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I brought my Drake
Jul 10, 2014

These high-G injections have some serious side effects after pulling so many jumps.

I like permadeath in when there are a bunch of ways to start out or progress through the game. It's even more frustrating when you die and you realize how far along you were and how long it'll take you to get back to that point instead of starting the game with a fresh challenge. I guess I just want the perfect blend of survival and roguelike.

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Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
That's why I never got into urw, the amount of effort just to do basic stuff combined with permadeath really turned me off.

Away all Goats
Jul 5, 2005

Goose's rebellion

Yeah I'd love to see someone remaster Unreal World and streamline the UI. Right now its got that same Dwarf Fortress menus-within-menus and its hard to remember where stuff is sometimes.

Guess you can't complain too much for a free game though.

Meme Emulator
Oct 4, 2000

I played Neo Scavenger and absolutely fell in love with it, what else is out there thats like it? Specifically a game having a whole ton of items and a whole ton of interesting item interactions.

Travic
May 27, 2007

Getting nowhere fast
I saw The Forest a long time ago, but it was too janky for me. I checked on it again now that the full release is coming up and the jankiness has reached safe levels for me. Picked it up and have really been enjoying it, but I'm worried I've had the story spoiled for me. I know there is a secret research facility and strange obelisks. I'm assuming its the standard evil corporation experiments with poo poo it shouldn't and now we have cannibals/mutants.

Or is there more to it than that?

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
is there actually a game to the forest now? i remember playing it very early on and it was about ankle deep

Travic
May 27, 2007

Getting nowhere fast

Verviticus posted:

is there actually a game to the forest now? i remember playing it very early on and it was about ankle deep

Yep. There's goals now and progress to be made and things to discover. I don't think it's particularly deep, but there is a story and an ending to work towards now.

It sounds like you may have bounced off of it around the same time I did. When the only thing to do was build a camp and defend it until you got bored.

Travic fucked around with this message at 08:26 on Apr 12, 2018

TeaJay
Oct 9, 2012


Has anyone played Subnautica since the full game launch? Apparently there's a story now, or is just something they slapped on so that they can say there's a story and the real deal is the exploration & base building?

e: Kinda like the lackluster Long Dark story mode

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


TeaJay posted:

Has anyone played Subnautica since the full game launch? Apparently there's a story now, or is just something they slapped on so that they can say there's a story and the real deal is the exploration & base building?

e: Kinda like the lackluster Long Dark story mode

That is the story. You're exploring and base building to get outta there.

Pathos
Sep 8, 2000

TeaJay posted:

Has anyone played Subnautica since the full game launch? Apparently there's a story now, or is just something they slapped on so that they can say there's a story and the real deal is the exploration & base building?

e: Kinda like the lackluster Long Dark story mode

There’s a little bit of a story, yeah. It’s a good game, though I felt like it kinda lost its way near the end. Still fun, though!

That being said I loved Chapter 1 of The Long Dark (haven’t played ch2 yet) so maybe my tastes are different than yours. Still, it may be worth a look. Subnautica is really, really good for the first 8-12 hours. Without a doubt. It just loses its way a bit near the end game.

TeaJay
Oct 9, 2012


Pathos posted:

There’s a little bit of a story, yeah. It’s a good game, though I felt like it kinda lost its way near the end. Still fun, though!

That being said I loved Chapter 1 of The Long Dark (haven’t played ch2 yet) so maybe my tastes are different than yours. Still, it may be worth a look. Subnautica is really, really good for the first 8-12 hours. Without a doubt. It just loses its way a bit near the end game.

I mean, the actual story part of Long Dark was fine. It was the tutorial-level busywork to prolong it that got to my nerves. I haven't played chapter 2 either, frankly, I didn't even realize it was out!

I watched a friend stream Subnautica for a few times now and picked it up myself, but I'm at the start. It's got that classic "oh, I need this to make that, where do I find this, oh, there's a wreck I can explore, but I need this too..." feeling to it. The "One more turn" effect.

