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gently caress, i hope you all aren't too disappointed. I mean I really like my game and I think it's awesome but I think it's probably not as good as your anticipation is making it seem. Just, you know. Have realistic expectations!
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# ? Mar 26, 2018 19:45 |
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# ? May 30, 2024 16:40 |
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isildur posted:gently caress, i hope you all aren't too disappointed. I mean I really like my game and I think it's awesome but I think it's probably not as good as your anticipation is making it seem. Just, you know. Have realistic expectations! It's going to be great! Just remember what type of choices we had for Battletech on the PC up until now.
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# ? Mar 26, 2018 19:52 |
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isildur posted:gently caress, i hope you all aren't too disappointed. I mean I really like my game and I think it's awesome but I think it's probably not as good as your anticipation is making it seem. Just, you know. Have realistic expectations! I think, hype aside, most of us know to temper our expectations a bit. Shadowrun Returns was a great starting point for that series, but it was definitely rough around the edges and still kind of figuring out what it was; I'm more or less expecting that sort of feel out of Battletech. As long as the game is fun and builds a solid foundation that later Battletech games can expand on (for example, with combined arms and more 'mechs on the field), I'll be happy.
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# ? Mar 26, 2018 19:56 |
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Random rear end in a top hat posted:I think, hype aside, most of us know to temper our expectations a bit. Shadowrun Returns was a great starting point for that series, but it was definitely rough around the edges and still kind of figuring out what it was; I'm more or less expecting that sort of feel out of Battletech. As long as the game is fun and builds a solid foundation that later Battletech games can expand on (for example, with combined arms and more 'mechs on the field), I'll be happy. I also kinda expect an XCOM 1 feel to it where its fun as heck, and some overly dedicated weebs make it fabulous with an overhaul mod or something where you can get multiple lances in an engagement and tanks and what have you.
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# ? Mar 26, 2018 19:58 |
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I think the main reason we're all so hype for release is that it'll be pretty nice to finally have a cure for cancer. Or did that get cut too?
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# ? Mar 26, 2018 19:59 |
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Yeah, Shadowrun Returns is about where I have my expectations set, something fun, but rough around the edges. My personal anticipation is tied mostly to the way this game hits so many of my specific tastes, rather than any presumptions about its pure quality. My real hope is that it garners enough attention to prompt more refined followups the way Returns did.
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# ? Mar 26, 2018 20:02 |
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isildur posted:gently caress, i hope you all aren't too disappointed. I mean I really like my game and I think it's awesome but I think it's probably not as good as your anticipation is making it seem. Just, you know. Have realistic expectations! Listen buddy, don't think you can just go around and tell me not to get hyped at finally getting a Btech robot punch game while having a great track record and showing off all these videos that make it look great and poo poo because that is not how this works! Seriously though I think you're underestimating how much people have been wanting this game and I've every faith that you guys have done a great job.
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# ? Mar 26, 2018 20:24 |
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I'm going to remember this half-page goodness for when the game drops and something awful games forum posters descend on this thread.
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# ? Mar 26, 2018 20:27 |
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Zigmidge posted:I'm going to remember this half-page goodness for when the game drops and something awful games forum posters descend on this thread.
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# ? Mar 26, 2018 20:34 |
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I dun see that happening unless the 1.0 version is a complete dumpster fire. Plenty of people here already got their hands on the beta and were well pleased with what it had to offer.
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# ? Mar 26, 2018 20:42 |
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isildur posted:gently caress, i hope you all aren't too disappointed. I mean I really like my game and I think it's awesome but I think it's probably not as good as your anticipation is making it seem. Just, you know. Have realistic expectations! I really like robots.
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# ? Mar 26, 2018 20:47 |
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Rhymenoserous posted:I really like robots. I said it before, but isildur you should use those yogscast vids in publicity because they are distilled essence of battletech, and they're pure delight to watch.
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# ? Mar 26, 2018 20:53 |
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Skippy McPants posted:I dun see that happening unless the 1.0 version is a complete dumpster fire. Plenty of people here already got their hands on the beta and were well pleased with what it had to offer. Yeah, if I got the game as it played in the beta plus a half way competent basic campaign layer I'd be pretty happy. From the videos it's apparent that they've done a lot of work to get it past that point, so I'm not overly worried.
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# ? Mar 26, 2018 21:24 |
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Cyrano4747 posted:Yeah, if I got the game as it played in the beta plus a half way competent basic campaign layer I'd be pretty happy. From the videos it's apparent that they've done a lot of work to get it past that point, so I'm not overly worried. Cyrano4747 posted:... competent ... (I'm actually really proud of the game we've made. Like, it's the best thing I've ever worked on. I'm just endlessly nervous that I'm too far inside the project to really get a sense for how it's going to work for all of you.)
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# ? Mar 26, 2018 21:47 |
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It's okay Isildur. If we don't like the game, we'll just burn obscenities into your lawn in 50 foot high letters, as is tradition.
