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WAR CRIME SYNDICAT posted:Man is your only experience with Mexican food Taco Bell? No? But the entire discord it goes to definitely doesn't seem like its SA related!
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# ? Apr 10, 2018 21:51 |
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# ? May 28, 2024 05:53 |
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Sylink posted:No? But the entire discord it goes to definitely doesn't seem like its SA related! Goons like Mexican food, that’s South America related.
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# ? Apr 10, 2018 22:01 |
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Yeah copyright infringement is really easy to avoid as long as you put in the smallest amount of effort in appearing to not be a copy of what you're ripping off. It's really not difficult at all and the only reason you wouldn't put in said effort is if you want to be mistaken for the people you're riffing off of. This is where copyright lawsuits come in.
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# ? Apr 10, 2018 22:24 |
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Rex-Goliath posted:Yeah copyright infringement is really easy to avoid as long as you put in the smallest amount of effort in appearing to not be a copy of what you're ripping off. It's really not difficult at all and the only reason you wouldn't put in said effort is if you want to be mistaken for the people you're riffing off of. This is where copyright lawsuits come in. This could go even beyond copyright infringement. Have you seen their web site? The first rule of avoiding trademark infringement is, don't use your competitor's trademarks. http://rulesofsurvivalgame.org/ Rules of Survival opens a savage combat between 120 connected players from around the world. Similar to PUBG game, you will be dropped down onto a strange island by using your parachute. Talk about your blatant rip-off. And wow this is some cheap stuff. They can't spell for poo poo, their copy is barely intelligible, they even misspell their own product name. With a vast map, you will experience so many terrains. I doubt they have a budget for many lawyers (or competent ones for that matter), so this should really be a steamroll for Bluehole.
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# ? Apr 10, 2018 23:02 |
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LORD OF BOOTY posted:yeah, it honestly sounds like a totally fair lawsuit and i'm really stunned at how this is being received by the PUBG community when going after hilariously awful knockoffs would be applauded in any other situation. I mean if I know anything about the PUBG community it's that a lot of them act like they really want the game to die a horrible death for some reason
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# ? Apr 10, 2018 23:10 |
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So many terrains
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# ? Apr 10, 2018 23:23 |
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Hippie Hedgehog posted:This could go even beyond copyright infringement. Have you seen their web site? The first rule of avoiding trademark infringement is, don't use your competitor's trademarks. That lovely Website posted:Battle Royale games are so popular nowadays, and Rules of Survival is one of them that you shouldn’t miss! Inspired by Player Unknown’s Battlegrounds, this awesome clone will let you experience more challenges with a fierce battle where the death keeps following you behind. All players will get opportunities to show off their surviving abilities. If you are interested in this new Battle Royale game, just quickly check it out right now! loving lol
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# ? Apr 11, 2018 00:01 |
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oddium posted:this feels like the bethesda scrolls thing where they have to do stuff like this or when a legitimate case comes along they have/don't have precedent It's this, btw. IP law usually dictates that you have to defend your property continously to maintain your right to it, even if you sometimes end up having to defend it in ridiculous cases.
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# ? Apr 11, 2018 11:07 |
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Thom P. Tiers posted:drat, I didn't realize the mini was such a laser. I don't use it that often so maybe that's why. AWM laser is the best laser. You can score 2 hits a lot quicker with the mini than you can with an sks which is often enough to negate the lower damage and get a kill faster.
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# ? Apr 11, 2018 11:51 |
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WAR CRIME SYNDICAT posted:loving lol Yeah as dumb as the lawsuit is that description really isn't helping their case.
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# ? Apr 11, 2018 12:15 |
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Hippie Hedgehog posted:I doubt they have a budget for many lawyers (or competent ones for that matter), so this should really be a steamroll for Bluehole. Wow, was I wrong on this one. I had never heard of Netease, inc. Apparently they're a billion dollar business. In China. Btw they also blatantly ripped off Fortnight. http://bgr.com/2018/03/12/fortcraft-download-ios-android-fortnite-ripoff/
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# ? Apr 11, 2018 13:03 |
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I did some math because I had a feeling the circles really hate you when you're in the border and here's some fun stats for you to read and forget: * The odds of you being inside a circle are always less than 50% no matter where you are (though everyone should be able to figure this) * More interestingly, if you're at the border, the chances that the next circle's edge will be closer to half the difference between the circles' radii is less than 50%. For most circles the average distance you'll run is 53% to 56% of the new circle radius, and almost always 53% of the difference between the two circles' radius, or over a quarter of the current circle's diameter. Bottomline is that you'll have to run a lot more often than you'll have to run a little.
