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Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor


Hey, I wanted to raise awareness for a boardgame kickstarter from a local developer, True Messiah. This is the second and last attempt to Kickstart it, after the first one only raised about half the goal, and he's basically funding at a considerable financial loss at the current goal just because he wants to get it published.

True Messiah is a 1v1 or 2v2 abstract with a blind-bid card drafting mechanic. The concept is a post-apocalyptic world caused by the invention of an engine that channels collective belief into reality. Sadly, someone left the dial at 11 when they turned it on and a whole world's worth of :matters: basically destroys society overnight. Out of the ashes rises four cults, each lead by a titular messiah who can tap into the Belief Engine to harvest their flock's faith to create "miracles." Players control each cult as they compete to determine the one true representative of God on earth. Basically, you're Mad Max Jesus.

You can see the rules and some videos on the KS, but the core of the gameplay is moving your Messiah and militant cultists around the grid as they build temples, recruit followers, and rumble with the other cults. Combat is interesting because you can only attack a single target, but multiple targets can engage one target, so you're incentivized to "flank" targets by positioning your units on multiple sides while the beefiest unit takes the retaliatory blow. Alternatively, you can set your cultists to praying, which gives you the faith currency to play miracle cards that can affect the board and units. Cultists can even start praying on another player's turn so you can cast instant reactionary miracles. At the end of every turn, new miracle cards are placed on the market where you can blind bid for them using gold. A player loses either when their Messiah loses too much health or they're so starved of faith that they can't maintain a full miracle hand.

Do other games do similar things better? Probably, but I had the chance to observe the developer showcasing it at a con in 2016 and it looked pretty solid, and the artwork on the miracle cards and overall aesthetic are really slick and distinct. If you like the theme and want to support Chicago indie boardgame developers, give it a look.

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Dawgstar
Jul 15, 2017

Bieeanshee posted:

I heard some pretty wild stories about getting poo poo okayed for the defunct Marvel Heroes ARPG. Not just things like character models and costumes, but stuff like 'the player must be able to see Ghost Rider's face when he uses his Penance Stare' when the character could be facing away from the camera at any given time.

There was also something weird on Marvel's end about the late, lamented Marvel Heroic RPG.

FMguru
Sep 10, 2003

peed on;
sexually

Dawgstar posted:

There was also something weird on Marvel's end about the late, lamented Marvel Heroic RPG.
I'm pretty sure MHRPG was a pet project for a particular executive at Marvel, and when that exec left the company (or got rotated elsewhere) his replacement was far less interested in putting resources into something so unlikely to ever make much money for Marvel - so the company just became extremely uncooperative and that was that for MHRPG.

I think that happens to a lot of licensed products that suddenly wither and die: a change of personnel at the licensor (even just one key person) and boom, it's dead.

Kai Tave
Jul 2, 2012
Fallen Rib

FMguru posted:

I'm pretty sure MHRPG was a pet project for a particular executive at Marvel, and when that exec left the company (or got rotated elsewhere) his replacement was far less interested in putting resources into something so unlikely to ever make much money for Marvel - so the company just became extremely uncooperative and that was that for MHRPG.

I think that happens to a lot of licensed products that suddenly wither and die: a change of personnel at the licensor (even just one key person) and boom, it's dead.

What was unusual about the MHRPG thing in particular was how sudden it happened. The announcement was made that it was cancelled while several projects were in the pipe and in various stages of completion, then there was one week to buy anything you wanted and then it was utterly yanked from vendors.

Dawgstar
Jul 15, 2017

Kai Tave posted:

What was unusual about the MHRPG thing in particular was how sudden it happened. The announcement was made that it was cancelled while several projects were in the pipe and in various stages of completion, then there was one week to buy anything you wanted and then it was utterly yanked from vendors.

