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Beet Wagon posted:In case you're focused on his weird use of 'etiology' which is sort of correct but not nearly as correct as 'etymology' would be, please also note that the reason that dude was making fun of him in the first place was probably because he wrote "panzerkampfwagon" instead of the correct "panzerkampfwagen" so it's like a seven-layer-dip of self-owning. And remember that all that was because he mistook an almost caricature-perfect French accent with a Germanic one, of all things.
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# ? Mar 26, 2018 04:48 |
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# ? Jun 5, 2024 06:37 |
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trucutru posted:And remember that all that was because he mistook an almost caricature-perfect French accent with a Germanic one, of all things. VA IST DIS FRUNCH YEW SPIEK OF?
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# ? Mar 26, 2018 05:10 |
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Sarsapariller posted:So that reclaimer ship is playable, for some people I guess. Walkthrough/verbal fellation video here. Kind of looks like they've hacked it into the arena commander map instead of loading it in the main game. Commentary below: But Lethality says it's completely player flyable. I find it hard to believe he would endorse software that was actually a piece of poo poo.
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# ? Mar 26, 2018 05:14 |
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iospace posted:Here's my "hindsight is 20/20 take". Roberts should have made SQ42 and SQ42 ONLY, and then depending on that, pitched Star Citizen. CryEngine would be good for a "YOU NEED TO SPEND 9001 DOLLARS ON A COMPUTER TO PLAY THIS GAME, PLEB" game, and if he could prove that yes, he could make a game out of it, I'm sure Crytek would be more than willing to let him get another license for a 2nd game at a discount.
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# ? Mar 26, 2018 05:25 |
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CrazyTolradi posted:The realistic scenario would be they actually charge him more for a second license because CIG, swimming in money, could afford it. Why get pennies when you can get dollars? When you're broke as gently caress and need a second quick hit of cash, you take what you can get. Or what lead to the first GLA and the lawsuit
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# ? Mar 26, 2018 05:27 |
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iospace posted:When you're broke as gently caress and need a second quick hit of cash, you take what you can get.
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# ? Mar 26, 2018 05:29 |
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doingitwrong posted:When they say certain new ships are flyable in game, what does that mean? It means there is a ship sale and you should buy one.
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# ? Mar 26, 2018 05:33 |
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iospace posted:The true believers are screaming that IT'S ONLY AN ALPHA, and yes, they're right. Alphas are more or less the first "playable" builds, and a fuckload of bugs are to be expected. The true believers alternate between "it's only a (pre-)alpha" and "even in it's pre-alpha state the game is better than most AAA PC titles". Don't point it out to them though because they will probably transform to bats and fly into some cave to live out the rest of their years. CIG is doing things backwards. This is not because they thought that noone tried the top-down approach, starting from great graphics and detailed models and then working out the mechanics of performance, networking and general gameplay. It is because there was no plan in place for the actual development. Just for the selling of the idea/ image of one. Now traditionally an alpha version of a software is supposed to be some implementation that can work as a proof of concept even if it's riddled with bugs (and it's going to be). It doesn't have to be playable, not consistently anyway, but it usually has to be convincing that some kind of tech is in-place to build upon and expand. Arguably you can say that this is compatible with the pre-alpha crap that CIG dumps out (although it's really not how you typically work on alphas). Of course none of the believers really gets into why this pre-alpha state is maintained for 5 years (or more). Because that makes the game untouchable to any critics and helps the shitizens keep it together and not fall into depression or meltdowns.
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# ? Mar 26, 2018 05:44 |
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G0RF posted:He is the chief emitter of this distorted view, though, due to his amoral character and his myopic biases towards Assets against Mechanics. He’s pathologically addicted to the game loop of selling high poly ultra-fidelity in game assets and robbing his own artists of their design agency by micromanaging even the most trivial details to the Nth degree then telling himself “I am the Master and by my touch I have elevated what began as mundane object into priceless art.” This is a long one but it's really REALLY worth the time. What they are doing is, to Archer G0rf's phraseology, monstrous. It's all right there, and these guys won't look at it. Fair enough if they ignore Derek's stuff, I get that, but guys putting money into this company that won't take a look at what's going on? If they want a game they ought to take a drat hard look and an even harder think. People are still pouring out of CIG and everyone knows the score about Chris by now, as well as what's gone on with the engine, which is totally hosed by the way.
