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I got my tanks basecoated and so now this thing I've been working on sporadically for 10 years looks a little cohesive. https://imgur.com/gallery/dpVtM
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# ? Mar 31, 2018 03:08 |
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# ? Jun 1, 2024 02:42 |
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Crini posted:Can anyone give me some feedback on this 1000pt Guard list? I'm just looking to play casual games. I have very little experience actually playing Warhammer, so I don't expect to be very good. I just want to push my plastic army men around a table and roll some dice, winning is secondary. What I don't want is to have a list that isn't any fun to play against or is cheesy. Have you considered playing dark eldar.
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# ? Mar 31, 2018 03:10 |
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Thanqol posted:Admech is rad. I think they're pretty much the perfect army. Even the limited unit selection winds up being cool because it means I can play any forgeworld and any set of tactics for them with the models I have, which serves to make them shockingly adaptable on the table. Everything does exactly what it needs to do and not one step more. This is a great write up on AdMech. At some point I really should get Dragoons. Also, to point out, we don't have transport or any psyker ability on our own. We can soup some in, though, which is great. As salty as I am/was about AdMech, after playing them so much in 8th, I agree - you can play them a number of different ways and they're a ton of fun.
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# ? Mar 31, 2018 03:14 |
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How are Whirlwinds now? 95 points seems like a good price.
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# ? Mar 31, 2018 03:26 |
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NovemberMike posted:@Crini They'd be Cadian, I need to mark that in Battle Scribe. Most of my decisions here are based on the things I think are cool, which might not be the best way to serve the Emperor. Plasma pistols are cool, Basilisks & mortars are cool, etc. My main thought for the force would be to sit back and shoot at everything with everything in the beginning, allow the massed firepower to take care of the enemy since the Guard can't stand up to charges.. I was thinking of walking the special weapons guys behind the tanks, slowly, after the carnage cleared to try and take objectives. Really the tanks, the special weapons squad, and the one infantry squad with no heavy weapon would be my 'mobile' options. I could also use the Commander & Psyker that way also. The rest of the force would just be a static fire base. Am I overdoing the firepower and not allowing enough mobile options? I could add a Chimera or maybe some Sentinals to give my force some more mobility.
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# ? Mar 31, 2018 03:31 |
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tallkidwithglasses posted:Have you considered playing dark eldar. What is the xenos? -A blight to be purged
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# ? Mar 31, 2018 03:35 |
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Neurolimal posted:The Matt Ward era. I admittedly didn't pay as much attention to 40k when that time rolled around. Fluff-wise, what you're describing has been GW's MO for a long time now and Primaris and Custodes are way worse offenders; Grey Knights have been in the game since 2nd edition.
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# ? Mar 31, 2018 03:37 |
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One_Wing posted:I am open mouthed at how preposterously broken that strategem is. I legitimately thought “no countering strategems” was a deliberate design choice they were making. The number of potentially uses is drat near infinite, and it will say “3CP - win the game” far too often. Even shutting off a command re-roll will often be clutch - imagine turning off a reroll for Guilleman or Celestine’s res? Or more hilariously, opponent planning on using insane bravery to keep that blob of 20 Necron warriors you whittles down to 5 in the game? All aboard the nope train. I want my army to be strong but I don't want the army I stuck with while it was weak to be "that guy's" army.
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# ? Mar 31, 2018 03:37 |
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Deified Data posted:As a pure Drukhari player I would absolutely be behind soup lists not getting access to our strats or our raiding party detachments. The stratagem isn’t that bad, one wing just lost his goddamn mind over it.
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# ? Mar 31, 2018 03:55 |
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Crini posted:What is the xenos? QFT
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# ? Mar 31, 2018 04:08 |
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tallkidwithglasses posted:The stratagem isn’t that bad, one wing just lost his goddamn mind over it. Oh I know, I just don't want looky-loos playing with my toys. I think at the end of the day the meta will adapt and move on. What's the next major event and is there a faq between then and now?
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# ? Mar 31, 2018 04:29 |
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The next major event is bay area open in May ish I think, and there's going to be a major FAQ either tomorrow or next week.
