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”Weyant, bard of Eastgate” posted:Many hundreds of years ago, the forces of good allied to destroy the main Temple of Orcus in the ancient city of Tsar. With their temple in ruins, the surviving high priests of this accursed demon god fled the city with an army of enemies on their trail—an army of heroic fighters, clerics and paladins—led by Zelkor, a powerful wizard. The exact fate of these evil priests was then unknown, for not only did the remnants of the followers of Orcus disappear from all human reckoning, but so did the army of light that followed after them disappear as well. Some said that in the eternal scales the loss of so many good men was a fair price to pay to rid the world of so much evil. We’re delving into the Frog God Games megadungeon Rappan Athuk, the dungeon of graves, as well as the fairly deadly wilderness surrounding it, the Forest of Hope. We’ll be using the Swords & Wizardry Complete with a few house rules. Play will primarily be play-by-post, though there will be a Discord channel available for rolling and general chat. This is a deadly dungeon. I’ll be modifying some of the dumb OSR poo poo, so minimal prostitutes and misogyny, but the deadliness will be just as it’s written. Characters will die. I’m not an adversarial GM, however. I’ll be using Fail Forward and will try to be flexible and encouraging towards whatever shenanigans your characters get up to. I’ll take into account your characters abilities and attributes when giving you descriptions and information about areas in the dungeon. Don’t be afraid to try things. I am going to mix in a bit of a West Marches feel to this, as it’s a huge dungeon (and enormous wilderness area around the dungeon), so this thread serves two purposes: recruitment and party formation. Post your character, organize parties, and chat about things your characters have found in the various dungeon complexes. Think of this as the common room at Bristleback’s, the inn at Zelkor’s Ferry that explorers of the area often use as a starting base. (More information about Zelkor’s Ferry and Rappan Athuk can be found in the Player’s Guide.) Once we get to 4 or more characters, parties can start to form--feel free to organize these yourselves. Pick a snappy name for your adventuring company. Once a party forms, I’ll make an adventure thread for the group and you’re off. You can come back to this thread to recruit more members should someone die or drop out, if you want to pass along information you might have learned during a trip, or if you want to try and join a completely different party altogether. There may be multiple parties going; there are certainly enough adventure locations in the region to support at least 2 or 3 simultaneous groups. You may create multiple characters and adventure with them; try to keep character knowledge separate if you do this. This is a sandbox-y adventure, outside of the dungeons, anyway, so you’ve got a lot of freedom in what you want to do. I am in the Eastern time zone. I’m typically online and available from 9-5pm, and after 9pm for random amounts of time. Ping me in Discord if you need my attention. I expect players to post daily to keep things moving along; not posting for about three days without explanation will “retire” that character per your wishes; the rest of the party will continue. I’m very willing to run this long-term, and if other people want to collaborate on GMing, I’m open to that, too. House Rules
Characters should be posted in this thread with the following:
Rules: Swords & Wizardry Complete (PDF or SRD) Discord: here Character Sheets: Text: code:
Hypnobeard fucked around with this message at 19:13 on Jun 7, 2018 |
# ? Apr 9, 2018 19:41 |
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# ? Jun 10, 2024 11:38 |
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Available Characters Active Parties The Nameless Nine
Red Right Hand
Deceased Characters
Missing in Action
Hypnobeard fucked around with this message at 02:40 on Jun 1, 2018 |
# ? Apr 9, 2018 20:33 |
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I'll get something up here later.
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# ? Apr 9, 2018 20:46 |
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Cricket The man known as Cricket was abandoned as a young child, left on the steps of a monastery to be raised by the mysterious monks. The child was raised by the monks, trained in their ways and given the name, or rather diminutive descriptor of Cricket by his old master. In time he had learned all that the masters could teach him, or would be willing to teach him at the monastery. Instead it was time for him to go out in the world, to travel, to see, to experience, and to hone his body and mind through actually doing. For only so much can be taught at the monastery and for true advancement he would need to experience the real world. code:
Ryuujin fucked around with this message at 03:09 on Jun 10, 2018 |
# ? Apr 9, 2018 21:02 |
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Making a dude because why not
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# ? Apr 9, 2018 21:12 |
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chin up everything sucks posted:Making a dude because why not That's the spirit!
