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LORD OF BOOTY posted:if i'm not misunderstanding what's going on here, Q8ee's talking about a bug/exploit where people have found a way to clip their guns through cover and shoot when they ordinarily wouldn't be able to. ordinarily you'd have to pop up a little more because, if your gun would clip through the terrain, your guy will raise it up and you can't shoot; i know there's a few windows in Erangel where if you find a very specific spot you can clip your gun through the wall, so i would be very very unsurprised if you can do the same thing in a few places in miramar. Guess he's dying to those very specific spots 90% of the time.
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# ? Apr 12, 2018 19:08 |
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# ? May 31, 2024 08:11 |
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It's not really a bug people are exploiting on purpose, sometimes the angle people are peeking at just causes a disconnect between where you see them and the angle they are actually at so only their head is showing. At work now or I'd post an example, but it's somewhat common.
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# ? Apr 12, 2018 19:14 |
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Cinara posted:It's not really a bug people are exploiting on purpose, sometimes the angle people are peeking at just causes a disconnect between where you see them and the angle they are actually at so only their head is showing. At work now or I'd post an example, but it's somewhat common. This! This has been happening in FPS games for a long, long, long time. Unless you were to make a game with no static meshes and simply box walls like back in the Doom 2/Quake 1 era this is going to happen, and even then it happened from time to time.
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# ? Apr 12, 2018 19:17 |
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LORD OF BOOTY posted:if i'm not misunderstanding what's going on here, Q8ee's talking about a bug/exploit where people have found a way to clip their guns through cover and shoot when they ordinarily wouldn't be able to. ordinarily you'd have to pop up a little more because, if your gun would clip through the terrain, your guy will raise it up and you can't shoot; i know there's a few windows in Erangel where if you find a very specific spot you can clip your gun through the wall, so i would be very very unsurprised if you can do the same thing in a few places in miramar. I think Q8 is talking about people popping their head over a ridge and killing people. I pop my head over ridges all the time to shoot at people, and then they shoot back at me and sometimes headshot me. Just because from your angle/viewpoint you can't see the barrel of the gun, doesn't mean that from their viewpoint/angle they don't have a clear as day shot on you. It's a video game.
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# ? Apr 12, 2018 19:17 |
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MysteriousStranger posted:This! This has been happening in FPS games for a long, long, long time. Unless you were to make a game with no static meshes and simply box walls like back in the Doom 2/Quake 1 era this is going to happen, and even then it happened from time to time. This has been a "feature" of pretty much every FPS I've ever played, CS/CSS/CSGO being one of the easiest to notice it in.
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# ? Apr 12, 2018 19:31 |
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In FPP is the bullet actually coming out of where the gun is on your player model? I thought it at least used to be that the bullets were coming out of your head, hence shadows sometimes showing your gun model there instead of in your hands.
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# ? Apr 12, 2018 19:32 |
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MF_James posted:This has been a "feature" of pretty much every FPS I've ever played, CS/CSS/CSGO being one of the easiest to notice it in. It wasn't really a thing all the way back in Wolf 3d and Doom 2, but it's been around since Quake 1. It's just inherent in the way 3d works.
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# ? Apr 12, 2018 19:36 |
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Tweak posted:In FPP is the bullet actually coming out of where the gun is on your player model? I thought it at least used to be that the bullets were coming out of your head, hence shadows sometimes showing your gun model there instead of in your hands. The bullets come from the barrel of the gun, which is part of why the head peeking issue is more of a concern in PUBG. In normal games only their head being visible wouldn't mean anything because bullets come from there anyways, but in PUBG if their gun isn't visible they shouldn't be able to shoot you.
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# ? Apr 12, 2018 20:04 |
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MysteriousStranger posted:It wasn't really a thing all the way back in Wolf 3d and Doom 2, but it's been around since Quake 1. It's just inherent in the way 3d works. No one notices in primarily single player games, and on top of that some of those games were so basic that they didn't have neck height cover or verticality.
