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Eltoasto posted:So if the master builders perk unlocks the mega-engineering tech, and Galactic wonders requires it, it sure doesn't seem like you can take galactic wonders instead of voidborne now to get to master builders. Are the tool tips wrong? Any secret to getting mega-engineering? You get another x2 if you have Voidborne, and another x2 if you have Master Builders. I leave identifying the in the above as an exercise to the reader.
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# ? Apr 2, 2018 01:19 |
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# ? May 24, 2024 19:33 |
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Splicer posted:It's a tier 5 (final tier) rare tech, requires zero point energy, battleships, and star citadels to unlock. With a standard scientist its roll chance is 10, 20 if they have maniacal, voidcraft, or curator. Standard tier 5 is 25. If you have an existing megastructure in your territory, including ruined I think, multiply by 20 for 400 e.g. it'll show up. I think if you have Master Builders then Mega Engineering just flat out shows up as an extra research option, available to be taken whenever.
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# ? Apr 2, 2018 02:16 |
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I wonder if it considers gates to be a mega structure as well.
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# ? Apr 2, 2018 02:21 |
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New to this game. Really enjoying it. So far I hate how ambiguous the tech tree is and also fleet composition feels like a total mystery. Tech tree also feels a little shallow. While trying to play as a tech-focused empire, I never really felt ahead of the curve before I made it to the end. Still, I lost a few weeks to this game, which is a big deal for me.
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# ? Apr 2, 2018 02:24 |
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Updated Machine Government to fix it inadvertently making cyborgs eat food instead of power. Whoops.
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# ? Apr 2, 2018 03:25 |
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I went to survey some systems in the territory of the FE that lost the War in Heaven, and triggered an event with a shield planet that I could pop open. When it finished it looked like it spawned a fleet of ships (killing my science vessel and my scientist), but when my fleet got down there they were nowhere to be found. So is the event broken, or am I going to have some surprise visitors pop up again in a few years?
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# ? Apr 2, 2018 03:38 |
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GotLag posted:Could I ask one of you creative types to come up with a game start text for my Machine Government civic? "Before the invention and construction of the machines our species had endured thousands of years of constant warfare, strife, and hardship. As the we teetered on the brink of seemingly inevitable annihilation, following the development of nuclear weaponry, we managed to produce the first true artificial intelligence. Initially deployed in specialist scientific research and administrative applications, the increasing utilization of AIs in all areas of life naturally lead to the networked AI consciousness replacing all forms of government. Now, our species enjoys a unity we had thought impossible mere centuries ago, and the advances that AI researchers have brought in the form of FTL travel, now present us with the chance to explore the stars. With our civilization never again having to fear the factionalism that plagued us from our genesis on our homeworld, we look to the skies and dream of what new wonders may be discovered, as we expand our unity across the galaxy." How much this has been influenced by the AI of course is left to the player to decide. OwlFancier fucked around with this message at 04:58 on Apr 2, 2018 |
# ? Apr 2, 2018 04:00 |
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MALE SHOEGAZE posted:New to this game. Really enjoying it. So far I hate how ambiguous the tech tree is and also fleet composition feels like a total mystery. Some of that is intentional, wrt tech. There's a bit of a deliberate effort in Paradox strategy games to avoid making tech the God Stat that it is in most 4X games. Coming from civ and the like, it can be hard to get used to.
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# ? Apr 2, 2018 04:34 |
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Stupid question, but is anybody else able to use the Immature Ether Drake in a fleet? I have one, but it's refusing to merge with anything. Even if I go to the fleet designer and add a few ships to its fleet, they just refuse to merge and are left idle in space. I assume my only option is to have it follow another fleet?
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# ? Apr 2, 2018 05:00 |
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darthbob88 posted:Stupid question, but is anybody else able to use the Immature Ether Drake in a fleet? I have one, but it's refusing to merge with anything. Even if I go to the fleet designer and add a few ships to its fleet, they just refuse to merge and are left idle in space. I assume my only option is to have it follow another fleet? This is intentionally disabled. It was mergable into fleet for a while, but one of the 2.0.2 patch notes is quote:* Ether Drake Hatchling and Psionic Avatar can no longer be merged into other fleets or assigned leaders Presumably because they're not exactly integrated into your command & control network; they're just loyal space puppies who beat up bad space people for you.
