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Nooo, animes are ok, but Jordan has to make a new Crimson Skies game still!
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# ? Mar 7, 2018 02:55 |
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# ? May 15, 2024 04:01 |
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Galaga Galaxian posted:Nooo, animes are ok, but Jordan has to make a new Crimson Skies game still! A Crimson Skies game in the vein of a Mechwarrior Mercenaries game would own VERY HARD
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# ? Mar 7, 2018 02:58 |
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My only Crimson Skies experience was the Xbox game, what kind of game was the TT game?
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# ? Mar 7, 2018 03:17 |
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Rygar201 posted:My only Crimson Skies experience was the Xbox game, what kind of game was the TT game? More tables than IKEA, like BTClassic. Never played it TT, just the video games (CS and High Road, comparable to MW3 and MechAssault respectfully) but I do know there was a super detailed armour and penetration/ damage system. Pretty sure CS replicated it too
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# ? Mar 7, 2018 03:24 |
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Paingod556 posted:More tables than IKEA, like BTClassic. Never played it TT, just the video games (CS and High Road, comparable to MW3 and MechAssault respectfully) but I do know there was a super detailed armour and penetration/ damage system. Pretty sure CS replicated it too You forgot the maneuver template (homemade one but hey). Its actually very easy to read if you know how, but it sure looks stupid! I own all the supplements for it (unless Bombers and Zeppelins really did make print before FASA died). It, like Battletech, is clunky. The PC game was far superior to the Xbox game, though the XBox game was pretty fun. It gutted the cast of the Fortune Hunters though, for some reason. Its just such campy goodness. https://www.youtube.com/watch?v=A_GtGjExSJc Galaga Galaxian fucked around with this message at 03:33 on Mar 7, 2018 |
# ? Mar 7, 2018 03:30 |
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The PC version was totally different and was kind of like a standalone expansion to Combat Flight Simulator iirc
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# ? Mar 7, 2018 03:48 |
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God I would loving kill for a playable version of the old CS. That’s a classic that needs resurrecting.
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# ? Mar 7, 2018 07:11 |
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There's been an OP update, including explanations of all the Pilot skills and how Evasive Pips work.
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# ? Mar 7, 2018 09:15 |
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BattleSpace when!?
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# ? Mar 7, 2018 16:19 |
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isildur posted:You say that now, but i am absolutely not kidding you in any way that my dream game, the game I've been wanting to make for years and years, the game that I repurposed into the battletech design... I have no idea what that is and it doesn't look like it would interest me at all, but if your team made it I'd still play it.
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# ? Mar 7, 2018 18:50 |
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PoptartsNinja posted:I have no idea what that is and it doesn't look like it would interest me at all, but if your team made it I'd still play it. in this hypothetical future world, just imagine the developer commentary track ....yeah
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# ? Mar 7, 2018 18:54 |
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Psion posted:in this hypothetical future world, just imagine the developer commentary track It'd be worth it for that alone, I think.
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# ? Mar 7, 2018 18:55 |
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Q_res posted:There's been an OP update, including explanations of all the Pilot skills and how Evasive Pips work. Do we know if there's any restrictions (such as cooldowns) on using pilot skills?
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# ? Mar 7, 2018 19:35 |
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There were no cooldowns in Beta and they never mentioned adding them, that's as much as we know so far.
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# ? Mar 7, 2018 19:42 |
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Zaodai posted:The question is, if PGI had a time machine would you still have any faith that there would be a timeline where they don't gently caress up game design? Never forget: quote:PGI are setting new standards in train wrecks that us mere mortals didn't even know were possible within the laws of physics. It's like the world's biggest train in the universe filled with smaller trains, and those trains carrying cargos of various gauges of toy trains crashing at 500kph plus right through the largest factory in the world that makes both real, toy, and imaginary trains of all shapes and sizes located right next to the world's most dangerous and poorly maintained hybrid explosive factory/nuclear power station/bioweapons research storage facility on top of a volcano. PGI literally couldn't be any worse at customer relations unless they started fatally shooting customers at random.
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# ? Mar 8, 2018 04:16 |
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Skoll posted:Burn all the animes
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# ? Mar 8, 2018 04:30 |
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hbs release the game already poo poo I want to make robots fight
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# ? Mar 8, 2018 06:04 |
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Skoll posted:Burn all the animes Lol at posting that in a thread about a game series so anime it just stole mech designs from half a dozen of them.
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# ? Mar 8, 2018 06:59 |
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Zore posted:Lol at posting that in a thread about a game series so anime it just stole mech designs from half a dozen of them. Excellent point Burn Harmony Gold instead
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# ? Mar 8, 2018 07:32 |
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Omar_Comin posted:Never forget: I think CIG/Star Citizen has successfully proven that it's possible to raise more money, AND being more inept.