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# ? Mar 26, 2018 21:57 |
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I'm totally on board for games that might have a touch of jankiness but try something new or have a relatively unique feel, and this looks pretty great, even if its not perfect on launch. Plus, I thought the Shadowrun games were a ton of fun so I am very on board for this. My only thought on watching those yogscast videos is: is there a good way to protect your own mechs from getting shot in the back? It looks like as soon as you get into really close combat it turns into a conga-line of running around behind the enemy and shooting them before they do the same to you.
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# ? Mar 26, 2018 22:02 |
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isildur posted:whoa now, let's not get too far ahead of ourselves here what kind of bagels are most likely to get me into the office without being escorted out by security? asking for a friend
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# ? Mar 26, 2018 22:08 |
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Weapons have range brackets, the closest you actually need to be in order to get maximum hit chance with the closest ranged regular weapons is sufficiently far away that few mechs can close and flank that distance in a single turn, and the mechs that can are very lightly armed / armoured. So yeah the solution to getting shot in the rear end is not closing to the enemy unnecessarily rapidly, and taking out light mechs quickly if they try to rush you. This LP thread has plenty of videos where you can see how fights evolve if you play (a bit) more cautiously. RabidWeasel fucked around with this message at 22:12 on Mar 26, 2018 |
# ? Mar 26, 2018 22:10 |
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Ravenfood posted:It looks like as soon as you get into really close combat it turns into a conga-line of running around behind the enemy and shooting them before they do the same to you. :thatsbattletech:
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# ? Mar 26, 2018 22:47 |
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I have absolute faith in this game to be a very good starting point. My only real concern is that in the future I think the Core BattleTech Fanbase at least wants to expand to controlling a Battalion sized unit, at the least, and I'm unsure how they can do that without making every battle a super long slog. If I had a Wishlist it'd be to continue the story of the company we start in this game throughout the eras of BattleTech, or at the very least be able to do that. But this game? My only anxiety is I hope it really sells well and serves as a launching point for a VERY successful franchise.
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# ? Mar 26, 2018 22:52 |
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Sky Shadowing posted:I have absolute faith in this game to be a very good starting point. My only real concern is that in the future I think the Core BattleTech Fanbase at least wants to expand to controlling a Battalion sized unit, at the least, and I'm unsure how they can do that without making every battle a super long slog. Make it play like Ogre Battle. Problem solved. Ogre Battletech would be rad.
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# ? Mar 26, 2018 23:10 |
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I've wanted a successor to Ogre Battle 64 for a long time, but I think the level of abstraction and indirect control in that game would repel Battletech grogs
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# ? Mar 26, 2018 23:17 |
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A big part of the appeal behind Battletech is the mechs themselves, and I think that if you pulled back beyond about the scale of a company, then you'd lose a lot of that. And speaking about the engine for this game specifically, I think anything bigger than a couple of lances would get super tedious.
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# ? Mar 26, 2018 23:24 |
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Rygar201 posted:I've wanted a successor to Ogre Battle 64 for a long time, but I think the level of abstraction and indirect control in that game would repel Battletech grogs Good.
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# ? Mar 26, 2018 23:25 |
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I'd probably be down for a reinforced lance of 5 mechs but anything more than that feels like it would be bad for a lot of reasons. I kind of just realised that there's probably going to be a lot of "here have lostech everywhere" mods really quickly and it's going to be super fun making intentionally super broken setups and seeing how many normal mechs you can stomp your way through at once. RabidWeasel fucked around with this message at 23:35 on Mar 26, 2018 |
# ? Mar 26, 2018 23:27 |
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RabidWeasel posted:I'd probably be down for a reinforced lance of 5 mechs but anything more than that feels like it would be bad for a lot of reasons. Is any of those reasons a swarm of vedettes?
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# ? Mar 26, 2018 23:36 |
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RabidWeasel posted:I'd probably be down for a reinforced lance of 5 mechs CLANNER SPOTTED
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# ? Mar 27, 2018 00:11 |
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isildur posted:whoa now, let's not get too far ahead of ourselves here If you don't absolutely hate whatever game you are working on and fear the impending embarassment of its launch after months/years of dealing with its most janky, buggy iterations with half-baked prototype mechanics and placeholder assets everywhere then it is an extremely good sign.
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# ? Mar 27, 2018 00:19 |
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RabidWeasel posted:I'd probably be down for a reinforced lance of 5 mechs but anything more than that feels like it would be bad for a lot of reasons. It would certainly do more to encourage the player to keep a light along for the ride once they get their feet under them than "But, uh... Initiative phases?" Particularly up against the AI not dealing with tonnage vs expenses, and no incentive to not kamikaze their lights into your lance. A bonus for fielding a light when you have tonnage to spare would certainly help ease up on that feeling. Section Z fucked around with this message at 00:30 on Mar 27, 2018 |
# ? Mar 27, 2018 00:22 |
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Zaodai posted:It's okay Isildur. If we don't like the game, we'll just burn obscenities into your lawn in 50 foot high letters, as is tradition. (were here)
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# ? Mar 27, 2018 00:26 |
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Section Z posted:What if it followed a 'Drop with 4 real battlemechs, get 1 light mech free!' model? Lights seem fairly deadly in this.