TeaJay fucked around with this message at 10:32 on Apr 12, 2018

Pathos
Sep 8, 2000

TeaJay posted:

I mean, the actual story part of Long Dark was fine. It was the tutorial-level busywork to prolong it that got to my nerves. I haven't played chapter 2 either, frankly, I didn't even realize it was out!

I watched a friend stream Subnautica for a few times now and picked it up myself, but I'm at the start. It's got that classic "oh, I need this to make that, where do I find this, oh, there's a wreck I can explore, but I need this too..." feeling to it. The "One more turn" effect.

Okay, that makes sense. The starting tutorial thing does drag on a long time. I hadn’t played it before so it was helpful to me but if you had played the “just play and survive” mode before the story mode I can see how that would become pretty loving tiresome.

Enjoy Subnautica and know that, basically, the game is super super incredible up until you’re at the point where you feel like you’re ready to get to the end areas. That’s where the faults of the game start to really expose themselves. I feel like the devs could solve some of those problems but others would be difficult to fix. Until that point, though, have fun! It’s great!

Arven
Sep 23, 2007

Q8ee posted:

A lot of people - myself included - don't like the idea of permadeath. I remember loving Don't Starve, but the permadeath stopped me from really getting into it. Was happy to hear they added an option to remove that.

Same with URW, if there was an option to save the game, I'd binge on it for weeks. But usually, I'll binge on it until I die and then ragequit. Mainly happens on characters that I've devoted a lot of time into. If it's a relatively new character, I'll just reroll and continue.

You can save the game by going into the folder and making a backup of your character data.

S w a y z e
Mar 19, 2007

f l a p

Yeah URW and even neoscav can be really frustrating to play with permadeath, just copy your character folder

Zoe
Jan 19, 2007
Hair Elf

Q8ee posted:

Same with URW, if there was an option to save the game, I'd binge on it for weeks. But usually, I'll binge on it until I die and then ragequit. Mainly happens on characters that I've devoted a lot of time into. If it's a relatively new character, I'll just reroll and continue.

dylguy90 posted:

Yeah URW and even neoscav can be really frustrating to play with permadeath, just copy your character folder

Yeah this, have people forgotten the forbidden art of save scumming? I don't usually bother to with URW now that waking up with a lynx in your cabin back in the days when lynxes were death incarnate and other random bullshit doesn't really happen any more, but making a copy after every session takes like, a second.

Qubee
May 31, 2013




problem with URW and save scumming is it's a pain in the rear end to do, especially when my sessions usually last hours. and a lot can happen in those hours, meaning if I die, I lose so much progress.

but I guess that beats losing everything

Ambaire
Sep 4, 2009

by Shine
Oven Wrangler

Q8ee posted:

problem with URW and save scumming is it's a pain in the rear end to do, especially when my sessions usually last hours. and a lot can happen in those hours, meaning if I die, I lose so much progress.

but I guess that beats losing everything

When does URW save the game? Is it when you die or exit, or does it do a save every so often? If it's the latter, you could probably do a batch file to back up the save file and do a shortcut on the taskbar and click it every so often. I've never played it.. what happens if you alt+f4 when you die or it's looking iffy?

I brought my Drake
Jul 10, 2014

These high-G injections have some serious side effects after pulling so many jumps.

Ambaire posted:

When does URW save the game? Is it when you die or exit, or does it do a save every so often? If it's the latter, you could probably do a batch file to back up the save file and do a shortcut on the taskbar and click it every so often. I've never played it.. what happens if you alt+f4 when you die or it's looking iffy?

I believe it saves just before you go to sleep. I've done alt+f4 and it rewinds your game to your last sleeping point.

You take away a lot of the challenge in these games by using backups and savestates. Failed runs mean learning from my mistakes. I'm taking care of a puppy and playing NEO Scavenger and learning all the dumb ways you can die. (Never say hello to a stranger with a shotgun. It never ends well.)

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


It saves some things when you sleep but other things get saved/recorded in real time from what I could tell after some alt-F4 fuckery. I found it best just to backup the entire save folder named after your character.

Ambaire
Sep 4, 2009

by Shine
Oven Wrangler

queserasera posted:

You take away a lot of the challenge in these games by using backups and savestates. Failed runs mean learning from my mistakes.

