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Aleph Null posted:It used to be fancy box art, fold-out maps, and bound manuals. Ah, the good old days. One of my favourite things about buying old games that I've never tried is cracking open a manual. It's so nostalgic to skim through the basics and have the feeling "That sounds like a cool mechanic, can't wait to play with it!" Often when reading the manual I'd be like "Oh my god you can apparently do this cool thing at some point!" to my brothers back in the day.
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# ? Mar 30, 2018 19:13 |
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# ? Jun 6, 2024 02:24 |
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My favorite is when the manual would make a huge deal out of some mechanic and then it would appear once in the game. Even better when it wasnt in the game at all.
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# ? Mar 30, 2018 19:20 |
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Barudak posted:My favorite is when the manual would make a huge deal out of some mechanic and then it would appear once in the game. Even better when it wasnt in the game at all. My favorite (thread appropriate) manual was for Conquest: Frontier Wars, which listed units not appearing in game, several unit portraits copy/pasted (ie mismatched), typos, flat-out incorrect descriptions and more! Still a pretty good game, ish.
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# ? Mar 30, 2018 19:25 |
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I've still got my old boxed copy of Civ 4 around and that manual could probably stop a bullet.
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# ? Mar 30, 2018 19:31 |
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There was a PC game that I saw that had the best review quote ever due to how inappropriate/perfect it was, although I didn't buy it as I hate RTSs: It was called East India Trading Company. The review text? "This game will pick you up and never let you go" I found that hilarious due to the literal meaning actually applying (the company was one of the biggest parts of the American Slave Trade)
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# ? Mar 30, 2018 19:31 |
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Yardbomb posted:I've still got my old boxed copy of Civ 4 around and that manual could probably stop a bullet. Baldurs Gate II has a doorstopper manual, since it has a spell description for every spell in the game. That game had a lot of spells.
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# ? Mar 30, 2018 20:24 |
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I still miss my Dungeon Keeper manual.
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# ? Mar 30, 2018 20:34 |
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Evilreaver posted:My favorite (thread appropriate) manual was for Conquest: Frontier Wars, which listed units not appearing in game, several unit portraits copy/pasted (ie mismatched), typos, flat-out incorrect descriptions and more! Spider-man for the Apple II had a section in the manual with the correct answers to the copy protection quiz at the beginning to play the game. Some of the answers were wrong in the manual.
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# ? Mar 30, 2018 20:40 |
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Ugly In The Morning posted:Baldurs Gate II has a doorstopper manual, since it has a spell description for every spell in the game. And it smelt so wonderfully of watercress.
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# ? Mar 30, 2018 21:06 |
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Ran into this in Bloodborne today https://youtu.be/QvBTQC5lEVg Because that makes sense
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# ? Mar 30, 2018 21:20 |
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Hard Reset: it's almost impossible to search google for technical help with this game.
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# ? Mar 30, 2018 21:24 |
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Finally getting around to recording Project Eden, as I've been meaning to do an LP of it for years but other things kept coming up/taking priority for me to show off. I'd forgotten how annoying it is to hit small enemies as the character you control, although the AI handily picks up the slack by being super accurate, which is a shame, because the rest of the game outside the voice acting is really well designed. The level layouts/environments especially.
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# ? Mar 30, 2018 21:26 |
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Olive! posted:Hard Reset: it's almost impossible to search google for technical help with this game. Pcgamingwiki is usually a good start.
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# ? Mar 30, 2018 23:10 |
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Yardbomb posted:I've still got my old boxed copy of Civ 4 around and that manual could probably stop a bullet. If it's like Civ 1, you absolutely need to read the manual or you'll be poo poo at the game
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# ? Mar 31, 2018 01:57 |
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Len posted:Ran into this in Bloodborne today At first I thought it was a rendering glitch and the boar was invisible. That, my friend, was a clipping issue! The boar flips its head up at the end of a charge, and I guess you were in the perfect spot for that to go through the wall and floor. So it makes sense. It’s just poo poo!
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# ? Mar 31, 2018 02:11 |
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So something Xenoblade 2 likes to do is switch to low textures sometimes when its loading an area. Usually its like one or two seconds - but for some reason every cutscene/ battle in the world tree has the game reduced to really garbage textures. Apparently its due to being played in Mobile mode?