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# ? Apr 2, 2018 05:10 |
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Xerophyte posted:This is intentionally disabled. It was mergable into fleet for a while, but one of the 2.0.2 patch notes is They're integrated enough I can tell them where to go, and create a fleet around them in the fleet manager. Alright, looks like Combat Fleet 01 is getting a friend.
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# ? Apr 2, 2018 06:36 |
OwlFancier posted:"Before the invention and construction of the machines our species had endured thousands of years of constant warfare, strife, and hardship. As the we teetered on the brink of seemingly inevitable annihilation, following the development of nuclear weaponry, we managed to produce the first true artificial intelligence. Initially deployed in specialist scientific research and administrative applications, the increasing utilization of AIs in all areas of life naturally lead to the networked AI consciousness replacing all forms of government. Now, our species enjoys a unity we had thought impossible mere centuries ago, and the advances that AI researchers have brought in the form of FTL travel, now present us with the chance to explore the stars. With our civilization never again having to fear the factionalism that plagued us from our genesis on our homeworld, we look to the skies and dream of what new wonders may be discovered, as we expand our unity across the galaxy." Captain Oblivious posted:Some of that is intentional, wrt tech. There's a bit of a deliberate effort in Paradox strategy games to avoid making tech the God Stat that it is in most 4X games. Coming from civ and the like, it can be hard to get used to.
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# ? Apr 2, 2018 08:04 |
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Nessus posted:SIX YEARS AFTER GAME BEGINS: "So we've got factions again." Machine Government civic doesn't have factions because it's, well, a government run by a machine
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# ? Apr 2, 2018 08:42 |
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pmchem posted:I just found a star system named Covfefe in game, heh. I always change that to something else, waging war if I have to. I don't wanna be reminded of how terrible things are in my space purging simulator.
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# ? Apr 2, 2018 08:45 |
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This, uh, doesn't look right.
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# ? Apr 2, 2018 08:53 |
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They're not fans of fleet organization
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# ? Apr 2, 2018 08:57 |
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Shadowlyger posted:I think if you have Master Builders then Mega Engineering just flat out shows up as an extra research option, available to be taken whenever. It's left over from a much earlier game version, they've just never taken out the line.
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# ? Apr 2, 2018 08:59 |
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Synthbuttrange posted:They're not fans of fleet organization
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# ? Apr 2, 2018 09:02 |
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binge crotching posted:I wonder if it considers gates to be a mega structure as well. Gates are considered megastructures, yeah, although they are exempted from the rule that you can only have one megastructure in a single system. The line "has_no_non_gate_megastructure" is listed as a building requirement for the other megastructures. Presumably this means that if gates didn't count for the purposes of increasing the chance of getting Mega Engineering to show up, it would specify non-gate megastructures in the tech files. AG3 fucked around with this message at 09:12 on Apr 2, 2018 |
# ? Apr 2, 2018 09:02 |
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darthbob88 posted:They're integrated enough I can tell them where to go, and create a fleet around them in the fleet manager. Alright, looks like Combat Fleet 01 is getting a friend.
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# ? Apr 2, 2018 09:08 |
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pmchem posted:I just found a star system named Covfefe in game, heh. If you go to the Stellaris Subreddit (like, when Googling stuff), discussion of this system is the one topic that is banned.
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# ? Apr 2, 2018 09:29 |
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Man, I'm re-watching DS9 and realising how much of that made it into Stellaris as it currently stands (especially with the stable wormholes).
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# ? Apr 2, 2018 09:30 |
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Lead out in cuffs posted:Man, I'm re-watching DS9 and realising how much of that made it into Stellaris as it currently stands (especially with the stable wormholes). Stellaris has got a lot of references worn proudly on its sleeve, mostly from assorted sci-fi I assume the devs watched or read in the 80s and 90s because so it goes. As someone who likes Babylon 5 a little too much I appreciate that the Shadows have been directly lifted in as one of the Creatures of the Void race choices and the entire War In Heaven crisis (and accompanying Last, Best Hope achievement) are just the main storyline for the first 4 seasons of the show done procedurally, because gently caress yeah reenacting B5. There's also a ton of assorted minor nods to everything from The War of the Worlds to Excession of course.
