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I like permadeath in when there are a bunch of ways to start out or progress through the game. It's even more frustrating when you die and you realize how far along you were and how long it'll take you to get back to that point instead of starting the game with a fresh challenge. I guess I just want the perfect blend of survival and roguelike.
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# ? Apr 12, 2018 02:58 |
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# ? May 26, 2024 07:18 |
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That's why I never got into urw, the amount of effort just to do basic stuff combined with permadeath really turned me off.
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# ? Apr 12, 2018 03:21 |
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Yeah I'd love to see someone remaster Unreal World and streamline the UI. Right now its got that same Dwarf Fortress menus-within-menus and its hard to remember where stuff is sometimes. Guess you can't complain too much for a free game though.
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# ? Apr 12, 2018 03:28 |
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I played Neo Scavenger and absolutely fell in love with it, what else is out there thats like it? Specifically a game having a whole ton of items and a whole ton of interesting item interactions.
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# ? Apr 12, 2018 05:25 |
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I saw The Forest a long time ago, but it was too janky for me. I checked on it again now that the full release is coming up and the jankiness has reached safe levels for me. Picked it up and have really been enjoying it, but I'm worried I've had the story spoiled for me. I know there is a secret research facility and strange obelisks. I'm assuming its the standard evil corporation experiments with poo poo it shouldn't and now we have cannibals/mutants. Or is there more to it than that?
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# ? Apr 12, 2018 05:51 |
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is there actually a game to the forest now? i remember playing it very early on and it was about ankle deep
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# ? Apr 12, 2018 07:13 |
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Verviticus posted:is there actually a game to the forest now? i remember playing it very early on and it was about ankle deep Yep. There's goals now and progress to be made and things to discover. I don't think it's particularly deep, but there is a story and an ending to work towards now. It sounds like you may have bounced off of it around the same time I did. When the only thing to do was build a camp and defend it until you got bored. Travic fucked around with this message at 08:26 on Apr 12, 2018 |
# ? Apr 12, 2018 08:24 |
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Has anyone played Subnautica since the full game launch? Apparently there's a story now, or is just something they slapped on so that they can say there's a story and the real deal is the exploration & base building? e: Kinda like the lackluster Long Dark story mode
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# ? Apr 12, 2018 08:44 |
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TeaJay posted:Has anyone played Subnautica since the full game launch? Apparently there's a story now, or is just something they slapped on so that they can say there's a story and the real deal is the exploration & base building? That is the story. You're exploring and base building to get outta there.
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# ? Apr 12, 2018 09:01 |
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TeaJay posted:Has anyone played Subnautica since the full game launch? Apparently there's a story now, or is just something they slapped on so that they can say there's a story and the real deal is the exploration & base building? There’s a little bit of a story, yeah. It’s a good game, though I felt like it kinda lost its way near the end. Still fun, though! That being said I loved Chapter 1 of The Long Dark (haven’t played ch2 yet) so maybe my tastes are different than yours. Still, it may be worth a look. Subnautica is really, really good for the first 8-12 hours. Without a doubt. It just loses its way a bit near the end game.
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# ? Apr 12, 2018 10:27 |
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Pathos posted:There’s a little bit of a story, yeah. It’s a good game, though I felt like it kinda lost its way near the end. Still fun, though! I mean, the actual story part of Long Dark was fine. It was the tutorial-level busywork to prolong it that got to my nerves. I haven't played chapter 2 either, frankly, I didn't even realize it was out! I watched a friend stream Subnautica for a few times now and picked it up myself, but I'm at the start. It's got that classic "oh, I need this to make that, where do I find this, oh, there's a wreck I can explore, but I need this too..." feeling to it. The "One more turn" effect. TeaJay fucked around with this message at 10:32 on Apr 12, 2018 |
# ? Apr 12, 2018 10:29 |
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TeaJay posted:I mean, the actual story part of Long Dark was fine. It was the tutorial-level busywork to prolong it that got to my nerves. I haven't played chapter 2 either, frankly, I didn't even realize it was out! Okay, that makes sense. The starting tutorial thing does drag on a long time. I hadn’t played it before so it was helpful to me but if you had played the “just play and survive” mode before the story mode I can see how that would become pretty loving tiresome. Enjoy Subnautica and know that, basically, the game is super super incredible up until you’re at the point where you feel like you’re ready to get to the end areas. That’s where the faults of the game start to really expose themselves. I feel like the devs could solve some of those problems but others would be difficult to fix. Until that point, though, have fun! It’s great!