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# ? Mar 31, 2018 04:50 |
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Karl Rove posted:That was the 5e codex, which has apparently thoroughly traumatized the playerbase that they assume GK remained good from that point on? Their 7e codex was a wet sack of poo poo and the current 8e version is only marginally better, and still probably the worst codex in the game at the moment. At least there's some reasoning for Custodes and Primaris that makes sense and makes them interesting (Custodes basically being hulking painters and poets, primaris out-of-fluff being a way to explain fixing marine proportions), Grey Knights as-penned by Matt Ward are just a chapter of all-librarians, except they're immune to chaos (despite psykers being hilariously chaos-prone), have weird bonus technology, and are murderously secret for uh, Reasons. They're Dark Angels sans the anything compelling. Outside 5e I think people dislike GK's because of how aggressively one-note they are; one color scheme, no interesting characters, and when they're good they're just a glowing "dont play with me if you have a Chaos army" neon sign, spelled out in binary. Neurolimal fucked around with this message at 05:13 on Mar 31, 2018 |
# ? Mar 31, 2018 05:08 |
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Crini posted:They'd be Cadian, I need to mark that in Battle Scribe. You can do as much firepower as you want, just keep in mind how far it reaches. How does your melta squad get there? Why does a target want to get in range of them? In general, heavy weapons are easier to use than meltas and more efficient than grenade launchers. Plasma and Flamers are the most efficient special weapons. Also, keep in mind that you can still move a squad with a heavy weapon. It's not even that big of a deal, you get -1 to hit.
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# ? Mar 31, 2018 05:26 |
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I did like Grey Knights before Ward got his grubby mits on them but it was weirdly based on this mandela-effect tier headcanon i had that i couldve sworn was real but ive never ever found a source for it or where i got it from. The big thing that i thought was that the only reason gk's never technically fell to chaos was because the sanctic wards on their skin would turn inwards if they ever fell and destroy them body and soul in a conflagration of sanctic energy. I liked that because it painted the holy daemonhunters as succeeding due to bloody-minded pragmatism rather than just being the best at everything, and kept them "incorruptable" in a literal sense. Of course it wasnt actually true and i found the 5e codex pretty unrecognizable from what i thought i knew.
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# ? Mar 31, 2018 05:53 |
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Neurolimal posted:At least there's some reasoning for Custodes and Primaris that makes sense and makes them interesting (Custodes basically being hulking painters and poets, primaris out-of-fluff being a way to explain fixing marine proportions), Grey Knights as-penned by Matt Ward are just a chapter of all-librarians, except they're immune to chaos (despite psykers being hilariously chaos-prone), have weird bonus technology, and are murderously secret for uh, Reasons. They're Dark Angels sans the anything compelling.
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# ? Mar 31, 2018 06:13 |
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Neurolimal posted:Grey Knights as-penned by Matt Ward are just a chapter of all-librarians, except they're immune to chaos (despite psykers being hilariously chaos-prone), have weird bonus technology, and are murderously secret for uh, Reasons. Literally everything you said here was part of the GK fluff before Matt Ward came along, he just added to the framework that was already there. I get your misunderstanding, they probably don't explain that on the 1d4chan wiki. Have you considered reading the actual books and not parroting the opinions of a bunch of rape-obsessed creeps? Maybe after that you can progress to actually playing the game.
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# ? Mar 31, 2018 06:17 |
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Karl Rove posted:I mean, I'll leave it at saying I disagree with your assessment I find Dark Angels uncompelling and boring as concrete (and their color scheme is hideous). I don't get what you mean about the GK paint scheme though; basically every chapter has a single paint scheme of one or maybe two solid colors with little to no variation. Well, every chapter at least has successors to mix things up. I guess it's more to do with my dislike for their whole silver color scheme. Pretty much most peoples' disdain for Custodes gold is how I feel about it. Hustlin Floh posted:Literally everything you said here was part of the GK fluff before Matt Ward came along, he just added to the framework that was already there. I get your misunderstanding, they probably don't explain that on the 1d4chan wiki. Have you considered reading the actual books and not parroting the opinions of a bunch of rape-obsessed creeps? Maybe after that you can progress to actually playing the game. Sorry if I insulted an army you like? I never knew anything about GK before Ward started focusing on them, and I'm sure that was the case for plenty of people. No need to get angry about someone reading an accessible wiki to catch up on stuff they've missed.