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# ? Mar 31, 2018 03:20 |
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Simcity 2000 manual or bust, imo.
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# ? Mar 31, 2018 11:00 |
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# ? Apr 1, 2018 00:56 |
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"quick".
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# ? Apr 1, 2018 02:26 |
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I wonder if there's a market for reprinting this kind of manuals
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# ? Apr 1, 2018 02:35 |
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Has any game had a good reason for timed rewards? As in you send a henchman to go on an offscreen adventure that takes X hours? Assassins Creed had a metagame where you sent ships off on trading routes and it was loving dull. Worse than being pointless were those rewards in Black Flag that contributed to 100 percent that were locked behind this waiting game. MGSV had almost every upgrade locked behind a timer, and to get two hard achievements you'd have to scrounge up the resources to develop a nuke, play for another 24 hours, get the cheevo for building the nuke, then promptly scrap the nuke and get nothing back except another achievement. It doesn't even unbalance the game if you mod out the timers. I hear Xenoblade 2 has a feature like this, but it has to compete with a dozen other horrible features.
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# ? Apr 1, 2018 02:52 |
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Inspector Gesicht posted:Has any game had a good reason for timed rewards? As in you send a henchman to go on an offscreen adventure that takes X hours? Secret World Legends just patched in a system like that where the purpose is to get whale money to try and keep the game afloat. I guess that's a good reason?
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# ? Apr 1, 2018 03:31 |
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I spent just as much time reading the materials for Warcraft 3 and the original fallout as playing them
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# ? Apr 1, 2018 03:39 |
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Inspector Gesicht posted:Has any game had a good reason for timed rewards? As in you send a henchman to go on an offscreen adventure that takes X hours? Agents of Mayhem, a game with a lot of other problems already (and some good points!), has one of the absolute worst versions of this.
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# ? Apr 1, 2018 07:25 |
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Inspector Gesicht posted:Has any game had a good reason for timed rewards? As in you send a henchman to go on an offscreen adventure that takes X hours?
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# ? Apr 1, 2018 08:26 |
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Inspector Gesicht posted:I hear Xenoblade 2 has a feature like this, but it has to compete with a dozen other horrible features. Yeah it does. The rewards themselves for the most part are bad - and just used to raise your "merc rank". But you do get development reward missions eventually that add more items to shops, and deeds (which are permanent increases of stuff). And a lot of the time it just feels like padding when it shows up mid quests. The main use I've found is to use it like a pokemon-esque daycare to level up blades. Which in turn gives you better chances for getting "rare" blades by making their owners build up trust and other stuff. The only bad features of Xenoblade 2 are the RNG - which would have been better off just having you do missions to get Rare Blades, like with Vess or Wulfric. And that the menu's are pretty bad - especially things involving the blades.
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# ? Apr 1, 2018 14:46 |
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Final Fantasy XV: gently caress the constant dropships, and especially gently caress the one that dropped a level seventy-loving-six mech on me that one-shot me with homing missiles and destroyed an hour+ of fishing and sidequesting.
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# ? Apr 2, 2018 00:42 |
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Olive! posted:Final Fantasy XV: gently caress the constant dropships, and especially gently caress the one that dropped a level seventy-loving-six mech on me that one-shot me with homing missiles and destroyed an hour+ of fishing and sidequesting.
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# ? Apr 2, 2018 00:58 |
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FactsAreUseless posted:Lmfao that sucks. I spent a half hour going through a random cave full of very low-level enemies, that got murdered by an endgame-level samurai guy. FFXV is a mess when it comes to enemy placement. At least Xenoblade will plop you down right before the fight if you get one-shot by a random high level monster.
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# ? Apr 2, 2018 02:40 |
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FactsAreUseless posted:Lmfao that sucks. I spent a half hour going through a random cave full of very low-level enemies, that got murdered by an endgame-level samurai guy. This owns imo
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# ? Apr 2, 2018 03:03 |
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I was trying to remember why I stopped playing ffxv. And yeah, it was the drop ships. Way too difficult to get away from, and are basically random encounters.