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# ? Apr 12, 2018 10:35 |
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Q8ee posted:A lot of people - myself included - don't like the idea of permadeath. I remember loving Don't Starve, but the permadeath stopped me from really getting into it. Was happy to hear they added an option to remove that. You can save the game by going into the folder and making a backup of your character data.
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# ? Apr 12, 2018 14:51 |
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Yeah URW and even neoscav can be really frustrating to play with permadeath, just copy your character folder
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# ? Apr 12, 2018 18:31 |
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Q8ee posted:Same with URW, if there was an option to save the game, I'd binge on it for weeks. But usually, I'll binge on it until I die and then ragequit. Mainly happens on characters that I've devoted a lot of time into. If it's a relatively new character, I'll just reroll and continue. dylguy90 posted:Yeah URW and even neoscav can be really frustrating to play with permadeath, just copy your character folder Yeah this, have people forgotten the forbidden art of save scumming? I don't usually bother to with URW now that waking up with a lynx in your cabin back in the days when lynxes were death incarnate and other random bullshit doesn't really happen any more, but making a copy after every session takes like, a second.
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# ? Apr 15, 2018 16:37 |
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problem with URW and save scumming is it's a pain in the rear end to do, especially when my sessions usually last hours. and a lot can happen in those hours, meaning if I die, I lose so much progress. but I guess that beats losing everything
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# ? Apr 15, 2018 17:16 |
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Q8ee posted:problem with URW and save scumming is it's a pain in the rear end to do, especially when my sessions usually last hours. and a lot can happen in those hours, meaning if I die, I lose so much progress. When does URW save the game? Is it when you die or exit, or does it do a save every so often? If it's the latter, you could probably do a batch file to back up the save file and do a shortcut on the taskbar and click it every so often. I've never played it.. what happens if you alt+f4 when you die or it's looking iffy?
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# ? Apr 16, 2018 03:16 |
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Ambaire posted:When does URW save the game? Is it when you die or exit, or does it do a save every so often? If it's the latter, you could probably do a batch file to back up the save file and do a shortcut on the taskbar and click it every so often. I've never played it.. what happens if you alt+f4 when you die or it's looking iffy? I believe it saves just before you go to sleep. I've done alt+f4 and it rewinds your game to your last sleeping point. You take away a lot of the challenge in these games by using backups and savestates. Failed runs mean learning from my mistakes. I'm taking care of a puppy and playing NEO Scavenger and learning all the dumb ways you can die. (Never say hello to a stranger with a shotgun. It never ends well.)
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# ? Apr 16, 2018 11:43 |
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It saves some things when you sleep but other things get saved/recorded in real time from what I could tell after some alt-F4 fuckery. I found it best just to backup the entire save folder named after your character.
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# ? Apr 16, 2018 17:54 |
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queserasera posted:You take away a lot of the challenge in these games by using backups and savestates. Failed runs mean learning from my mistakes. You may enjoy taking hours getting back to the point where you were, but I don't. It's part of the reason why I never play hardcore/permadeath modes in games. Too many experiences with weird bugs or glitches that gently caress me over for no reason and then I just lose interest in playing it. It's not quite a survival simulation, but I've put a few dozen hours into kerbal space program over the past week or so, and I've had quite a few buggy situations where I'd be hosed if it weren't for quicksaves / reverts / etc.
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# ? Apr 19, 2018 23:13 |
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there's no tension or investment in a lot of games where you can just load a save from 10 minutes ago - i have never gotten adrenaline bullets the way that i've gotten from an unexpected big enemy in a game like long dark or hardcore diablo 2. but it's not always a great idea and i'll definitely agree that i have no drat idea why anyone would play hardcore kerbal space program - definitely doing it right keeping quicksaves in that.
