill that just makes the middle option, more crit power, the more obvious choice. In practice it seems to be more than 50 (the numbers I listed before was with/without on a dummy, adding up to 125) but it's still awful. Does anyone know what the baseline crit chance is? VVVV Cheers. Figured it was something like that but it's hard to tell since the chance is low. With the talent and gear I get 20% chance of crit which is :italian-chef-kissing-fingers: CuddleCryptid fucked around with this message at 04:15 on Mar 6, 2018 |
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# ? Mar 6, 2018 04:10 |
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5%. Elf gets hidden bonuses as Shade, another +5%. Elf Dual Wield weapons all have +10% crit chance on light swings too.
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# ? Mar 6, 2018 04:11 |
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Started putzing around as dorf tonight and yep, Warhammer owns on him too. Kinda wanna just get him to 7 for Ironbreaker so I can have a tanky type. Also flamethrower. I actually like that you can start getting decent gear rapidly on alts because leveling up and the gear grinds there are just the drat worst in games. Short cutting that a little is nice
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# ? Mar 6, 2018 04:25 |
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i still think that hero power was kind of a mistake at the very least connecting so many things to it that should be hard-coded into weapons was
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# ? Mar 6, 2018 04:27 |
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So we've been plowing through all the difficulties with a goon 4-man, and I found a REALLY strong tanking/push build for Markus. It's pretty gear dependent, but you roll an orange necklace until you get the constant hp regen trait. This prevents you from using potions, but if you're playing as a tank it's not a huge issue. Melee is Halberd with 50% strength push, ranged is the repeater, with the trait that increases damage on consecutive hits on same target, which makes for a reasonable boss killer. Spec into max HP/temp health on kills, and you pretty much never die and are able to hold off entire hordes while your friends do most of the ranged damage. I sat on top of rejdukien as he spammed fire on people, and on the off chance you make a mistake and drop a huge amount of HP, someone can still use a medkit on you. But between temp health on kills and passive regen, with proper dodging/blocking you really should never even get low. It's even better if you couple it with the 20% increased strength on your damage resist aura. We used this strat and pretty much never failed on max grimoire/tome runs on the hardest difficulty. Note: both of us are sitting around 420 hero power.
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# ? Mar 6, 2018 04:35 |
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Digirat posted:I don't see how this is actually any easier for fatshark. Just looking at what power level immediately touches, in vermintide 1, there's only 3 weapon damage permutations: orange, blue, and white/green. There's just a single permutation for targets hit: How well a weapon staggers/cleaves never changes. In vermintide 2, there's an entire spectrum of permutations of weapon damage to try to balance, and a whole spectrum of permutations of targets hit for that weapon to try to balance. (and if I can go down a bunny trail here, I think targets hit is an absolutely critical part of a weapon's balance in vermintide and simply not something you can muck with on a spectrum that a player constantly moves along.) hero power flattens all of this math by punting all of these variables into a much more simple equation that you can then tweak the inputs to. The view of the world they have now fundamentally simplifies the programming challenge here simply because there's now no questions on whether or not something should do this or that; it's all spelled out in the tags and it's all easy to say 'yes, this is in fact a problem' and provides a generally clear path to fixing it - again, presuming it's all implemented in the clear-ish way i'm envisioning. all that said though, i still feel it's a mistake from the perspective of a game because all of these things still need to be discoverable by players, and currently they're just not.
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# ? Mar 6, 2018 04:41 |
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Kimsemus posted:Vermintide: 420 hero power
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# ? Mar 6, 2018 05:12 |
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Third World Reggin posted:Slot one has an icon of a melee weapon I'm saying I'm not able to change anything in that slot. I have twin axes and the power 5 hammer equipped by default, and I cannot change the hammer. Only the first slot weapon can be moved around. In a game I can even pull out the hammer and use it.
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# ? Mar 6, 2018 05:38 |
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Man, she lost the fur and now she's the exact same puke green as Nurgle boys at a glance.
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# ? Mar 6, 2018 05:39 |
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by sigmar, yes
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# ? Mar 6, 2018 05:43 |
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Click the second slot under the character model portrait.
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# ? Mar 6, 2018 05:43 |
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Kimsemus posted:Note: both of us are sitting around 420 hero power. Same
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# ? Mar 6, 2018 06:13 |
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Got to say, I really like the blightstormers voice lines, is there anywhere to hear everything he can say outside the game?
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# ? Mar 6, 2018 06:18 |
Power system is eh, if only because it feels like my shiny traited weapon gets outdated in three boxes by a system I can't exactly parse by design. But I dislike the leveling system more, if only because talents matter and having to play each individual character so long to get to the point where I'm at full feistiness is obnoxious as hell.
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# ? Mar 6, 2018 06:23 |
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Part of me wonders if the elf is double awful now because they took a cue from the community and doubled down on her being the worst.
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# ? Mar 6, 2018 06:30 |
Gamerofthegame posted:Power system is eh, if only because it feels like my shiny traited weapon gets outdated in three boxes by a system I can't exactly parse by design. Idk what you are talking about, locking vital self-healing abilities until you hit level 20 and huge damage-boosters til at least 10 is totally great game design and not arbitrarily gating progress to pad out the game. We should be so glad that they made levels *per character* and not *per class*
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# ? Mar 6, 2018 06:39 |
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does anyone know if you can upgrade to the collector's edition if you've preordered? maybe after launch?
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# ? Mar 6, 2018 06:42 |
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Today I learned that even at 600 power, Saltzpyre's rapier pistol doesn't stun Ratlings on Champion the way it does on Veteran.
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# ? Mar 6, 2018 07:01 |
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Mining pick is a real piece of poo poo. "Wide sweeps" but has no stun or knockback at all and only swings once every thousand years when a bloody red moon hangs low in the sky.
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# ? Mar 6, 2018 07:03 |
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# ? May 30, 2024 09:18 |
"Grimgrottor The Unclean, we have a magic-using human running around and immolating our men the second that she looks at them. Why do you look so composed?" "Of course I'm okay, I have metal armor"
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# ? Mar 6, 2018 07:10 |