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# ? Mar 27, 2018 00:37 |
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Section Z posted:What if it followed a 'Drop with 4 real battlemechs, get 1 light mech free!' model? Lights are good and cool in this game, a Locust LCT-1E can be a scary sight.
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# ? Mar 27, 2018 00:45 |
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sebmojo posted:Lights seem fairly deadly in this. Phrosphor posted:Lights are good and cool in this game, a Locust LCT-1E can be a scary sight. Section Z never not worries about : Section Z posted:the AI not dealing with tonnage vs expenses So its not about the light being deadly, its about the general complaint that your opponents do not have the same constraints that a human does in terms of tonnage drop limit, money, and time.
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# ? Mar 27, 2018 00:47 |
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AAAAA! Real Muenster posted:So its not about the light being deadly, its about the general complaint that your opponents do not have the same constraints that a human does in terms of tonnage drop limit, money, and time. The AI always cheats. This is every game in forever, ever. Good, adaptive AI is one of the hardest things to do in video games, strategy games especially. It's something that people always bitch about, but they're never able to point at really solid examples of a game that does it well because it's just that loving hard.
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# ? Mar 27, 2018 00:53 |
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AAAAA! Real Muenster posted:Section Z never not worries about : Which is the main lesson Phosphor, and all makers of "Haha, look at that IDIOT mistake the AI made" comments have in common. Shortly before getting the latest in a long line of sudden expenses in their maintenance bill. I'm encouraged at least, that the campaign mode will have 'maybe retreat. Forever' as a logic route for the AI. Something any skirmish mode ranging from default settings to hand tailored will never have as a factor. Which can certainly color expectations when that's the primary source of footage both official and fan made. Section Z fucked around with this message at 01:03 on Mar 27, 2018 |
# ? Mar 27, 2018 00:55 |
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Your bonus for fielding your light/medium, aside from having stuff that can act sooner, is that the AI will generally be on the defensive and spending 5 extra turns waddling through turret fire while your big wall of metal gives them a bonus to hit it may not actually be worth it by comparison. I would suspect the "problem" will end up more on the opposite end of the spectrum, where the AI gets more mileage out of Heavies and Assaults because being the defender mostly eliminates the problem of mobility, and they don't have to pay for the mech or repairs while they make you chop through an Atlas and an Awesome behind turrets. I'm sure it'll be fine, and if not someone will mod in tweaks to make the heavier mechs better for people who prefer them, and other people will mod lighter mechs to be unstoppable for people who prefer that. For the multiplayer, yeah, that's a whole other cluster of fun. I wish them luck in balancing that when there's no real encouragement to be the attacker in that particular scenario.
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# ? Mar 27, 2018 01:02 |
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Lights make great assassins. Perfect for finishing off a knocked down Light or a vulnerable Medium before they can act. I would expect something like a Hunchback would be seen across all difficulty levels. Having something like a Panther that can either exploit an open side torso or even just give it a -1 on its turn is something worth bringing.
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# ? Mar 27, 2018 01:22 |
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isildur posted:gently caress, i hope you all aren't too disappointed. I mean I really like my game and I think it's awesome but I think it's probably not as good as your anticipation is making it seem. Just, you know. Have realistic expectations! Phrosphor's LP is doing a really good job of showing it off. I just about poo poo a brick when I realized that he was doing an LP of the Battletech game that's not even out yet. The core turn-by-turn mech gameplay looks really good, so if you've built a solid rest-of-the-game to support that it'll be gold. Even so, the competition is, like, nothing. Mechwarrior 4 Mercs is ancient, MWO is not great, and there's fuckall else for giant fighty warbot games, let alone things in the vein of MechCommander. poo poo, MechCommander, that's how far back we've got to go to find something like this. Think of it like offering water to a man lost in the desert; even if it's not cold and smells a bit funny it's still greatly appreciated.
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# ? Mar 27, 2018 01:34 |
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Skippy McPants posted:The AI always cheats. This is every game in forever, ever. Good, adaptive AI is one of the hardest things to do in video games, strategy games especially. It's something that people always bitch about, but they're never able to point at really solid examples of a game that does it well because it's just that loving hard.
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# ? Mar 27, 2018 01:35 |
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# ? May 30, 2024 16:40 |
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Skippy McPants posted:The AI always cheats. This is every game in forever, ever. Good, adaptive AI is one of the hardest things to do in video games, strategy games especially. It's something that people always bitch about, but they're never able to point at really solid examples of a game that does it well because it's just that loving hard. There's a great Sid Meier quote that's the effect of "If you make a good AI that doesn't cheat the player will just assume it's cheating anyways, so just make it easy on yourself and make something fun to play against and don't stress about 'fair'"
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# ? Mar 27, 2018 01:40 |