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# ? Apr 11, 2018 13:27 |
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Elentor posted:Yeah as dumb as the lawsuit is that description really isn't helping their case. I'ts not a dumb lawsuit at all
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# ? Apr 11, 2018 13:28 |
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No Safe Word posted:I'ts not a dumb lawsuit at all It really depends on the weight you put on the subjects of what constitutes a game genre, IP infringement, IP laws forcing you to defend your IP, asset flipping. All of the things you listed, in aggregate, make it sound like they're copying PUBG which they pretty much tell you on their webpage that they are but the line for what constitutes infringement and what constitutes a genre is really blurry and weighted towards game design elements not being generally copyrightable despite a lot of companies trying to. This isn't really the thread to discuss this in-depth but yeah, I understand that companies need to actively defend their copyright and that's why they throw lawsuits all the time, but this whole debacle reminds me of the whole moba poo poo-show.
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# ? Apr 11, 2018 14:45 |
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One leet crew carry a day keeps the doctor away. Round 1: https://www.youtube.com/watch?v=mVIQbGBWA0I&t=1155s Round 2 is longer but it was a pretty intense ending if you want to see it. If not, skip to about ~19:00 to see the finale: https://www.youtube.com/watch?v=iEZFF5IbD_o&t=923s I guess I can stop bitching about how the SCAR-L recoil is wild. I wish I was less trash the the M24 though.
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# ? Apr 11, 2018 14:51 |
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Good soup! posted:is Erangel even a map anymore, I've done close to a dozen solo matches in the last day or two and each and every time has been in the fuckin desert On Monday and Tuesday this week out of like 20 or so rounds I got erangel twice. It loving sucks.
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# ? Apr 11, 2018 14:55 |
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Big changes for the next patch: https://steamcommunity.com/games/578080/announcements/detail/1651007810318992139quote:Hi friends,
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# ? Apr 11, 2018 20:34 |
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I already hate chasing the blue zone and now they made it worse
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# ? Apr 11, 2018 20:46 |
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JEEVES420 posted:I already hate chasing the blue zone and now they made it worse No they didn't? For Miramar you will literally never have to chase the circle if they show it before the plane. They are showing you the circle 30 seconds quicker on Erangel. The later circles move MUCH slower so you can afford to pick fights with people and not be pushed in by blue damage as you make your way in.
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# ? Apr 11, 2018 20:47 |
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I always felt like the big problem with the northern extremities of Miramar is that the map is too loving big and you can easily get boned by a bad circle. I'm not sure making the loot better there really addresses the fundamental problem of Miramar being too big and annoying to traverse. Showing the circle pre-drop might make the situation better on that front at least. I also feel that there are a lot of semi-interesting setpieces/environments on Miramar that never ever end up being a part of the final circles because they're too far out on the edges (like prison island or campo militar), and adding more time polishing up the map edge with additional named areas seems like throwing good money after bad. Scoss fucked around with this message at 20:53 on Apr 11, 2018 |
# ? Apr 11, 2018 20:49 |
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Scoss posted:I always felt like the big problem with the northern extremities of Miramar is that the map is too loving big and you can easily get boned by a bad circle. I'm not sure making the loot better there really addresses the fundamental problem of Miramar being too big and annoying to traverse. They added more roads and vehicle spawns up there. Maybe the circle change will make the mid-game somewhat better. Still won't fix the lack of cover/scenery.
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# ? Apr 11, 2018 20:52 |
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Scoss posted:I always felt like the big problem with the northern extremities of Miramar is that the map is too loving big and you can easily get boned by a bad circle. I'm not sure making the loot better there really addresses the fundamental problem of Miramar being too big and annoying to traverse. You literally will have a choice to drop in the circle or not if they show it AND they decreased the chance of a far extremity next circle by 30%. If they keep the pre-plane circle; literally nobody can complain about traveling around in the blue on Miramar anymore. They are essentially cutting the size of Miramar into a 5x5 by showing you the circle. Edit: Comedy option: Split Miramar into North and South. Make the maps 8x4's with ellipses as the circles. Thom P. Tiers fucked around with this message at 20:59 on Apr 11, 2018 |
# ? Apr 11, 2018 20:55 |
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flatluigi posted:Big changes for the next patch: https://steamcommunity.com/games/578080/announcements/detail/1651007810318992139 This is all super good poo poo. Just finish the 4x4 map now and make the map on it actually 4 squares by 4 squares (and not 8 .5km squares) and then for all I care they can do nothing but continue make lovely gun skins for the rest of the year* * - also still constantly ban cheaters
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# ? Apr 11, 2018 21:04 |
I'm just glad that they are removing clothing spawns. Fling open a door and spot a pile of loot, consisting of boots and gas masks.