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# ? Apr 9, 2018 21:15 |
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Are we using the Other Races from the SRD? Because I feel like going max random by rolling a Mongrelfolk. Nothing says "kill me first" like an abomination!
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# ? Apr 9, 2018 21:34 |
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chin up everything sucks posted:Are we using the Other Races from the SRD? Because I feel like going max random by rolling a Mongrelfolk. Nothing says "kill me first" like an abomination! Case-by-case, and I'm going to say no because they get stat bonuses and because managing their various appendages' abilities looks like a crapload of work for minimal reward. Sorry.
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# ? Apr 9, 2018 21:44 |
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Right, I'll probably make a Dwarven Fighter/Thief then, because greed and aggression together in a stubborn stocky package can never go wrong.
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# ? Apr 9, 2018 21:53 |
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chin up everything sucks posted:Right, I'll probably make a Dwarven Fighter/Thief then, because greed and aggression together in a stubborn stocky package can never go wrong. Sounds great to me.
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# ? Apr 9, 2018 22:01 |
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Meredith always wanted to be a famous chef. She dreamed of cooking for the King and Queen someday. Tragically, however, she has no talent whatsoever for cuisine, high-class or otherwise. After one too many collapsed souffles she took her anger out on a side of beef and discovered that what she's really good at is bashing stuff with other stuff. Oh well. pre:Meredith Hawking, 1st-level Human Fighter Alignment: Neutral Experience Points: 210 (+5%) Hit Dice: 1 Hit Points: 9 Armor Class: 15 (+1 with shield) Base Hit Bonus: 0 Saving Throw: 14 Abilities: STR: 18 INT: 8 WIS: 4 DEX: 15 CON: 13 CHA: 7 Languages: Common, Elvish Appearance: Short, buff, angry, and covered in scars and tattoos. Class Abilities: Multiple Attacks Strength Bonuses (+2 to hit, +3 damage) Parry (-2 to attacks) Gear: Bastard Sword (10 lb) Knife (2 lb) Shield (10 lb) Chainmail (50 lb) Backpack (10 lb) Bedroll Tinderbox (with flint & steel) Rations, Dried (1 week) Waterskin Lantern & 3 pints of oil 10' Pole 5 gold pieces (0.5 lb) (Weight: 82.5 / 125 lb for base move 12) megane fucked around with this message at 14:38 on Jun 8, 2018 |
# ? Apr 10, 2018 08:13 |
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Oh wow, some of these rules create odd incentives. There's a blurb that specifically says clerics and fighters are weaker than the other classes. What class is the improved cleric? If it's supposed to be druid, the cleric ends up with more spells per day so that's odd. Cure Light Wounds is a lvl 2 Druid Spell and a Lvl 1 Cleric Spell. Fighters are the only class that get bonuses to hit and damage from high stats (strength) which makes putting anything higher than a 7 in strength for anyone else a dubious decision. The Ranger is the only class that starts with 2 HD! The Ranger's high HP makes him a natural tank, but not getting the fighter strength bonus means he'll probably actually be a better archer. The ranger eventually gets both cleric and magic user spells. Does he follow the usual rules for known magic user spells? You get a 5% bonus to experience for 13+ Wisdom, 13+ Charisma, and 13+ in your primary attributes. Yes that stacks up to a 15% bonus. Anyone can get a 1 point bonus to AC and ranged attack (not damage) from a 13+ dex. Bows are the king of weapons with 1d6 damage and 2 attacks a round. As long as your ammo