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Corrode posted:
I’m running as Ulthwe in the end, but sadly it’ll be entirely unrepresentative either way because I get to use pre-nerf Dark Reapers for the last time. I’m not spamming them or anything, but even a unit of five seems real good against Drukari. Flip side of that is that I’m bringing my Wraithguard in the end, and they’re a complete liability against splinter weaponry.
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# ? Apr 21, 2018 09:44 |
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# ? May 14, 2024 12:25 |
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Nunes posted:Sorry about all the probably dumb questions, but did they also replace the wartrukk with the trukk? Do you mean the Wartrakk? It’s still sold but a little dated https://www.games-workshop.com/en-GB/Ork-Wartrakk
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# ? Apr 21, 2018 10:27 |
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Boon posted:What are you currently running? What would you run at 1650? Flayed Skull Battalion 2x Archons, 1x 5 Kabalites/blaster, 2x10 Kabalites/2 blaster/splinter cannon, 4 Venoms Black Heart Spearhead 1x Archon (warlord, Black Heart relic/CP trait), 3x Ravagers/dark lances, 3x Raiders/dark lance The warriors and Archons all go in Raiders, the Ravagers go on deep strike. Flayed Skull archons have blast pistols, warlord has a blaster. The battle plan is pretty simple. I don't think it's optimal - not enough anti-infantry for a pure horde - but it's fun and fucks mech builds. For 1650 I'd probably throw in a Voidraven, those own. TsarZiedonis posted:A black heart kabalite battalion, a homunculi battalion with wracks, the elites detachment with a special character homunculi guy (who gave like D3 extra CP before the game, or maybe that was a stratagem?) and the big dudes muscular homunculi dudes, maybe scourges? Anyways it was 14+D3 CP, and he was regaining CP he *or* I spent in a roll of 6. The detachments were pretty much all minimums, everyone in raiders. Its a whole lot of CP, with the potential to regain a ton and is actually a really well rounded list, unlike a lot of the older CP gain gimmick lists. Yeah ok this is what I thought, I can't do that under LGT comp. Sounds cool though! Milotic posted:Do you mean the Wartrakk? Its still sold but a little dated No he does mean Trukks, it used to be a Wartrukk and they shortened the name.
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# ? Apr 21, 2018 10:44 |
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Marine scouts can still use their special deployment, right?
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# ? Apr 21, 2018 11:17 |
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TheBigAristotle posted:Marine scouts can still use their special deployment, right? Yes. It's not deep strike and they don't arrive in turn 1.
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# ? Apr 21, 2018 11:34 |
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Its also not that useful when you have to be 9" away from the enemy deployment anyway.
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# ? Apr 21, 2018 11:53 |
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I mean, they're more for speedbumping and preventing deepstrikes, Scouts are essentially a defensive unit? Unless they're in a transport, obv?
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# ? Apr 21, 2018 11:59 |
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Artum posted:Its also not that useful when you have to be 9" away from the enemy deployment anyway. It’s amazing in relic games, doubly so if the relic is in cover.
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# ? Apr 21, 2018 12:03 |
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I played an open war game recently where each player's deployment zone was their full table half. This meant that scouts couldn't deploy closer than 9 inches from the center of the table, because their deployment rule is not optional.
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# ? Apr 21, 2018 14:28 |
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I've seen talk that apparently Genestealer Cult basically can't use the 5 & 6 results when cult ambushing because of the new FAQ. Like, it says that units arriving via reserves cannot make other movements that come from other abilities the same turn. Like Warp Speed and the Swarmlords Hive Commander. So people are saying that Gene Cult can't use their extra movement from results of 5 and 6 on Cult Ambush because of this FAQ But surely Cult Ambush is different since the advance on a 5 or full move on a 6 is part of the same ability that lets them deep strike right? Like, the specific rule says they can and that would override the FAQ rule right?
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# ? Apr 21, 2018 15:01 |
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Master Twig posted:I've seen talk that apparently Genestealer Cult basically can't use the 5 & 6 results when cult ambushing because of the new FAQ. Like, it says that units arriving via reserves cannot make other movements that come from other abilities the same turn. Like Warp Speed and the Swarmlords Hive Commander. So people are saying that Gene Cult can't use their extra movement from results of 5 and 6 on Cult Ambush because of this FAQ quote:This does not apply to a Genestealer Cults
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# ? Apr 21, 2018 15:05 |
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Nunes posted:Sorry about all the probably dumb questions, but did they also replace the wartrukk with the trukk? The old wartrukk is still available in learn to paint kits, people just use the Trukk data sheet when fielding them.
