Lumpen posted:Yeah people say this so much but it isn't a convincing argument if you look closer. Nah.
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# ? Mar 27, 2018 11:51 |
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# ? May 16, 2024 07:08 |
More specifically, as a mod, I am not a robot. Usually taking the time to make a game involves creative output, balancing, and some enthusiasm on my part, none of which I am really compensated for. So really, the entertainment of watching people play is what I get out of it. I don't want people in the game that will join and then do absolutely nothing, especially since I think most lurker rules are eminently fair. Asking that someone post at least 10 posts in a day is not asking a lot, and is usually advertised in the OP. If you're signing up for that game, you knew the deal when you joined and that I would likely be ticked that a spot in the game went to someone who decided not to participate.
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# ? Mar 27, 2018 12:21 |
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I've said that a lot, probably every game or so I've played for the last couple of years, but I also do think we are getting a bit ridiculous with game expectations; numerous times I've seen people annoyed that somebody didn't post in less than a 24 hour period, and that's just flat out ridiculous. And I know everybody is going to say "oh that's not what I mean" but it kind of is? It's encouraging lazy players to make mock contributions by post cou nt.
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# ? Mar 27, 2018 17:45 |
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CCKeane posted:I've said that a lot, probably every game or so I've played for the last couple of years, but I also do think we are getting a bit ridiculous with game expectations; numerous times I've seen people annoyed that somebody didn't post in less than a 24 hour period, and that's just flat out ridiculous. And I know everybody is going to say "oh that's not what I mean" but it kind of is? It's encouraging lazy players to make mock contributions by post cou or pad out their posts with weird formatting to make them look longer than they are
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# ? Mar 27, 2018 18:10 |
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I feel like there's a fundamental misunderstanding of the scum mindset in Lumpen's characterisation of mafia. Or at least that different players will have radically different mindsets when it comes to playing as scum. Like the broad statement "scum tend to lurk" isn't true in my experience. As scum you have more direct communication and inspiration from other players. Casing is much much easier because you don't have to worry about having a correct case, you just have to have a plausible case. But also, posting a bunch just gives good opportunity to set up misdirection, for example, even though we didn't win, in FFVII mafia GeneX and I lasted a long time because of a giant completely manufactured argument we had with each other on D3. Posting a shittonne was to our advantage because it allowed for us to exploit strategies further down the line. The best scum players I've worked with are ones who were active, discussing and posting all the time because more than anything, it provokes the rest of the scum team to do the same and means you get better strategies that come about as a result of different perspectives on the game being introduced. How does that information practically play out? Lurking actively hurts town because it allows scum to control the narrative of the game, but more importantly, it's just much easier for a town player to naturally fall into lurking to begin with, scum can ping each other in discord and chat away when they need to about anything. So given this, I think town suffers greatly from lurking so far as to make the game imbalanced. When town has to expend their limited lynches taking out targets that aren't speaking active town members lose a great deal of discursive impact from either lynching an active town or scum player. It's demoralising for town and has a slippery slope effect where demoralised town members start speaking less, killing dialogue in game. How do you deal with this as a mod? Just killing lurkers does help town, but town is still down a player and more specifically they don't generate discourse from the town player dying. So I started implementing the lurker gun system in my game, where the highest volume posters have the option to shoot players that don't hit the postcount limit. This allows for the elimination of lurkers and compensates the lack of discursive benefit they generate by generating discourse around the legitimacy of the shot. I've only playtested this system a couple of times, but when implemented I've found it helps swing a game I otherwise feel is against town back to a more neutral field. Mostly, I feel as mod, your job is to ensure that the game is fun for players and a game where people are actively participating and have lots to chat about is generally more fun than a game without those things. I'd rather that than have my game be a pure game every time.
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# ? Mar 27, 2018 18:53 |
CCKeane posted:I've said that a lot, probably every game or so I've played for the last couple of years, but I also do think we are getting a bit ridiculous with game expectations; numerous times I've seen people annoyed that somebody didn't post in less than a 24 hour period, and that's just flat out ridiculous. And I know everybody is going to say "oh that's not what I mean" but it kind of is? It's encouraging lazy players to make mock contributions by post cou Oh but that's not what I mean.
