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All this discussion is silly anyway when the in-game consequences of the different ethics is that two rivalling races will have an identical level of technology and understanding of the galaxy and its life, but one will have decided to build and then become robots and one will have decided to hate robots and become psychic instead, and yet religion could only be involved in one of those, and having robots means you hate spirituality and having spirituality means you hate robots automatically. Also is it just me or does the Spiritualist ethic have a lot more ways of making people specifically drawn to the spiritualist ethic, rather than 'governing ethic' that everything else does? I guess either side can eschew robots/psychics entirely and just genetically engineer their way to greatness. It's on a tangent, but I also dislike that having other races join a psychic empire will make them turn psychic, but if you assimilate other races into a synth empire they straight up become copies of your base synth race, rather than cyborgs or their own robots or whatever. Black Pants fucked around with this message at 03:58 on Apr 19, 2018 |
# ? Apr 19, 2018 03:56 |
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# ? May 26, 2024 08:53 |
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Black Pants posted:It's on a tangent, but I also dislike that having other races join a psychic empire will make them turn psychic, but if you assimilate other races into a synth empire they straight up become copies of your base synth race, rather than cyborgs or their own robots or whatever. And yes, you can in theory wind up with a population that has the psionic, cybernetic, and biological special traits. It'd require having them shuffled around between a few different empires though so good luck actually seeing it happen in practice. My last hive mind game did wind up with hive-minded and bio-engineered psychics and cyborgs after I ate the Spiritualist and Materialist FEs though.
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# ? Apr 19, 2018 04:07 |
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Hot take: Spiritualism probably is more about belief in the soul than it is about any kind of religion, which is why Spiritualists get along. This would then be why they don't like robots, as they believe robots don't have souls. Someone should introduce them to Zenyatta.
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# ? Apr 19, 2018 05:38 |
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Shadowlyger posted:Hot take: Spiritualism probably is more about belief in the soul than it is about any kind of religion, which is why Spiritualists get along. I kind of read that as more believing that robots are abominations created by man playing God than anything. Artificial life is wrong because it's artificial. I kind of with there was a chance that spiritualist empires would just plain not get along because their beliefs didn't jive. That or militant spiritualists despise other spiritualists because our way is the only right and good one. Meanwhile peaceful ones just kind of chill out and are like "well hey man you can believe what you believe, it's cool bro" so they can't not get along with others.
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# ? Apr 19, 2018 05:57 |
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Asimo posted:And yes, you can in theory wind up with a population that has the psionic, cybernetic, and biological special traits. It'd require having them shuffled around between a few different empires though so good luck actually seeing it happen in practice. My last hive mind game did wind up with hive-minded and bio-engineered psychics and cyborgs after I ate the Spiritualist and Materialist FEs though. This happened in my latest hivemind genetic path game and psychics made great admirals/generals (specifically the awakened Holy empire I captured became my primary military leaders race). Also that's a good point about taking the first synth ascendency perk and not the second. Cyborg is a really strong trait. By the way, does anyone know how the AI picks which traditions/perks to take?
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# ? Apr 19, 2018 06:03 |
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Most are certain that by default it's completely random. Meanwhile I do things like leaving a Ascension Perk or two empty for years on end to get, for instance, Psionics when the tech finally allows it. I vaguely wonder if this is stupider. Bloodly fucked around with this message at 06:40 on Apr 19, 2018 |
# ? Apr 19, 2018 06:37 |
ToxicSlurpee posted:I kind of read that as more believing that robots are abominations created by man playing God than anything. Artificial life is wrong because it's artificial.
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# ? Apr 19, 2018 06:39 |
Bloodly posted:Most are certain that by default it's completely random. I usually end up keeping a slot open for "WHAT IF A CRISIS SHOWS UP OR A FE DECIDES TO THROW DOWN" aaaand then I hit a victory condition without having spent the Perk slot.
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# ? Apr 19, 2018 06:44 |
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On that note, I wish the game would recognize when two empires of the same species interact with each other. If I'm the UNE and I meet another human empire they still talk like we're two different species. Two empires with the same government get a modifier, but two empires with the same species do not.
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# ? Apr 19, 2018 06:48 |
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Congrats for being able to finish a game. I'm too...flighty. Like I just keep restarting. I'll get some mod or two and start fresh games all the time, or the game gets too slow and I get annoyed, and so on.quote:On that note, I wish the game would recognize when two empires of the same species interact with each other. If I'm the UNE and I meet another human empire they still talk like we're two different species. I'm fairly sure some do even by default settings. It was something they added a while back, I think.
