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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Eltoasto posted:

So if the master builders perk unlocks the mega-engineering tech, and Galactic wonders requires it, it sure doesn't seem like you can take galactic wonders instead of voidborne now to get to master builders. Are the tool tips wrong? Any secret to getting mega-engineering?
It's a tier 5 (final tier) rare tech, requires zero point energy, battleships, and star citadels to unlock. With a standard scientist its roll chance is 10, 20 if they have maniacal, voidcraft, or curator. Standard tier 5 is 25. If you have an existing megastructure in your territory, including ruined I think, multiply by 20 for 400 e.g. it'll show up.

You get another x2 if you have Voidborne, and another x2 if you have Master Builders. I leave identifying the :confused: in the above as an exercise to the reader.

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Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

Splicer posted:

It's a tier 5 (final tier) rare tech, requires zero point energy, battleships, and star citadels to unlock. With a standard scientist its roll chance is 10, 20 if they have maniacal, voidcraft, or curator. Standard tier 5 is 25. If you have an existing megastructure in your territory, including ruined I think, multiply by 20 for 400 e.g. it'll show up.

You get another x2 if you have Voidborne, and another x2 if you have Master Builders. I leave identifying the :confused: in the above as an exercise to the reader.

I think if you have Master Builders then Mega Engineering just flat out shows up as an extra research option, available to be taken whenever.

binge crotching
Apr 2, 2010

I wonder if it considers gates to be a mega structure as well.

DONT THREAD ON ME
Oct 1, 2002

by Nyc_Tattoo
Floss Finder
New to this game. Really enjoying it. So far I hate how ambiguous the tech tree is and also fleet composition feels like a total mystery.

Tech tree also feels a little shallow. While trying to play as a tech-focused empire, I never really felt ahead of the curve before I made it to the end.

Still, I lost a few weeks to this game, which is a big deal for me.

GotLag
Jul 17, 2005

食べちゃダメだよ
Updated Machine Government to fix it inadvertently making cyborgs eat food instead of power.

Whoops.

Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost
I went to survey some systems in the territory of the FE that lost the War in Heaven, and triggered an event with a shield planet that I could pop open. When it finished it looked like it spawned a fleet of ships (killing my science vessel and my scientist), but when my fleet got down there they were nowhere to be found.

So is the event broken, or am I going to have some surprise visitors pop up again in a few years?

OwlFancier
Aug 22, 2013

GotLag posted:

Could I ask one of you creative types to come up with a game start text for my Machine Government civic?

Currently I've got this abortion I hacked together from the Rogue Servitor start text:


I'm thinking something like Project Cybersyn with teeth, that either gradually subsumes all other governmental functions, or the organics deliberately put it in charge after some political scandal. But my ideas and writing are both terrible so I am open to anything else that sounds interesting.

Edit: for reference, the Rogue Servitor start text:

"Before the invention and construction of the machines our species had endured thousands of years of constant warfare, strife, and hardship. As the we teetered on the brink of seemingly inevitable annihilation, following the development of nuclear weaponry, we managed to produce the first true artificial intelligence. Initially deployed in specialist scientific research and administrative applications, the increasing utilization of AIs in all areas of life naturally lead to the networked AI consciousness replacing all forms of government. Now, our species enjoys a unity we had thought impossible mere centuries ago, and the advances that AI researchers have brought in the form of FTL travel, now present us with the chance to explore the stars. With our civilization never again having to fear the factionalism that plagued us from our genesis on our homeworld, we look to the skies and dream of what new wonders may be discovered, as we expand our unity across the galaxy."

How much this has been influenced by the AI of course is left to the player to decide.

OwlFancier fucked around with this message at 04:58 on Apr 2, 2018

Captain Oblivious
Oct 12, 2007

I'm not like other posters

MALE SHOEGAZE posted:

New to this game. Really enjoying it. So far I hate how ambiguous the tech tree is and also fleet composition feels like a total mystery.

Tech tree also feels a little shallow. While trying to play as a tech-focused empire, I never really felt ahead of the curve before I made it to the end.

Still, I lost a few weeks to this game, which is a big deal for me.

Some of that is intentional, wrt tech. There's a bit of a deliberate effort in Paradox strategy games to avoid making tech the God Stat that it is in most 4X games. Coming from civ and the like, it can be hard to get used to.

darthbob88
Oct 13, 2011

YOSPOS
Stupid question, but is anybody else able to use the Immature Ether Drake in a fleet? I have one, but it's refusing to merge with anything. Even if I go to the fleet designer and add a few ships to its fleet, they just refuse to merge and are left idle in space. I assume my only option is to have it follow another fleet?

Xerophyte
Mar 17, 2008

This space intentionally left blank

darthbob88 posted:

Stupid question, but is anybody else able to use the Immature Ether Drake in a fleet? I have one, but it's refusing to merge with anything. Even if I go to the fleet designer and add a few ships to its fleet, they just refuse to merge and are left idle in space. I assume my only option is to have it follow another fleet?