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# ? Mar 27, 2018 19:33 |
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CCKeane posted:I've said that a lot, probably every game or so I've played for the last couple of years, but I also do think we are getting a bit ridiculous with game expectations; numerous times I've seen people annoyed that somebody didn't post in less than a 24 hour period, and that's just flat out ridiculous. And I know everybody is going to say "oh that's not what I mean" but it kind of is? It's encouraging lazy players to make mock contributions by post cou theoretically then you lynch the people making such terrible arguments about postcounts. busb: I have no chance to play mafia with my current schedule. I'm overloaded in the office, then next week I travel for a week of field work in cape cod, then the week after that I'm teaching a course in electrical modeling in san antonio. I like mafia but my job is completely incompatible with having the needed free time or brain cells to play.
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# ? Mar 27, 2018 20:06 |
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I want to run a game but there's two big games that haven't filled and riven is about to start.
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# ? Mar 27, 2018 20:31 |
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Pander posted:theoretically then you lynch the people making such terrible arguments about postcounts. You haven't played mafia in a long time, have you?
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# ? Mar 27, 2018 21:58 |
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i am playing mafia still but its through a series of alts can you spot the clues and find my alts?
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# ? Mar 27, 2018 22:07 |
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i will give you a hint: this riddle has a roof *wink*
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# ? Mar 27, 2018 22:08 |
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Snooze Cruise posted:i am playing mafia still but its through a series of alts can you spot the clues and find my alts? u r my alt
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# ? Mar 27, 2018 22:08 |
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Snooze Cruise posted:i am playing mafia still but its through a series of alts can you spot the clues and find my alts? hmm.. well you're Snooze Cruise, so... OMG YOU WERE TIRED MONTY ALL ALONG
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# ? Mar 27, 2018 22:18 |
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Too much posting isn't necessarily better. Personally most of my lurking comes from popping into a thread to find that it has 200+ new posts since I went to bed the night before, and it's just way too overwhelming to try and catch up. Especially because most of the time it's a slapfight or a bunch of shitposts with some tiny piece of relevant content hidden inside
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# ? Mar 27, 2018 22:24 |
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what games need filling
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# ? Mar 27, 2018 23:06 |
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Jonathan Fisk posted:what games need filling Chics dcss
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# ? Mar 27, 2018 23:17 |
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I think the issue with mafia is not with lurking but in that we've had a strong swing in many games away from really deep content analysis. Most games that fail to feel like they've "launched" or whatever come down to high posters being dunked / offed in the night and the remaining people posting very little content based reads. You can't really deconstruct "i just feel it in my bones i don't have a good reason" and that's many of the cases when you get into D3 and nobody's posting much of anything. See merk's most latest Goodsmead for this. All the high content posters died and then it seemed nobody wanted to play anymore because the game ground to a halt. If everyone is content lurking you might as well just be flipping a coin every day.
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# ? Mar 28, 2018 00:54 |
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I will eventually save mafia one day quid just have patience ok. I am like king arthur taking a nap, but a girl, so just like fate stay night
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# ? Mar 28, 2018 01:00 |
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Snooze Cruise posted:I will eventually save mafia one day quid just have patience ok. All hail Quing Marthur
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# ? Mar 28, 2018 01:11 |
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quing marthur is my favorite smash bros character
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# ? Mar 28, 2018 01:20 |
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Snooze Cruise posted:I will eventually save mafia one day quid just have patience ok. yeah but unlike fate stay night you aren't garbage
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# ? Mar 28, 2018 02:28 |
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CapitalistPig posted:I want to run a game but there's two big games that haven't filled and riven is about to start. I'm personally waiting for a smaller game to open, if that means anything. DCSS and Riven additionally aren't even pure Mafia in the first place. After Westworld I thought a smaller game might suit me better, since it means fewer people to case and keep track of when workdays will inevitably disrupt my focus anyway. Not trying to knock DCSS or Riven either; just not what im looking for atm. I considered DBZ mafia because I love the IP but 27 people is way too many. I might have joined the recent Eccogame if I'd known it was going to effectively split into two smaller games before rejoining. Anyway just noting this in case others are feeling the same way I am.