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# ? Mar 31, 2018 06:25 |
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Neurolimal posted:Well, every chapter at least has successors to mix things up. I guess it's more to do with my dislike for their whole silver color scheme. Pretty much most peoples' disdain for Custodes gold is how I feel about it. Yeah this seems kind of unnecessary here, dude.
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# ? Mar 31, 2018 06:28 |
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That sounds pretty neat, do you have any pics? I usually keep my grey colors pretty dark since I use grey primer and get paranoid about things looking unpainted. E: for the record I'm totally cool with Grey Knights existing, I just think they need more character development + a gimmick that isn't a binary "if we have more psykers you lose" or "if you use daemons you lose" advantage. Inquisitors kind of have the same issue except at least for them you can hastily change your custom inks' to "Ordo: Your Guys", have an Ordo for general characters, and for named Ink characters the rigid ordos act more as balanced drawbacks/incentives for sticking your army to one ordo (or more likely collecting characters for every ordo to slot in/out). Neurolimal fucked around with this message at 06:46 on Mar 31, 2018 |
# ? Mar 31, 2018 06:35 |
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Neurolimal posted:That sounds pretty neat, do you have any pics? I usually keep my grey colors pretty dark since I use grey primer and get paranoid about things looking unpainted. I acknowledge that I am a mere 'tabletop quality' painter but I would never Dishonor the Chapter by playing anything not completely finished.
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# ? Mar 31, 2018 06:46 |
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Ohey, depending on how long ago you painted those I might recall seeing them in the Painting thread. Yeah the gold there does a really good job popping against the non-metallic grey. When it's gold on silver things start looking a little more tacky IMO. Compared to how lousy I am at painting and photos, your stuff is comparatively fantastic
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# ? Mar 31, 2018 06:49 |
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GK Were the super secret edgy boys who executed guard regiments they worked with because they were witnesses since Codex: Daemonhunters at least. Ward added a lot of really dumb stuff, though.
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# ? Mar 31, 2018 06:53 |
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Der Waffle Mous posted:GK Were the super secret edgy boys who executed guard regiments they worked with because they were witnesses since Codex: Daemonhunters at least. I still dont feel like Draigo really fits. His existence devalues the horror of the Warp and Chaos as an antagonist.
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# ? Mar 31, 2018 06:57 |
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Is my brain just making up the concept that GK are rumored to be heavily comprised of librarians from traitor chapters that refused to defect/traitor geneseed that resisted corruption? If not then that would be neat for them to lean into; units of basically more-prestigious Blackshields that are survival-of-the-fittest'd into their chaos resistance. You could even reverse the "super immunity marines" concept and have them specialized in converting traitors (plenty of book material for a grey knight and a chaos librarian trying to convert each other) with their force of will and faith (...and their ability to relate to each other via shared traitor chapter history, plot twist!)
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# ? Mar 31, 2018 06:58 |
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AnEdgelord posted:I still dont feel like Draigo really fits. His existence devalues the horror of the Warp and Chaos as an antagonist. Agreed. Ward definitely kicked up certain parts of the fluff to dumb levels.
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# ? Mar 31, 2018 06:59 |
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You know I'm surprised they don't have some pariahs/blanks on the space marine training program like they do with librarians. Seems like that might be useful.
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# ? Mar 31, 2018 07:17 |
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I think the reason they don't is because they're so unbelievably rare that, if anyone actually discovers them, they're normally snatched up by either the Inquisition or the Officio Assassinorum (or the Necrons, pre-update). I don't think they've ever given an official reason why they don't, though.
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# ? Mar 31, 2018 07:26 |
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maybe they are too valuable to risk dying during induction into a chapter? Or they cannot discover them early enough.
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# ? Mar 31, 2018 07:29 |
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Neurolimal posted:Is my brain just making up the concept that GK are rumored to be heavily comprised of librarians from traitor chapters that refused to defect/traitor geneseed that resisted corruption? Their first Grand Master was a loyalist Thousand Son who was undergoing the Flesh Change when he was merged with a "good" shard of Magnus that was hanging around the Throne.