This is intentionally disabled. It was mergable into fleet for a while, but one of the 2.0.2 patch notes is

quote:

* Ether Drake Hatchling and Psionic Avatar can no longer be merged into other fleets or assigned leaders

Presumably because they're not exactly integrated into your command & control network; they're just loyal space puppies who beat up bad space people for you.

darthbob88
Oct 13, 2011

YOSPOS

Xerophyte posted:

This is intentionally disabled. It was mergable into fleet for a while, but one of the 2.0.2 patch notes is


Presumably because they're not exactly integrated into your command & control network; they're just loyal space puppies who beat up bad space people for you.

They're integrated enough I can tell them where to go, and create a fleet around them in the fleet manager. :argh: Alright, looks like Combat Fleet 01 is getting a friend.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



OwlFancier posted:

"Before the invention and construction of the machines our species had endured thousands of years of constant warfare, strife, and hardship. As the we teetered on the brink of seemingly inevitable annihilation, following the development of nuclear weaponry, we managed to produce the first true artificial intelligence. Initially deployed in specialist scientific research and administrative applications, the increasing utilization of AIs in all areas of life naturally lead to the networked AI consciousness replacing all forms of government. Now, our species enjoys a unity we had thought impossible mere centuries ago, and the advances that AI researchers have brought in the form of FTL travel, now present us with the chance to explore the stars. With our civilization never again having to fear the factionalism that plagued us from our genesis on our homeworld, we look to the skies and dream of what new wonders may be discovered, as we expand our unity across the galaxy."

How much this has been influenced by the AI of course is left to the player to decide.
SIX YEARS AFTER GAME BEGINS: "So we've got factions again."


Captain Oblivious posted:

Some of that is intentional, wrt tech. There's a bit of a deliberate effort in Paradox strategy games to avoid making tech the God Stat that it is in most 4X games. Coming from civ and the like, it can be hard to get used to.
Yeah this is actually the biggest hurdle I've seen people deal with. It's AN advantage but it isn't like most of the Civ or Civ-adjacent games where you can snowball a lead to letting you have nukes when your enemies have, at best, riflemen.

GotLag
Jul 17, 2005

食べちゃダメだよ

Nessus posted:

SIX YEARS AFTER GAME BEGINS: "So we've got factions again."

Machine Government civic doesn't have factions because it's, well, a government run by a machine :ssh:

THE BAR
Oct 20, 2011

You know what might look better on your nose?

pmchem posted:

I just found a star system named Covfefe in game, heh.

I always change that to something else, waging war if I have to. I don't wanna be reminded of how terrible things are in my space purging simulator.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
This, uh, doesn't look right.

Synthbuttrange
May 6, 2007

They're not fans of fleet organization

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Shadowlyger posted:

I think if you have Master Builders then Mega Engineering just flat out shows up as an extra research option, available to be taken whenever.
It does! Hence the :???:

It's left over from a much earlier game version, they've just never taken out the line.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Synthbuttrange posted:

They're not fans of fleet organization
That's after a lot of combats. Each of those was originally a "full-size" Khanate fleet with about 12k strength.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

binge crotching posted:

I wonder if it considers gates to be a mega structure as well.

Gates are considered megastructures, yeah, although they are exempted from the rule that you can only have one megastructure in a single system. The line "has_no_non_gate_megastructure" is listed as a building requirement for the other megastructures. Presumably this means that if gates didn't count for the purposes of increasing the chance of getting Mega Engineering to show up, it would specify non-gate megastructures in the tech files.

AG3 fucked around with this message at 09:12 on Apr 2, 2018

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

darthbob88 posted:

They're integrated enough I can tell them where to go, and create a fleet around them in the fleet manager. :argh: Alright, looks like Combat Fleet 01 is getting a friend.
I tend to take the weird guys and use them as pirate patrol. I only just realised sending literal space dragons after anyone trying to break away from authority is either really good or really bad propaganda.

Lead out in cuffs
Sep 18, 2012

"That's right. We've evolved."

"I can see that. Cool mutations."




pmchem posted:

I just found a star system named Covfefe in game, heh.

If you go to the Stellaris Subreddit (like, when Googling stuff), discussion of this system is the one topic that is banned.

Lead out in cuffs
Sep 18, 2012

"That's right. We've evolved."

"I can see that. Cool mutations."




Man, I'm re-watching DS9 and realising how much of that made it into Stellaris as it currently stands (especially with the stable wormholes).

Xerophyte
Mar 17, 2008

This space intentionally left blank

Lead out in cuffs posted:

Man, I'm re-watching DS9 and realising how much of that made it into Stellaris as it currently stands (especially with the stable wormholes).

