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isildur
May 31, 2000

BattleDroids: Flashpoint OH NO! Dekker! IS DOWN! THIS IS Glitch! Taking Command! THIS IS Glich! Taking command! OH NO! Glitch! IS DOWN! THIS IS Medusa! Taking command! THIS IS Medusa! Taking command! OH NO! Medusa IS DOWN!

Soon to be part of the Battletech Universe canon.
gently caress, i hope you all aren't too disappointed. :derp: I mean I really like my game and I think it's awesome but I think it's probably not as good as your anticipation is making it seem. Just, you know. Have realistic expectations!

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Internet Explorer
Jun 1, 2005





isildur posted:

gently caress, i hope you all aren't too disappointed. :derp: I mean I really like my game and I think it's awesome but I think it's probably not as good as your anticipation is making it seem. Just, you know. Have realistic expectations!

It's going to be great! Just remember what type of choices we had for Battletech on the PC up until now.

Random Asshole
Nov 8, 2010

isildur posted:

gently caress, i hope you all aren't too disappointed. :derp: I mean I really like my game and I think it's awesome but I think it's probably not as good as your anticipation is making it seem. Just, you know. Have realistic expectations!

I think, hype aside, most of us know to temper our expectations a bit. Shadowrun Returns was a great starting point for that series, but it was definitely rough around the edges and still kind of figuring out what it was; I'm more or less expecting that sort of feel out of Battletech. As long as the game is fun and builds a solid foundation that later Battletech games can expand on (for example, with combined arms and more 'mechs on the field), I'll be happy.

The Dipshit
Dec 21, 2005

by FactsAreUseless

Random rear end in a top hat posted:

I think, hype aside, most of us know to temper our expectations a bit. Shadowrun Returns was a great starting point for that series, but it was definitely rough around the edges and still kind of figuring out what it was; I'm more or less expecting that sort of feel out of Battletech. As long as the game is fun and builds a solid foundation that later Battletech games can expand on (for example, with combined arms and more 'mechs on the field), I'll be happy.

I also kinda expect an XCOM 1 feel to it where its fun as heck, and some overly dedicated weebs make it fabulous with an overhaul mod or something where you can get multiple lances in an engagement and tanks and what have you.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


I think the main reason we're all so hype for release is that it'll be pretty nice to finally have a cure for cancer. Or did that get cut too? :saddowns:

Skippy McPants
Mar 19, 2009

Yeah, Shadowrun Returns is about where I have my expectations set, something fun, but rough around the edges. My personal anticipation is tied mostly to the way this game hits so many of my specific tastes, rather than any presumptions about its pure quality.

My real hope is that it garners enough attention to prompt more refined followups the way Returns did.

Nickiepoo
Jun 24, 2013

isildur posted:

gently caress, i hope you all aren't too disappointed. :derp: I mean I really like my game and I think it's awesome but I think it's probably not as good as your anticipation is making it seem. Just, you know. Have realistic expectations!

Listen buddy, don't think you can just go around and tell me not to get hyped at finally getting a Btech robot punch game while having a great track record and showing off all these videos that make it look great and poo poo because that is not how this works!

Seriously though I think you're underestimating how much people have been wanting this game and I've every faith that you guys have done a great job.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
I'm going to remember this half-page goodness for when the game drops and something awful games forum posters descend on this thread.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Zigmidge posted:

I'm going to remember this half-page goodness for when the game drops and something awful games forum posters descend on this thread.
We should probably frame it or something.

Skippy McPants
Mar 19, 2009

I dun see that happening unless the 1.0 version is a complete dumpster fire. Plenty of people here already got their hands on the beta and were well pleased with what it had to offer.

Rhymenoserous
May 23, 2008

isildur posted:

gently caress, i hope you all aren't too disappointed. :derp: I mean I really like my game and I think it's awesome but I think it's probably not as good as your anticipation is making it seem. Just, you know. Have realistic expectations!

I really like robots.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Rhymenoserous posted:

I really like robots.

I said it before, but isildur you should use those yogscast vids in publicity because they are distilled essence of battletech, and they're pure delight to watch.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Skippy McPants posted:

I dun see that happening unless the 1.0 version is a complete dumpster fire. Plenty of people here already got their hands on the beta and were well pleased with what it had to offer.