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# ? Mar 31, 2018 07:30 |
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One_Wing posted:Looks like the codex related content embargo has dropped cause the tabletop tactics Drukari intro battle report has been posted. Lawrence is one of the best players in the UK outside the ETC setup and potentially better than a lot of the guys in it. Drukhari are his favourite army. Bone is a cool guy and a decent player but nowhere near as good as Lawrence is, and he's playing pure World Eaters which is an army Dark Eldar are basically designed to take apart especially how their studio build is set up. Chill the gently caress out, it's one report with some very heavily limiting factors.
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# ? Mar 31, 2018 07:33 |
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I can't deal with that one guy because he looks like a Bob's Burgers character and is kind of annoying. Why would you choose to have that mustache and hair?
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# ? Mar 31, 2018 07:35 |
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R0ckfish posted:maybe they are too valuable to risk dying during induction into a chapter? Or they cannot discover them early enough. This makes the most sense; as humanity becomes more and more psychically sensitive blanks are probably becoming rarer and rarer. Conversion into marines is bad enough that multiple chapters have strength in the couple-thousands despite having entire recruitment planets, so they'd probably end up murdering the vast majority of blanks to get like, three Null Marines. The bigger question is "why aren't there any dreadnought patterns to inter these soulless monsters", since Custodes establish that you dont need a geneseed to be interred. Maybe dreadnoughts only work via interaction with a spirit, otherwise the head is just a servitor.
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# ? Mar 31, 2018 07:37 |
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mango sentinel posted:I can't deal with that one guy because he looks like a Bob's Burgers character and is kind of annoying. Why would you choose to have that mustache and hair? Imagine being this wrong.
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# ? Mar 31, 2018 07:40 |
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Corrode posted:Lawrence is one of the best players in the UK outside the ETC setup and potentially better than a lot of the guys in it. Drukhari are his favourite army. Bone is a cool guy and a decent player but nowhere near as good as Lawrence is, and he's playing pure World Eaters which is an army Dark Eldar are basically designed to take apart especially how their studio build is set up. Chill the gently caress out, it's one report with some very heavily limiting factors. Ok real talk, I’m deliberately playing this up for comic effect and that’s not coming across very well on the internet and I’m going to stop. Dark Eldar do look exceptionally strong, but that’s not going to ruin my game or anything.
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# ? Mar 31, 2018 08:37 |
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Zuul the Cat posted:This is a great write up on AdMech. At some point I really should get Dragoons. Also, to point out, we don't have transport or any psyker ability on our own. We can soup some in, though, which is great. The pro tier AdMech army patch is to ally in Greyfax and three assassins of your choice, my preference is 2 evesors and a culexius. Gives you the most hardcore anti-psychic defense out of anyone, mobility your army won't get easily elsewhere, the lack of synergies for the assassins is great because of the earlier mentioned tight firebase problem and is incredibly fluffy to boot. And the threat of having three assassins hangin' out in deep strike provokes an incredibly paranoid style of movement from your opponent as a nice bonus.
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# ? Mar 31, 2018 08:45 |
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Neurolimal posted:If you really want to make sure everyone's on the up-and-up, you could always make a data sheet with the total'd up stats of the units and quick summaries of the rules, and let them skim it while you put your mans on the table. I usually do this, especially for tourney play. Just print off my BattleScribe list with all the rules turned on and a copy of my cheat-sheet for stratagems and hand it to them. Their call if they don't feel the need to look at it closely, but the info's all there.
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# ? Mar 31, 2018 08:51 |
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DancingShade posted:You know I'm surprised they don't have some pariahs/blanks on the space marine training program like they do with librarians. Seems like that might be useful. To add to what others have said, they'd also mess up the psychic powers of their squad mates.
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# ? Mar 31, 2018 09:24 |
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Remember when the Pariah were literally the Emperor's children, and they were the secret ingredient to psyk-out ammunition and grenades?.
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# ? Mar 31, 2018 09:37 |
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# ? Jun 1, 2024 02:42 |
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xutech posted:Remember when the Pariah were literally the Emperor's children, and they were the secret ingredient to psyk-out ammunition and grenades?. I still think the Sensei are really cool!
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# ? Mar 31, 2018 09:42 |