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Hippie Hedgehog
Feb 19, 2007

Ever cuddled a hedgehog?

Pilsner posted:


Unreal (1998) complete soundtrack

It's amazing quality, both from a technical and musical standpoint.

Unreal was one of those confluences of technological and artistic capabilities we see so rarely in game design. Thanks for reminding us!

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Collateral Damage
Jun 13, 2009

Listening to the soundtrack makes me want to find a copy of Unreal 1 and play through it again. Apparently there are community patches that brings the engine up to DX9 compatibility.

e: It's on GoG. :toot:

spog
Aug 7, 2004

It's your own bloody fault.

Wasabi the J posted:

What words would you use? Impeccable? Immaculate? Exemplary?

Because it is a level of perfection that has not since yet been obtained.

I'm not going to disagree with you....but you can't use the word flawless unless you have English as a third language or are legally deaf.

The accents - particularly the Asian ones - are so bad that the Vietnamese prostitute in Full Metal Jacket sounds like a genuine native in comparison.

GRINDCORE MEGGIDO
Feb 28, 1985


All its weirdnesses combines into awesome.

Volcott
Mar 30, 2010

People paying American dollars to let other people know they didn't agree with someone's position on something is the lifeblood of these forums.
Deus Ex is super loving clunky if you're comparing the gameplay to anything made in the last decade, but the story holds up 100%.

https://www.youtube.com/watch?v=juMRdaHDxKw

Magnus Praeda
Jul 18, 2003
The largess in the land.

monolithburger posted:

May as well do a pacifist run while you're at it.

Well yeah. Always. I don't think I've ever not done a pacifist run of a Deus Ex game. I also usually try for ghost runs in HR/MD.

Volcott posted:

Deus Ex is super loving clunky if you're comparing the gameplay to anything made in the last decade, but the story holds up 100%.

https://www.youtube.com/watch?v=juMRdaHDxKw

Pretty much, yeah. But the clunkiness is lovable in a way unlike Invisible War. And the story is better than any of the sequels/prequels.

Humphreys
Jan 26, 2013

We conceived a way to use my mother as a porn mule


Magnus Praeda posted:

Well yeah. Always. I don't think I've ever not done a pacifist run of a Deus Ex game. I also usually try for ghost runs in HR/MD.


Pretty much, yeah. But the clunkiness is lovable in a way unlike Invisible War. And the story is better than any of the sequels/prequels.

There is a reason why I tend not to replay old games I loved when they came out. Even though I KNOW the graphics are low quality compared to nowadays I can't help but feel dissapointed.

^ Also why I refuse to watch Street Fighter, The Wizard and a few other movies. Don't want to ruin my childhood love. I'm on the shelf with watching 'Top Kids' - spent a long time trying to remember the title and eventually bought it on DVD, but nope it sits there in shrinkwrap unwatched.

Randaconda
Jul 3, 2014

by Jeffrey of YOSPOS

Humphreys posted:

There is a reason why I tend not to replay old games I loved when they came out. Even though I KNOW the graphics are low quality compared to nowadays I can't help but feel dissapointed.

^ Also why I refuse to watch Street Fighter, The Wizard and a few other movies. Don't want to ruin my childhood love. I'm on the shelf with watching 'Top Kids' - spent a long time trying to remember the title and eventually bought it on DVD, but nope it sits there in shrinkwrap unwatched.

Mortal Kombat still holds up, depending on how much you enjoy cinematic insanity.

TotalLossBrain
Oct 20, 2010

Hier graben!
It holds up with some video games I've tried to replay, but not with others.
I replay Fallout 1 & 2 and the BG games every few years.

1000 Brown M and Ms
Oct 22, 2008

F:\DL>quickfli 4-clowns.fli

Humphreys posted:

There is a reason why I tend not to replay old games I loved when they came out. Even though I KNOW the graphics are low quality compared to nowadays I can't help but feel dissapointed.

^ Also why I refuse to watch Street Fighter, The Wizard and a few other movies. Don't want to ruin my childhood love. I'm on the shelf with watching 'Top Kids' - spent a long time trying to remember the title and eventually bought it on DVD, but nope it sits there in shrinkwrap unwatched.

For the most part I don't actually mind the lovely graphics of old games, they still have a certain nostalgic feel that I like. The main problem for me with a lot of old games is the gameplay/controls. We're pretty spoiled these days with customisable controls and 20+ years of refining what works and what doesn't.

A good example for me is early RTS games like the original Warcraft and Red Alert. I tried playing them not too long ago and it was just a slog because they have none of the conveniences of modern RTS games that I'm used to.

Also early FPSs which were keyboard only, I'm way too used to mouselook now. If I replay something like Doom, I'll always use a modern source port.

Plinkey
Aug 4, 2004

by Fluffdaddy
the desert strke series still holds up, also shinning force.

T-man
Aug 22, 2010


Talk shit, get bzzzt.

I'm replaying the 3ds remake of Ocarina of Time, and it still holds up very, very well. Not having to play it on a 64 controller probably helps.

GRINDCORE MEGGIDO
Feb 28, 1985


1000 Brown M and Ms posted:

We're pretty spoiled these days with customisable controls

There was a horrendous decade or so when PC game controls got a lot worse due to consoles. I'm not sure they've totally recovered yet.

GRINDCORE MEGGIDO has a new favorite as of 05:16 on Apr 21, 2018

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli

GRINDCORE MEGGIDO posted:

There was a horrendous decade or so when PC game controls got a lot worse due to consoles. I'm not sure they've totally recovered yet.
Oh yeah. Bonus with lazy ports that left in controller graphics on the tutorials. Or remapping the shoulder buttons or triggers to awkward key positions.

