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Grunty Industries is not only the greatest level in Banjo Tooie, it might be one of the greatest 3D platformer levels ever made. It features an amazing level of inter-connectivity and sense of space, as well as having the best music track in the game.
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# ? Mar 29, 2018 15:34 |
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# ? Jun 1, 2024 05:22 |
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Zigmidge posted:The more you play video games, the less you know about making them. Why? I have a few theories as to why that could be true, but I'm curious as to your take.
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# ? Mar 29, 2018 15:37 |
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F1 2017 was on sale like a week ago. I haven't really followed F1 racing since like the 20th century so the rules and cars and stuff are all new to me. Because of the modern rules and cars it feels more like a tryhard arcade game to me than a light sim. Trying to save fuel and using a switch to flatten your wing feels like something that would be at home in F-zero. The campaign is great with AI that is fun to race with. Random weather events keep things interesting and everything looks awesome. It's just cool to me how simulating rules and real life modern racing hardware translates so well into a badass video game with features I'd expect to find in a new wipeout or something. Probably the best 20 bucks I've spent on games in a while.
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# ? Mar 29, 2018 15:38 |
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Sardonik posted:Grunty Industries is not only the greatest level in Banjo Tooie, it might be one of the greatest 3D platformer levels ever made. It features an amazing level of inter-connectivity and sense of space, as well as having the best music track in the game.
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# ? Mar 29, 2018 15:49 |
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mind the walrus posted:Wow I just... wow. I mean I don't really like much of Banjo Tooie as is-- I respect it for what it achieves, but have no fun playing it--but even on that count Grunty Industries is a bear. and bird?
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# ? Mar 29, 2018 16:03 |
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Applewhite posted:As a busy man on the go, I don't always have time to play a video game but I still want to experience the award-winning story. Silent Hill 2 is less atmospheric than 1 and less scary than 3. It is a good story and an interesting game but lol at people who finally get around to playing it and think it's the greatest thing ever.
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# ? Mar 29, 2018 16:41 |
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Jeza posted:Why? I have a few theories as to why that could be true, but I'm curious as to your take. I present to you, exhibit A: https://forums.somethingawful.com/forumdisplay.php?forumid=44
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# ? Mar 29, 2018 16:42 |
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VictorianQueerLit posted:Careful. In the frenzy to defend nintendo you'll either get I'm curious to know which ending he got in 5 hours, but anyway it's not that people can't "handle the very thought of someone not liking a Mario game" it's that when you say why you don't like it your reasons are just bad and sometimes factually wrong. Like this speedrun argument. Speedruns take tons of prep and practice, so they aren't showing an accurate representation of playing the game, and seeing how long it takes to get to the wedding by bypassing the exploration focus of the game just nullifies any enjoyment you could have taken out of playing the game in the way that it can be enjoyable. If your argument is based on the content included in the game, you won't see all the zones in 5 hours unless you're getting 5 moons every 3 minutes, which you won't do unless you know where all the poo poo is to begin with. If it's "how long to beat the story" then you've got much bigger targets for this, like Fallout 3, which is actually supposed to be about the narrative, and what little narrative that game has is bad. Mario games are not about narrative, and at the end of the day if you don't like the focus of the game that's fine, but be honest about it. Say you don't like exploration-based platformer gameplay. Say you don't like the movement options available to Mario and getting around like a plumber ninja, as that is a major point of praise for Mario titles. I'd say I don't like RTS games by and large, but my reasons for that focus on what is actually supposed to be enjoyable about those games. Would you similarly say that fighting games are bad because the story mode is short? Focusing specifically on Odyssey, the game gives you the gameplay available and gives you a story ending and roll credits after collecting about 15 percent of the moons that are collectable in the game world, so it feels good to have done, and if you want to keep playing, there's tons more to do. If you feel like the act of playing the game is fun, the game