That's the depressing part, knowing what they were working on and I think almost done with. As you and I both know, MHRPG could be used for all sorts of neat non-supers things (like, say, a funky Exalted Battlestar Galactica hybrid) and on the game's actual front it's a real pity that I believe they were mandated to release stuff like Civil War first, which nobody much cared about and led to not-great sales.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Dawgstar posted:

That's the depressing part, knowing what they were working on and I think almost done with. As you and I both know, MHRPG could be used for all sorts of neat non-supers things (like, say, a funky Exalted Battlestar Galactica hybrid) and on the game's actual front it's a real pity that I believe they were mandated to release stuff like Civil War first, which nobody much cared about and led to not-great sales.

Good news: they took the system and have released it as its own thing, with different variants for action/melodrama/whatever, to let you still do this.

jmzero
Jul 24, 2007

FunkMonkey posted:

Hey, I wanted to raise awareness for a boardgame kickstarter from a local developer, True Messiah. This is the second and last attempt to Kickstart it, after the first one only raised about half the goal, and he's basically funding at a considerable financial loss at the current goal just because he wants to get it published.

True Messiah is a 1v1 or 2v2 abstract with a blind-bid card drafting mechanic. The concept is a post-apocalyptic world caused by the invention of an engine that channels collective belief into reality. Sadly, someone left the dial at 11 when they turned it on and a whole world's worth of :matters: basically destroys society overnight. Out of the ashes rises four cults, each lead by a titular messiah who can tap into the Belief Engine to harvest their flock's faith to create "miracles." Players control each cult as they compete to determine the one true representative of God on earth. Basically, you're Mad Max Jesus.

I like a lot of things about this game. I like picking cards and player asymmetry. I like that it sidesteps politics by avoiding free for all.

On the other side, the grim-dark theme is a turn off, the card-text templating seems loose and wordy, and the rules link goes to a 404 page.

Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor


jmzero posted:

I like a lot of things about this game. I like picking cards and player asymmetry. I like that it sidesteps politics by avoiding free for all.

On the other side, the grim-dark theme is a turn off, the card-text templating seems loose and wordy, and the rules link goes to a 404 page.

Sorry about the rules, you may be able to get them off his website, where I found them. I respect that the theme isn't for you. My impression from meeting him is that it's pretty much just him and his wife, which may explain any amateurish formatting issues.

The Moon Monster
Dec 30, 2005

Bieeanshee posted:

I heard some pretty wild stories about getting poo poo okayed for the defunct Marvel Heroes ARPG. Not just things like character models and costumes, but stuff like 'the player must be able to see Ghost Rider's face when he uses his Penance Stare' when the character could be facing away from the camera at any given time.

My favorite thing was that they couldn't make Quicksilver playable because Marvel required that he actually be able to move a zillion miles a second and they couldn't figure out how to make that work from a technical or gameplay perspective.

Kaza42
Oct 3, 2013

Blood and Souls and all that

The Moon Monster posted:

My favorite thing was that they couldn't make Quicksilver playable because Marvel required that he actually be able to move a zillion miles a second and they couldn't figure out how to make that work from a technical or gameplay perspective.

Superspeed is super hard to balance. I can't think of a single computer game where it's not either useless or OP

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

The Moon Monster posted:

My favorite thing was that they couldn't make Quicksilver playable because Marvel required that he actually be able to move a zillion miles a second and they couldn't figure out how to make that work from a technical or gameplay perspective.

Oh, it's easy. Slow all other players and enemies down to 10% of their previous speed whenever Quicksilver enters their zone.

Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor


Kaza42 posted:

Superspeed is super hard to balance. I can't think of a single computer game where it's not either useless or OP

In the comics Flash is basically a demigod because there's so much crap you can pseudoscience super speed into allowing you to do. In the hands of the wrong player or DM for like a PnP RPG it'd be insufferable.

Plutonis
Mar 25, 2011

Spells/abilities that tell gently caress you to action economy are always the most broken ones lol

Kai Tave
Jul 2, 2012
Fallen Rib

Plutonis posted:

Spells/abilities that tell gently caress you to action economy are always the most broken ones lol

You'd think this would be one of the commonly understood principles of game design, any sort of game, by now but somehow there are always still new examples of people failing to figure it out.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Kaza42 posted:

Superspeed is super hard to balance. I can't think of a single computer game where it's not either useless or OP
Max Payne, if you consider that superspeed.