Stellaris has got a lot of references worn proudly on its sleeve, mostly from assorted sci-fi I assume the devs watched or read in the 80s and 90s because so it goes. As someone who likes Babylon 5 a little too much I appreciate that the Shadows have been directly lifted in as one of the Creatures of the Void race choices and the entire War In Heaven crisis (and accompanying Last, Best Hope achievement) are just the main storyline for the first 4 seasons of the show done procedurally, because gently caress yeah reenacting B5.

There's also a ton of assorted minor nods to everything from The War of the Worlds to Excession of course.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

I think I found a bug in 2.0.2. I've got crystal aliens living next door, and I'm getting events about border skirmishes and the great whetstone that seem to be meant for when you have pirate civs next door.

e: Unless for some reason the crystals have cargo pods, in which case they are more advanced than I expected. :tinfoil:

e2:

I suppose I should have expected that my first arthropod game in a while is full of bugs. Even the planet full of other irradiated, pre-sapient cockroaches that I'm desperately trying to save here before they're purged in a few months. :negative:

Is it worthwhile/useful uploading the game save and posting this on the PDS forum?

Anticheese fucked around with this message at 12:53 on Apr 2, 2018

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Trip report: While most space nations seem to struggle at Captain or below, exterminators and ravenous hives don't have this problem. I've put one of each into my current game and they are rampaging across the galaxy, aided by the dumb decisions of their enemies. Just now mankind got wiped out by the exterminators they bordered. The problem: The exterminators bordered two other large empires, who did nothing to prevent this. Now the exterminators are loving huge and those clowns are slowly waking up. But now the exterminators are stronger then both together.

In the south, the hive is eating up another empire while again, two other nearby are just watching. If that continues, the primitives I saved and/or enlightened will be the only spacefaring organics left. :shepface:

I also feel migration and refugee mechanics should be looked at, seeing an empire being literally slaughtered down to the last man, woman and child and still refusing to flee to you or even to contemplate a migration treaty to their best and only friend is really loving obnoxious. I'm pretty sure if something like this travesty happened for real, Humans wouldn't go "No thanks, we don't like you enough yet friends, and besides your planets are like 60% habitability at best. We prefer to be massacred by mechanoid horrors, now shove off."

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Why doesn't the claims view also show which of your systems other people have claims on.

Just

Why

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Oh, I forgot, here's the screenshot:



In case you're wondering, the Final Solution got those two systems in my territory (we're the Techno Core), because right below that is the central fleet base of that sector, where we crushed several attempts of the exterminators to get through. Sadly, thanks to our Human allies dying pointlessly for years before that, the war ran out as status quo peace before we could get them back.

I'm now planning to encircle them with our territory and then close our borders to them out of spite. (They actually like us, so the penalty from doing this won't actually do anything, now that there aren't any independent organics around anymore we could make a defensive pact with.)

Instead of uselessly trying to protect organics from both threats at once, the Techno Core will now concentrate on containing and exterminating the monster hive below us. But we won't forget this humiliation and eventually, we will go back to the Final Solution and eliminate this threat to galactic peace once and for all! :argh:

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Anticheese posted:

I think I found a bug in 2.0.2. I've got crystal aliens living next door, and I'm getting events about border skirmishes and the great whetstone that seem to be meant for when you have pirate civs next door.
Ha, guessing that's a bug. Similarly thematic events for bordering leviathans/roamers etc. would be super neat though.

Ofaloaf
Feb 15, 2013

Stellaris tweeted about my mod last Thursday and then didn't make a Victoria 3 joke on Sunday. smdh.

https://twitter.com/StellarisGame/status/979390884398682112

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
God loving damnit!!! :argh:

One of the primitives I saved from the horrors of space just nuked themselves to death. What the gently caress was wrong with you guys?! A couple years ago you had a literal murder fleet of evil aliens bombing you and after I bump them out and start to protect you, you pull this poo poo?!

This galaxy must be infested with some kind of brain parasite making everyone stupid, everyone makes the dumbest choices possible! (Including one empire just backstabbing an empire fighting for its life against a hive eating it, while on the other side of the galaxy the two empires facing an super-exterminator are spending their time telling me, their only potential ally, how disgusting we are.)

I'm slowly getting the feeling that not only does the RNG hate me, there's is something wrong with the lower difficulty levels if certain types of AI just steamroll the entire galaxy effortlessly. (Well, it's better then if it would be me steamrolling everything, but what if I hadn't thought of putting my two favorite monsters in? I'd already won at this point, basically.)

Jazerus
May 24, 2011


Libluini posted:

God loving damnit!!! :argh:

One of the primitives I saved from the horrors of space just nuked themselves to death. What the gently caress was wrong with you guys?! A couple years ago you had a literal murder fleet of evil aliens bombing you and after I bump them out and start to protect you, you pull this poo poo?!

