|
Philman posted:is your voice key also a screenshot key or a start and stop recording key? not that i know of it never was before
|
# ? Mar 24, 2018 19:30 |
|
|
# ? May 30, 2024 13:04 |
|
I love these videos. https://www.youtube.com/watch?v=LgjlUr4DFyA
|
# ? Mar 25, 2018 01:01 |
|
daslog posted:I love these videos. I really should try a 1 man squad run just in a vehicle and become a killdozer.
|
# ? Mar 25, 2018 02:54 |
|
Jiro posted:I really should try a 1 man squad run just in a vehicle and become a killdozer. I do this all the time and it rules. And since you don't need your hearing as much, you can get away with listening to podcasts and the like, too.
|
# ? Mar 25, 2018 02:57 |
|
"Servers are too busy". Anyone else seeing this? I'm in the EU. I don't see anything on their twitter or forums about downtime...
|
# ? Mar 25, 2018 15:15 |
|
Rex-Goliath posted:Has anyone else played 8-mans yet? What's it like? Four goons and four Chinese players. I’ve started calling out basic stuff in English followed by (horribly broken) Mandarin. Knee-how!
|
# ? Mar 25, 2018 17:51 |
|
do even the highest loot areas have enough for 8 people. getting kitted out must be nightmarish.
|
# ? Mar 25, 2018 18:42 |
|
Groovelord Neato posted:do even the highest loot areas have enough for 8 people. getting kitted out must be nightmarish. 8-man squads also increases the spawn rates of rifles by 2x, so it's really not that bad. Just drop in a prime location, kill the one other team that drops there with you, and you're pretty much set.
|
# ? Mar 25, 2018 18:49 |
|
ohhhh that makes sense. i was thinking that even mil base yo uwouldn't get close to getting a squad of 8 all loaded up.
|
# ? Mar 25, 2018 18:55 |
|
I'm finding TPP to be a lot better for me. 2 Chicken dinners this weekend. Also, this: https://www.youtube.com/watch?v=78bKsOK5Li0
|
# ? Mar 25, 2018 19:36 |
|
So yeah, this game definitely outputs 7.1 surround if you have a 7.1 endpoint and the panning is a lot better if you use some headphone virtualizer. I'm still a potato but it helps a little.
|
# ? Mar 25, 2018 19:46 |
|
Playing the mobile version, I realised there's a minimum speed required for running someone over, such as an individual who's at the top of a steep bank. So even if you nudge them twice, they'll eventually figure out something is amiss, turn around and shoot you. Also playing the mobile version, it's physically impossible to move around without accidentally firing off your weapon once every minute. I switch to single fire mode mostly for this reason, and I don't think I would be popular on a squad
|
# ? Mar 25, 2018 23:03 |
|
NZAmoeba posted:
I had to move the fire buttons around so I wouldn't open a door then fire off a whole clip into the floor while trying to strafe through the doorway. I was also mocked by rando teens in my squad for being way old for mentioning DOOM.
|
# ? Mar 26, 2018 01:04 |
|
drat, looks like I need to make a new thread to exclude stupid mobile talk, too.
|
# ? Mar 26, 2018 03:47 |
|
Love it when things go exactly how I planned. https://www.youtube.com/watch?v=qqlJLQr7jPM
|
# ? Mar 26, 2018 03:57 |
|
BCRock posted:Love it when things go exactly how I planned.
|
# ? Mar 26, 2018 09:46 |
|
That was awesome; and yeah any time I jump off a roof I'm always surprised by how little damage I take. Like, you can throw yourself off the roof of the apartments by the school on erangel and, as long as you catch some protrusion along the wall on the way down, you'll be fine.
|
# ? Mar 26, 2018 14:17 |
|
VulgarandStupid posted:drat, looks like I need to make a new thread to exclude stupid mobile talk, too. PlayerUnknown's Battlegrounds 1.0 - Get your edit: ^^^^ The lack of any severe fall damage is an interesting design decision considering this is an arma-like. Is there anything explaining why? I'm assuming it was done for gameplay reasons as "This is not a platformer" and dying from fall damage when the movement is somewhat janky wouldn't be a great player experience. NZAmoeba fucked around with this message at 14:21 on Mar 26, 2018 |
# ? Mar 26, 2018 14:19 |
|
99% sure it's "we couldn't stop people dying by falling over bad map geometry so we lowered the damage instead"
|
# ? Mar 26, 2018 14:33 |
|
I regularly die falling off the cliffs on Stalber.