You may enjoy taking hours getting back to the point where you were, but I don't. It's part of the reason why I never play hardcore/permadeath modes in games. Too many experiences with weird bugs or glitches that gently caress me over for no reason and then I just lose interest in playing it. It's not quite a survival simulation, but I've put a few dozen hours into kerbal space program over the past week or so, and I've had quite a few buggy situations where I'd be hosed if it weren't for quicksaves / reverts / etc.

Coolguye
Jul 6, 2011

Required by his programming!
there's no tension or investment in a lot of games where you can just load a save from 10 minutes ago - i have never gotten adrenaline bullets the way that i've gotten from an unexpected big enemy in a game like long dark or hardcore diablo 2. but it's not always a great idea and i'll definitely agree that i have no drat idea why anyone would play hardcore kerbal space program - definitely doing it right keeping quicksaves in that.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
honestly nothing really matches hc d2. d3 when it was first released was kinda similar just because nobody beat inferno for a while.

though walking through a calm snowy field at night holding a low-durability torch while a wolf growls at you is pretty good from TLD even if its a different feeling

PerniciousKnid
Sep 13, 2006
I like starting hardcore Diablo games but eventually it turns into "play as boringly as possible" and I get weary of it.

S w a y z e
Mar 19, 2007

f l a p

I love hardcore stuff but losing ten hours because of some wierd bug or because I got lazy because I played four hours straight sucks. I usually keep a save to give myself the benefit of the doubt and just reload if I do something really dumb that I wouldn't have done if I was thinking clearly. Lesson still learned, fun still had.


e honor lost though

PerniciousKnid
Sep 13, 2006

dylguy90 posted:

I love hardcore stuff but losing ten hours because of some wierd bug or because I got lazy because I played four hours straight sucks. I usually keep a save to give myself the benefit of the doubt and just reload if I do something really dumb that I wouldn't have done if I was thinking clearly. Lesson still learned, fun still had.


e honor lost though

I much prefer the medium space of something like Dark Souls, where you have a significant penalty but not (usually) a wall-punching one.

Zoe
Jan 19, 2007
Hair Elf
The early game in URW is so much better than any other part of it I'm usually doing stupid things half hoping to get killed so I can start over again anyway, once I get enough stuff stockpiled that the challenge is gone.

And I mean it's not like the old days when you could bleed out in three moves because a cornered beaver jumped up and bit your dick off.

navier-stoked
Aug 30, 2004
Is this thread talking about SCUM yet? It's an FPS that might wind up having a battle royale thing but it also has some absurdly detailed survival sim stuff like keeping track of the number of teeth you have remaining, your body fat percentage or a gear wetness model that uses permeability and diffusion (lol.)

Game is probably going to have pooping as well: https://www.youtube.com/watch?v=G8J7N_dQbcs

Qubee
May 31, 2013




ReadingZucchini posted:

Is this thread talking about SCUM yet? It's an FPS that might wind up having a battle royale thing but it also has some absurdly detailed survival sim stuff like keeping track of the number of teeth you have remaining, your body fat percentage or a gear wetness model that uses permeability and diffusion (lol.)

Game is probably going to have pooping as well: https://www.youtube.com/watch?v=G8J7N_dQbcs

I can't wait for SCUM, but I'm carefully optimistic about it. Will wait for reviews / gameplay videos until I buy it. Too tired of being wrecked by early access games that overhype and under-deliver. Right now, SCUM just seems amazing because it looks like such a fun game to play with friends: all of us hunched round a campfire, eating beans and waiting for our clothes to dry out. I also love their take on third perspective abuse, so no more of the bullshit that occurs in PUBG where people just instantly pop out, snipe you, and then hide again.

The detailed metabolism system and all the intricate other game mechanics just look so fantastic. I'm praying the devs actually deliver a brilliant game.