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# ? Mar 26, 2018 06:12 |
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AbstractNapper posted:The true believers alternate between "it's only a (pre-)alpha" and "even in it's pre-alpha state the game is better than most AAA PC titles". Don't point it out to them though because they will probably transform to bats and fly into some cave to live out the rest of their years. I agree with you until your 3rd paragraph. An alpha is supposed to be feature complete. Period. And what I mean by "feature complete" is "core gameplay systems are all present." Not a few. Not most. ALL. Now, maybe you only have a couple levels done. Maybe your boss fight mechanics are overly simplistic. Maybe your art assets are placeholder. Maybe you need to hire some hotshot to write genius-level shaders to bump the graphical fidelity, or pull in top-level artists to build production-ready models. But the purpose of an alpha is to experience the philosophy of your game and answer one question: "Is this fun or not?" Is this gonna work? Will this foundation support the weight required for a memorable experience? If Chris Roberts truly was the visionary he says he is, Star Citizen would be fun already. It would be obvious. But Alpha isn't a terminal state in development, and that's why the term is confusing. If the answer to "is it fun?" is demonstrably "no" or even "not quite," you need to figure out why and iterate. That might mean tweaking existing systems, scrapping some, adding others, or (most likely) some combination of those. But when you say "We hit alpha!" you are saying "This is the game! It will be longer than this, but if the game is to be good and fun, you will feel it, now." This is where your code, your process, and your culture dictates your game's success or failure. If you have talented managers and engineers, they will have already designed the game in a way that's iterable. Changing code is destructive. Re-doing models is destructive. These activities all have a time-cost. If your code is a messy, incomprehensible, tangled, panic-ridden, crunch-driven, tightly-coupled acid trip, where "everything's like, connected man!" and touching one tiny part breaks the whole machine, you will fail. Straight up, you're done. What you got is what you got. This is the point at which publishers pull the plug on failing projects. Your first shot at it was way off, and it's clear that starting over would be faster than fixing this mess. And I'm telling you right now, Star Citizen is a perfect diamond bullet of engineering failure in that regard. You're seeing it play out in real time. That fact was evident to anyone with experience in this industry as early as 2015. When I heard Illfonic on ATV, visibly and audibly dejected, week after painful week making no progress after months-long merge-hell, I knew that Star Citizen was a complete failure, because how did they get there? I knew CIG would go dark on Star Marine, because how could they possibly be honest about their complete project management incompetence and uphold "the vision" that fueled their very existence? And whaddya know, CIG went dark. I'm saying this as a means of strengthening your thesis that CIG is doing things backwards. It's very evident to me that CIG still has absolutely no idea what the game called "Star Citizen" is supposed to be. The tragedy for me, and what makes this so hard to stomach, is that CIG is literally exploiting every heartless technique in the book to trick people into giving them more money, just so they can continue to fail at everything they attempt. Edit: I think most of the confusion around the term "alpha" comes from this era of "early access." If you're playing an "early access" build of a game, you are playing a pre-alpha build, by definition. It's just that "pre-alpha" has a slightly negative connotation that roughly approaches "early" which, in turn, implies "we're not quite sure just what the hell we're doing yet." This is not a scary word for developers, because they spend almost the entirety of their professional lives in this state. But it's scary to paying customers. I love early access, because to me, it's fun to participate in the process. When I worked in this industry, I was a part of both successful and horrible games, and from that vantage it's endlessly fascinating to watch the humanity (of both developer and consumer) behind the immensely complex process of building a technological work of art. When it comes to Star Citizen, the entire endeavor: manager, engineer, HR rep, executive, backer, fan, media representative... ALL of them, almost without exception, are worthy of ridicule and scorn. This is, beyond any doubt, the worst game development project I've ever seen. Toops fucked around with this message at 07:52 on Mar 26, 2018 |
# ? Mar 26, 2018 06:14 |
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# ? Mar 26, 2018 07:07 |
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They don't have a playable alpha, Cymelion. They have an unplayable tech demo. Bro, I love your passion, but you clearly are passionate for passion's sake. Reality is, this is a tech-demo. Trust me, it's a tech-demo, I've been paid real dollars to make these. CIG still, after all these years and millions, don't even know if they can technologically achieve a proof-of-concept. They haven't proven their concept. Because, and seriously, ask yourself this and ponder it objectively: What is their concept?
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# ? Mar 26, 2018 07:16 |
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Virtual Captain posted:My favorite brine pool video: https://www.youtube.com/watch?v=9ZYJAmAmFPw&t=82s Proving once again that the key to comedy is timing.
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# ? Mar 26, 2018 08:04 |
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Toops posted:They don't have a playable alpha, Cymelion. They have an unplayable tech demo. Bro, I love your passion, but you clearly are passionate for passion's sake. Reality is, this is a tech-demo. Trust me, it's a tech-demo, I've been paid real dollars to make these. CIG still, after all these years and millions, don't even know if they can technologically achieve a proof-of-concept. They haven't proven their concept. Because, and seriously, ask yourself this and ponder it objectively: What is their concept? Their concepts are so good, they sell them for millions! When's the next concept sale?