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# ? Apr 2, 2018 10:06 |
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I think I found a bug in 2.0.2. I've got crystal aliens living next door, and I'm getting events about border skirmishes and the great whetstone that seem to be meant for when you have pirate civs next door. e: Unless for some reason the crystals have cargo pods, in which case they are more advanced than I expected. e2: I suppose I should have expected that my first arthropod game in a while is full of bugs. Even the planet full of other irradiated, pre-sapient cockroaches that I'm desperately trying to save here before they're purged in a few months. Is it worthwhile/useful uploading the game save and posting this on the PDS forum? Anticheese fucked around with this message at 12:53 on Apr 2, 2018 |
# ? Apr 2, 2018 12:31 |
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Trip report: While most space nations seem to struggle at Captain or below, exterminators and ravenous hives don't have this problem. I've put one of each into my current game and they are rampaging across the galaxy, aided by the dumb decisions of their enemies. Just now mankind got wiped out by the exterminators they bordered. The problem: The exterminators bordered two other large empires, who did nothing to prevent this. Now the exterminators are loving huge and those clowns are slowly waking up. But now the exterminators are stronger then both together. In the south, the hive is eating up another empire while again, two other nearby are just watching. If that continues, the primitives I saved and/or enlightened will be the only spacefaring organics left. I also feel migration and refugee mechanics should be looked at, seeing an empire being literally slaughtered down to the last man, woman and child and still refusing to flee to you or even to contemplate a migration treaty to their best and only friend is really loving obnoxious. I'm pretty sure if something like this travesty happened for real, Humans wouldn't go "No thanks, we don't like you enough yet friends, and besides your planets are like 60% habitability at best. We prefer to be massacred by mechanoid horrors, now shove off."
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# ? Apr 2, 2018 13:12 |
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Why doesn't the claims view also show which of your systems other people have claims on. Just Why
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# ? Apr 2, 2018 13:13 |
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Oh, I forgot, here's the screenshot: In case you're wondering, the Final Solution got those two systems in my territory (we're the Techno Core), because right below that is the central fleet base of that sector, where we crushed several attempts of the exterminators to get through. Sadly, thanks to our Human allies dying pointlessly for years before that, the war ran out as status quo peace before we could get them back. I'm now planning to encircle them with our territory and then close our borders to them out of spite. (They actually like us, so the penalty from doing this won't actually do anything, now that there aren't any independent organics around anymore we could make a defensive pact with.) Instead of uselessly trying to protect organics from both threats at once, the Techno Core will now concentrate on containing and exterminating the monster hive below us. But we won't forget this humiliation and eventually, we will go back to the Final Solution and eliminate this threat to galactic peace once and for all!
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# ? Apr 2, 2018 13:25 |
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Anticheese posted:I think I found a bug in 2.0.2. I've got crystal aliens living next door, and I'm getting events about border skirmishes and the great whetstone that seem to be meant for when you have pirate civs next door.
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# ? Apr 2, 2018 13:49 |
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Stellaris tweeted about my mod last Thursday and then didn't make a Victoria 3 joke on Sunday. smdh. https://twitter.com/StellarisGame/status/979390884398682112
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# ? Apr 2, 2018 13:49 |
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God loving damnit!!! One of the primitives I saved from the horrors of space just nuked themselves to death. What the gently caress was wrong with you guys?! A couple years ago you had a literal murder fleet of evil aliens bombing you and after I bump them out and start to protect you, you pull this poo poo?! This galaxy must be infested with some kind of brain parasite making everyone stupid, everyone makes the dumbest choices possible! (Including one empire just backstabbing an empire fighting for its life against a hive eating it, while on the other side of the galaxy the two empires facing an super-exterminator are spending their time telling me, their only potential ally, how disgusting we are.) I'm slowly getting the feeling that not only does the RNG hate me, there's is something wrong with the lower difficulty levels if certain types of AI just steamroll the entire galaxy effortlessly. (Well, it's better then if it would be me steamrolling everything, but what if I hadn't thought of putting my two favorite monsters in? I'd already won at this point, basically.)
