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I like the new toxin, even with no armor saves. It reinforces the Eschers as glass cannons who can do some damage with the right engages, as opposed to goliaths who just wade in and soak up damage as they swing.
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# ? Mar 9, 2018 04:39 |
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# ? Jun 8, 2024 01:54 |
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What do Orlocks generally play like? I haven't seen many lists of them.
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# ? Mar 9, 2018 06:46 |
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If they're anything like old necromunda they're the all-rounders, they can do anything reasonably well.
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# ? Mar 9, 2018 12:01 |
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Eau de MacGowan posted:If they're anything like old necromunda they're the all-rounders, they can do anything reasonably well. Bit more emphasis on shooting in Neocromunda but yes still pretty all-round. Emphasis seems to be on Tenacity - lots of tactics cards that allow them to do stuff while injured or recovering from broken. Also I think the rules for the harpoon launcher look great. Heavy weapon that isn’t unwieldy? Very nice. Dragging fools off ledges? Even better.
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# ? Mar 9, 2018 12:41 |
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Have we heard anything about more gang releases? I sure wouldn't say no to the utter outlier of Digganobs.
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# ? Mar 9, 2018 12:46 |
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Liquid Communism posted:Have we heard anything about more gang releases? I sure wouldn't say no to the utter outlier of Digganobs. While I would absolutely love a new plastic Diggas gang to add more Kultists to my Heretic Orkstartes, this will likely never happen unless they decide to re-do GorkaMorka.
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# ? Mar 9, 2018 12:55 |
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Supposedly chaos cults in an upcoming WD, and the rest of the house gangs on slow drip. Nothing official on new or Outlanders gangs, but I did hear something about a bounty hunter gang and enforcers.
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# ? Mar 9, 2018 12:58 |
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It wouldn’t be difficult for them to make an Ork faction for Necro. There’s definitely fluff about periodic Greenskin uprisings from long-dormant spore infestations down at the hive bottom. I might make this as my first Homebrew faction
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# ? Mar 9, 2018 13:20 |
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How easily can the SWA orks port over?
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# ? Mar 9, 2018 13:22 |
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Run Orks as Goliaths. Fan Gang Complete.
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# ? Mar 9, 2018 13:28 |
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The WD that has the Genestealer Cult rules also has a 3 page profile of a scratch built Scavvy gang made by John Blanche, and it says they're "for an upcoming game has has planned later in the year". I really wouldn't be surprised if we continue to see outlander gang rules in WD that use existing models from other kits.
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# ? Mar 9, 2018 13:48 |
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Gorkamorka is coming back.
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# ? Mar 9, 2018 14:29 |
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Lord_Hambrose posted:Run Orks as Goliaths. Fan Gang Complete. Yeah you can just do this. Would be fun for them to have a different campaign flavour though, like the classic Outlander gangs.
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# ? Mar 9, 2018 14:50 |
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Lupercalcalcal posted:Gorkamorka is coming back. We all know that Necromunda is just us killing time until the true best game returns. Never swerve in a head on collision.
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# ? Mar 9, 2018 15:01 |
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hooman posted:You're right, I missed this in the save section: It is always weird to me that warhammer systems go hit-wound-armor rather than the obviously more sensible hit-armor-wound. Armor should be coming between your fleshy bits and the attack, not being some back up after your skin has failed to tank the bullet
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# ? Mar 9, 2018 17:26 |
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It's a lot slower to go hit armor wound. Plus some attacks go through armor better for high rolling wounds.
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# ? Mar 9, 2018 17:55 |
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The Blanche article states:quote:Thee last time we saw some of John Blanche’s miniatures was over a year ago when he surprised and delighted us with the models he created for the Pilgrym – a collaborative modelling, painting, writing and gaming project that involved fans of John’s work from all over the world. Since then, John’s spent most of his time at his illustrating desk working on new projects, but that hasn’t stopped him creating a whole new warband for an upcoming game that he’s got planned later in the year. John Blanche is not a game designer, so I'm guessing this is a poorly written paragraph stating that that he created the warband for an upcoming game of Pylgrym he's planning out. It would be so easy for GW to re-release GM, and it wouldn't cost them much - the only problem would be actually fitting boyz into the old trukks and buggies now.
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# ? Mar 9, 2018 17:55 |
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It just be historics at this point, they way overproduced GM, to the point it nearly killed the company when it didn't sell as well as they expected. It's a big reason GW moved from specialist games for a while.
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# ? Mar 9, 2018 20:19 |
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berzerkmonkey posted:The Blanche article states: Surely they would just release it with modern Ork kits.
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# ? Mar 9, 2018 21:26 |
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ineptmule posted:Surely they would just release it with modern Ork kits. I suppose they could, but the profit margin would be far less for them. Plus, you'd need a much larger box to hold the modern kits.
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# ? Mar 9, 2018 21:59 |
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Macdeo Lurjtux posted:It just be historics at this point, they way overproduced GM, to the point it nearly killed the company when it didn't sell as well as they expected. It's a big reason GW moved from specialist games for a while. I've never heard of this, could you expand?