|
# ? Mar 26, 2018 14:35 |
|
Khablam posted:99% sure it's "we couldn't stop people dying by falling over bad map geometry so we lowered the damage instead" Doesn't holding the handbrake button in cars also make you immune to collision damage? That seems like a fairly easy way to get around janky vehicle physics as well.
|
# ? Mar 26, 2018 14:39 |
|
So what's this new trick to parachuting? I see Chocotaco do an S shape - down, sideways, down, sideways, down - now. He says it's faster. Did anyone figure it out?
|
# ? Mar 26, 2018 15:02 |
|
Hippie Hedgehog posted:So what's this new trick to parachuting? I see Chocotaco do an S shape - down, sideways, down, sideways, down - now. He says it's faster. Did anyone figure it out? I think I have it figured out. Basically, you point straight down, and as your arms move close to your body you can see the camera pull back a tad. That is the "speed burst" for going down, once you settle in and the animation doesn't move anymore, that is when you move your mouse back so you point forward. This causes you to flatten out and move horizontally towards where you are facing. Fly like that for a beat. Then, switch back to going straight down. Rinse and repeat. It also helps if you jump out slightly before the plane passes directly next to your marker (the marker is directly above the wings of the plane, if you move the camera where the wings are pointed top to bottom on the screen). This way you get a slight head start on everyone else trying for that location. I beat about 15-20 people down to Hacienda that way over the weekend.
|
# ? Mar 26, 2018 15:12 |
|
NZAmoeba posted:The lack of any severe fall damage is an interesting design decision considering this is an arma-like. Is there anything explaining why? I'm assuming it was done for gameplay reasons as "This is not a platformer" and dying from fall damage when the movement is somewhat janky wouldn't be a great player experience. My opinion is that they couldn't get the fall damage consistent enough, so they probably just lowered it overall. There have been times jumping off the same buildings where I wouldn't take any damage at all or it would take 1/4 of my health. Jank. The best improvement they made to this game has been chute damage. It seems it doesn't really exist anymore, and it's amazing. The second best improvement they made to this game was "improving" the three-wheeler bug where it randomly spins out and throws you in the air. It happens 1000% more often now that they "improved" it.
|
# ? Mar 26, 2018 15:26 |
|
A hint for trike drivers: shoot the tire out of the sidecar. Once that's done it performs exactly the same as the two wheeled motorcycle. Mind you that's probably not going to help you much.
|
# ? Mar 26, 2018 15:54 |
|
Party Plane Jones posted:A hint for trike drivers: shoot the tire out of the sidecar. Once that's done it performs exactly the same as the two wheeled motorcycle. Does this help with the post-patch from 3 weeks ago when they "improved" the glitch though? I know it provided stability to the vehicle before that patch, but after the patch, it's just a straight up glitch where the bike does a 360 spin out of nowhere, no matter what type of terrain you are on.
|
# ? Mar 26, 2018 15:58 |
|
Thom P. Tiers posted:Does this help with the post-patch from 3 weeks ago when they "improved" the glitch though? I know it provided stability to the vehicle before that patch, but after the patch, it's just a straight up glitch where the bike does a 360 spin out of nowhere, no matter what type of terrain you are on. Oh you don't say https://streamable.com/2yy3k
|
# ? Mar 26, 2018 16:05 |
|
Thom P. Tiers posted:Does this help with the post-patch from 3 weeks ago when they "improved" the glitch though? I know it provided stability to the vehicle before that patch, but after the patch, it's just a straight up glitch where the bike does a 360 spin out of nowhere, no matter what type of terrain you are on. Unfortunately shooting the wheel out does not help with this issue, from what I've seen on streams. I've also seen some people purposely shoot out one of the front wheels on the Miramas bus, supposedly to go faster. I don't believe in it myself. Hockles posted:I think I have it figured out. Basically, you point straight down, and as your arms move close to your body you can see the camera pull back a tad. That is the "speed burst" for going down, once you settle in and the animation doesn't move anymore, that is when you move your mouse back so you point forward. This causes you to flatten out and move horizontally towards where you are facing. Fly like that for a beat. Then, switch back to going straight down. Rinse and repeat. Thanks, I'll give it a try!
