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Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat

Uroboros posted:

-1 as a modifier imparted by the occasional ability or power is cool. Having an army-wide ability is a different story. Especially when your army has ways to stack it.

Eldar players getting to pay 2cp for - 1 on pretty much anything but walkers and wraithlords is pretty much the most annoying thing to fight this edition.

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Schadenboner
Aug 15, 2011

by Shine
Does anyone think the Termite is going to be useful? Auto-inflicting a mortal to enemy units within 12" has got to be useful for something, right?

Living Image
Apr 24, 2010

HORSE'S ASS

Uroboros posted:

-1 as a modifier imparted by the occasional ability or power is cool. Having an army-wide ability is a different story. Especially when your army has ways to stack it.

Yeah it's this. If your choice is -1 to hit on your whole army or anything else, you'll almost always take -1 to hit. Even more so if you can stack it on big chunks of the army (looking at you, Eldar).

It's fine as an ability some units have, and the stratagem is ok because there's some cat and mouse involved, but as an army trait which immediately makes your opponent's shooting 16% worse for no cost it's obnoxious.

xtothez
Jan 4, 2004


College Slice

Artum posted:

Eldar players getting to pay 2cp for - 1 on pretty much anything but walkers and wraithlords is pretty much the most annoying thing to fight this edition.

Alaitoc can stack them to pretty ridiculous levels using mostly free upgrades & powers. Rangers with Conceal can be -3 to hit on top of the cover benefit, as can advancing vehicles. Many other units can get to -2.

Yet for some reason the Tyranid codex that came out at the same time ensured that you couldn't stack Venomthropes, Malanthropes or spore cysts that all require points invested to use.

Naramyth
Jan 22, 2009

Australia cares about cunts. Including this one.

Schadenboner posted:

Does anyone think the Termite is going to be useful? Auto-inflicting a mortal to enemy units within 12" has got to be useful for something, right?

If you bring like 12 of them. And characters cant be protected.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

Groetgaffel posted:

I got all the base colours blocked in on my Escher conversion for my counts-as Straken.
I'm liking how she's shaping up. Still need a name though.


X-posting from the Keep Painting thread.

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through
I had no idea that thread existed. Good job rainbowin' it up.

Schadenboner
Aug 15, 2011

by Shine

Groetgaffel posted:

X-posting from the Keep Painting thread.

"Rainbow Bite"?

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?

Corrode posted:

Yeah it's this. If your choice is -1 to hit on your whole army or anything else, you'll almost always take -1 to hit. Even more so if you can stack it on big chunks of the army (looking at you, Eldar).

It's fine as an ability some units have, and the stratagem is ok because there's some cat and mouse involved, but as an army trait which immediately makes your opponent's shooting 16% worse for no cost it's obnoxious.

As chutche points out, it isn't even a flat 16%. If you're Guard its 33% reduction in effectiveness, and if you're Orks its a loving 50% drop...

Even on armies with 2+ like Custodes, you're paying a huge points premium for models that hit on 2+ and to basically make them regular space marines is a huge kick to the teeth.

Zuul the Cat
Dec 24, 2006

Grimey Drawer

Booley posted:

Yes, in chapter approved

Awesome, I'll have to check this out tonight. I have so much of this terrain.

Speaking of -1 to hit, i'm trying to test out different lists to take part in my local ITC tournaments. What do you guys think of this one?

quote:

Adeptus Mechanicus / Custodes

Battalion (+5) – Mars

HQ
Cawl (Warlord, Static Psalm Code)
Tech-Priest Enginseer
Troops
Skitarii Rangers (x5), Transuranic Arquebus x 2, Omnispex
Skitarii Rangers (x5), Transuranic Arquebus x 2, Omnispex
Skitarii Rangers (x5), Omnispex
Heavy Support
Kastelan Robots, Heavy Phosphor Blasters (x4)
Onager Dunecrawler (Cognis Heavy Stubber, Neutron Laser + Cognis Heavy Stubber, Enhanced Data-Tether)
Onager Dunecrawler (Cognis Heavy Stubber, Neutron Laser + Cognis Heavy Stubber, Enhanced Data-Tether)

Battalion (+5) – Stygies VIII
HQ
Tech-Priest Dominus (Relic: The Omnissiah’s Hand)
Tech-Priest Enginseer
Troops:
Skitarii Rangers (x5)
Skitarii Rangers (x5)
Skitarii Rangers (x5)

Supreme Command Detachment (+1) – Adeptus Custodes
Shield-Captain on Dawnguard Jetbike
Shield-Captain on Dawnguard Jetbike
Shield-Captain on Dawnguard Jetbike

Total: 2000/2000, 14 CP

Should I swap the snipers into Stygies VIII since they'll be sitting in the back?