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# ? Mar 26, 2018 08:12 |
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tuo posted:Their concepts are so good, they sell them for millions! When's the next concept sale? this napkin my nephew drew of a spaceship the bidding will begin at
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# ? Mar 26, 2018 08:19 |
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Scruffpuff posted:I've read all your effortposts recently and agree with the underlying source: something about 2018 feels different, but it's difficult to determine exactly what and why. Something about the tone of things. Top quality post right there
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# ? Mar 26, 2018 08:27 |
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Nothing in my bank now (sung to Whiskey in the Jar) As I was goin' over Receipt piles that were Mountains I saw Captain Roberts And my money, he was countin' I first produced my wallet And then I bought a sabre He said, "Pay for my vision! or a game I’ll never make ya" He took all my money And it was a pretty penny He took all of my money, Yeah, and he brought it home to Sandi She swore that she loved me, No, never would deceive me But the devil take that woman, Yeah, for you know she tricked me easy I’ll make it rain dum a doo, dum a da Cash for my daddy Roberts Cash for my daddy Roberts There's nothing in my bank now
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# ? Mar 26, 2018 08:37 |
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Toops posted:I agree with you until your 3rd paragraph. An alpha is supposed to be feature complete. Period. And what I mean by "feature complete" is "core gameplay systems are all present." Not a few. Not most. ALL. Now, maybe you only have a couple levels done. Maybe your boss fight mechanics are overly simplistic. Maybe your art assets are placeholder. Maybe you need to hire some hotshot to write genius-level shaders to bump the graphical fidelity, or pull in top-level artists to build production-ready models. But the purpose of an alpha is to experience the philosophy of your game and answer one question: "Is this fun or not?" Is this gonna work? Will this foundation support the weight required for a memorable experience?
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# ? Mar 26, 2018 08:39 |
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Toops posted:I agree with you until your 3rd paragraph. An alpha is supposed to be feature complete. Period. And what I mean by "feature complete" is "core gameplay systems are all present." Not a few. Not most. ALL. Now, maybe you only have a couple levels done. Maybe your boss fight mechanics are overly simplistic. Maybe your art assets are placeholder. Maybe you need to hire some hotshot to write genius-level shaders to bump the graphical fidelity, or pull in top-level artists to build production-ready models. But the purpose of an alpha is to experience the philosophy of your game and answer one question: "Is this fun or not?" Is this gonna work? Will this foundation support the weight required for a memorable experience? I think I agree with you in all of the above. I expressed it the wrong way. By "alpha does not have to be playable not consistently anyway" I was meaning to say that you typically cannot play through it if you are not a developer or have the developer standing next to you. Not without facing severe issues like glitches, freezes and crashes, and more often than not you won't be able to progress normally to the next level or the next task -- not without some debug command or some such.
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# ? Mar 26, 2018 08:54 |
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doingitwrong posted:When they say certain new ships are flyable in game, what does that mean? That they NOCLIP 100% through water and only 30% through floors.
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# ? Mar 26, 2018 09:10 |
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Sarsapariller posted:@9:50- "This is the drone room. Now they don't have the drones in here yet..." OH YOU DON'T SAY. Look, an operator seat for a thing that isn't in the game! Thrilling. Just think how beautiful the disfunction is going to be when they get these things working though... A tractor beam, giant arm, and drones? It's going to be like a two giant metal spiders eating themselves mid copulation while the kids join in. (Nobody quote the poo poo out that)
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# ? Mar 26, 2018 09:28 |
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Toops posted:salad I'm sorry to break this out to you Toops, but you know nothing about game development. Star Citizer has always been good. You clearly haven't seen how good it is yet.
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# ? Mar 26, 2018 09:35 |
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tuo posted:Their concepts are so good, they sell them for millions! When's the next concept sale? How're the bees doing
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# ? Mar 26, 2018 10:11 |
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no_recall posted:I'm sorry to break this out to you Toops, but you know nothing about game development. Star Citizer has always been good. You clearly haven't seen how good it is yet. Clearly just more homoerotic cyber-meme goonspeak! Seriously tho, nice to read some of my own thoughts here that I just CBA to type out nowadays because I try not to expend any more energy on this than is needed to just enjoy the schadenfreude.
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# ? Mar 26, 2018 10:13 |
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Tijuana Bibliophile posted:How're the bees doing Fine, all three hives survived the winter well, and are already at bee work! If only the weather would get a tad better here :/
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# ? Mar 26, 2018 10:14 |
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Xaerael posted:I'm trying to not sound big headed, but I pulled and kept an audience of well over 100, with a talk about how tough being in a fandom was in pre-internet 90's. It was the first time I ever spoke publicly about a topic that wasn't about crafting, and was to an audience of mostly people who didn't really know me, just that I'm that one person who makes crazy, over ambitious costumes. Jeff The Drunk from Howard Stern pulled more people by cooking some pasta and singing a few tunes to his phone's music.