lasts. How does ammunition recovery work? One use or 50% chance of recovery per arrow or...? Clerics don't start with any spells, lol! Are you using the optional rule to let clerics with 15+ wisdom get an extra 1st level spell? Since Intelligence doesn't do much for anyone not a magic user, they pay a very heavy stat tax. However they have spells like this: Swords & Wizardry Complete posted:Charm Person If its the pokemon version I think I know what I'm going to stat up. An animal trainer type wizard sounds hilarious. LLSix fucked around with this message at 10:25 on Apr 10, 2018 |
# ? Apr 10, 2018 10:21 |
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LLSix posted:Oh wow, some of these rules create odd incentives. There's no improved class for the fighter or cleric, they're just addressing a view that those classes are weak as written. Dumping Str is probably not a bad thing, but also realize there's encumbrance rules and carrying all that treasure can be problematic if you're not average at least. Yes, the ranger follows the normal rules for those spells. Depends somewhat on the circumstances, but yeah, generally a 50% recovery chance for arrows if you're willing to spend some time looking for them. I'm not going to nix the extra spell at 1st for clerics with 15+ Wis, so we're actually playing that RAW. It's not Pokemon. It basically makes you the caster's best friend, with all that implies. It's not mind-control; that's suggestion, which is a third level spell.
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# ? Apr 10, 2018 15:03 |
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pre:Aelf the Eldest, level 1 Elf Assassin Alignment: Neutral Experience Points: 0 Hit Dice: 1d6 Hit Points:6 Armor Class: 14 Base Hit Bonus: 0 Saving Throw: 15 Abilities STR:13 INT:12 WIS:7 DEX:13 CON:9 CHA:6 Languages Common, Elf Gear Backpack Bedroll Tinderbox (with flint & steel) Rations, Dried (1 week) Waterskin 3 torches Leather Armor (+2) Hatchet (1d6) 50' Rope Grapnel 5 Iron Spikes & a Small Hammer Long Sword (1d8) Shield (+1) Wealth 7 gp sp cp The Eldest of the Five Elven Brothers, Aelf is a talented swordsman and a master of disguise. Toph Bei Fong fucked around with this message at 18:24 on Apr 10, 2018 |
# ? Apr 10, 2018 17:51 |
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pre:Name: Kark of Uzbackistein Class & Levels: Cleric 1 Race: Each generation (elven generation, not human or goblin), a number of Bracer's clerics are sent out on a mission of exploration and elimination. They are to find the demons of Plac, wherever they may be, and slay them with whatever blessed weapon they have at hand, for only that way may the Curse of Plac be reduced across the world. Unfortunately, it is time for a new crusade against the demons of Plac, and Kark has been selected as one of the brave adventurers to go forth and uphold Bracers will. chin up everything sucks fucked around with this message at 00:08 on Apr 11, 2018 |
# ? Apr 10, 2018 21:01 |
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pre:Name: Odrot Warjaw Class & Levels: Ranger 1 Race: Dwarf Alignment: Lawful Experience Points: 0 XP Bonus: 10% (STR 13 and WIS 13) Hit Dice: 2d8 Hit Points: 16 Armor Class: 15 Base Hit Bonus: +0 Saving Throw: 14 (+4 vs Spells) Abilities STR: 13 INT: 13 WIS: 13 DEX: 9 CON: 9 CHA: 3 Other Abilities +4 on saving throws against any magic. Experienced with Stonework and identifying traps made out of or using stone Darkvision 60 ft. Tracking Alertness - only 1 in 6 chance party will be surprised by enemies +1 damage per lvl against Giants/Trolls/Ogres/Orcs/Goblins/Kobolds. Languages: Common, Dwarven, Elvish, Goblin Appearance: Lean for a dwarf, with red hair and a scowl. Wears a suit of chain mail and carries an odd looking sword and a plain shield. Gear:
(Retire him if I disappear!)
