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Mordja posted:Someone's almost certainly going to make a Battletech Long War for all you guys. smooth jazz posted:Game's not even out yet and I'm excited for the dlc. As excited as I am for the base game, I'm really really eager to see what HBS has planned for expansions and what sorts of crazy poo poo we'll get for mods. Just out the gate you could probably rework the map and campaign into any Battletech 'era you want, clan invasion, succession wars, poo poo even the wobbie jihad why not. If you want to get really ambitious you could expand both the map and the timeline to make a 'Grand Campaign' that starts you off in 3025 and runs through the whole setting, making conflicts and 'mechs and wargear available or unavailable as the timeline progresses.
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# ? Apr 21, 2018 00:52 |
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# ? May 31, 2024 15:19 |
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Skippy McPants posted:Game is spending more and more time on the front page of Steam's top seller list. I don't know what HBS and Paradox's sales expectations are, but I hope they're pleased with all the positive buzz around the game. Same here. I'm pushing it to all my buddies and hoping for good results!
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# ? Apr 21, 2018 00:53 |
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Mordja posted:Someone's almost certainly going to make a Battletech Long War for all you guys. Leopard Only Sandbox Mode I still want a Union Sandbox mode though. A nice comfortable middle ground between the crapsack Leopard and a repaired Argo (though probably leaning more towards Leopard).
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# ? Apr 21, 2018 00:56 |
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Radio Free Kobold posted:As excited as I am for the base game, I'm really really eager to see what HBS has planned for expansions and what sorts of crazy poo poo we'll get for mods. Just out the gate you could probably rework the map and campaign into any Battletech 'era you want, clan invasion, succession wars, poo poo even the wobbie jihad why not. If you want to get really ambitious you could expand both the map and the timeline to make a 'Grand Campaign' that starts you off in 3025 and runs through the whole setting, making conflicts and 'mechs and wargear available or unavailable as the timeline progresses. Starting way back in 2788 and moving clear through to the Jihad would own bones.
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# ? Apr 21, 2018 00:57 |
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PoptartsNinja posted:That's why I'm keeping Rocket Launchers in. The most fun I've had developing custom stuff in meklab is when I made a 50 ton plane loaded with 13 Rocket Launcher 20s, and 2 15s, as well as a few AMS systems. I'm imagining it just swooping in and demolishing whatever it points at before ignobly dying to laser fire.
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# ? Apr 21, 2018 00:59 |
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Skippy McPants posted:Game is spending more and more time on the front page of Steam's top seller list. I don't know what HBS and Paradox's sales expectations are, but I hope they're pleased with all the positive buzz around the game. Not sure how much of that is the fact that the backer keys just released, though?
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# ? Apr 21, 2018 01:04 |
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Did they? I thought they were going out over the weekend? I haven't gotten mine yet.
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# ? Apr 21, 2018 01:06 |
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Skippy McPants posted:Did they? I thought they were going out over the weekend? I haven't gotten mine yet. Kickstarter update this evening posted:We are excited to let you know that we have begun distribution of BATTLETECH game keys into BackerKit accounts! That said, I didn't get a BackerKit email but my key was there when I checked so .
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# ? Apr 21, 2018 01:10 |
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Do either the main campaign or freeplay modes in this have a Doomsday Clock?
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# ? Apr 21, 2018 01:12 |
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Ciaphas posted:Do either the main campaign or freeplay modes in this have a Doomsday Clock? Nope. Well, you have to pay for your merc outfit so you need to keep money rolling in. If you go broke you get game over.
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# ? Apr 21, 2018 01:13 |
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I think they have said a few times that if you neglect the story missions too long it will continue on to the next leg of the story. Not sure if there are multiple endings/branching paths. Of course you can ignore the story altogether and just do side missions for eternity apparently.
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# ? Apr 21, 2018 01:18 |
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There might be a clock further along in the story mode?
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# ? Apr 21, 2018 01:21 |
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Dallan Invictus posted:That said, I didn't get a BackerKit email but my key was there when I checked so .
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# ? Apr 21, 2018 01:22 |
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evilmiera posted:The most fun I've had developing custom stuff in meklab is when I made a 50 ton plane loaded with 13 Rocket Launcher 20s, and 2 15s, as well as a few AMS systems. I'm imagining it just swooping in and demolishing whatever it points at before ignobly dying to laser fire. Rocket Launchers on cheap vees is basically cheating. One of the most terrifying things I ever built was an 8/12 hover Rocket Launcher Carrier - 300 point alpha strike, fast enough to close the distance easily, enough armor to eat a PPC from any side and live and only about $2m in cost. Sure you only get one shot, but it'd vaporize an Atlas on that shot.