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# ? Apr 12, 2018 20:09 |
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VulgarandStupid posted:No one notices in primarily single player games, and on top of that some of those games were so basic that they didn't have neck height cover or verticality. I was more pointing out that wonky geometry, holes in geometric, odd mesh behavior are an inherent part of 3d shootmans that have existed since the start and the more complex the geometry the more of it you're going to get. It's not a bug, it's the product.
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# ? Apr 12, 2018 21:07 |
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do y'all think the fact pubg is on an unreal engine precludes valve from buying it and making it good?
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# ? Apr 12, 2018 22:21 |
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Why wouldn’t valve just make their own from scratch?
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# ? Apr 12, 2018 22:28 |
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Valve doesn't make games.
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# ? Apr 12, 2018 22:31 |
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Dota 2 came out like what, 5 years after MOBA's became extremely popular? Going to have to wait 4 more years for "Pubg 2"
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# ? Apr 12, 2018 22:47 |
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Thom P. Tiers posted:Dota 2 came out like what, 5 years after MOBA's became extremely popular? Going to have to wait 4 more years for "Pubg 2" PUBG is trademarked so it'll be "Battle Royale 2" and they'll eat a lawsuit from Toho
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# ? Apr 12, 2018 22:57 |
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I'm no engineer but pubg is one of those fps games that just removes the head and stick the camera in it's place. The gun is the same tpp or fpp, I think.
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# ? Apr 12, 2018 23:00 |
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I enjoy Miramar more than Erangel simply because endgame Erangel with people hiding in bushes and laying down in tall grass is the worst poo poo imaginable
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# ? Apr 12, 2018 23:00 |
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The new circles are so good. You have just the right amount of time to loot before having to fight and the mid-game tedium is basically completely gone.
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# ? Apr 13, 2018 01:40 |
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War mode is up. Some kinda TDM.
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# ? Apr 13, 2018 03:10 |
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servers broken this evening apparently
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# ? Apr 13, 2018 05:00 |
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War mode is really fun. If you haven't tried it out, it's available for the next few days.
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# ? Apr 13, 2018 05:31 |
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In 10 man squad war mode, please don't call "enemy 195 of me." Absolute landmarks are best and should not be too hard in such a small area. That is all, thank you.
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# ? Apr 13, 2018 05:31 |
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What's best? 1) landing our of sight 2) landing with team, 3) landing fast?
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# ? Apr 13, 2018 06:19 |
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Jack B Nimble posted:What's best? 1) landing our of sight 2) landing with team, 3) landing fast? Landing with your team and if there are people nearby shooting at them you can try to drop behind them for an easy kill or two.
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# ? Apr 13, 2018 06:23 |
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Best War circle: Stabler Worst: Yas
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# ? Apr 13, 2018 06:32 |
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Q8ee posted:willroc7, you're the only one who seems hellbent on proving I die cause I'm a poo poo player and get outmaneuvered, going so far as to post a clip of you playing the game to prove it (props for sifting through 20 mins of a recorded game of yours to find that sick kill). bullets come out of the gun in this game, if they are hitting you they are high enough out of cover for their barrel to be clear. the high ground has inherent advantages, this is something our ancestors have known since cavemen times, its not an exploit to use terain to your advantage. hth.
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# ? Apr 13, 2018 06:34 |
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remeez posted:Best War circle: Stabler Worst is school because the only viable place to go seems to be the apartments since people in the apartments can easily shoot people on the roof of the school and pool.
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# ? Apr 13, 2018 06:42 |
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i drew you a picture to help you understand, the guy crying is you
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# ? Apr 13, 2018 06:42 |
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The new circle speeds are terrible.
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# ? Apr 13, 2018 07:15 |
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LORD OF BOOTY posted:PUBG is trademarked so it'll be "Battle Royale 2" and they'll eat a lawsuit from Toho BR:GO
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# ? Apr 13, 2018 08:05 |
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weg posted:The new circle speeds are terrible. https://www.reddit.com/r/PUBATTLEGROUNDS/comments/8bxctp/rolling_back_recent_blue_zone_changes/ That was fast. Good riddance.