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# ? Apr 21, 2018 15:19 |
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Has anyone had good results in cleaning-up/de-orking a trukk, more-or-less to end up with what Dave Taylor scratch built lo so many years ago?
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# ? Apr 21, 2018 15:28 |
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TsarZiedonis posted:A black heart kabalite battalion, a homunculi battalion with wracks, the elites detachment with a special character homunculi guy (who gave like D3 extra CP before the game, or maybe that was a stratagem?) and the big dudes muscular homunculi dudes, maybe scourges? Anyways it was 14+D3 CP, and he was regaining CP he *or* I spent in a roll of 6. The detachments were pretty much all minimums, everyone in raiders. It’s a whole lot of CP, with the potential to regain a ton and is actually a really well rounded list, unlike a lot of the older CP gain gimmick lists. Does this bump into the no more than 3 from a data sheet limit?
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# ? Apr 21, 2018 16:26 |
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Tested out my LGT list against a local ETC player, using all new rules. I was running Alaitoc with a Black Heart splash up against custodes bike spam and a guard battalion. I got beaten fairly hard, but reviewing the game afterwards we were both comfortable that this was a mixture of bad matchup (Alaitoc does very little against Bike spam) and the dice kicking me in the teeth. Notably, i failed to get Jinx off both turns we played, my opponent managed to hit a ten to deny a hyper buffed mind war which would have popped one of his custodes characters (we rolled to see if it would have done), and i managed to pull off a excellent charge and pile in with a wave serpent t1 that would have meant 7 of his 11 remaining bikes couldnt charge t2, but unfortunately five attacking bikes high rolled (i used lightning fast, but my opponent rolled only a single 2 on the 20 attacks) and managed to exactly kill it despite not having their rerolls to wound. From that point on, my opponent stopped failing invulns (he rolled at least 5 fours T2 on the unit i failed to jinx) and the game wrapped up quite fast. Comfortable the my list basically works and should be fine to submit, which is nice. Agents of Vect is, in fact, super spicy. Also, we set the table according to the terrains maps the LGT published, and if they manage to follow through on the sizes and measurements they’ve listed the tables should actually have a decent amount of terrain on them, which is cool.
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# ? Apr 21, 2018 16:27 |
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General Olloth posted:Does this bump into the no more than 3 from a data sheet limit? Nope, the only thing there’s more than three of is the raiders. I think we’re going to start to see a lot of minimum sized battalions now.
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# ? Apr 21, 2018 16:31 |
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General Olloth posted:Does this bump into the no more than 3 from a data sheet limit? That's actually pretty hard to do with DE. A lot of your strength is in Troops and transports, and a list like the one described there which is split between Covens/Cults/Kabals is going to have very little overlap in the other slots. About the hardest thing for DE is that you can only run max 2 Detachments of any one type (e.g. no more than two Kabal ones) because you only have 1 HQ datasheet for each, ignoring special characters. One_Wing posted:Tested out my LGT list against a local ETC player, using all new rules. Sounds like a useful test and agree that's not a great match-up for the Eldar. We've played a couple of games with the LGT terrain set-ups now, and even approximating them with what BIG has (which is very good but obviously doesn't match exactly) I think it gets you a really good, tactical game - much more so than the standard "2 hills, a ruin and a wood" set up.
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# ? Apr 21, 2018 16:32 |
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Corrode posted:That's actually pretty hard to do with DE. A lot of your strength is in Troops and transports, and a list like the one described there which is split between Covens/Cults/Kabals is going to have very little overlap in the other slots. About the hardest thing for DE is that you can only run max 2 Detachments of any one type (e.g. no more than two Kabal ones) because you only have 1 HQ datasheet for each, ignoring special characters. You could have 3 archons. Did i miss something?
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# ? Apr 21, 2018 16:36 |
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RagnarokAngel posted:You could have 3 archons. Did i miss something? If you’re not running at least one Battalion (which uses 2) youre probably doing it wrong.
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# ? Apr 21, 2018 16:37 |
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RagnarokAngel posted:You could have 3 archons. Did i miss something? Sorry, mentally I was including "if one of them's a Battalion" but that obviously isn't what I wrote. I don't write lists without at least one Battalion in.