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# ? Mar 9, 2018 23:11 |
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GW was gaining ground in non-English speaking countries so when they launched GM they translated it to Portuguese, Italian, French, Spanish and German and printed up distinct versions for each country. The problem being, when you do that, you can't shift inventory based on demand. If they sold through their German printing they couldn't just ship some over from Italy where the game tanked and because they had so much capitol invested in the different language versions they couldn't really afford to resupply countries that ran out. They were losing so much money storing these boxes that they ended up just giving them away to anyone that subscribed to White Dwarf for a year.
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# ? Mar 9, 2018 23:25 |
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I assembled my necromunda Escher gang using dual pistols a lot and I understand the real game rules will gently caress me up for doing this. Should I just pull all their arms off and replace the second pistol with stilettos?
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# ? Mar 10, 2018 00:37 |
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Just stick knife blades on the gun barrels and claim they bought a crate of novelties.
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# ? Mar 10, 2018 00:44 |
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I just wanted badass gunslingers given the cool poses they come with
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# ? Mar 10, 2018 00:48 |
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JBP posted:I assembled my necromunda Escher gang using dual pistols a lot and I understand the real game rules will gently caress me up for doing this. Should I just pull all their arms off and replace the second pistol with stilettos? Dual pistols are good. -1 accuracy for shooting two pistols but +2 accuracy for close range (which you should always be in).
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# ? Mar 10, 2018 00:49 |
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Arven posted:Dual pistols are good. -1 accuracy for shooting two pistols but +2 accuracy for close range (which you should always be in). I'll keep them. I've basically got 2 dual pistols, 3 cc and pistol, three rifles, whip and bolter leader (which I understand is poo poo so I might lose the whip) and a Chem flamer thing.
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# ? Mar 10, 2018 00:55 |
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Arven posted:Dual pistols are good. -1 accuracy for shooting two pistols but +2 accuracy for close range (which you should always be in). How do you get +2 accuracy? Do you get to apply the short range bonus for both or something?
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# ? Mar 10, 2018 01:50 |
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No? I'm talking about stub guns not autopistols. -1 +2 = +1 overall. Two shots at 3+ are better than one at 2+. Dual pistols also still grant you a bonus (albeit unarmed) bonus melee attack.
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# ? Mar 10, 2018 02:41 |
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Lord_Hambrose posted:
Preach.
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# ? Mar 10, 2018 02:47 |
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Getting Gorkamorka for free as a kid was one of the greatest moments of my life.
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# ? Mar 10, 2018 02:48 |
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Arven posted:No? I'm talking about stub guns not autopistols. -1 +2 = +1 overall. Two shots at 3+ are better than one at 2+. He said clan Escher, they can't take stub guns.
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# ? Mar 10, 2018 15:59 |
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Macdeo Lurjtux posted:GW was gaining ground in non-English speaking countries so when they launched GM they translated it to Portuguese, Italian, French, Spanish and German and printed up distinct versions for each country. The problem being, when you do that, you can't shift inventory based on demand. If they sold through their German printing they couldn't just ship some over from Italy where the game tanked and because they had so much capitol invested in the different language versions they couldn't really afford to resupply countries that ran out. They were losing so much money storing these boxes that they ended up just giving them away to anyone that subscribed to White Dwarf for a year. That's mental. Thanks for explaining, I have extremely limited memories of Gorkamorka to say the least.
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# ? Mar 10, 2018 16:05 |
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moths posted:Supposedly chaos cults in an upcoming WD, and the rest of the house gangs on slow drip. drat I just want my Redemptionalists with new models, I still have some of the old models but new is cooler, sometimes! Though Chaos Cultists sounds pretty neat.
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# ? Mar 10, 2018 19:37 |
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Yeah, hopefully those are in next month's WD, as I wanna get all Chaos up in dat Hive for now.
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# ? Mar 10, 2018 19:58 |
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Chaos would be hard. Jeanstealers, they have weapon.options even in the troop kit, and they tagged four kits for the gang. Heretics, they have the one kit which is either melee or autogun, and like two special weapon options.
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# ? Mar 10, 2018 20:05 |
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FW do chaos guardsmen, so probably pull from there.
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# ? Mar 10, 2018 20:10 |
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Yeah, they're Guardsman scale, so a weapons sprue there will be fine. I'm also tempted to be horrible and grab some of Victoria Lamb's Penal Legion sculpts and make a Chaos gang out of those.
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# ? Mar 10, 2018 20:56 |
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I assume it'll only be options from the chaos cultist kit - the FW stuff has a more militarized, renegade guard look.
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# ? Mar 10, 2018 20:58 |
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# ? Jun 8, 2024 01:54 |
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Macdeo Lurjtux posted:GW was gaining ground in non-English speaking countries so when they launched GM they translated it to Portuguese, Italian, French, Spanish and German and printed up distinct versions for each country. The problem being, when you do that, you can't shift inventory based on demand. If they sold through their German printing they couldn't just ship some over from Italy where the game tanked and because they had so much capitol invested in the different language versions they couldn't really afford to resupply countries that ran out. They were losing so much money storing these boxes that they ended up just giving them away to anyone that subscribed to White Dwarf for a year. Back when GW stores did annual sales there was always a massive amount of Gorkamorka vehicles in the bargain bins.
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# ? Mar 11, 2018 00:26 |