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?
I joined some 40k FB groups and found this conversion today...

Neurolimal
Nov 3, 2012

Schadenboner posted:

Does anyone think the Termite is going to be useful? Auto-inflicting a mortal to enemy units within 12" has got to be useful for something, right?

Default Chaos Termax is 106 points with two combi-bolters and the -4 AP 8 STR D6 damage Rock Eater (Pistol, 8" range), it can DS within 9 inches of enemies.

It can transport 12 Chaos infantry, but it sucks for transporting characters obviously since it can randomly eat them when they disembark. However, when it does this and when it kills a model itself it can roll a dice and, on a 5+, heals a wound (of its 10).

If you could find a way to relocate it as you need I could see a fun (although probably never competitive) army based around having a bunch of cheap Termax's that can pop up and devastate something, and then find a way to move popped Termax's around to continue using Rock Eater, while cheap cultists embark and disembark to intentionally get eaten and heal it. IDK if theres any teleports that work on vehicles though, I guess you could have a Chaos Knight throw them around? Anyways if it wasnt for its mobility it would be a pretty baller vehicle even without building around it.

Living Image
Apr 24, 2010

HORSE'S ASS

Uroboros posted:

As chutche points out, it isn't even a flat 16%. If you're Guard its 33% reduction in effectiveness, and if you're Orks its a loving 50% drop...

Even on armies with 2+ like Custodes, you're paying a huge points premium for models that hit on 2+ and to basically make them regular space marines is a huge kick to the teeth.

Yeah the relative increase is obviously worse the worse place you start from. It's just such a boring mechanic; like Booley said, it's not in any way interactive, you just turn up and say "my dudes are harder to shoot at than other dudes, gently caress you."

It wasn't so bad on Raven Guard/Alpha Legion where it only applied to some part of the army, and they want to close with you so the 12" thing is an actual limitation, but for Eldar and Ad Mech which get it universally and which will happily sit back at 48" it's not great design.

Schadenboner
Aug 15, 2011

by Shine

goodness posted:

I joined some 40k FB groups and found this conversion today...



:yikes:

Giant Isopod
Jan 30, 2010

Bathynomus giganteus
Yams Fan

goodness posted:

I joined some 40k FB groups and found this conversion today...



I don't like the fake disease either, I want a real infection!

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?

Corrode posted:



It wasn't so bad on Raven Guard/Alpha Legion where it only applied to some part of the army, and they want to close with you so the 12" thing is an actual limitation, but for Eldar and Ad Mech which get it universally and which will happily sit back at 48" it's not great design.

This is also a great point. A -1 to hit on an army that is short range or assault in design is a lot different than one that is about sitting back and has insane movement to begin with.

Neurolimal
Nov 3, 2012
Other nice thing that might be worth considering; I think it's one of (if not the?) cheapest 3-wound explosion models.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

Schadenboner posted:

"Rainbow Bite"?
I might name the sword that. Straken has a named sword after all.


MasterSlowPoke posted:

I had no idea that thread existed. Good job rainbowin' it up.
Once she's done, I'm thinking of posting her on dakka etc.
I want to see how many horrible grogs I can upset by making Straken a woman with pride flag hair.

DancingShade
Jul 26, 2007

by Fluffdaddy

goodness posted:

I joined some 40k FB groups and found this conversion today...



BRB replacing all the swords on my melee troops with medical grade scalpel blades.

Zuul the Cat
Dec 24, 2006

Grimey Drawer

goodness posted:

I joined some 40k FB groups and found this conversion today...



I am very uncomfortable

Boon
Jun 21, 2005

by R. Guyovich
At Adepticon my buddy managed to swing a -4 to hit on his Shadow Spectres.

Apparently his opponent was dumb-founded.