Yeah, if I got the game as it played in the beta plus a half way competent basic campaign layer I'd be pretty happy. From the videos it's apparent that they've done a lot of work to get it past that point, so I'm not overly worried.

isildur
May 31, 2000

BattleDroids: Flashpoint OH NO! Dekker! IS DOWN! THIS IS Glitch! Taking Command! THIS IS Glich! Taking command! OH NO! Glitch! IS DOWN! THIS IS Medusa! Taking command! THIS IS Medusa! Taking command! OH NO! Medusa IS DOWN!

Soon to be part of the Battletech Universe canon.

Cyrano4747 posted:

Yeah, if I got the game as it played in the beta plus a half way competent basic campaign layer I'd be pretty happy. From the videos it's apparent that they've done a lot of work to get it past that point, so I'm not overly worried.

Cyrano4747 posted:

... competent ...
whoa now, let's not get too far ahead of ourselves here


(I'm actually really proud of the game we've made. Like, it's the best thing I've ever worked on. I'm just endlessly nervous that I'm too far inside the project to really get a sense for how it's going to work for all of you.)

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


It's okay Isildur. If we don't like the game, we'll just burn obscenities into your lawn in 50 foot high letters, as is tradition.

Ravenfood
Nov 4, 2011
I'm totally on board for games that might have a touch of jankiness but try something new or have a relatively unique feel, and this looks pretty great, even if its not perfect on launch. Plus, I thought the Shadowrun games were a ton of fun so I am very on board for this.

My only thought on watching those yogscast videos is: is there a good way to protect your own mechs from getting shot in the back? It looks like as soon as you get into really close combat it turns into a conga-line of running around behind the enemy and shooting them before they do the same to you.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

isildur posted:

whoa now, let's not get too far ahead of ourselves here


(I'm actually really proud of the game we've made. Like, it's the best thing I've ever worked on. I'm just endlessly nervous that I'm too far inside the project to really get a sense for how it's going to work for all of you.)

what kind of bagels are most likely to get me into the office without being escorted out by security?

asking for a friend

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Weapons have range brackets, the closest you actually need to be in order to get maximum hit chance with the closest ranged regular weapons is sufficiently far away that few mechs can close and flank that distance in a single turn, and the mechs that can are very lightly armed / armoured.

So yeah the solution to getting shot in the rear end is not closing to the enemy unnecessarily rapidly, and taking out light mechs quickly if they try to rush you.

This LP thread has plenty of videos where you can see how fights evolve if you play (a bit) more cautiously.

RabidWeasel fucked around with this message at 22:12 on Mar 26, 2018

MilkmanLuke
Jul 4, 2012

I'm da prettiest, so I'm da boss.

Baus is boss.

Ravenfood posted:

It looks like as soon as you get into really close combat it turns into a conga-line of running around behind the enemy and shooting them before they do the same to you.

:thatsbattletech:

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I have absolute faith in this game to be a very good starting point. My only real concern is that in the future I think the Core BattleTech Fanbase at least wants to expand to controlling a Battalion sized unit, at the least, and I'm unsure how they can do that without making every battle a super long slog.

If I had a Wishlist it'd be to continue the story of the company we start in this game throughout the eras of BattleTech, or at the very least be able to do that.

But this game? My only anxiety is I hope it really sells well and serves as a launching point for a VERY successful franchise.

Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

Sky Shadowing posted:

I have absolute faith in this game to be a very good starting point. My only real concern is that in the future I think the Core BattleTech Fanbase at least wants to expand to controlling a Battalion sized unit, at the least, and I'm unsure how they can do that without making every battle a super long slog.

If I had a Wishlist it'd be to continue the story of the company we start in this game throughout the eras of BattleTech, or at the very least be able to do that.

But this game? My only anxiety is I hope it really sells well and serves as a launching point for a VERY successful franchise.

Make it play like Ogre Battle. Problem solved.

Ogre Battletech would be rad.

Rygar201
Jan 26, 2011
I AM A TERRIBLE PIECE OF SHIT.

Please Condescend to me like this again.

Oh yeah condescend to me ALL DAY condescend daddy.