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# ? Apr 2, 2018 15:10 |
Libluini posted:God loving damnit!!! the differences between AI playstyles are more pronounced at lower difficulty levels. the threat to the galaxy types get bonuses that are less powerful if all of the AIs have +75% resources anyway; they'll still be the strongest on admiral/grand admiral, most likely, but not by as large of a margin.
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# ? Apr 2, 2018 15:20 |
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Jazerus posted:the differences between AI playstyles are more pronounced at lower difficulty levels. the threat to the galaxy types get bonuses that are less powerful if all of the AIs have +75% resources anyway; they'll still be the strongest on admiral/grand admiral, most likely, but not by as large of a margin. Still, it would help if the AI would be able to make smarter choices. At one point galactic threat 1 was surrounded by three empires of comparable strength, now it's only two and both haven't done jack poo poo while the exterminators have expanded almost as fast as I, the Human player. Funny how the AI only cooperates against the evil empire if it is controlled by the player (I had a lot of bad luck playing stuff like exterminators or assimilators).
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# ? Apr 2, 2018 15:26 |
Libluini posted:Still, it would help if the AI would be able to make smarter choices. At one point galactic threat 1 was surrounded by three empires of comparable strength, now it's only two and both haven't done jack poo poo while the exterminators have expanded almost as fast as I, the Human player. high AI aggression is also basically mandatory glavius's mod also fires declare war events for AIs in circumstances where they should want to declare war but for some reason aren't doing so, which usually resolves issues like that situation
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# ? Apr 2, 2018 15:31 |
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Jazerus posted:high AI aggression is also basically mandatory I'm not sure this would help in this situation, as the other AIs are all bickering/fighting with each other and the problem cases are already aggressive as gently caress, even on low aggressiveness. I fear upping the aggression would just mean the other AIs will all start to actually be at war with each other, making it even easier for the Killbots and Killplants ravaging them I mean when I said those empires do "jack poo poo", I meant they are doing jack poo poo about their primary threat and instead do other crap, like closing borders to me and rivaling each other. With that behavior, being more aggressive would hand their enemies the galaxy just that much faster... Edit: But yeah, my next game will be on at least Commodore or higher. Hopefully with more resources those poor fuckers will fight back better. On the other hand, seeing my handcrafted terrors tear the galaxy apart is at least amusing. Libluini fucked around with this message at 15:42 on Apr 2, 2018 |
# ? Apr 2, 2018 15:40 |
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Libluini posted:Trip report: While most space nations seem to struggle at Captain or below, exterminators and ravenous hives don't have this problem. I've put one of each into my current game and they are rampaging across the galaxy, aided by the dumb decisions of their enemies. I agree, and always have one of each in my games. The only problem is that they are the exact same empires every time. I wish there was a way to tell it to auto-generate 1-15 (slider + random button) of the 'always war' empires. Purifiers, exterminators, assimilators, etc. Like what we have with the marauder slider now.
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# ? Apr 2, 2018 15:43 |
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Alright so I thought I'd have it figured out by now, how do I make someone a tributary? I threaten them to get the subjugation CB, but the victory is almost always way out of reach due to claims, and then when I AM able to get the score high enough it steals all their space which is not what I signed up for. Do I need to declare without having any claims?
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# ? Apr 2, 2018 15:51 |
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Just give it back to them for free.
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# ? Apr 2, 2018 15:52 |
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Oh man Total War is basically turning the galaxy into an everything's-free candy store for Rogue Servitors. No more will I be artificially restrained from putting everyone into Paradise Domes. (Or a planet-spanning bubble if annoying enough) Black Pants fucked around with this message at 17:48 on Apr 2, 2018 |
# ? Apr 2, 2018 17:45 |
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Are federations just completely broken? I just formed my first one, and the only other member (so far) keeps spamming me to declare war on someone I def. don't want to. I decline.. and he instantly asks again, forever, until my relations are infinitely in the negative and they leave. You just have to accept everything anyone suggests in a federation, then? Odd oversight, considering the game has been out so long..
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# ? Apr 2, 2018 17:49 |
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# ? May 24, 2024 19:33 |
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What're peoples thoughts on galaxy type and hyperlane density settings? I'm tryna figure out my ideal presets
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# ? Apr 2, 2018 18:05 |