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# ? Apr 19, 2018 23:35 |
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honestly nothing really matches hc d2. d3 when it was first released was kinda similar just because nobody beat inferno for a while. though walking through a calm snowy field at night holding a low-durability torch while a wolf growls at you is pretty good from TLD even if its a different feeling
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# ? Apr 20, 2018 00:00 |
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I like starting hardcore Diablo games but eventually it turns into "play as boringly as possible" and I get weary of it.
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# ? Apr 21, 2018 05:59 |
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I love hardcore stuff but losing ten hours because of some wierd bug or because I got lazy because I played four hours straight sucks. I usually keep a save to give myself the benefit of the doubt and just reload if I do something really dumb that I wouldn't have done if I was thinking clearly. Lesson still learned, fun still had. e honor lost though
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# ? Apr 21, 2018 21:49 |
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dylguy90 posted:I love hardcore stuff but losing ten hours because of some wierd bug or because I got lazy because I played four hours straight sucks. I usually keep a save to give myself the benefit of the doubt and just reload if I do something really dumb that I wouldn't have done if I was thinking clearly. Lesson still learned, fun still had. I much prefer the medium space of something like Dark Souls, where you have a significant penalty but not (usually) a wall-punching one.
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# ? Apr 22, 2018 15:08 |
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The early game in URW is so much better than any other part of it I'm usually doing stupid things half hoping to get killed so I can start over again anyway, once I get enough stuff stockpiled that the challenge is gone. And I mean it's not like the old days when you could bleed out in three moves because a cornered beaver jumped up and bit your dick off.
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# ? Apr 22, 2018 15:20 |
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Is this thread talking about SCUM yet? It's an FPS that might wind up having a battle royale thing but it also has some absurdly detailed survival sim stuff like keeping track of the number of teeth you have remaining, your body fat percentage or a gear wetness model that uses permeability and diffusion (lol.) Game is probably going to have pooping as well: https://www.youtube.com/watch?v=G8J7N_dQbcs
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# ? Apr 22, 2018 15:27 |
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ReadingZucchini posted:Is this thread talking about SCUM yet? It's an FPS that might wind up having a battle royale thing but it also has some absurdly detailed survival sim stuff like keeping track of the number of teeth you have remaining, your body fat percentage or a gear wetness model that uses permeability and diffusion (lol.) I can't wait for SCUM, but I'm carefully optimistic about it. Will wait for reviews / gameplay videos until I buy it. Too tired of being wrecked by early access games that overhype and under-deliver. Right now, SCUM just seems amazing because it looks like such a fun game to play with friends: all of us hunched round a campfire, eating beans and waiting for our clothes to dry out. I also love their take on third perspective abuse, so no more of the bullshit that occurs in PUBG where people just instantly pop out, snipe you, and then hide again. The detailed metabolism system and all the intricate other game mechanics just look so fantastic. I'm praying the devs actually deliver a brilliant game.
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# ? Apr 22, 2018 17:32 |
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I still think SCUM is an over the top multi year april fools joke Sure we had DayZ and people loved it, but they are modelling things like your undershirt getting wet depending on if the coat overtop of it is waterproof or not Who really gives a poo poo about any of that when every game will just result in 'who fires the most bullets first'
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# ? Apr 22, 2018 17:39 |
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cause there'll be more to it than just fighting, it's a survival sim as well. you could just become a bush monkey and live in the woods, surviving and making a base, without having to attack people. wet shirt also plays into fighting as well, if you are being attacked by an enemy, you have to make the choice of engage and potentially die (if they're better equipped), or throw items that are encumbering you and swim through a river to escape, knowing you'll be wet afterwards and could potentially die of hypothermia. or fishing earlier in the day, getting wet, and then being vulnerable whilst you wait for your clothes to dry to prevent hypothermia, all the while knowing someone could potentially sneak up and attack you whilst you're doing this. it'll inadvertently affect the fighting meta. wetness also makes you heavier, so if you get in a fight whilst it's raining, you're gonna be slower and have to worry about more than just "who fires more bullets".