I've wanted a successor to Ogre Battle 64 for a long time, but I think the level of abstraction and indirect control in that game would repel Battletech grogs

Skippy McPants
Mar 19, 2009

A big part of the appeal behind Battletech is the mechs themselves, and I think that if you pulled back beyond about the scale of a company, then you'd lose a lot of that.

And speaking about the engine for this game specifically, I think anything bigger than a couple of lances would get super tedious.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Rygar201 posted:

I've wanted a successor to Ogre Battle 64 for a long time, but I think the level of abstraction and indirect control in that game would repel Battletech grogs

Good. :colbert:

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I'd probably be down for a reinforced lance of 5 mechs but anything more than that feels like it would be bad for a lot of reasons.

I kind of just realised that there's probably going to be a lot of "here have lostech everywhere" mods really quickly and it's going to be super fun making intentionally super broken setups and seeing how many normal mechs you can stomp your way through at once.

RabidWeasel fucked around with this message at 23:35 on Mar 26, 2018

How Disgusting
Feb 21, 2018

RabidWeasel posted:

I'd probably be down for a reinforced lance of 5 mechs but anything more than that feels like it would be bad for a lot of reasons.

Is any of those reasons a swarm of vedettes?

aniviron
Sep 11, 2014

RabidWeasel posted:

I'd probably be down for a reinforced lance of 5 mechs

CLANNER SPOTTED

Hubis
May 18, 2003

Boy, I wish we had one of those doomsday machines...

isildur posted:

whoa now, let's not get too far ahead of ourselves here


(I'm actually really proud of the game we've made. Like, it's the best thing I've ever worked on. I'm just endlessly nervous that I'm too far inside the project to really get a sense for how it's going to work for all of you.)

If you don't absolutely hate whatever game you are working on and fear the impending embarassment of its launch after months/years of dealing with its most janky, buggy iterations with half-baked prototype mechanics and placeholder assets everywhere then it is an extremely good sign.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

RabidWeasel posted:

I'd probably be down for a reinforced lance of 5 mechs but anything more than that feels like it would be bad for a lot of reasons.
What if it followed a 'Drop with 4 real battlemechs, get 1 light mech free!' model?

It would certainly do more to encourage the player to keep a light along for the ride once they get their feet under them than "But, uh... Initiative phases?" Particularly up against the AI not dealing with tonnage vs expenses, and no incentive to not kamikaze their lights into your lance. A bonus for fielding a light when you have tonnage to spare would certainly help ease up on that feeling.

Section Z fucked around with this message at 00:30 on Mar 27, 2018

Omar_Comin
Aug 20, 2004
Dark Jedi Carebear

Zaodai posted:

It's okay Isildur. If we don't like the game, we'll just burn obscenities into your lawn in 50 foot high letters, as is tradition.


(were here)

sebmojo
Oct 23, 2010


Legit Cyberpunk









Section Z posted:

What if it followed a 'Drop with 4 real battlemechs, get 1 light mech free!' model?

It would certainly do more to encourage the player to keep a light along for the ride once they get their feet under them than "But, uh... Initiative phases?" Particularly up against the AI not dealing with tonnage vs expenses, and no incentive to not kamikaze their lights into your lance. A bonus for fielding a light when you have tonnage to spare would certainly help ease up on that feeling.

Lights seem fairly deadly in this.

Phrosphor
Feb 25, 2007

Urbanisation

Section Z posted:

What if it followed a 'Drop with 4 real battlemechs, get 1 light mech free!' model?

It would certainly do more to encourage the player to keep a light along for the ride once they get their feet under them than "But, uh... Initiative phases?" Particularly up against the AI not dealing with tonnage vs expenses, and no incentive to not kamikaze their lights into your lance. A bonus for fielding a light when you have tonnage to spare would certainly help ease up on that feeling.

Lights are good and cool in this game, a Locust LCT-1E can be a scary sight.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

sebmojo posted:

Lights seem fairly deadly in this.

Phrosphor posted:

Lights are good and cool in this game, a Locust LCT-1E can be a scary sight.

Section Z never not worries about :

Section Z posted:

the AI not dealing with tonnage vs expenses

So its not about the light being deadly, its about the general complaint that your opponents do not have the same constraints that a human does in terms of tonnage drop limit, money, and time.