Blue On Blue
Nov 14, 2012

I still think SCUM is an over the top multi year april fools joke

Sure we had DayZ and people loved it, but they are modelling things like your undershirt getting wet depending on if the coat overtop of it is waterproof or not

Who really gives a poo poo about any of that when every game will just result in 'who fires the most bullets first'

Qubee
May 31, 2013




cause there'll be more to it than just fighting, it's a survival sim as well. you could just become a bush monkey and live in the woods, surviving and making a base, without having to attack people.

wet shirt also plays into fighting as well, if you are being attacked by an enemy, you have to make the choice of engage and potentially die (if they're better equipped), or throw items that are encumbering you and swim through a river to escape, knowing you'll be wet afterwards and could potentially die of hypothermia. or fishing earlier in the day, getting wet, and then being vulnerable whilst you wait for your clothes to dry to prevent hypothermia, all the while knowing someone could potentially sneak up and attack you whilst you're doing this. it'll inadvertently affect the fighting meta. wetness also makes you heavier, so if you get in a fight whilst it's raining, you're gonna be slower and have to worry about more than just "who fires more bullets".

Blue On Blue
Nov 14, 2012

Q8ee posted:

cause there'll be more to it than just fighting, it's a survival sim as well. you could just become a bush monkey and live in the woods, surviving and making a base, without having to attack people.

wet shirt also plays into fighting as well, if you are being attacked by an enemy, you have to make the choice of engage and potentially die (if they're better equipped), or throw items that are encumbering you and swim through a river to escape, knowing you'll be wet afterwards and could potentially die of hypothermia. or fishing earlier in the day, getting wet, and then being vulnerable whilst you wait for your clothes to dry to prevent hypothermia, all the while knowing someone could potentially sneak up and attack you whilst you're doing this. it'll inadvertently affect the fighting meta.

That's what every survival game ever has said, that they game will be deep and involved and you can live in the woods and eat squirrels for survival

And then we have H1Z1 where the battle royal does better than the main game

Qubee
May 31, 2013




that's why I'm cautiously optimistic and won't buy it on release, despite being super hype. gonna wait a solid amount of time to see how shallow the gameplay loop is, and see whether it's a buggy, boring mess. a man can dream, though.

Blue On Blue
Nov 14, 2012

Q8ee posted:

that's why I'm cautiously optimistic and won't buy it on release, despite being super hype. gonna wait a solid amount of time to see how shallow the gameplay loop is, and see whether it's a buggy, boring mess. a man can dream, though.

I'll play the poo poo out of it, but i really have no expectation it will be anything like they're hyping it up to be

It kind of reminds me of an fps version of jagged alliance, with all the stats and gun porn

Frog Act
Feb 10, 2012



I dont care about any of the weird wetness mechanics or anything, and I clicked on that expecting garbage, but they way the game is handling things like draw distance, perceiving enemies via outlines and camouflage, and especially movement in the environment all look really appealing after only ever buying, and playing, DayZ SA out of all the stuff in this genre.

Rutibex
Sep 9, 2001

by Fluffdaddy
You all into survival games? Then you might enjoy update 8 for Empyrion: Galactic Survival! Lots of new features that add a lot to the "survival experience" at the beginning (and other stuff two). Come check it out (and post in my thread, it needs traffic :()

https://forums.somethingawful.com/showthread.php?threadid=3849704
https://www.youtube.com/watch?v=aFkmj3DuDgw
https://empyriononline.com/threads/alpha-experimental-8-0-part-i.37392/

quote:

Hi Galactic Survivalists!

Today, we are very excited to announce the release of the first EXPERIMENTAL version of Alpha 8!

You’ve been patiently waiting for this day, following nearly half a dozen dev blogs and various teasers about the new features coming with Alpha 8.0. Now it is your turn to play and give us feedback! :)

Be aware that this is still a very rough version - so expect bugs and unpolished features. We wanted to release Alpha EXP 8.0 as early as possible to get your feedback!

==============

CHANGELOG: Alpha Experimental 8.0.0 (Build 1591)

MAIN FEATURES:

Instead of detailing all the features, we just highlight the main Alpha 8 features and recommend reading the feedback threads below for more details.

1. Larger Planets:
Increased size from the current 8x4km (32km²) up to 64x32km (2048km²) playfields, i.e. the planets in Alpha 8 will be up to 64x larger than in Alpha 7!

We would like to give you an idea of how big these planets are. Do you see the spire base on the other side?