Cassa
Jan 29, 2009
Even Max Payne didn't let you run rings around the enemy any more than you could normally if you wanted.

Guy Goodbody
Aug 31, 2016

by Nyc_Tattoo
You could run superfast in Metal Gear Rising and it was fun and cool

FirstAidKite
Nov 8, 2009
Super speed can be faked anyway by just having lots of actions that perform quickly and using afterimages and clones to give the appearance of super speed.

demota
Aug 12, 2003

I could read between the lines. They wanted to see the alien.

Mors Rattus posted:

Good news: they took the system and have released it as its own thing, with different variants for action/melodrama/whatever, to let you still do this.

Oh, that's cool. What's the new thing called?

Dawgstar
Jul 15, 2017

demota posted:

Oh, that's cool. What's the new thing called?

Cortex. There was a Kickstarter for it, I learned after MR said something.

Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor


True Messiah rulebook's back up if anyone wants to give it a read.

Mr. Maltose
Feb 16, 2011

The Guffless Girlverine

demota posted:

Oh, that's cool. What's the new thing called?

Cortex Prime. It has not yet been released, sadly, but should be coming out within the next couple of months?

Kaza42
Oct 3, 2013

Blood and Souls and all that

FunkMonkey posted:

In the comics Flash is basically a demigod because there's so much crap you can pseudoscience super speed into allowing you to do. In the hands of the wrong player or DM for like a PnP RPG it'd be insufferable.


Plutonis posted:

Spells/abilities that tell gently caress you to action economy are always the most broken ones lol

That's one reason I really like how Mutants and Masterminds handles it. It's a cheap ability to buy because it doesn't break action economy or make you invincible/untouchable. Even if you take the advantage that lets you split up your move before and after your attack, so you always end your turn on the other side of the planet, enemies can just ready an action to clothesline you. Sure, you can also attach "turn invisible" or "phase through stuff", but since it's an effects-based game that's no more OP than someone who can just turn invisible or phase through stuff otherwise. You're paying exactly as much either way

Hiro Protagonist
Oct 25, 2010

Last of the freelance hackers and
Greatest swordfighter in the world
The somewhat controversial Dragons Conquer America RPG is back on Kickstarter, having reassessed certain aspects. Personally, I find it an interesting idea with beautiful artwork and a history of good game design, despite the controversy.

Pulsedragon
Aug 5, 2013

Hiro Protagonist posted:

The somewhat controversial Dragons Conquer America RPG is back on Kickstarter, having reassessed certain aspects. Personally, I find it an interesting idea with beautiful artwork and a history of good game design, despite the controversy.

I was kind of interested but then I got to this section.

quote:

Social interactions are shaped by a TOLERANCE AND PREJUDICE system. We want you to feel like your character belongs to this harsh era, so they'll start flawed and prejudiced, but the upgrade of the Tolerance skill can be used to create a natural arc away from bigotry.

And this is kind of a red flag for me.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Yeah, uh, no.

Dawgstar
Jul 15, 2017

Hiro Protagonist posted:

The somewhat controversial Dragons Conquer America RPG is back on Kickstarter, having reassessed certain aspects. Personally, I find it an interesting idea with beautiful artwork and a history of good game design, despite the controversy.

'Controversy?" Dawgstar wondered. 'What controversy?'

quote:

Social interactions are shaped by a TOLERANCE AND PREJUDICE system. We want you to feel like your character belongs to this harsh era, so they'll start flawed and prejudiced, but the upgrade of the Tolerance skill can be used to create a natural arc away from bigotry.

Oh. Oh, my. No.

JazzFlight
Apr 29, 2006

Oooooooooooh!

"Your character begins with a +5 on the Rape/Not Rape scale and as you level up, you can allocate points to either your combat stats (to perform better in fights) or your Rape meter (to determine the odds that your character will automatically sodomize the nearest living thing when you roll on any skill check)."