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# ? Mar 28, 2018 04:31 |
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Lando131 posted:I'm personally waiting for a smaller game to open, if that means anything. DCSS and Riven additionally aren't even pure Mafia in the first place. After Westworld I thought a smaller game might suit me better, since it means fewer people to case and keep track of when workdays will inevitably disrupt my focus anyway. It's a 16 player setup so its kind of on the cusp. I am just gonna hold off.
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# ? Mar 28, 2018 04:32 |
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Fair. That is considerably smaller than the 22 person Westworld so I'd jump in all other things being equal.
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# ? Mar 28, 2018 04:39 |
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Yeah it's going to take a lot to get me in a game with more than 13 players ever again.
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# ? Mar 28, 2018 04:51 |
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Lando131 posted:Fair. That is considerably smaller than the 22 person Westworld so I'd jump in all other things being equal. I feel obligated to mention that it is "This mod is a total bastard mafia" and will feature bastard roles and is also role madness.
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# ? Mar 28, 2018 05:49 |
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CapitalistPig posted:I feel obligated to mention that it is "This mod is a total bastard mafia" and will feature bastard roles and is also role madness. Hedge status: great success.
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# ? Mar 28, 2018 05:58 |
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CapitalistPig posted:I feel obligated to mention that it is "This mod is a total bastard mafia" and will feature bastard roles and is also role madness. Drawrof part deux imo
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# ? Mar 28, 2018 06:14 |
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attn meinberg its uquote:The Best Of...
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# ? Mar 28, 2018 18:13 |
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Still need players for DCSS mafia btwww
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# ? Mar 28, 2018 18:54 |
Captain Foo posted:attn meinberg its u Ah, good memories. Kids will be kids, eh?
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# ? Mar 28, 2018 19:17 |
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Hi meinberg how’re you
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# ? Mar 29, 2018 03:41 |
Mr. F! posted:Hi meinberg how’re you I'm doing well, working on my writing some, just living my day to day, you know?
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# ? Mar 29, 2018 05:10 |
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If anyone is planning on running a mafia game any time soon, I would love to be a co-mod. I'm designing a Shawshank Redemption Mafia game (thanks Retro Futurist for the feedback), but would like to get a feel for the behind the scenes work that goes into modding before I run my own game.
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# ? Mar 30, 2018 00:04 |
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b-minus1 posted:If anyone is planning on running a mafia game any time soon, I would love to be a co-mod. I'm designing a Shawshank Redemption Mafia game (thanks Retro Futurist for the feedback), but would like to get a feel for the behind the scenes work that goes into modding before I run my own game. I done told you
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# ? Mar 30, 2018 00:08 |
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yeah I saw that. But even with the changes I'm making I would still would like my shawshank game to be bigger than 11 players. I would totally run an F11 player game using a newbie setup, but flavor seems to be important to a lot of people on this forum, and I am not that creative. If there is enough interest in a flavorless (or bare-bones flavor) 11 player game, I would do that first.
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# ? Mar 30, 2018 00:15 |
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b-minus1 posted:yeah I saw that. But even with the changes I'm making I would still would like my shawshank game to be bigger than 11 players. Dude you've seen my games, being able to write good flavour isn't at all important. Especially with an F11. Pick a tv show and just randomly roll for who's what boom done
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# ? Mar 30, 2018 00:37 |
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I agree with Opop! Flavor is nice but mafia is fun so just run a thing I’d play in a quick F11 for sure
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# ? Mar 30, 2018 04:38 |
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Yes I am also in for a flavor-lite simple small game
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# ? Mar 30, 2018 04:42 |
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# ? May 16, 2024 07:08 |
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I have a semi open 12 player that's relatively normal as far as mafia games go. The semi open part is that there are mechanics to reward and punish post counts. A tiered post count roulette that unlocks abilities or perks by position in thread overall and number of posts made without derailing the thread or undermining the actual setup. So yeah. I'll probably open recruitment for sunshine mafia this weekend or the next. Was waiting for more deaths in active games, filling up of others and Riven to get underway.
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# ? Mar 30, 2018 20:27 |