It looks quite far away - right? However, if you look at the map, it seems to be just in front of you:

- Actual size of a planet will also be reflected in the orbit
- Tilted planet axis so that the day/night ratio depends where you are on the planet (eg longer days and shorter nights on the northern hemisphere and vice versa on the southern hemisphere)
- Improved outside view of the planets in the orbit


2. Random Generation of Solar System:

- Each time you start a new game, a new solar system is generated with a different amount of planets and POIs
- You can control the generation process via a configuration file (number and type of planets, POIs, extension of solar system etc)

The above screenshot shows the new 3d sector map of a random solar system

3. Procedural Terrain Generation:

Procedural terrain generation is back - no fixed heightmap planets anymore


4. More Diverse Biomes:
Realistic biome distribution based on humidity and temperature:
[tmg]https://i.imgur.com/0PZqdil.jpg[/tmg]

By changing Temperature, Humidity and the Seed, we obtain a very varied biome distribution:


5. Underground Layers and Voxel Mining:
- The 'underground layers' are back. You will have the possibility to set up to 7 different consecutive layers for your planetary playfields
- In addition, the old Voxel mining is back as well

(depending on the resource, a playfield creator can decide whether to use the Alpha 7-style sub-surface rocks or the pre-Alpha 7 Voxel spheres)

6. Removal of Red and Green Wall:

We finally removed the red pole colliders and the green wall so that you can now cross the poles and you do not have to be afraid when you cross the green wall (the current version is still WIP and will be further improved during the EXP phase)
[tmg]https://i.imgur.com/CpDw6WA.jpg[/timg]
In the above screenshot, we are in the far north (actually the sun never sets here) beyond the former red wall and we are looking north. Pre-Alpha 8, this area was blocked. If you continue in this direction you will actually cross the north pole.

7. Updated Terrain Textures:
We improved the visuals on a planet by replacing almost all terrain textures


8. New Decoration Placement and Rendering System:
We integrated a new system for the placement and rendering of the decoration objects on a planet which allows for a dense vegetation that is rendered very far with little performance impact

9. Own Editor to Generate your Planets and Solar System:
- We developed our own Solar System Generator (SSG) to generate your planetary terrain and whole solar system
- The SSG editor will be distributed with the game on Steam

The editor features a full preview for planets, orbits and the solar system


For example, you will be able to preview the POI and resource distribution in the SSG as well as the NPC spawn points:

Note: You will now also have the possibility to place POIs and Ore Deposits by BIOME

10. New Suit and Survival Mechanics:
- We tried to have a more survival-style game start by giving the player only very basic equipment
- We integrated a very limited "Suit Constructor" (slow, can craft only very basic items like a food item, bandages etc) and a Survival Tent
- Added new Survival Tool for basic defense, rock drilling and deconstruction
- Sleeping in Escape Pod, Survival Tent and Beds in Single Player

11. Improved AI Behavior:

- More realistic behavior of the ground AI (vision sensor, noise system, alert level, fear sensor)


- Added AI bomber drone (it is part of the AI drone waves > currently used on Desert planet)
- New controller for AI Planet Vessel - it now more like a large and heavy ship
- New controller for space drones

12. Repair-to-Template:
Restore your ship to a previously saved Repair Template (feature is still WIP and will be refined during EXP)


13. New Status Effects / Diseases:
Fully revamped Status Effects, medicals and diseases mechanic


14. New Food and Food-item Drop System:

Fully revamped Food templates and Ingredients drop mechanic


15. Updated Models and Consistent Texturing of Old Models
We updated the textures on almost all 3d models to a new unified coloring and metallic workflow in order to have a more consistent look. In addition, we replaced some models such as the thrusters for CV. Here is the M Thruster CV:


... and as a teaser, here is a preview of the XL Thruster CV:


....and much more. For the full changelog, see below.

DISCLAIMER:
When you play Alpha 8.0 the first time, please note that it is now a quite DIFFERENT experience in many game-start related aspects, compared to version 7.6! The distances are bigger, the drops are different, the mechanics got changed, new possibilities added and a lot of stuff got moved around.