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# ? Apr 11, 2018 00:55 |
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code:
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# ? Apr 11, 2018 13:04 |
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code:
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# ? Apr 12, 2018 00:16 |
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Elonron Figglewort "Ekom nor lensur... err no, it was, Eekom NOR lenSuur... drag-blasted-bottom-toppler! I'll nev-... Oh, oh... HI! I didn't see you there." Elonron said growing more red than the concoction that had begun to hiss and bubble behind him. "The name's Elonron Figglewort, but you can call me Elon, Ron, Figgle or Wort. Really, anything will fit, just mind where you step, and... Ah, it was Ekkom nOR lENSur!" Elonron started to make a proper introduction, but was interrupted by shattering glass. pre:Class & Levels: Magic-User 1 Race: Gnome (Halfling) Alignment: Neutrality Experience Points: 0 XP Bonus: 10% Hit Dice: 1d4 Hit Points: 4 Armor Class: [10] Base Hit Bonus: +0 Saving Throw: 15 (+2 against spells) (+4 against magic) Abilities STR: 7 INT: 18 WIS: 13 DEX: 10 CON: 10 CHA: 7 Languages: Common, Elvish, Dwarvish, Giantish, Goblin [+2] Appearance: A diminutive, eccentric looking gnome in odd-contraptions more than vestments. Spells: Protect from Evil Gear: Backpack Elonron's Spellbook Bedroll Tinderbox (with flint & steel) Rations, Dried (1 week) Waterskin 3 pints of oil & lantern 10' pole Dagger 2lbs. Sling, 20 stones (+1 to use): 1d4 5lbs. 10 Iron Spikes & a Small Hammer (Total <75 lbs for base move 12) Wealth 5 gp 0 sp 0 cp Anomalous Amalgam fucked around with this message at 05:10 on Apr 12, 2018 |
# ? Apr 12, 2018 01:15 |
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Ash Watcher The son of a castle guardsman, Ash always dreamed of being a wizard someday and commanding mighty spirits to clean his room. His dad always dreamed of his son following in his footsteps. So Ash wheedled lessons from the court wizard behind his father's back. The day before he was supposed to formally join the Lord Boringstein's guard, Ash ran off with his dad's favorite bow in search of magic. pre:Ash Watcher, Fighter 1/Magic User 1 Alignment: Neutral Experience Points: 105/110 (+5%/+10%) Hit Dice: 1d8/1d4 Hit Points: 6 Armor Class: 11 Base Hit Bonus: 0 / +1 Ranged (dex) Saving Throw: 14 (+2 to rolls vs spells) Abilities: STR: 7 INT: 18 WIS: 4 DEX: 14 CON: 9 CHA: 13 Languages: All of them (18 int is enough to learn all listed languages) Appearance: Tall, Greasy Hair, Ink-Stained Fingertips, Perfect Teeth Class Abilities: Multiple Attacks Parry (-1 to attacks) +2 on all saving throw rolls against spells, including spells from magic wands and staffs. Spells/Day 1 - 1st, 0 - 2nd Sleep x1 Gear: Bastard Sword (10 lb) 1d8(+1 when two-handed) Long Bow (5lbs) 2 attacks/round 70' range Quiverx4 - Arrows 80/80 1d6damage (4lbs) Skinning Knife (2 lb) 1d4 Backpack (10 lb + 25) Ash's Spellbook Bedroll Tinderbox (with flint & steel) Rations, Dried (1 week) Waterskin 3 torches 50' Rope Grapnel 5 Iron Spikes & a Small Hammer Ring Mail +3 ac when worn 8 gold pieces (0.8 lb) (Weight: 71.8 / 75 lb for base move 12) Chose Second weapon 50' Rope Grapnel 5 Iron Spikes & a Small Hammer Spent 3 gold on extra arrows Will put on armor after casting all spells for the day. Retire if I disappear please LLSix fucked around with this message at 20:43 on Jun 7, 2018 |
# ? Apr 12, 2018 02:47 |
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On your journey to the Ferry, and since you've been here, you've heard some tales. True or false? That's for you to discover! Rumors and Tidbits Cricket: quote:"I tell you, Rappan Athuk was a fortress of good, built to contain some terrible evil. The evil escaped and corrupted and overtook the garrison!" Meredith: quote:"I once attended a lecture in Eastgate on the dungeon of graves, and the lecturer--a most noble justicar--stated that the dungeon was divided into worked and natural sections. The natural sections are safer than the worked sections, he said, and the upper worked sections were particularly dangerous." Aelf: quote:"Be wary of the brigands that operate in the Forest of Hope and the hills surrounding Rappan Athuk. Not all gangs seize caravans--some seek adventurers fat with loot." Jerol: quote:"There are caverns inhabited by living statues; one-time explorers transformed by evil, they ambush the unsuspecting." Odrot: quote:"Mouth of Doom? It's cursed. Anyone who enters it will become weaker and weaker over the course of ten days. Happened to my nephew." Elonron: quote:"The goblins of the dungeon are actually mutated giants. Although they are small and stunted in appearance, they are incredibly strong."