|
# ? Mar 26, 2018 16:09 |
|
They are, in fact, going to region lock china.
|
# ? Mar 26, 2018 16:09 |
|
region lock and.... skins! http://steamcommunity.com/games/578080/announcements/detail/1653258341515442673
|
# ? Mar 26, 2018 16:19 |
|
Thom P. Tiers posted:region lock and.... skins! Well, it's so successful in CSGO, I am going to guess that any shooter with a budget (and those without even) will bring skins into the fold to make truckloads of money.
|
# ? Mar 26, 2018 16:25 |
|
Thom P. Tiers posted:region lock and.... skins! lol if you haven't been saving your BP in order to flip these crates when they first drop
|
# ? Mar 26, 2018 16:26 |
|
MF_James posted:Well, it's so successful in CSGO, I am going to guess that any shooter with a budget (and those without even) will bring skins into the fold to make truckloads of money. Nothing they have shown leads me to believe that it is going to work the same way as CS:GO. I think that no matter what gun you pick up, whether it is a spawn or looted off a dead guy, it is only going to show your gun skin. So, even if you loot my dead body and I have Green Camo M4, and you pick it up you will only see your Neon Orange M4 skin.
|
# ? Mar 26, 2018 16:28 |
|
Hockles posted:Nothing they have shown leads me to believe that it is going to work the same way as CS:GO. I think that no matter what gun you pick up, whether it is a spawn or looted off a dead guy, it is only going to show your gun skin. So, even if you loot my dead body and I have Green Camo M4, and you pick it up you will only see your Neon Orange M4 skin. Oh ok, I didn't look at their info about it, that seems kind of stupid though, if other people can't pick up my pink gun named "BonerHiterWeedLord420", what is the point?
|
# ? Mar 26, 2018 16:32 |
|
Hockles posted:Nothing they have shown leads me to believe that it is going to work the same way as CS:GO. I think that no matter what gun you pick up, whether it is a spawn or looted off a dead guy, it is only going to show your gun skin. So, even if you loot my dead body and I have Green Camo M4, and you pick it up you will only see your Neon Orange M4 skin. They haven't really shown anything at all about how it works in a live game, have they? If anything, there is precedent with the clothing system that they are okay or even encouraging of letting players be able to swipe someone's $600 jacket after they kill them.
|
# ? Mar 26, 2018 16:34 |
|
That eight-goon match was awesome.
|
# ? Mar 26, 2018 16:36 |
|
Had a few good games last night, I've been dropping into hot spots to see how well I do, provided I don't get turbofucked and choose a building that literally has no guns, I do fairly well. The super busy cities and such I'll usually die after 2-3 kills, if I drop somewhere a little less busy, with maybe 2-3 people at it, I'll come out alive. I did have a really annoying death where I was barely ahead of the circle as it was closing, got maybe a hundred feet into it and then shot in the back because some guy was doing the same thing I was (riding the edge of the circle) except he was slower than me.
|
# ? Mar 26, 2018 16:45 |
|
Rex-Goliath posted:lol if you haven't been saving your BP in order to flip these crates when they first drop I cannot wait for my free money. I had a weird kill round last night in duos. I had 8 kills: 3 grenade kills, an M24 kill, a silenced UMP kill, and three SCAR kills. We had such poo poo loot until we raided the crate. Took third though Bad last circle for me.
|
# ? Mar 26, 2018 16:45 |
|
Scoss posted:They haven't really shown anything at all about how it works in a live game, have they? No, but hopefully we can see soon with the test server build. I just don't see any way for the game to know that Hockles picked up an M4, make it camo green. Then, when I drop it, it stays camo green. But then what about the next M4 I pick up? Will that one have my skin too or just a default one? I think the easiest way is just going to have the game display me my skins and you your skins no matter what weapon you pick up.
|
# ? Mar 26, 2018 16:48 |
|
|
# ? May 30, 2024 13:04 |
|
Hockles posted:I just don't see any way for the game to know that Hockles picked up an M4, make it camo green. hahahahaha
|
# ? Mar 26, 2018 16:50 |