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Are private feudal wars permitted in Succesor states (other than Free Worlds where its apparently the national pasttime)?
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# ? Apr 17, 2018 05:44 |
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# ? May 13, 2024 23:51 |
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Baron Porkface posted:Are private feudal wars permitted in Succesor states (other than Free Worlds where its apparently the national pasttime)? No but they happen anyway and constantly.
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# ? Apr 17, 2018 05:53 |
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Aleksander Kerensky looks almost uncannily like my old landlord and it makes me laugh every time because that man didn't have a mean bone in his body.
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# ? Apr 17, 2018 06:03 |
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Galaga Galaxian posted:I thought 3015 was Mechwarrior 5 and HBS Btech is ~3025ish? skirting around the issue of the timeline advancing by never directly mentioning the year and only showing time passing in number of weeks since the start. Yeah, HBS:BT is set in 3025. Mechwarrior 5 is in the nebulous 3015-3049 window.
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# ? Apr 17, 2018 06:06 |
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I clicked on an icon I shouldn't have and this happened.
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# ? Apr 17, 2018 06:32 |
Sir, this is a thread about a robot punching game.
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# ? Apr 17, 2018 07:08 |
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can you play as a bird person in this game? i am going to be upset if the game deviates from the canonical battletech lore and doesn't have any bird people
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# ? Apr 17, 2018 07:19 |
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I don't know a lot about real BattleTech, basically everything I know nowadays is from MWO. How much customization will we be able to do to mechs in this game, and how much of that is poo poo what isn't really canon or whatever?
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# ? Apr 17, 2018 07:22 |
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I'm guessing isildur will have snuck an Easter egg in there, otherwise I'm revoking the gently caress out of her goon card fyi
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# ? Apr 17, 2018 07:26 |
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Ciaphas posted:I don't know a lot about real BattleTech, basically everything I know nowadays is from MWO. How much customization will we be able to do to mechs in this game, and how much of that is poo poo what isn't really canon or whatever? Can't change engines, otherwise its fairly close to mwo, and also to table top. They've also changed machine guns and flamers to a separate melee class which is different from either.
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# ? Apr 17, 2018 07:27 |
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sebmojo posted:Can't change engines rip urbanmech k-9, you will always be cool in my heart
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# ? Apr 17, 2018 07:29 |
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sebmojo posted:They've also changed machine guns and flamers to a separate melee class which is different from either. Small Lasers are also in this class.
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# ? Apr 17, 2018 07:32 |
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I think they did some normalizing, though, so even stuff like the Urbie can move decently. But a follow-up question, since the engines are fixed, did they normalize engine tonnage as well? Or will stuff like the Banshee have zero space to work with thanks to its comically oversized engine?
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# ? Apr 17, 2018 07:34 |
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Don't think they can change tonnages without completely breaking canonical designs and it's probably not desirable for a mech as large and fast as the Charger to also carry a reasonable payload. It's an in-universe boondoggle and its poor performance is a reflection of actual bad design choices rather than flawed construction rules.
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# ? Apr 17, 2018 07:45 |
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Sure, sure, I just figured that if they were going to normalize movement distances so that slower engines weren't such a huge mobility handicap, then they might also reduce the tonnage footprint of big engines.
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# ? Apr 17, 2018 07:49 |
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The destruction physics of that building in the bottom left being in a sizzle reel for destruction physics is
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# ? Apr 17, 2018 07:51 |
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Voyager I posted:Don't think they can change tonnages without completely breaking canonical designs and it's probably not desirable for a mech as large and fast as the Charger to also carry a reasonable payload. It's an in-universe boondoggle and its poor performance is a reflection of actual bad design choices rather than flawed construction rules. Can you fire any small weapons while meleeing in tabletop? Because the Charger carries five small lasers, and in this game, that's classed as a "support weapon" along with machine guns and flamers. And you can fire those after punching someone. I'd imagine that an 80 tonner punching someone and then unloading a five small lasers in their face, or using five machine guns with their enhanced crittiness, might be worth trying. Basically a Firestarter, except the punch itself also hurts.
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# ? Apr 17, 2018 08:20 |
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MechaCrash posted:Can you fire any small weapons while meleeing in tabletop? Because the Charger carries five small lasers, and in this game, that's classed as a "support weapon" along with machine guns and flamers. And you can fire those after punching someone. I'd imagine that an 80 tonner punching someone and then unloading a five small lasers in their face, or using five machine guns with their enhanced crittiness, might be worth trying. Basically a Firestarter, except the punch itself also hurts. You can fire any weapons you want and also melee in the same turn; the restriction is that you can't fire weapons from a body part you're meleeing with. So you could fire all your arm mounted weapons and then kick, for example.