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# ? Apr 12, 2018 18:37 |
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Kithe Lutenec code:
My order has given me leave to plumb the depths. Perhaps I wouldn't be brave enough to go it alone...but I don't have to. Other adventurers are willing to enter the maze for money, glory...it doesn't matter. And if we don't uproot the evil and destroy it, well, at least I tried. Halloween Jack fucked around with this message at 21:18 on Apr 12, 2018 |
# ? Apr 12, 2018 18:51 |
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Hey, Jack! Unfortunately you just missed the first party--they started about 10 minutes before you posted. I suspect we'll have some deaths soon, though, or you can hang out for another group.
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# ? Apr 12, 2018 20:27 |
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In the meantime I will *~vanish mysteriously into the woods~*
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# ? Apr 12, 2018 20:31 |
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Is it fine to just post a character here in the thread while we wait for spots to open up?
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# ? Apr 12, 2018 20:59 |
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Yep! If we get enough extra folks I'll start a second party.
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# ? Apr 12, 2018 21:16 |
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New houserule added, see first post.
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# ? May 4, 2018 14:39 |
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More people should app to this; we should have like 20 people bumbling through the megadungeon.
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# ? May 4, 2018 14:47 |
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Halloween Jack posted:More people should app to this; we should have like 20 people bumbling through the megadungeon. I agree. Hell, if people wanted to make multiple characters to adventure with different parties I'd be down for that. Hypnobeard fucked around with this message at 19:56 on May 4, 2018 |
# ? May 4, 2018 18:07 |
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Our first death. So sad, Elonron. We hardly knew ye.
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# ? May 11, 2018 18:29 |
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Hypnobeard posted:Our first death. So sad, Elonron. We hardly knew ye. Ronelon Nornole, money hungry cousin, coming soon
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# ? May 11, 2018 21:27 |
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This is one megadungeon Ive always wanted to play Blaxton Knibbs Class & Levels: Fighter 1 Race: Human Alignment: Neutral Experience Points: 0 XP Bonus: 10% Hit Dice: d8 Hit Points: 9/9 Armor Class: 15 (Scale + Shield) Base Hit Bonus: +1 Saving Throw: 14 Str 16 +1 to hit, +1 damage, 1-3 open doors, +15 lbs, +5% xp Dex 9 no effect Con 13 +1hp/die, 100% raise Int 7 speaks common Wis 13 +5% xp Cha 7 3 hirelings Language: Common Appearance: Wiry, angry Gear Weapon and armor = 75 lbs Miscellaneous adventure gear = 10lbs Movement = 12 Backpack Bedroll Tinderbox (with flint & steel) Rations, Dried (1 week) Waterskin Lantern & 3 pints of oil 5 Iron Spikes & a Small Hammer Chain Armor and Shield = AC 15 Hatchet Battleaxe (+1 to hit, 1d8+1 damage) Wealth GP 5 SP 0 CP 0 If cease to play, kill off
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# ? May 13, 2018 23:08 |