is not over just because you hit the credits, and the moons that are available after the credits are often much more enjoyable to get than the ones before the credits, but it CAN BE over at that point if you are just happy to be done with it. I personally liked the gameplay, and Mario games derive enjoyment from the gameplay, not the story, so for me the game was not over at the credits and I was disappointed with the length of the game until I saw that I was nowhere near done with what the game had to offer. If you don't take that offer, that's on you, not the game. Play the games you like, and poo poo on games that are bad despite their best efforts when you play those games on their own terms. The dumb poo poo you're taking Odyssey to task for has you looking like an idiot not because you don't like it, but because you are saying poo poo doesn't count in its favor when it absolutely does for anyone who liked playing the game. Just say you don't like the gameplay, because if the core of your argument is based on lack of content, the only thing that would make that hold up is if you rely on expecting Mario platforming games to have heavy emphasis on the narrative when the plot is always just an excuse to put in new environments. signalnoise fucked around with this message at 17:02 on Mar 29, 2018 |
# ? Mar 29, 2018 16:54 |
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GBS: Home of xenForo 2.0 > Unpopular Videogame Opinions! (No Nintendo Please) signalnoise posted:Focusing specifically on Odyssey, the game gives you the gameplay available and gives you a story ending and roll credits after collecting about 12 percent of the moons that are collectable in the game world, so it feels good to have done, and if you want to keep playing, there's tons more to do. If you feel like the act of playing the game is fun, the game is not over just because you hit the credits, and the moons that are available after the credits are often much more enjoyable to get than the ones before the credits, but it CAN BE over at that point if you are just happy to be done with it. I personally liked the gameplay, and Mario games derive enjoyment from the gameplay, not the story, so for me the game was not over at the credits and I as disappointed with the length of the game until I saw that I was nowhere near done with what the game had to offer. If you don't take that offer, that's on you, not the game. You admit mario games aren't about the story and are all about the gameplay and that even you were disappointed with the length of the game. Just because your brain makes you think it's fun wasting your time replaying the same levels 3-4 times and fighting the same bosses multiple times in extremely cheap copy/pasted game content to collect 800 additional meaningless stars that have no point is on you, not me. It really sounds like you are embarassed or regret grinding for however many dozen hours on what is an unfulfilling and bad game experience because your brain made you want to collect all of (thing) that was available so now you are trying to pretend that it was game content and that the game is elevated simply by multiplying it's content in the laziest way possible.
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# ? Mar 29, 2018 17:01 |
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VictorianQueerLit posted:GBS: Home of xenForo 2.0 > Unpopular Videogame Opinions! (No Nintendo Please) It's neat to see exactly the spot where someone stopped reading Or I guess you could be simply trolling, as you think people who spend time on SA are embarrassed about wasting time What an incredibly strange pick for a thread to troll signalnoise fucked around with this message at 17:07 on Mar 29, 2018 |
# ? Mar 29, 2018 17:03 |
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I'm not doing a line by line rebuttal tearing down your wordwalls because this isn't the thread for that. This is the unpopular opinion thread where people can't handle that Mario Odyssey is actually pretty mediocre and that just because it allows you to sperg out grinding 1,000 moons that doesn't mean that counts as gameplay.
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# ? Mar 29, 2018 17:08 |
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Weird that you use a derogatory term like "wordwalls" when a post that takes longer to read is clearly better.
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# ? Mar 29, 2018 17:16 |
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There hasn't been a good open world game since GTA3 Roguelikes suck and the genre only exists today as an excuse to release games without spending the time/money to create actual game content
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# ? Mar 29, 2018 17:43 |
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Not every low level tactical game needs a big map like total war.
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# ? Mar 29, 2018 17:45 |
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ditty bout my clitty posted:Problem is that you’re using that label on the most forgiving rpg in existence. It’s like calling Far Cry 3 opaque because how are you going to know what guns are good. In a world where FF:Mystic Quest exists? Nah.