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# ? Apr 21, 2018 16:41 |
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Absolutely fair.
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# ? Apr 21, 2018 16:59 |
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Big DE detachments are weird to me because I still have this weird aversion to doubling up on the same HQ types.
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# ? Apr 21, 2018 17:51 |
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Ex-MMA fighter and current WWE pro wrestler Shayna Baszler talks 40k on fellow WWE wrestler Xavier Woods's vidya game YouTube show. Starts around 10:27. https://www.youtube.com/watch?v=l3t2syaN7_I edit: https://twitter.com/QoSBaszler/status/987735559740313600 Two Beans fucked around with this message at 17:57 on Apr 21, 2018 |
# ? Apr 21, 2018 17:53 |
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Der Waffle Mous posted:Big DE detachments are weird to me because I still have this weird aversion to doubling up on the same HQ types. I've had to use random Kabalite Warriors to stand in for Archons because who the gently caress owned more than one Archon before?
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# ? Apr 21, 2018 18:01 |
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Corrode posted:Flayed Skull Battalion Yeah I recently picked up the new Xenos 2 codex and was trying to figure out what all my old models are now as some of them were just not listed. I am glad it is not a case of you can't use these models anymore. Thanks everyone for helping me understand what is what now.
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# ? Apr 21, 2018 18:53 |
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Schadenboner posted:Has anyone had good results in cleaning-up/de-orking a trukk, more-or-less to end up with what Dave Taylor scratch built lo so many years ago? You don't even need the truck, you just need some wheels and some square and round styrene tubes to make a frame. I made my skool bus using his patterns for the body. You can get ork wheels from most bits sellers or there are a ton of places selling cool looking resin wheels: Blood and Skull Industries Zinge Industries And you can get the styrene tubes from HobbyLinc.
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# ? Apr 21, 2018 18:57 |
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Schadenboner posted:I mean, they're more for speedbumping and preventing deepstrikes, Scouts are essentially a defensive unit? With turn 1 deepstriking nerfed id say Scouts have dropped pretty drastically in usefulness.
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# ? Apr 21, 2018 19:43 |
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Uroboros posted:With turn 1 deepstriking nerfed id say Scouts have dropped pretty drastically in usefulness. They’re one of the few units that will be able to semi reliably get turn 1 charges off without resorting to shenanigans with stratagems or psychic powers. There’s potentially a lot of value in that.
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# ? Apr 21, 2018 19:47 |
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Uroboros posted:With turn 1 deepstriking nerfed id say Scouts have dropped pretty drastically in usefulness. They're really only there to save points on a battalion for me now.
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# ? Apr 21, 2018 19:48 |
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Beer4TheBeerGod posted:Do it. I believe in you. I did do it! Looking forward to my first tournament tomorrow. Don't expect I will do very well but intend to enjoy it
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# ? Apr 21, 2018 19:52 |
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Uroboros posted:With turn 1 deepstriking nerfed id say Scouts have dropped pretty drastically in usefulness. Alpha Legion cultists still exist. I have no idea why people think screening is less important now, there's still tons of things it matters against.
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# ? Apr 21, 2018 19:59 |
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Finally decided to take the plunge into 40k and splurged on a pile of Admech and Custodes. First painted guy crossposted from the other thread
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# ? Apr 21, 2018 20:38 |
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That's stunning. I love the dirtied white.
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# ? Apr 21, 2018 20:41 |
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That's loving sick.
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# ? Apr 21, 2018 20:47 |
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Z the IVth posted:Finally decided to take the plunge into 40k and splurged on a pile of Admech and Custodes. Jesus christ
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# ? Apr 21, 2018 21:01 |
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Z the IVth posted:Finally decided to take the plunge into 40k and splurged on a pile of Admech and Custodes. Post more.
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# ? Apr 21, 2018 21:11 |
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Anyone from San Antonio, TX? There might be an opportunity for me to move there. Is there a good gaming scene there? Also, that knight is rad.
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# ? Apr 21, 2018 21:13 |
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This looks fun
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# ? Apr 21, 2018 21:24 |
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goodness posted:This looks fun I hate everything about this.
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# ? Apr 21, 2018 21:33 |
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# ? May 14, 2024 12:25 |
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Gonna be 7 of those on eBay soon
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# ? Apr 21, 2018 21:34 |