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# ? Apr 13, 2018 09:03 |
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They had to roll them back. The early game circles were way too fast and their algorithm was hosed up, every circle after the first was on an extreme side. You had to get a car and if you fought AT ALL in the first circle you'd basically be driving in to the 4th circle as the third circle closed. It was crazy. End game was perfect for positioning and fighting while it closed. They just need to adjust the early game. The mid game was either too crowded because everyone raced in and you had 50+ people in the third circle with poo poo loot all slap fighting with uzis and level 1 gear or you had 15 people in the third circle because everyone else was loving dead from the playzone.
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# ? Apr 13, 2018 09:18 |
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I liked it more than I disliked it, no more sitting in a corner looking at my phone because there's <30 people left 10 minutes into the round and only at the first circle. It was still hell without a car though, if you were far enough away from the first circle you were guaranteed to have to run your rear end off the entire rest of the match. I think next they're going to change it so the first circle is visible before you drop, that's the only solution I can figure out to unfuck the scenario where you're left always trying to avoid the blue zone biting at your heels. The only thing the player can do to combat that is to drop in the middle of the map, and then when everyone drops school/pochinki or pecado/hacienda you end up with 2/3 of the people dead within the first 1/3 of the game.
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# ? Apr 13, 2018 09:21 |
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Yea the new endgame circles felt wonderful, but those first few were just way too fast and closed too early. You usually wouldn't die to the circle unless you had no meds, but you'd have poo poo loot and spend too much time runnning. I hope they can figure it out, because everything from the 4th circle on was so much nicer with the changes. You actually had time to shoot people while you moved from the circle, could stop in cover to heal, revive an ally, etc.
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# ? Apr 13, 2018 09:24 |
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C'mon the new circles were great unless you were one of those pansy Bois who won't fight until they decked in level 3 gear To be fair I guess we always drop centrally so we never got hard messed by it
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# ? Apr 13, 2018 09:59 |
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I wanted to fight but everyone was desperately running for their lives.
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# ? Apr 13, 2018 10:07 |
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underage at the vape shop posted:i drew you a picture to help you understand, the guy crying is you That's not what the dude is complaining about. What he gets killed by. What chocotaco (sp?) was complaining about and what I've watched Shroud and just9n bitch about endlessly is inconsistent geometry. Person A is 5m away from the ridge he's at, so it renders with dips and ridges. Person B is 150m away from the ridge player A is on, so it renders as a more general shape. Person A exposes himself to shoot, based on the geometry of the ground near him. Person B doesn't see the same exposure because his client renders poo poo in the way. None of this happened about 10 game versions ago, but when they did an "optimization" pass over the map they've not actually sanity checked to see whether the LODs allow this nonsense to happen at common engagement ranges. See also: this patch removed a similar bug where you could see people who were in cover and shoot at them but not hit, because stuff actually exists in the way, you just couldn't see it. Bluehole are just incompetent.
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# ? Apr 13, 2018 11:24 |
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Khablam posted:Person A is 5m away from the ridge he's at, so it renders with dips and ridges. Yeah this sounds like it could be the problem. Similar to how some buildings on Erangel have curtains that are bullet proof. Someone will hide behind one, then get shot at by someone who is 200 m out, where the curtain doesn't render. The guy being shot at thinks the attacker has wallhax, and the attacker thinks the target has invulnerability hax. It's just poor coordination of the aesthetic design and gameplay design. Remove the curtains or make them render at the same distances at the buildings. (What's more, please make them not bullet proof. But then they definitely have to render out to 1 km, otherwise new players will be killed through them a lot...)
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# ? Apr 13, 2018 12:59 |
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Yeah, In war mode, I kept sighting in on a building with a x2 scope, and the geometry/visuals of the building was obviously changing in and out of scope. I could see that being maddening if I was taking effective fire and not just plinking unawares.
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# ? Apr 13, 2018 13:51 |
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# ? May 31, 2024 08:11 |
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Khablam posted:That's not what the dude is complaining about. At this point I genuinely want to see clips of what you are describing. If it's so prevalent across all the big STREAMERS it should be easy to find. And again, I have experienced wonky terrain bugs on miramar but they account for a very very small portion of total encounters. Not 90%...
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# ? Apr 13, 2018 14:35 |