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# ? Apr 2, 2018 06:31 |
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Avenging_Mikon posted:I was trying to remember why I stopped playing ffxv. And yeah, it was the drop ships. Way too difficult to get away from, and are basically random encounters. That's pretty much what it is, isn't it? Just a modernized version of walking along the world map and getting in a random encounter with some baddies. Some things shouldn't be carried on from oldschool jrpgs
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# ? Apr 2, 2018 07:13 |
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If youre on your chocobo youll be so long past them that by the time someone says “imperials above us” you wont even be able to find the dropship.
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# ? Apr 2, 2018 07:26 |
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Is it just me, or does the first Devil May Cry feel a little clunky? It's an older PS2 game, but I remember Dante moving a hell of a lot smoother than he does. Then again, I haven't really played it since it came out, so I'm not really qualified to make a true judgment. One thing that is driving me crazy, though, is how any of the guns don't seem to really have much oomph behind them. I'm currently using the grenade launcher, since it does the most damage, but it feels really anemic all the same.
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# ? Apr 2, 2018 07:48 |
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Leavemywife posted:Is it just me, or does the first Devil May Cry feel a little clunky? It's an older PS2 game, but I remember Dante moving a hell of a lot smoother than he does. Then again, I haven't really played it since it came out, so I'm not really qualified to make a true judgment. That's part of the reason I haven't been feeling it myself.
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# ? Apr 2, 2018 08:00 |
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Olive! posted:Final Fantasy XV: gently caress the constant dropships, and especially gently caress the one that dropped a level seventy-loving-six mech on me that one-shot me with homing missiles and destroyed an hour+ of fishing and sidequesting. There's a part of me that is genuinely interested in the game now, almost exclusively because of this. Is it occasionally fun enough to be worth the bullshit procgen fuckups?
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# ? Apr 2, 2018 10:58 |
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Somfin posted:There's a part of me that is genuinely interested in the game now, almost exclusively because of this. Is it occasionally fun enough to be worth the bullshit procgen fuckups? It's a great game with some extremely strange issues
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# ? Apr 2, 2018 11:09 |
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Lunchmeat Larry posted:It's a great game with some extremely strange issues Jump and interact are the same button. Jump and talk are the same button. JUMP AND PICK UP ITEM, SAME BUTTON, NOTHING WILL GET DONE WITHOUT JUMPING A FEW TIMES FIRST
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# ? Apr 2, 2018 11:29 |
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Leavemywife posted:Is it just me, or does the first Devil May Cry feel a little clunky? It's an older PS2 game, but I remember Dante moving a hell of a lot smoother than he does. Then again, I haven't really played it since it came out, so I'm not really qualified to make a true judgment. The series didn't get good until 3 though looking back you can see the start of it on 2, seriously Itsuno deserves more credit for the DMC series than Kamiya does, since he led the team that developed the only good games in the series. It's also why platinums games don't really do much for me, since they don't have much in common with the good DMC games.
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# ? Apr 2, 2018 11:51 |
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# ? Jun 6, 2024 02:24 |
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Leavemywife posted:Is it just me, or does the first Devil May Cry feel a little clunky? It's an older PS2 game, but I remember Dante moving a hell of a lot smoother than he does. Then again, I haven't really played it since it came out, so I'm not really qualified to make a true judgment. No you're right. DMC1 is a lot more clunky than DMC 3 & 4. You just straight up have less alternatives in how you navigate combat and the the fixed camera-angles makes it a lot more difficult to soft-lock enemy attacks than in the sequels which just further emphasizes this fact in gameplay. I think by far Nightmare 3 is the worst example of this as it will get in a lot of cheap-shots due to the camera/jumping/rolling fudging up. Leavemywife posted:One thing that is driving me crazy, though, is how any of the guns don't seem to really have much oomph behind them. I'm currently using the grenade launcher, since it does the most damage, but it feels really anemic all the same. Here I'd disagree though as someone who just rolled through both 1 & 3 in the re-master. In DCM1 the Shotgun absolutely clowns on a lot of the fodder-type enemies while in 3 it's just kinda eh past the first levels. The dual guns especially feel completely useless in DMC3 except for bosses and extending combos.
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# ? Apr 2, 2018 12:15 |