Cannibal Smiley
Feb 20, 2013
Okay, so I'll open myself up to mockery, here: In this article on Spikey Bits, the following is said:

https://spikeybits.com/2018/04/40k-champion-breaks-down-faq-changes.html

quote:

You can’t move after deep striking- This is so unbelievably huge. Gone are the days of deep striking 30 Tzangors and casting warp time on them to charge an army turn 1. Deep Strike quicken spears are a soon to be a distant memory. Competitive 40k as we know it is going to change fundamentally.

...but I can't find anything in the FAQ that says that you can't move after a deep strike. You can't deep strike on turn one anywhere but your own DZ by the new FAQ, I understand that. I don't have the rules on me right now, but I believe that the author of the article is flat-out wrong. Or am I just missing something?

Booley
Apr 25, 2010
I CAN BARELY MAKE IT A WEEK WITHOUT ACTING LIKE AN ASSHOLE
Grimey Drawer

Cannibal Smiley posted:

Okay, so I'll open myself up to mockery, here: In this article on Spikey Bits, the following is said:

https://spikeybits.com/2018/04/40k-champion-breaks-down-faq-changes.html


...but I can't find anything in the FAQ that says that you can't move after a deep strike. You can't deep strike on turn one anywhere but your own DZ by the new FAQ, I understand that. I don't have the rules on me right now, but I believe that the author of the article is flat-out wrong. Or am I just missing something?

Big rulebook FAQ, page 5
https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_rulebook_en-1.pdf

quote:

Q: Can such a unit move or Advance for any other reason
e.g. because of an ability such as The Swarmlord’s Hive
Commander ability, or because of a psychic power such as
Warptime from the Dark Hereticus discipline, or because
of a Stratagem like Metabolic Overdrive from Codex:
Tyranids, etc.?
A: No.


Also, the author of that article is Nick Nanavati, one of the best 40k players, and you can read his poo poo here: https://thebrownmagic.com/blog/ to avoid giving spikybits traffic.

Forums Terrorist
Dec 8, 2011

It's in the main rulebook FAQ, you can't use abilities that grant movement after the movement phase on units that arrived that turn via deep strike.

Yeast
Dec 25, 2006

$1900 Grande Latte

Uroboros posted:

-1 as a modifier imparted by the occasional ability or power is cool. Having an army-wide ability is a different story. Especially when your army has ways to stack it.

I played a 6 game tournament and the first 4 games I played, every army was -1 to hit, or had bubbles of -1 to hit that covered 90% of their army.

As a guard player, I had to wait until day 2 until I could hit a loving unit on a 4+

It's not fun, and it's so, so much more powerful than other race traits/chapter tactics whatever.

Cannibal Smiley
Feb 20, 2013

Booley posted:

Big rulebook FAQ, page 5
https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_rulebook_en-1.pdf



Also, the author of that article is Nick Nanavati, one of the best 40k players, and you can read his poo poo here: https://thebrownmagic.com/blog/ to avoid giving spikybits traffic.

Okay, that's a lot more clear: You can't be granted additional movement by special ability after deep striking. I was confused. Thanks, all! :)

EvilBeard
Apr 24, 2003

Big Q's House of Pancakes

Fun Shoe

Zuul the Cat posted:

Awesome, I'll have to check this out tonight. I have so much of this terrain.

Speaking of -1 to hit, i'm trying to test out different lists to take part in my local ITC tournaments. What do you guys think of this one?


Should I swap the snipers into Stygies VIII since they'll be sitting in the back?

Just a question as a newbie list builder, you'll be starting on 12 CP because you have to burn one to give a relic to the Tech-Priest, right?

TWSS
Jun 19, 2008

Boon posted:

At Adepticon my buddy managed to swing a -4 to hit on his Shadow Spectres.

Apparently his opponent was dumb-founded.

Yep, I've griefed a few people with that combo. Shadow Spectres have a natural -1 to hit, so you stack the Alaitoc craftworld trait, the conceal spell and the lightning fast reflexes for -4.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Someone tell me I am dumb/smart for thinking about shelving my Primaris project to put together a Necron force for NOVA.

Are there any big, dumb, expensive Forgeworld things that take up a lot of points but are good?

Beer4TheBeerGod fucked around with this message at 23:09 on Apr 19, 2018

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat

Beer4TheBeerGod posted:

Someone tell me I am dumb/smart for thinking about shelving my Primaris project to put together a Necron force for NOVA.