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# ? Apr 19, 2018 06:49 |
Bloodly posted:Congrats for being able to finish a game. I'm too...flighty. Like I just keep restarting. I'll get some mod or two and start fresh games all the time, or the game gets too slow and I get annoyed, and so on. TBH it's only since 2.0 that I've had the fortitude to sit through a complete game.
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# ? Apr 19, 2018 06:50 |
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The official forums have reminded me that Niven also wrote The Mote In God's Eye and its sequel, which were amongst my favourite sci fi books. I think we can assume this confirms that there'll unspeakably mischevious things locked in barricaded clusters in 2.1.
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# ? Apr 19, 2018 10:38 |
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I hope there's a space grey goo event of some sort locked away in one of those booby trap systems. The unbidden are sorta that but can be fairly easily stymied. The manga battle angel alita had something like that where mankind tested weaponized nanomachines on mercury, lost control, and it turned into a roiling ball of grey goo in space that eventually started developing technoorganisms and rudimentary intelligence.
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# ? Apr 19, 2018 10:48 |
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Aethernet posted:The official forums have reminded me that Niven also wrote The Mote In God's Eye and its sequel, which were amongst my favourite sci fi books. I think we can assume this confirms that there'll unspeakably mischevious things locked in barricaded clusters in 2.1.
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# ? Apr 19, 2018 11:02 |
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Bloodly posted:Most are certain that by default it's completely random. I do that too, usually because of a vague plan for totals that relies on me getting a correct number or whatever. The AI seems to take perks late and randomly so it kinda works out.
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# ? Apr 19, 2018 11:27 |
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first 2.1 dev diary up: https://forum.paradoxplaza.com/foru..._2018419_pla_dd - no more anomaly fail chance, skills = time to research - hyperlane clusters from earlier - new star system types from earlier
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# ? Apr 19, 2018 12:25 |
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Level 10 animals anomalies. Nice.
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# ? Apr 19, 2018 12:34 |
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Wait, so is the 2.03 patch actually fixed now or nah?
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# ? Apr 19, 2018 12:39 |
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toasterwarrior posted:Wait, so is the 2.03 patch actually fixed now or nah? no, but now you can roll back to 2.02 with the beta tab
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# ? Apr 19, 2018 12:49 |
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Goa Tse-tung posted:no, but now you can roll back to 2.02 with the beta tab Dang. Figured that they'd have a hotfix out before having the dev diary go up, maybe it would be a bad look or something. Unrelated but it turns out that synths don't qualify as slaves for the slave processing facility. Also dang, I was hoping to stack bonuses like crazy.
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# ? Apr 19, 2018 12:59 |
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theysayheygreg posted:first 2.1 dev diary up: https://forum.paradoxplaza.com/foru..._2018419_pla_dd Also Wiz if you're lurking please let the no chokepoint spawns be changeable on game start, ideally going all the way up to "all leviathans spawn on chokepoints" as an option. Splicer fucked around with this message at 13:11 on Apr 19, 2018 |
# ? Apr 19, 2018 13:08 |
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Jabarto posted:I haven't mathed it out or anything but the planet being uncolonizable or running at -20% happiness for several decades is a pretty big opportunity cost. i dunno about you but i always turn my living standards to social welfare and pay the artisans to organize a giant orgy. so my dudes are sitting at 98% happiness while terraforming is going on. The hit is minimal if you take advantage of ways to mitigate it. I'm always flush with energy too, and now that the parties are just energy it makes it even easier
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# ? Apr 19, 2018 13:23 |
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No matter the ethos you're playing as hedonism really is the way of the future. Even the slaves don't mind being slaves after a while when you shoot them full of drugs and toss 'em in the pleasure sphere every once and a while. Though I don't think they benefit from Riggan Spice or the Festival of Worlds anymore. Pretty sure they still get a bump from being on Gaia planets though.
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# ? Apr 19, 2018 13:32 |
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I don't think the spiritualism/materialism divide is a 'faith' vs 'scientific method' thing. Spiritualists are dualists and materialists are... well, materialists, in that spiritualists believe there is something transcendental and ineffable about consciousness, while materialists think that consciousness and personhood are mechanical properties of matter. This is why spiritualists distrust AI (no matter how you make a machine, it can never be truly conscious and alive) and why materialists never stumble upon psionics (because no matter how ineffable a process is, you can always make a machine that approximates it). It's actually both of them that are wrong, since in Stellaris we can clearly see that advanced-enough robots really are sentient and conscious, but also there is this whole plane of existence that they have no access to because biological consciousness is transcendental in some way.