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# ? Mar 8, 2018 08:08 |
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Tank Boy Ken posted:I think CIG/Star Citizen has successfully proven that it's possible to raise more money, AND being more inept. Section Z fucked around with this message at 08:58 on Mar 8, 2018 |
# ? Mar 8, 2018 08:22 |
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According to Mitch on the Paradox forums, you are unable to alter your MechWarriors in any way. Mostly posting this here in hopes of isildur clarifying, since I thought she said in her Q&A that you could customize name, callsign, portrait, and pronouns. Is Mitch confused and he's only talking about the lifepath (since that directly affects stats) or are we unable to customize our MechWarriors in any way?
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# ? Mar 8, 2018 12:48 |
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This would make sense if there's story scripting based around single player mechwarriors.
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# ? Mar 8, 2018 13:24 |
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I don't think there is, beyond the player character and possibly maybe one-shot appearances by special characters like Lady Kamea, but I really, really hope Mitch is just confused because a big part of the appeal of these games is putting your friends and family in there and telling them how they died horribly. Not to mention Twitch streamers love to rename after their subs and viewers. It's a feature that has no direct impact on gameplay but has such an effect on the people playing the game that it's expected to be there, and if it's not it will be immensely confusing. My own excitement level has taken a drop from Pretty Hype to Concerned just by the news of losing it.
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# ? Mar 8, 2018 13:28 |
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I genuinely don't mind either way, what's best all depends on how much the backstory 'matters' in the actual gameplay. In XCOM every recruit is functionally identical and their story emerges from the gameplay so full customisation makes sense. In JA or Battle Brothers the backgrounds are important because they have gameplay implications that will impact how that emergent gameplay story develops.
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# ? Mar 8, 2018 13:47 |
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Alchenar posted:I genuinely don't mind either way, what's best all depends on how much the backstory 'matters' in the actual gameplay. Don't even have to look that far Or just a bit to the left and up
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# ? Mar 8, 2018 14:23 |
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where's rooster
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# ? Mar 8, 2018 15:11 |
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peer posted:where's rooster Busy getting lost in the Chaos March
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# ? Mar 8, 2018 16:30 |
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Mitch has confirmed for finals that the ability to customize MechWarriors in any way has been cut. You can still customize your commander but that's it.
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# ? Mar 9, 2018 02:35 |
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Shame. Would have loved something like XCOM 2s soldier pool. At least it should be possible to brute force things like that one goon did on Day 2 of the Beta (whose name eludes me)
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# ? Mar 9, 2018 02:52 |
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We’ll be able to mod the game at some point down the line I’m sure
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# ? Mar 9, 2018 02:57 |
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Oh for my part I'll be able to mod in anyone I want, but given that this was a part of the Kickstarter and that's not something you should have to know how to do, this is the first thing that's made me have a bad taste in my mouth.
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# ? Mar 9, 2018 03:10 |
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Hoping that once Battletech 2018 is released, HBS will be able to provide bugfixes for their older games cough shadowrun cough necropolis.
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# ? Mar 9, 2018 04:02 |
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Sky Shadowing posted:Oh for my part I'll be able to mod in anyone I want, but given that this was a part of the Kickstarter and that's not something you should have to know how to do, this is the first thing that's made me have a bad taste in my mouth. Not like that isn't something they can do in a post launch patch, they know how much of a desired feature it is.
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# ? Mar 9, 2018 04:11 |
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Sky Shadowing posted:Mitch has confirmed for finals that the ability to customize MechWarriors in any way has been cut. That's... Really unfortunate.
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# ? Mar 9, 2018 06:50 |
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Internet Explorer posted:That's... Really unfortunate. (also it's such a small thing, not worth getting upset over)
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# ? Mar 9, 2018 06:57 |
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Sky Shadowing posted:Mitch has confirmed for finals that the ability to customize MechWarriors in any way has been cut. As in, not even their skill ranks as you use them? I hope not that far, because if so that would put your pilot tactics more firmly into the Luck over Skill category, and render them even more disposable for the most part. Hard to place an attachment to pilots with points in stuff you want when it's luck of the draw, though maybe the trading card mindset is expected to take hold? "This guy actually has breaching shot! Therefore this roll of the dice blessing my campaign means he's my most valuable asset due to artificial scarcity!-oh whoops he's gone. Welp."
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# ? Mar 9, 2018 07:03 |
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Section Z posted:As in, not even their skill ranks as you use them? I hope not that far, because if so that would put your pilot tactics more firmly into the Luck over Skill category, and render them even more disposable for the most part. No they mean changing their names and stuff.
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# ? Mar 9, 2018 07:03 |
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"Advancement" is not "customization". "Customization" in a game like this is literally changing portraits, names, and biographies.
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# ? Mar 9, 2018 07:04 |
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# ? May 15, 2024 04:01 |
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They're talking about aesthetic customization. Pretty sure leveling up and skills are still in.
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# ? Mar 9, 2018 07:04 |