This is also relevant for all our server owners and scenario builders: the changes to the planets resulted in a new file structure and a few new definitions, so that most of the playfields you have set up and are using right now, might not work with Alpha 8.0 without making the necessary changes. Please check the SSG Documentation for more details!

Said that, as always with an EXP version, we do NOT recommend to start building scenarios or playfields based on the new version right away, but possibly wait until Phase 2 or 3 when most initial feedback changes might have been integrated. If you want to set up a new savegame for your server for the duration of EXP, we strongly recommend using the Default MP scenarios - as this would also help us to get the maximum feedback out of the new settings.

As a PLAYER, we absolutely RECOMMEND to first read through ALL of the feedback threads posted below to get yourself up to date on the new and changed game mechanics BEFORE starting any new game!

This is true for the new game start in particular, as, due to all the changes on planets, playfields and features, we are basically back at the drawing board in terms of game start balance. Alpha 8.0 is literally throwing a lot (not all!) of the old methods, that worked the same and were never really changed since approx version 2.0 (or even v1.0) and a few things you might have gotten accustomed to, in terms of what happens when and what you get for game start, out of the window in favor of the game now living up to the "Survival" tag in its name a little bit more again.

Changing the game start and trying to give it a improved "Survival Experience" in that early game stage actually IS intentional!

Said that, this will possibly make or let some game elements feel harder in this first Experimental version, until they are fully balanced out and all new features are polished again!

We will do this together in the coming weeks of Empyrion Alpha 8.0 Experimental and, as always, iterate on your feedback for the upcoming 8.x updates!

Both, as a player, creator or server owner, please keep the aforementioned in mind when playing AND while giving feedback. :)

Thanks in advance for your dedicated help, improving Empyrion Galactic Survival! :)

Let’s roll!
Empyrion Dev Team

P.S. Please note that we do not support DX9 anymore with the release of Alpha EXP 8. However, we will leave the last Alpha 7.6 on a separate Steam branch when we officially release Alpha 8.

P.P.S If you are using a custom config.yaml, we recommend removing it before you start Alpha EXP 8.0
================

my bony fealty
Oct 1, 2008

Hey, that looks pretty neat. Is Empyrion any fun for solo play? I prefer the solitary survival experience, and all my friends wanna play are BR games anyway :/

Worth $20 right now or should I wait until release?

Rutibex
Sep 9, 2001

by Fluffdaddy

my bony fealty posted:

Hey, that looks pretty neat. Is Empyrion any fun for solo play? I prefer the solitary survival experience, and all my friends wanna play are BR games anyway :/

Worth $20 right now or should I wait until release?

I only play solo, and I have put 60+ hours into Empyrion. It's fun as heck and totally worth $20. There is already a huge community making ship blueprints and custom scenarios. If you want to pretend you are playing Star Wars, or Star Trek, or EVE Online, etc you're covered. The latest update added a lot of new options for scenario creation too, but its only been out for two days so far.

Fayk
Aug 2, 2006

Sorry, my brain doesn't work so good...
Is there more of a PvE game in Empyrion at all? Back when I played if (half a year ago?) I liked a lot about it, but if you weren't playing PvP, the game seemed like little more than a sandbox / grind up the tiers. Ie, combat with enemies was really flat, with it feeling like a BAD first person shooter with enemies that insta-locked on you, etc.

It felt like a game that if they had a good PvE game mixed in with the possibility for PvP it'd really be great, though.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS

Rutibex posted:

I only play solo, and I have put 60+ hours into Empyrion. It's fun as heck and totally worth $20. There is already a huge community making ship blueprints and custom scenarios. If you want to pretend you are playing Star Wars, or Star Trek, or EVE Online, etc you're covered. The latest update added a lot of new options for scenario creation too, but its only been out for two days so far.

You used to play a lot of minecraft modding right? Is it easy going from that much content to survival games like this? I'm easily bored without long complicated tech trees, and raising farm animals. PixArk is currently eating my life right now.

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Coolguye
Jul 6, 2011

Required by his programming!
could you elaborate on what 'custom scenarios' means? i can't get it up for survival games that don't have a point and purpose anymore but scenarios sound kinda interesting maybe?

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