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# ? Apr 19, 2018 13:39 |
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Boing posted:It's actually both of them that are wrong, since in Stellaris we can clearly see that advanced-enough robots really are sentient and conscious, but also there is this whole plane of existence that they have no access to because biological consciousness is transcendental in some way. Are you sure that's not just because the shroud is racist as gently caress towards robots?
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# ? Apr 19, 2018 13:46 |
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Must-have can't-even-play-without mod discovered: https://steamcommunity.com/sharedfiles/filedetails/?id=1362175551
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# ? Apr 19, 2018 13:53 |
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GunnerJ posted:Must-have can't-even-play-without mod discovered: https://steamcommunity.com/sharedfiles/filedetails/?id=1362175551
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# ? Apr 19, 2018 14:37 |
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GunnerJ posted:Must-have can't-even-play-without mod discovered: https://steamcommunity.com/sharedfiles/filedetails/?id=1362175551 I'm always a bit afraid of downloading mods as soon as they're released, and this one looks like it needs to ripen a bit.
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# ? Apr 19, 2018 14:48 |
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I was really hoping 2.0.3 would have some desync fixes. 2.0.2 doesn't desync nearly as much as 2.0 did, but late game it is still a definite problem. I've mostly abandoned multiplayer right now until it is fixed, which is a shame as it is the main way that I play.
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# ? Apr 19, 2018 14:50 |
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Captain Invictus posted:I hope there's a space grey goo event of some sort locked away in one of those booby trap systems. The unbidden are sorta that but can be fairly easily stymied. Grey goo/VN berserkers are a good untapped crisis idea
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# ? Apr 19, 2018 14:54 |
Aren't the Ancient Caretakers flagged as berserkers if they fail the contingency check?
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# ? Apr 19, 2018 15:22 |
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Shadowlyger posted:Hot take: Spiritualism probably is more about belief in the soul than it is about any kind of religion, which is why Spiritualists get along. It's a staüle of Sci-Fi and perhapseven true: Islam doesn't have any beef with AI. Any soul comes from Allah, problem solved.
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# ? Apr 19, 2018 15:30 |
The Chad Jihad posted:Grey goo/VN berserkers are a good untapped crisis idea Paperclip drones and Stargate replicators
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# ? Apr 19, 2018 16:13 |
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Sloober posted:i dunno about you but i always turn my living standards to social welfare and pay the artisans to organize a giant orgy. so my dudes are sitting at 98% happiness while terraforming is going on. The hit is minimal if you take advantage of ways to mitigate it. This is actually a good point, I play a lot of fanatic egalitarians with utopian living standards and I never thought about having the artisans throw a festival. I actually have never tried throwing a festival at all since I read about all the negative events it can slam you with, but maybe it's worth a shot.
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# ? Apr 19, 2018 16:15 |
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Chalks posted:I'm always a bit afraid of downloading mods as soon as they're released, and this one looks like it needs to ripen a bit. Plantains are supposed to eaten while green. Please don't waste food.
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# ? Apr 19, 2018 16:16 |
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The Chad Jihad posted:Grey goo/VN berserkers are a good untapped crisis idea VN beserkers were one of the more fun enemies in Sword of the Stars
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# ? Apr 19, 2018 16:40 |
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Jabarto posted:This is actually a good point, I play a lot of fanatic egalitarians with utopian living standards and I never thought about having the artisans throw a festival. I actually have never tried throwing a festival at all since I read about all the negative events it can slam you with, but maybe it's worth a shot. I've done a lot of them and the bad events are rare. Nothing usually happens, the worst is a potential 2 year happiness hit but you can buy it off with 100 influence basically i'm saying that terraforming to gaia is easily worth it as whatever hit you get can be mitigated. Sloober fucked around with this message at 17:01 on Apr 19, 2018 |
# ? Apr 19, 2018 16:50 |
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GunnerJ posted:Must-have can't-even-play-without mod discovered: https://steamcommunity.com/sharedfiles/filedetails/?id=1362175551
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# ? Apr 19, 2018 17:23 |
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Jabarto posted:This is actually a good point, I play a lot of fanatic egalitarians with utopian living standards and I never thought about having the artisans throw a festival. I actually have never tried throwing a festival at all since I read about all the negative events it can slam you with, but maybe it's worth a shot. Yeah don't worry about those events, they're not all that bad, and easily worth it in exchange for the growth bonus, and the happiness is nice as well.
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# ? Apr 19, 2018 17:39 |
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# ? May 26, 2024 08:53 |
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Soylent Pudding posted:VN beserkers were one of the more fun enemies in Sword of the Stars Gort was amazing too. Hear the Judgement of the Peacekeepers of Stellar Generation Prime!
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# ? Apr 19, 2018 17:42 |