Bombadilillo
Feb 28, 2009

The dock really fucks a case or nerfing it.

I just really feel like +1 to strength is really where my character is at narratively. I guess I have to keep raping.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Absolutely, let's let the game made by PoC people based on actual academic research of the era beyond stereotypes fail because they went with some ham-handed morality scale that you can drop in about 10 seconds. Good praxis y'all.

Serf
May 5, 2011


are you a woke enough dude to save this kickstarter?

Pulsedragon
Aug 5, 2013

Megaman's Jockstrap posted:

Absolutely, let's let the game made by PoC people based on actual academic research of the era beyond stereotypes fail because they went with some ham-handed morality scale that you can drop in about 10 seconds. Good praxis y'all.

I mean it's also the super both-sides stuff with the Europeans?

Bombadilillo
Feb 28, 2009

The dock really fucks a case or nerfing it.

Megaman's Jockstrap posted:

Absolutely, let's let the game made by PoC people based on actual academic research of the era beyond stereotypes fail because they went with some ham-handed morality scale that you can drop in about 10 seconds. Good praxis y'all.

Yes?

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

Pulsedragon posted:

I mean it's also the super both-sides stuff with the Europeans?

There's barely a hint of this, you can play people of Spanish origin but let's look at their examples of character types:

  • Mexica heroes out to protect their land from European invaders.
  • Tlaxcalteca rebels out to protect their land from Mexica conquerors.
  • A band of Europeans lost in the jungle, surrounded by terrible creatures.
  • Maya explorers looking for the ancient secrets of a spirit cave in their quest to free their village from a terrible curse.
  • Mixed group of explorers from Mesoamerican and European origins, with equally disparate goals and backgrounds, trying to solve the mystery of disappearing children in a small village.
  • Agents of a rich pochteca merchant-spy, out to learn the secrets of a rival city-state through intrigue and dark magic.

4 of the types are strictly New America in origin, one is "Europeans out of their depth", one is "mixed company".

"Both sides"

Bombadilillo
Feb 28, 2009

The dock really fucks a case or nerfing it.

My cultural identity is looking up who conquered my people and then being against them.

Pulsedragon
Aug 5, 2013

Megaman's Jockstrap posted:

There's barely a hint of this, you can play people of Spanish origin but let's look at their examples of character types:

  • Mexica heroes out to protect their land from European invaders.
  • Tlaxcalteca rebels out to protect their land from Mexica conquerors.
  • A band of Europeans lost in the jungle, surrounded by terrible creatures.
  • Maya explorers looking for the ancient secrets of a spirit cave in their quest to free their village from a terrible curse.
  • Mixed group of explorers from Mesoamerican and European origins, with equally disparate goals and backgrounds, trying to solve the mystery of disappearing children in a small village.
  • Agents of a rich pochteca merchant-spy, out to learn the secrets of a rival city-state through intrigue and dark magic.

4 of the types are strictly New America in origin, one is "Europeans out of their depth", one is "mixed company".

"Both sides"

Yes? Also conquistador is a playable class for PCs as will be a Spanish inquisitor if they get that stretch goal?

Bombadilillo
Feb 28, 2009

The dock really fucks a case or nerfing it.

Pulsedragon posted:

Yes? Also conquistador is a playable class for PCs as will be a Spanish inquisitor if they get that stretch goal?

Does the conquistador learn tolerence?

Pulsedragon
Aug 5, 2013

Bombadilillo posted:

Does the conquistador learn tolerence?

I mean it appears to be a skill so you can max out your tolerance as one, near as I can tell.

Serf
May 5, 2011


seems like it would have been hilariously easy to just cast the conquistadors as the evil guys with literally 0 downsides

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Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

Bombadilillo posted:

My cultural identity is looking up who conquered my people.

You're now accusing a Mexican writer who wanted to do an alternate history RPG of grovelling to the conquistadors. And you think you're being clever.

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