Skippy McPants
Mar 19, 2009

AAAAA! Real Muenster posted:

So its not about the light being deadly, its about the general complaint that your opponents do not have the same constraints that a human does in terms of tonnage drop limit, money, and time.

The AI always cheats. This is every game in forever, ever. Good, adaptive AI is one of the hardest things to do in video games, strategy games especially. It's something that people always bitch about, but they're never able to point at really solid examples of a game that does it well because it's just that loving hard.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

AAAAA! Real Muenster posted:

Section Z never not worries about :


So its not about the light being deadly, its about the general complaint that your opponents do not have the same constraints that a human does in terms of tonnage drop limit, money, and time.

Which is the main lesson Phosphor, and all makers of "Haha, look at that IDIOT mistake the AI made" comments have in common. Shortly before getting the latest in a long line of sudden expenses in their maintenance bill.

I'm encouraged at least, that the campaign mode will have 'maybe retreat. Forever' as a logic route for the AI. Something any skirmish mode ranging from default settings to hand tailored will never have as a factor. Which can certainly color expectations when that's the primary source of footage both official and fan made.

Section Z fucked around with this message at 01:03 on Mar 27, 2018

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Your bonus for fielding your light/medium, aside from having stuff that can act sooner, is that the AI will generally be on the defensive and spending 5 extra turns waddling through turret fire while your big wall of metal gives them a bonus to hit it may not actually be worth it by comparison.

I would suspect the "problem" will end up more on the opposite end of the spectrum, where the AI gets more mileage out of Heavies and Assaults because being the defender mostly eliminates the problem of mobility, and they don't have to pay for the mech or repairs while they make you chop through an Atlas and an Awesome behind turrets. I'm sure it'll be fine, and if not someone will mod in tweaks to make the heavier mechs better for people who prefer them, and other people will mod lighter mechs to be unstoppable for people who prefer that.

For the multiplayer, yeah, that's a whole other cluster of fun. I wish them luck in balancing that when there's no real encouragement to be the attacker in that particular scenario.

Amechwarrior
Jan 29, 2007

Lights make great assassins. Perfect for finishing off a knocked down Light or a vulnerable Medium before they can act. I would expect something like a Hunchback would be seen across all difficulty levels. Having something like a Panther that can either exploit an open side torso or even just give it a -1 on its turn is something worth bringing.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




isildur posted:

gently caress, i hope you all aren't too disappointed. :derp: I mean I really like my game and I think it's awesome but I think it's probably not as good as your anticipation is making it seem. Just, you know. Have realistic expectations!

Phrosphor's LP is doing a really good job of showing it off. I just about poo poo a brick when I realized that he was doing an LP of the Battletech game that's not even out yet. The core turn-by-turn mech gameplay looks really good, so if you've built a solid rest-of-the-game to support that it'll be gold. Even so, the competition is, like, nothing. Mechwarrior 4 Mercs is ancient, MWO is not great, and there's fuckall else for giant fighty warbot games, let alone things in the vein of MechCommander. poo poo, MechCommander, that's how far back we've got to go to find something like this. Think of it like offering water to a man lost in the desert; even if it's not cold and smells a bit funny it's still greatly appreciated.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Skippy McPants posted:

The AI always cheats. This is every game in forever, ever. Good, adaptive AI is one of the hardest things to do in video games, strategy games especially. It's something that people always bitch about, but they're never able to point at really solid examples of a game that does it well because it's just that loving hard.
Right, which is why I call out Section Z for always complaining about it and bringing it up in this thread. Its a part of the difficulty. If the AI played as well as I did then I would complain, too. Until it can and does, I accept that there must be concessions to making the game a challenge even if it is a bit much at times.

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Hubis
May 18, 2003

Boy, I wish we had one of those doomsday machines...

Skippy McPants posted:

The AI always cheats. This is every game in forever, ever. Good, adaptive AI is one of the hardest things to do in video games, strategy games especially. It's something that people always bitch about, but they're never able to point at really solid examples of a game that does it well because it's just that loving hard.

There's a great Sid Meier quote that's the effect of "If you make a good AI that doesn't cheat the player will just assume it's cheating anyways, so just make it easy on yourself and make something fun to play against and don't stress about 'fair'"

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