This galaxy must be infested with some kind of brain parasite making everyone stupid, everyone makes the dumbest choices possible! (Including one empire just backstabbing an empire fighting for its life against a hive eating it, while on the other side of the galaxy the two empires facing an super-exterminator are spending their time telling me, their only potential ally, how disgusting we are.)

I'm slowly getting the feeling that not only does the RNG hate me, there's is something wrong with the lower difficulty levels if certain types of AI just steamroll the entire galaxy effortlessly. (Well, it's better then if it would be me steamrolling everything, but what if I hadn't thought of putting my two favorite monsters in? I'd already won at this point, basically.)

the differences between AI playstyles are more pronounced at lower difficulty levels. the threat to the galaxy types get bonuses that are less powerful if all of the AIs have +75% resources anyway; they'll still be the strongest on admiral/grand admiral, most likely, but not by as large of a margin.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Jazerus posted:

the differences between AI playstyles are more pronounced at lower difficulty levels. the threat to the galaxy types get bonuses that are less powerful if all of the AIs have +75% resources anyway; they'll still be the strongest on admiral/grand admiral, most likely, but not by as large of a margin.

Still, it would help if the AI would be able to make smarter choices. At one point galactic threat 1 was surrounded by three empires of comparable strength, now it's only two and both haven't done jack poo poo while the exterminators have expanded almost as fast as I, the Human player.

Funny how the AI only cooperates against the evil empire if it is controlled by the player (I had a lot of bad luck playing stuff like exterminators or assimilators). :shepface:

Jazerus
May 24, 2011


Libluini posted:

Still, it would help if the AI would be able to make smarter choices. At one point galactic threat 1 was surrounded by three empires of comparable strength, now it's only two and both haven't done jack poo poo while the exterminators have expanded almost as fast as I, the Human player.

Funny how the AI only cooperates against the evil empire if it is controlled by the player (I had a lot of bad luck playing stuff like exterminators or assimilators). :shepface:

high AI aggression is also basically mandatory

glavius's mod also fires declare war events for AIs in circumstances where they should want to declare war but for some reason aren't doing so, which usually resolves issues like that situation

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Jazerus posted:

high AI aggression is also basically mandatory

glavius's mod also fires declare war events for AIs in circumstances where they should want to declare war but for some reason aren't doing so, which usually resolves issues like that situation

I'm not sure this would help in this situation, as the other AIs are all bickering/fighting with each other and the problem cases are already aggressive as gently caress, even on low aggressiveness. I fear upping the aggression would just mean the other AIs will all start to actually be at war with each other, making it even easier for the Killbots and Killplants ravaging them

I mean when I said those empires do "jack poo poo", I meant they are doing jack poo poo about their primary threat and instead do other crap, like closing borders to me and rivaling each other. With that behavior, being more aggressive would hand their enemies the galaxy just that much faster...


Edit:

But yeah, my next game will be on at least Commodore or higher. Hopefully with more resources those poor fuckers will fight back better. On the other hand, seeing my handcrafted terrors tear the galaxy apart is at least amusing. :allears:

Libluini fucked around with this message at 15:42 on Apr 2, 2018

binge crotching
Apr 2, 2010

Libluini posted:

Trip report: While most space nations seem to struggle at Captain or below, exterminators and ravenous hives don't have this problem. I've put one of each into my current game and they are rampaging across the galaxy, aided by the dumb decisions of their enemies.

I agree, and always have one of each in my games. The only problem is that they are the exact same empires every time. I wish there was a way to tell it to auto-generate 1-15 (slider + random button) of the 'always war' empires. Purifiers, exterminators, assimilators, etc. Like what we have with the marauder slider now.

The Chad Jihad
Feb 24, 2007


Alright so I thought I'd have it figured out by now, how do I make someone a tributary? I threaten them to get the subjugation CB, but the victory is almost always way out of reach due to claims, and then when I AM able to get the score high enough it steals all their space which is not what I signed up for. Do I need to declare without having any claims?

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Just give it back to them for free.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
Oh man Total War is basically turning the galaxy into an everything's-free candy store for Rogue Servitors. No more will I be artificially restrained from putting everyone into Paradise Domes.

(Or a planet-spanning bubble if annoying enough)

Black Pants fucked around with this message at 17:48 on Apr 2, 2018

Dropbear
Jul 26, 2007
Bombs away!
Are federations just completely broken? I just formed my first one, and the only other member (so far) keeps spamming me to declare war on someone I def. don't want to. I decline.. and he instantly asks again, forever, until my relations are infinitely in the negative and they leave.

You just have to accept everything anyone suggests in a federation, then? Odd oversight, considering the game has been out so long..

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Fuligin
Oct 27, 2010

wait what the fuck??

What're peoples thoughts on galaxy type and hyperlane density settings? I'm tryna figure out my ideal presets

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