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# ? Mar 29, 2018 17:49 |
imagine throwing a huge fit because you can't figure out how to build a wizard in a rpg Bucko try completing fallout 2 pacifist on your first playthrough with no references if you wanna whine about this kind of stuff. forgetting to put int on a wizard and getting ripshit shat on in dragon age is nothing you should feel good about taking to a thread like this NOOB
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# ? Mar 29, 2018 17:52 |
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basic hitler posted:imagine throwing a huge fit because you can't figure out how to build a wizard in a rpg you truly are a basic hitler
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# ? Mar 29, 2018 17:59 |
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To be fair dragon age origin had way too many spells, also for better or worse the spells had friendly fire, which while an interesting concept, made things a little tricky. Divinity original sin's spell system is similarly a mess too, but at least most of the spells are worthwhile, even if you're basically going in blind unless you spend an hour researching what each tree builds into.
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# ? Mar 29, 2018 18:17 |
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Sardonik posted:To be fair dragon age origin had way too many spells, also for better or worse the spells had friendly fire, which while an interesting concept, made things a little tricky. Divinity original sin's spell system is similarly a mess too, but at least most of the spells are worthwhile, even if you're basically going in blind unless you spend an hour researching what each tree builds into. My Divinity: Original Sin advice is to take a water mage and then literally whatever, it doesn't matter too much after that. After they patched the difficulty down from "autosave every five feet" it basically became a better Dragon Age.
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# ? Mar 29, 2018 19:49 |
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signalnoise posted:I'm curious to know which ending he got in 5 hours, but anyway it's not that people can't "handle the very thought of someone not liking a Mario game" it's that when you say why you don't like it your reasons are just bad and sometimes factually wrong. Like this speedrun argument. Speedruns take tons of prep and practice, so they aren't showing an accurate representation of playing the game, and seeing how long it takes to get to the wedding by bypassing the exploration focus of the game just nullifies any enjoyment you could have taken out of playing the game in the way that it can be enjoyable. If your argument is based on the content included in the game, you won't see all the zones in 5 hours unless you're getting 5 moons every 3 minutes, which you won't do unless you know where all the poo poo is to begin with. If it's "how long to beat the story" then you've got much bigger targets for this, like Fallout 3, which is actually supposed to be about the narrative, and what little narrative that game has is bad. Mario games are not about narrative, and at the end of the day if you don't like the focus of the game that's fine, but be honest about it. Say you don't like exploration-based platformer gameplay. Say you don't like the movement options available to Mario and getting around like a plumber ninja, as that is a major point of praise for Mario titles. I'd say I don't like RTS games by and large, but my reasons for that focus on what is actually supposed to be enjoyable about those games. Would you similarly say that fighting games are bad because the story mode is short? Please spend more paragraphs defending the honor of a children's cartoon.
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# ? Mar 29, 2018 19:51 |
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steinrokkan posted:Please spend more paragraphs defending the honor of a children's cartoon. Hah
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# ? Mar 29, 2018 20:02 |
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steinrokkan posted:Please spend more paragraphs defending the honor of a children's cartoon. I could write reams about Dragonball Z
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# ? Mar 29, 2018 20:03 |
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dont even fink about it posted:My Divinity: Original Sin advice is to take a water mage and then literally whatever, it doesn't matter too much after that. After they patched the difficulty down from "autosave every five feet" it basically became a better Dragon Age. Water magic is useless when your whole party are undead. Which you should because by golly they let you. Except for when you want that raincloud spell to put out fires. Which spread really easy around you.
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# ? Mar 29, 2018 21:03 |
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Magnitogorsk. posted:There hasn't been a good open world game since GTA3 This thread is for unpopular opinions, not just making poo poo up and seeing who gets mad.
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# ? Mar 29, 2018 22:46 |
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I don't like platformers. If the game is mostly about jumping and landing on things like super meat boy I don't see the appeal.
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# ? Mar 29, 2018 22:49 |
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Away all Goats posted:I don't like platformers. If the game is mostly about jumping and landing on things like super meat boy I don't see the appeal. I agree, but seeing the resurgence of platformers on Steam makes me think we are in the minority.