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# ? Apr 21, 2018 01:22 |
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Chance II posted:I think they have said a few times that if you neglect the story missions too long it will continue on to the next leg of the story. Not sure if there are multiple endings/branching paths. Of course you can ignore the story altogether and just do side missions for eternity apparently. That kinda stuff was cut, for better or worse. The next story mission just sits there until you do it.
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# ? Apr 21, 2018 01:23 |
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Dallan Invictus posted:That said, I didn't get a BackerKit email but my key was there when I checked so . Checked on my BackerKit a little while ago to make sure it was all squared away and my key just happened to be there.
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# ? Apr 21, 2018 01:26 |
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Yeah, mine is still pending. Booooo!
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# ? Apr 21, 2018 01:38 |
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Anyone else here have an experience in being an idiot like me, getting a backer key AND preordering on steam? If I cancel the preorder, the backer key should work fine, yes? If install the preorder before putting in the backer key, can the backer key be used at all (even by someone else)?
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# ? Apr 21, 2018 01:42 |
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Strobe posted:I would definitely like to see a version of the game where you don't get free guns from 'Mech pieces. I feel like that'd work materially toward a more rough and tumble campaign feel, where deploying a 'Mech missing parts could be a reasonable option. In the absence of that being an easy mod, I'll almost certainly run my first campaign with 50% (or whatever seems appropriate) chance to perma lose a mech on a CT core instead of always recoverable (which we know is an easy mod since we've been shown that's a single existing variable). The post release stuff I'm mostly hoping for is Quirks and just more Mechs, and of course the stretchgoals that didn't make it into launch. DatonKallandor fucked around with this message at 02:08 on Apr 21, 2018 |
# ? Apr 21, 2018 02:01 |
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Awww yeah. Awww no...
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# ? Apr 21, 2018 02:15 |
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Got my key!
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# ? Apr 21, 2018 02:16 |
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I just checked my inbox in the vague hope that I had backed BattleTech and forgotten. Sigh...
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# ? Apr 21, 2018 02:33 |
Beaglerush is playing the campaign https://www.twitch.tv/beagsandjam
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# ? Apr 21, 2018 02:40 |
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I forgot I chose a GoG key instead of steam so no preload for me, however I did get my key
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# ? Apr 21, 2018 02:43 |
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BattleTech is at long last in my library... .twice, the Beta's still there. Can't wait for Tuesday.
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# ? Apr 21, 2018 02:45 |
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That Italian Guy posted:Beaglerush is playing the campaign https://www.twitch.tv/beagsandjam gently caress yes. i wish desperately that I were playing but this'll do
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# ? Apr 21, 2018 02:46 |
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It's kind of a blessing in disguise I won't be able to touch this for about two weeks after release because I'm not going to have a drat clue what I'm doing going in and it'll be good to listen to the thread and discord and get some strategic context before starting. I'm stoked for this game in a way I haven't been for a long while and actually want to make a meaningful effort to Get Gud at it.
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# ? Apr 21, 2018 03:03 |
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That Italian Guy posted:Beaglerush is playing the campaign https://www.twitch.tv/beagsandjam I didn't know Beaglerush was this good at voice acting.
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# ? Apr 21, 2018 03:39 |
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Anybody setting up a goon league?
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# ? Apr 21, 2018 03:51 |
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I can't wait to see Beagle to encounter Manticores and Demolishers. He's going to freak.
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# ? Apr 21, 2018 04:21 |
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What is the "colony drop" seen at the end of the Battletech intro?
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# ? Apr 21, 2018 04:23 |
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Half of a warship you see get blown up hitting the planet.
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# ? Apr 21, 2018 04:25 |
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Does Battletech have a enemy spawn/engagement system better than xcoms pod system? Because Xcoms pod system gets on my nerves.
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# ? Apr 21, 2018 04:29 |
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got my key, now to stare longingly at my library for the next few days.
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# ? Apr 21, 2018 04:38 |
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Baron Porkface posted:Does Battletech have a enemy spawn/engagement system better than xcoms pod system? No pods. You usually are facing far more equivalent enemy forces than in XCOM (usually a 4v4) so enemies are always active and you get a little blip that shows where they are in the FoW if they're just out of visual range.
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# ? Apr 21, 2018 04:41 |
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https://twitter.com/JamesSACorey/status/987424101009580032?s=19
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# ? Apr 21, 2018 04:42 |
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PoptartsNinja posted:That's why I'm keeping Rocket Launchers in. Is it wrong that I'm wishing for that ~300-rocket Trebuchet that didn't make it into the Pirate King mission to come out of the woodwork on a scenario one day, and then rocket-vomit someone to death?
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# ? Apr 21, 2018 04:55 |
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Everyone should get as hype as you can, possibly even Hyperhype.
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# ? Apr 21, 2018 05:03 |
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I got my key.
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# ? Apr 21, 2018 05:04 |
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# ? May 31, 2024 15:19 |
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Terrorbird is the official goon NPC.
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# ? Apr 21, 2018 05:07 |