You are dumb for shelving it, finish your projects.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Artum posted:

You are dumb for shelving it, finish your projects.

Yeah but this project is taking forever.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Beer4TheBeerGod posted:

Someone tell me I am dumb/smart for thinking about shelving my Primaris project to put together a Necron force for NOVA.

Are there any big, dumb, expensive Forgeworld things that take up a lot of points but are good?

:skeltal:

Pendent
Nov 16, 2011

The bonds of blood transcend all others.
But no blood runs stronger than that of Sanguinius
Grimey Drawer

Beer4TheBeerGod posted:

Someone tell me I am dumb/smart for thinking about shelving my Primaris project to put together a Necron force for NOVA.

Unless you have a particular reason you like Necrons I'd say stick with your Primaris. The meta is always shifting and unless you're a person who expects to go out and win tournaments there's really no point in chasing it. You've deservedly taken a lot of pride in your Primaris marines and I think it would be a shame to shelf them.

I mean, that being said if you legitimately like Necrons absolutely go for it. They have reasonably interesting fluff these days and I certainly understand the appeal of an army that can potentially be very simple to paint.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

Beer4TheBeerGod posted:

Someone tell me I am dumb/smart for thinking about shelving my Primaris project to put together a Necron force for NOVA.

While I am incredibly biased, grumpy robot skeletons that want you to get the gently caress of their lawn are cooler than space marines.
:skeltal:

I played six games with necrons against nids, T'au, guard, and deldar last week, and it's probably the most fun set of games I've had in 40k.

Wraiths and tesla immortals are just great.

E: also, borrow someone's Necron codex and read the fluff page for Nemesor Zandrekh and Vargard Obyron. It's fantastic.

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat

Beer4TheBeerGod posted:

Yeah but this project is taking forever.

Its taking forever because they look rad.

Zuul the Cat
Dec 24, 2006

Grimey Drawer

EvilBeard posted:

Just a question as a newbie list builder, you'll be starting on 12 CP because you have to burn one to give a relic to the Tech-Priest, right?

Nope! I'm only taking a single relic, which is free. You can use the stratagem to take multiple. Aerotech Specialists. If you take 2 it's -1, and if you take 3 it's -3. Forgeworld doesn't matter for this one because the relic is good for any Adeptus Mechanicus Character, it's not forgeworld specific (even though the Relic is).

Battalion (5) + Battalion (5) + Supreme Command (1) + Base (3) = 14.

Schadenboner
Aug 15, 2011

by Shine

Artum posted:

Its taking forever because they look rad.

:emptyquote:

Booley
Apr 25, 2010
I CAN BARELY MAKE IT A WEEK WITHOUT ACTING LIKE AN ASSHOLE
Grimey Drawer

Beer4TheBeerGod posted:

Someone tell me I am dumb/smart for thinking about shelving my Primaris project to put together a Necron force for NOVA.

Are there any big, dumb, expensive Forgeworld things that take up a lot of points but are good?

If you're shelving it because you really think you'll enjoy playing necrons more, then you're only a bit dumb. If you're shelving it purely because you think you can paint necrons faster, you're megadumb.

One_Wing
Feb 19, 2012

Handsome, sophisticated space elves.

Beer4TheBeerGod posted:

Someone tell me I am dumb/smart for thinking about shelving my Primaris project to put together a Necron force for NOVA.

Are there any big, dumb, expensive Forgeworld things that take up a lot of points but are good?

Why do you need to look at forgeworld when the Tesseract Vault exists?

I believe that one of the only ways to make pre-codex necrons tournament good was to run the forge world Pylon, so you could look at that, but to be honest the Vault is probably better at this point (to the point where im legitimately wondering if triple vaults is going to be the next meta boogeyman, given that the only thing that could reliably kill them off were obliterators and big custard bike sqauds, both of which take a huge hit from not being able to deep strike).

Mind you, the pylon probably.also gets a big boost from the deep strike nerf with it’s 120 inch range.

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Neurolimal
Nov 3, 2012
On one hand you really should prolly finish your gorgeous marines, on the other hand I'd love to see you paint the robot skeletons with your bone mix.

Maybe with mammoth fur loincloths. And tusks on the command barge.

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