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# ? Apr 11, 2018 21:05 |
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I never had a problem with dropping on the edge of miramar but usually when I do that, I drop at a vehicle first and then drive to loot.
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# ? Apr 11, 2018 21:05 |
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A good update.
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# ? Apr 11, 2018 21:09 |
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I think I'd rather not know the circle ahead of time, but I'll try with it on and see how it is.
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# ? Apr 11, 2018 21:14 |
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odiv posted:I think I'd rather not know the circle ahead of time, but I'll try with it on and see how it is. It was pretty fun and good on the 4x4 map, but it's almost the exact opposite on Miramar. On the 4x4 map it's basically: if you want a less hot drop, you can just drop outside the circle and then work your way in since you can basically run across 1/4 of the map in like a minute anyway. With Miramar I expect it will be: probably don't drop Campo Militar because the circle is on Valle del Mar, my dude (or swap that with Prison/Torre Ahumada). But with the new timings, who knows?
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# ? Apr 11, 2018 21:17 |
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The best are the clothing spawns on top of all the attachments/guns/ammo, but you can't see those until you open your inventory or pick up the pants/shirt covering them. I probably left a ton of poo poo on the ground my first 5-10 games because I looked in a room, saw clothes only and walked off. So, will clothes no longer spawn and instead something else will spawn in their place? I guess I don't understand the underlying change that will happen, does this mean I'm going to get 10000 more shotgun chokes, or will overall loot remain the same except minus clothes.
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# ? Apr 11, 2018 21:46 |
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We won't know for sure until we see it ourselves, but I would guess the latter.
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# ? Apr 11, 2018 21:50 |
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I like the clothing drops, depending on the map I will change shirts/jacket to better fit the backdrop. I don't think it actually works as well as it does in my head though.
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# ? Apr 11, 2018 21:55 |
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You do know for sure:quote:In-game clothing spawns have been removed from all maps. Other item spawn balance remains the same. Basically, if the loot generator RNG rolled "clothing spawn" before, now it rolls "nothing at all".
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# ? Apr 11, 2018 21:56 |
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Won't less extreme edge circles just mean the circle will always end up somewhere near the middle? Thus meaning you're unlikely to ever see the stuff at the edges of the map? I would want more extreme circles, shake it up a bit, the middle of the map is boring.
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# ? Apr 11, 2018 22:03 |
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NZAmoeba posted:Won't less extreme edge circles just mean the circle will always end up somewhere near the middle? Thus meaning you're unlikely to ever see the stuff at the edges of the map? I believe they intend this to affect the 2nd circle and later, so subsequent circles will be more in the center of the first and not touching the edges.
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# ? Apr 11, 2018 22:04 |
bluehole posted:* We’ve optimized the GPU performance of buildings seen from mid-range (all maps). Hopefully this will mean buildings at range don't turn into Cubist nightmares anymore
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# ? Apr 11, 2018 22:05 |
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RIP my lucky red leather coat
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# ? Apr 11, 2018 22:26 |
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Making the blue travel slower is good. Making it less likely for an "extreme" safe zone to spawn is lame. Some of the fringe areas of Miramar are among the most interesting
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# ? Apr 11, 2018 23:08 |
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I dropped trailer park once. It was the worst decision of my life. Also not a fan of a shorter first circle. That's prime lootin time.
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# ? Apr 11, 2018 23:23 |
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drunken officeparty posted:I dropped trailer park once. It was the worst decision of my life. same except the circle ended up south of impala and we won
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# ? Apr 11, 2018 23:27 |
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# ? May 28, 2024 05:53 |
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whatis posted:Making the blue travel slower is good. Making it less likely for an "extreme" safe zone to spawn is lame. Some of the fringe areas of Miramar are among the most interesting This is just saying the chance of the zone picking way on the right or left of the circle is less likely as it gets smaller It's to lesson the chance of the one house in the zone getting lucky and being the only cover in a huge field, that everyone has to run directly towards
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# ? Apr 11, 2018 23:56 |