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# ? Mar 29, 2018 22:52 |
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I hate Super Meat Boy. Like, it's playable, but the controls feel floaty and unsatisfying. The whole formula of super short, difficult levels is just a pain in the rear end to play. I have to avoid most Steam platformers since so many of them follow the same template.
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# ? Mar 29, 2018 23:29 |
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dont even fink about it posted:After they patched the difficulty down from "autosave every five feet" it basically became a better Dragon Age. If you don't roll any of the trap classes/racial combinations, and ignore whatever the squiggly line in your malformed brain you call an acceptable difficulty curve is. Sardonik posted:Divinity original sin's spell system is similarly a mess too, but at least most of the spells are worthwhile, even if you're basically going in blind unless you spend an hour researching what each tree builds into. In the sequel you get armor classes that makes an engagement about as enjoyable as the average ME2 shootout.
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# ? Mar 29, 2018 23:33 |
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Divinity 2 was a goddamned terrible game comprised of mainly good ideas.
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# ? Mar 29, 2018 23:36 |
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Magnitogorsk. posted:There hasn't been a good open world game since GTA3 GTA 5 owns, Saint's Row owns, Just Cause owns, Elder Scrolls owns.. and it goes on.. Magnitogorsk. posted:Roguelikes suck and the genre only exists today as an excuse to release games without spending the time/money to create actual game content Binding of Isaac and DoomRL (a little indie game.. highly recommended) are head and shoulders above the rogue like formula rip-offs. Randomness and hardcore are both good things.
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# ? Mar 29, 2018 23:39 |
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Zigmidge posted:The more you play video games, the less you know about making them. This is and is not true. It's true if you haven't already looked into how stuff works. If you DO understand how stuff works, then it's quite helpful. It's like knowing movie special effects and watching a scene going "Oh, they should have used practical there. drat the lighting is bad here. The color correction in this scene sucks," rather than going "This looks ugly." It's things you won't notice unless you already are looking for them. If you DON'T know that poo poo then you're just going to get bad ideas and have no idea where the corners are cut and just come up with the most "super awesome cool game ever with like 500,000 enemies"
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# ? Mar 29, 2018 23:41 |
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Wipeout>Mario Kart
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# ? Mar 31, 2018 10:07 |
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There are only three good games in existence: allycat, scorched earth, and dc:ss And zzt
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# ? Mar 31, 2018 10:21 |
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veni veni veni posted:Wipeout>Mario Kart Wipeout on the PS3 was a really fun, if not crazy-challenging time.
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# ? Mar 31, 2018 11:53 |
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I don't understand Pokemon at all. It's the shittiest part of a JRPG - tedious turn-based grinding - somehow made even slower and more repetitive than usual, without a story or characters or an interesting setting behind it. It's like someone tried to design the lamest game possible.
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# ? Mar 31, 2018 12:54 |
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Zorodius posted:I don't understand Pokemon at all. It's the shittiest part of a JRPG - tedious turn-based grinding - somehow made even slower and more repetitive than usual, without a story or characters or an interesting setting behind it. It's like someone tried to design the lamest game possible. Why are you grinding in pokemon?
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# ? Mar 31, 2018 13:07 |
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Zorodius posted:I don't understand Pokemon at all. It's the shittiest part of a JRPG - tedious turn-based grinding - somehow made even slower and more repetitive than usual, without a story or characters or an interesting setting behind it. It's like someone tried to design the lamest game possible. its a game for little children, the idea is to play the most relevant game when you are 8, and then move on to other games, and not to follow the series well into your twenties like half the internet seems to
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# ? Mar 31, 2018 13:11 |
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The worst part about Pokemon is how hard it is to catch interesting Pokemon. So many are left to late-game or even post-game. God forbid you spread things out or allow an area to have more like six or seven catchables.
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# ? Mar 31, 2018 17:18 |
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In my opinion you gotta catch them all
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# ? Mar 31, 2018 17:56 |
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# ? Jun 1, 2024 05:22 |
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The best game is Fighting Force for the PS1. This is incontrovertible and is a fact established by over two sciencsticians.
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# ? Mar 31, 2018 17:59 |