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# ? Mar 26, 2018 11:41 |
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Hey Cymelion - one of the defining features of a Ponzi scheme is that it pays out dividends to keep fish on the hook and generate word of mouth to find new fish as over and over the hooked fish insist that they've made money so it can't be a scam. That "playable" alpha with "mechanics" and "content" is the loving dividends you bellend.
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# ? Mar 26, 2018 11:52 |
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Aeka 2.0 posted:Jeff The Drunk from Howard Stern pulled more people by cooking some pasta and singing a few tunes to his phone's music. I think what's saddest is if/when he took question, they were all about dumb poo poo like the pew pew power of the sperg cannon 2000, or what Chris's rear end in a top hat really tastes like, rather than "it's years overdue now, where the gently caress is our game?" Anyone still in deserves to be scammed.
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# ? Mar 26, 2018 12:16 |
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It's not a scam because I am too smart to fall for scams.
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# ? Mar 26, 2018 12:33 |
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# ? Mar 26, 2018 12:54 |
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Has Crusty Rubbers, tech maven, ever actually worked with a licensed engine before? Is all the garbage surrounding the use of Cryengine, both technical and legal, the result of a total and complete lack of knowledge or understanding of how using someone else's stuff actually works?
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# ? Mar 26, 2018 13:04 |
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Toops posted:Changing code is destructive. Re-doing models is destructive. These activities all have a time-cost. If your code is a messy, incomprehensible, tangled, panic-ridden, crunch-driven, tightly-coupled acid trip, where "everything's like, connected man!" and touching one tiny part breaks the whole machine, you will fail. Straight up, you're done. What you got is what you got. This is the point at which publishers pull the plug on failing projects. Your first shot at it was way off, and it's clear that starting over would be faster than fixing this mess. And I'm telling you right now, Star Citizen is a perfect diamond bullet of engineering failure in that regard. You're seeing it play out in real time. Star Citizer: <Proceeds to imagine how cool it will be>
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# ? Mar 26, 2018 13:12 |
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Good posts that are enjoyable to read and insightful. Bravo.
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# ? Mar 26, 2018 13:18 |
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https://www.youtube.com/watch?v=X9hm_1LOrBc&t=76s
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# ? Mar 26, 2018 13:20 |
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Beet Wagon posted:Nah, he's just European. I mean he might also be obtuse, but using commas as the separators instead of a decimal is pretty common over there. Yeah no, I'm part European, grew up in Europe etc, and I have NO reason to believe that its common. Because it's not. Over the years, the standard has evolved to be more universal because, for a time, only a few EU countries used a comma where a decimal point should be. Some even used to use spaces or periods (rear end backwards) to separate digits. Until they got laughed at incessantly because, guess what? That's not what was taught in EU schools. Those doing it, came up with that all on their own. That's how wars happen. The usual culprits of this bullshit? The French. The rule is when writing large numbers, to use a comma every third digit, while going from right to left. ps: How do I know all this poo poo? Because I'm a sperg, and this is the sort of poo poo that sticks in my craw each time I come across it. It's like that age old battle between "your" and "you're". pps: Think I'm kidding? There's a whole loving May Blog about this poo poo. ----------------
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# ? Mar 26, 2018 13:32 |
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Colostomy Bag posted:Your blogs probably induce a lot of comas. I totally see what you did there, man! ----------------
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# ? Mar 26, 2018 13:33 |
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D_Smart posted:ps: How do I know all this poo poo? Because I'm a sperg I too am a sperg for knowing things like nouns, adjectives, verbs and adverbs from my time in education.
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# ? Mar 26, 2018 13:37 |
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D_Smart posted:Yeah no, I'm part European, grew up in Europe etc, and I have NO reason to believe that its common. Because it's not. It's standard in France and Germany and a lot of other non-English speaking countries.
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# ? Mar 26, 2018 13:39 |
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D_Smart posted:Yeah no, I'm part European, grew up in Europe etc, and I have NO reason to believe that its common. Because it's not. I can't wait until Jesus Patch 3,1 hits and we can talk about something else.
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# ? Mar 26, 2018 13:39 |
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# ? Jun 5, 2024 06:37 |
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Even after all these years I can't get over Derek's 'punchy' style of writing. It always comes off as someone talking down to a child in the corner about santa. "He's not real. Period. He never existed and you were a fool to think such. Your parents lied, I am gospel, and I am pure. End of story."
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# ? Mar 26, 2018 13:41 |