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# ? Apr 22, 2018 17:41 |
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Q8ee posted:cause there'll be more to it than just fighting, it's a survival sim as well. you could just become a bush monkey and live in the woods, surviving and making a base, without having to attack people. That's what every survival game ever has said, that they game will be deep and involved and you can live in the woods and eat squirrels for survival And then we have H1Z1 where the battle royal does better than the main game
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# ? Apr 22, 2018 17:42 |
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that's why I'm cautiously optimistic and won't buy it on release, despite being super hype. gonna wait a solid amount of time to see how shallow the gameplay loop is, and see whether it's a buggy, boring mess. a man can dream, though.
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# ? Apr 22, 2018 17:44 |
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Q8ee posted:that's why I'm cautiously optimistic and won't buy it on release, despite being super hype. gonna wait a solid amount of time to see how shallow the gameplay loop is, and see whether it's a buggy, boring mess. a man can dream, though. I'll play the poo poo out of it, but i really have no expectation it will be anything like they're hyping it up to be It kind of reminds me of an fps version of jagged alliance, with all the stats and gun porn
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# ? Apr 22, 2018 18:58 |
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I dont care about any of the weird wetness mechanics or anything, and I clicked on that expecting garbage, but they way the game is handling things like draw distance, perceiving enemies via outlines and camouflage, and especially movement in the environment all look really appealing after only ever buying, and playing, DayZ SA out of all the stuff in this genre.
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# ? Apr 22, 2018 19:17 |
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You all into survival games? Then you might enjoy update 8 for Empyrion: Galactic Survival! Lots of new features that add a lot to the "survival experience" at the beginning (and other stuff two). Come check it out (and post in my thread, it needs traffic ) https://forums.somethingawful.com/showthread.php?threadid=3849704 https://www.youtube.com/watch?v=aFkmj3DuDgw https://empyriononline.com/threads/alpha-experimental-8-0-part-i.37392/ quote:Hi Galactic Survivalists!
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# ? Apr 26, 2018 15:36 |
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Hey, that looks pretty neat. Is Empyrion any fun for solo play? I prefer the solitary survival experience, and all my friends wanna play are BR games anyway :/ Worth $20 right now or should I wait until release?
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# ? Apr 26, 2018 16:11 |
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my bony fealty posted:Hey, that looks pretty neat. Is Empyrion any fun for solo play? I prefer the solitary survival experience, and all my friends wanna play are BR games anyway :/ I only play solo, and I have put 60+ hours into Empyrion. It's fun as heck and totally worth $20. There is already a huge community making ship blueprints and custom scenarios. If you want to pretend you are playing Star Wars, or Star Trek, or EVE Online, etc you're covered. The latest update added a lot of new options for scenario creation too, but its only been out for two days so far.
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# ? Apr 26, 2018 16:58 |
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Is there more of a PvE game in Empyrion at all? Back when I played if (half a year ago?) I liked a lot about it, but if you weren't playing PvP, the game seemed like little more than a sandbox / grind up the tiers. Ie, combat with enemies was really flat, with it feeling like a BAD first person shooter with enemies that insta-locked on you, etc. It felt like a game that if they had a good PvE game mixed in with the possibility for PvP it'd really be great, though.
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# ? Apr 27, 2018 18:26 |
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Rutibex posted:I only play solo, and I have put 60+ hours into Empyrion. It's fun as heck and totally worth $20. There is already a huge community making ship blueprints and custom scenarios. If you want to pretend you are playing Star Wars, or Star Trek, or EVE Online, etc you're covered. The latest update added a lot of new options for scenario creation too, but its only been out for two days so far. You used to play a lot of minecraft modding right? Is it easy going from that much content to survival games like this? I'm easily bored without long complicated tech trees, and raising farm animals. PixArk is currently eating my life right now.
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# ? Apr 27, 2018 18:35 |
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# ? May 26, 2024 07:18 |
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could you elaborate on what 'custom scenarios' means? i can't get it up for survival games that don't have a point and purpose anymore but scenarios sound kinda interesting maybe?
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# ? Apr 27, 2018 18:41 |