Thistle Girdwood Class & Levels: Druid 1 Race: Human Alignment: Neutral Experience Points: 0 XP Bonus: 15% Hit Dice: 1d6 Hit Points: 6 Armor Class: 12 Base Hit Bonus: +0 Saving Throw: 15, +2 vs fire Abilities Str: 9 open doors 1-2 +5 lbs Dex 9 no modifier Con: 9 75% raise chance Int: 12 +3 languages Wis: 13 Cha: 13 5 followers Languages Common Elven/Fae Giant Goblin Druid Appearance Homeless dank and feral 1 first level spell / day Choose from Detect Magic Detect Snares & Pits Faerie Fire Locate Animals Predict Weather Purify Water Move 12 Backpack Bedroll Tinderbox (with flint & steel) Rations, Dried (1 week) Waterskin Lantern & 3 pints of oil Leather Armor Dagger 50' Rope 10' pole Longbow, 60 arrows +0 to hit, 70 range, RoF 2, 1d6 damage Spear, +0 to hit, 1d6+1 damage when two-handed Mistletoe Wealth 5 gp 0 sp 0 cp Story Orders... Orders are for the pure-hearted, the inexperienced, those who follow along within the confines of society without thinking twice about the walls around them, the books in their hands, the laws that make up their yokes. Orders don't like it when you question too deeply, and when you get angry and demand answers, they turn on you. Sometimes, though, they send the acolytes, and a druidic acolyte can be annoying as hell. "But Thistle, aren't those your gods too?" Thistle took a puff off her pipe and held it for a moment before speaking, every word releasing more smoke. "Listen here you little poo poo, these gods love humanity the most out of all, because they sacrifice their very BODIES to help us fleshbags achieve a greater state of mind, which is more than I can say for anyone else in this loving tavern within THE CORPSES OF THE GREATEST SENTINELS OF THIS loving HOLLOW so until you give up your life for a lower lifeform, get the gently caress out of my face." cat_herder fucked around with this message at 02:04 on May 23, 2018 |
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# ? May 14, 2018 01:31 |
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I'm interested in a spot in the second party if there's still room...
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# ? May 15, 2018 06:43 |
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Ronelon Nornole After having heard about his bumbling cousin Elonron's departure from the homestead, Ronelon had no choice but to follow in his footsteps providing protection and calculated advice. Ronelon was known for these things after all... Well, at least he could convince his poor, gullible relatives that he was known for these things... When he had finally caught up with Elonron, Ronelon saw that his cousin had joined a band of adventurers. Ronelon sniffed at the air as if he could smell riches. He rubbed his palms and clicked his heels before he set off trailing behind the would be-mercenaries
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# ? May 15, 2018 06:53 |
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Kithe Lutenec druid Blaxton Knibbs fighter Thistle Girdwood druid Waroduce ??? Thats four let's do this (Im assuming Ronelon Nornole is joining party 1)
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# ? May 16, 2018 04:55 |
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Ronelon is down for for party 2
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# ? May 16, 2018 05:59 |
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Is Ron a thief? I don't wanna be a heal bot but I can roll a Paladin to spread some love around. My time line for having a character in is probably tomorrow night or thurs evenning. I had some meetings drop
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# ? May 16, 2018 06:58 |
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Waroduce posted:Is Ron a thief? I don't wanna be a heal bot but I can roll a Paladin to spread some love around. My time line for having a character in is probably tomorrow night or thurs evenning. I had some meetings drop He is, but alternatively I don't mind rolling a healer. I've already died as a magic user so feel free, I'll accommodate the group.
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# ? May 16, 2018 12:56 |
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# ? Jun 10, 2024 11:38 |
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I'm a druid I have heals. I am ready
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# ? May 16, 2018 15:31 |