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# ? Apr 17, 2018 08:32 |
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MechaCrash posted:Can you fire any small weapons while meleeing in tabletop? Because the Charger carries five small lasers, and in this game, that's classed as a "support weapon" along with machine guns and flamers. And you can fire those after punching someone. I'd imagine that an 80 tonner punching someone and then unloading a five small lasers in their face, or using five machine guns with their enhanced crittiness, might be worth trying. Basically a Firestarter, except the punch itself also hurts. It looks like there's at least one 'mech in every weight class that's got a significant number of support hardpoints, so melee mechs ought to work at any tier. And yes, they are dead fuckin killy Here we go, from the discord. So for punchy fightbots we're looking at Banshee, Dragon, Grasshopper, Shadowhawk, and Firestarter. The kicker is going to be balancing speed & initiative against armour & weapons, such that you can both close to melee range and survive closing to melee range. If I had to guess, I'd say either a fast Heavy (ie Dragon) or maybe just the Shadowhawk. The Banshee has plenty of killy bits, but it's not going to catch anything other than another Assault mech. Radio Free Kobold fucked around with this message at 09:50 on Apr 17, 2018 |
# ? Apr 17, 2018 08:50 |
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sebmojo posted:I'm guessing isildur will have snuck an Easter egg in there, otherwise I'm revoking the gently caress out of her goon card fyi Refunding if there's no squawking shithawk contract.
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# ? Apr 17, 2018 09:55 |
hooman posted:The destruction physics of that building in the bottom left being in a sizzle reel for destruction physics is This looks like an Xbox 360 game. It's tragic.
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# ? Apr 17, 2018 10:06 |
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Drone posted:This looks like an Xbox 360 game. It's tragic. Hell, taken by itself, the destruction is... not great, but also not offensively terrible. But it's really not the kind of thing you'd want to focus an entire trailer that's supposed to wow your audiences with its graphical fidelity on.
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# ? Apr 17, 2018 11:03 |
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Skippy McPants posted:I think they did some normalizing, though, so even stuff like the Urbie can move decently. The Banshee is a punchmech in HBS Battletech - a good way to make mechs that can't spare lots of weight because of an oversized engine still good, because support weapons are all incredibly light.
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# ? Apr 17, 2018 14:21 |
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Voyager I posted:Don't think they can change tonnages without completely breaking canonical designs and it's probably not desirable for a mech as large and fast as the Charger to also carry a reasonable payload. It's an in-universe boondoggle and its poor performance is a reflection of actual bad design choices rather than flawed construction rules. This really needs to be emphasized. The charger is a garbage mech in-universe and is universally derided as such in all the various lore. As the name implies it is more or less built to be a gimmick mech for using the charge damage rules (which CAN be devastating on a fast assault) but so much room is taken up by engine that it has poo poo all for weapons. Hypothetically according to the lore it was designed to be a super heavy scout that could do its job while more or less ignoring the lights that frequently make up counter-scouting forces. Problem: it's terrible at that because even a loving locust out-ranges it AND is faster than it, so it can theoretically get plinked to death with a single medium laser. The short-medium-long range on a SL is 1-2-3 while on a ML it's 1-3-5 which means something with a ML that can out-speed it can fire on it forever without ever needing to get in the Charger's engagement envelope. This, again, is something commented on in-universe. Successfully getting a charge off is also kind of difficult and requires winning the initiative and being close enough to connect. The only reason it stays in production is that ca 3025 the automated manufacturing processes used in a lot of mech factories are not something you can easily gently caress with and a few factories in Kurita space are basically stuck making the dumb things. There are tons of attempts to re-jigger it to not suck, but since it's stuck with that ginormous engine there isn't too much you can do. IIRC the most popular was ditching all the SLs for a handful of MLs which at least gave it enough reach to not get sniped to death by a goddamned wasp. It says a loving LOT that the very first thing Kurita did when they started recovering tech in the 3040s was retool the charger line to make a new mech on the same chassis that wasn't criminally useless. Back when I played TT chargers were the kind of thing you threw out either for humor, as an albatross, or both. I remember one campaign I GM'd where the players were mercs signed on with some nowhere periphery backwater where the local garrison was 2 urbanmechs and a charger, all of which the locals wanted protected. I also ran a game where the PCs were pirates in beat to poo poo light mechs and the big boss fight at the end of the first session was a show down with a local pirate lord who drove a similarly trashy charger. Watching a stinger and a wasp just loving DISMANTLE a charger was a good illustration of just how much of a garbage mech it is.
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# ? Apr 17, 2018 14:50 |
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One week everybody, one week!
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# ? Apr 17, 2018 15:00 |
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Internet Explorer posted:One week everybody, one week! I am in meetings all day next week but my mind will be robo-stomping over other robots.
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# ? Apr 17, 2018 15:17 |
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Aramoro posted:I am in meetings all day next week but my mind will be robo-stomping over other robots. Just excuse yourself because you have "important contract negotiations" to handle.
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# ? Apr 17, 2018 15:19 |
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More like two and a half weeks for me, alas.
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# ? Apr 17, 2018 15:21 |
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Zaodai posted:Just excuse yourself because you have "important contract negotiations" to handle. Salvage rights ain't a joke.
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# ? Apr 17, 2018 15:27 |
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Cyrano4747 posted:This really needs to be emphasized. The charger is a garbage mech in-universe and is universally derided as such in all the various lore. As the name implies it is more or less built to be a gimmick mech for using the charge damage rules (which CAN be devastating on a fast assault) but so much room is taken up by engine that it has poo poo all for weapons. If you play by BV rules in 3025 TT, Chargers are actually horribly devastating units. You can field a basic garbage Charger for less BV than a goddamn Shadow Hawk and the Charger's fists and legs are effectively AC/20s for the purposes of melee, and it's fast enough that the lack of XL engines in 3025 means it can catch a surprising amount of much lighter victims and pretty much rip and tear them like the god damned Doom Guy with a berserk pack. A Charger costs less BV to put on the field than a Vindicator and there's literally nothing the Vindicator can do to stop the Charger from kicking its legs off and punching its head off because the Charger has a respectable amount of armor and literally no ammo bins to crit. It's a garbage mech when fielded alone but when fielded as a forward striker with other mechs that can stop enemies from kiting it too hard it's monstrously devastating for its BV value. It's actually funny because it's an intentionally badly designed mech in fluff but it actually plays out quite effectively on TT.
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# ? Apr 17, 2018 16:37 |
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https://youtu.be/PAGY4UMScyU The intro cutscene. No spoilers, just a wordless history of the setting. Project Deimos. The spread of yoomanity The founding of the Star League. The Periphery rebellions during Richard Cameron's reign. Richard Cameron getting by Stefan Amaris. Probably the Liberation of Terra.
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# ? Apr 17, 2018 17:57 |
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The base charger is something around 800 bv which makes it the best bv/armor ratio available, I believe
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# ? Apr 17, 2018 17:59 |
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Sky Shadowing posted:https://youtu.be/PAGY4UMScyU Battletech: things were going super, then Rich Cameron was put in charge.
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# ? Apr 17, 2018 18:17 |
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Visiting my doctor today to inquire about a week-long medically induced coma. Will let you know how it went next week, unless I'm too busy playing HBS Battletech or unable to be woken.
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# ? Apr 17, 2018 18:18 |
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FunkMonkey posted:Battletech: things were going super, then Rich Cameron was put in charge. I love how much of a punchable douchbag baby face they made Richard look, too.
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# ? Apr 17, 2018 18:23 |
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He looks like a goddamn goon and its glorious.FunkMonkey posted:Battletech: things were going super, then Rich Cameron was put in charge. Things weren't going that great. The FedSuns and Combine were both equally furious with the League because of the War of the Davion Succession (Kuritans pressed a claim on the Davion throne CK2 style), the Kuritans because the Star League sided with the Davions when they sent in the SLDF to say "knock it the gently caress off", the FedSuns because it took 4 years for that to happen. Richard's dad was the last real hope to save the League but someone (probably Amaris) had him assassinated and then Amaris manipulated Richard and then shot him. Sky Shadowing fucked around with this message at 18:59 on Apr 17, 2018 |
# ? Apr 17, 2018 18:53 |
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Sky Shadowing posted:He looks like a goddamn goon and its glorious. Yeah, I know there was more to it and Amaris was the main problem by the end, I was more joking at how the really abridged history in the intro made it look. Basically it was humanity thriving in the stars and then they had his face at 1:24 and everything started going to poo poo.
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# ? Apr 17, 2018 19:06 |
FunkMonkey posted:Yeah, I know there was more to it and Amaris was the main problem by the end, I was more joking at how the really abridged history in the intro made it look. Basically it was humanity thriving in the stars and then they had his face at 1:24 and everything started going to poo poo. It's common knowledge that Goons ruin everything.
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# ? Apr 17, 2018 19:35 |
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Cyrano4747 posted:The short-medium-long range on a SL is 1-2-3 while on a ML it's 1-3-5 which means something with a ML that can out-speed it can fire on it forever without ever needing to get in the Charger's engagement envelope. ML is actually 3/6/9, which is even worse for the charger.
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# ? Apr 17, 2018 19:49 |
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# ? May 13, 2024 23:51 |
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My 14 year old self would be ashamed that i forgot the range brackets of the ML.
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# ? Apr 17, 2018 19:57 |