I recall the need for speed games had no mouse support and the custom car interfaces were a pain to use.

Powered Descent
Jul 13, 2008

We haven't had that spirit here since 1969.

A while ago I picked up X-Wing and TIE Fighter from gog.com. I started the first mission, and before I even knew what was happening I had shunted weapon power to the shields, adjusted the recharge rates, gone to full throttle, targeted the nearest enemy fighter, and directed my wingmen to attack the others at will.

I couldn't have told you what buttons I pressed to do this. I still can't. I just kind of... did it. Muscle memory from 20+ years ago kicked in. I guess flying an X-Wing is like riding a bike.

GRINDCORE MEGGIDO
Feb 28, 1985


WebDog posted:

Oh yeah. Bonus with lazy ports that left in controller graphics on the tutorials. Or remapping the shoulder buttons or triggers to awkward key positions.

I recall the need for speed games had no mouse support and the custom car interfaces were a pain to use.

Really sucks. Maybe RTS didn't get it in the same way.

The only problem I get with old late 90s /very early 2000s FPS games: they probably won't recognise controllers or extra mouse buttons. But if it's on the keyboard, it's fair game. If that happens now I feel blessed (and shouldn't, fully user defineable keys should be a solved problem)

I bought the evil within a few years ago and it was a trainwreck of non defineable keys.

F.

GRINDCORE MEGGIDO has a new favorite as of 07:03 on Apr 21, 2018

C.M. Kruger
Oct 28, 2013
RTSes avoided it by going extinct as a genre. :v:

Seriously though the attempts to make console RTSes have focused either on streamlined controls or stuff like voice commands. From what I've seen of it Halo Wars basically applies a FPS weapon selection wheel to unit commands and seems to work fluidly, while Tom Clancy's Endwar used voice commands that apparently worked okay. (There were promotional videos where they had trained a parrot to go "all tanks attack" and so on)

Kanine
Aug 5, 2014

by Nyc_Tattoo
https://www.youtube.com/watch?v=atuFSv2bLa8

since we're talking about old music id like to submit eurobeat as one of the better things to come out of the 90's

Horse Clocks
Dec 14, 2004


Kanine posted:

https://www.youtube.com/watch?v=atuFSv2bLa8

since we're talking about old music id like to submit eurobeat as one of the better things to come out of the 90's

So there is a genre for this! I just assumed it was “motorsport music”.

Lurking Haro
Oct 27, 2009

WebDog posted:

Oh yeah. Bonus with lazy ports that left in controller graphics on the tutorials. Or remapping the shoulder buttons or triggers to awkward key positions.

I recall the need for speed games had no mouse support and the custom car interfaces were a pain to use.

I put the blame for this mostly on Xinput.
The same for using the Xbox buttons everywhere.
Also Xbox Live multiplayer in PC games.

3D Megadoodoo
Nov 25, 2010

Horse Clocks posted:

So there is a genre for this! I just assumed it was “motorsport music”.

The only true motorsport music:

https://www.youtube.com/watch?v=EsWAPtwDkxw

Sininu
Jan 8, 2014


Ooh, I loved to make ridiculous parodies of this dumb song back in 2007 with my classmates.

Humphreys
Jan 26, 2013

We conceived a way to use my mother as a porn mule


gently caress it. I edited the whole thing:

Nokia, Audi, Sony product placement

https://www.youtube.com/watch?v=Gt-lxrKB4uM

Tunicate
May 15, 2012

GRINDCORE MEGGIDO posted:

Really sucks. Maybe RTS didn't get it in the same way.

The only problem I get with old late 90s /very early 2000s FPS games: they probably won't recognise controllers or extra mouse buttons. But if it's on the keyboard, it's fair game. If that happens now I feel blessed (and shouldn't, fully user defineable keys should be a solved problem)

I bought the evil within a few years ago and it was a trainwreck of non defineable keys.

F.

I hate it that RTSes don't all standardize leftmouse and rightmouse, or all let you user define it

Twitch
Apr 15, 2003

by Fluffdaddy

Lurking Haro posted:

I put the blame for this mostly on Xinput.
The same for using the Xbox buttons everywhere.
Also Xbox Live multiplayer in PC games.

I'll take that over looking up the controls for a console version of a game then having to configure every button for every game like I did for games in the PS2 generation. Newer games just use Xbox controls at worst, and older games were usually made PC-first so it wasn't a problem. Japanese PC games from the early 2000s are a unique headache.

I will agree that it's a vast improvement when the developer lets you choose what button icons you want, though.

Arrath
Apr 14, 2011


Tunicate posted:

I hate it that RTSes don't all standardize leftmouse and rightmouse, or all let you user define it

IS IT SELECT OR MOVE :argh:

Trabant
Nov 26, 2011

All systems nominal.

Humphreys posted:

gently caress it. I edited the whole thing:

Nokia, Audi, Sony product placement

https://www.youtube.com/watch?v=Gt-lxrKB4uM

Bomfunk MCs were such product whores that when I saw the Freestyler video I was convinced it was a Sony commercial.

Platystemon
Feb 13, 2012

BREADS

Arrath posted:

IS IT SELECT OR MOVE :argh:

LMOUSE select, RMOUSE move. :colbert:

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry
I still play the entire Half-Life series including the Gearbox expansions all the way through at least once a year. It's me. I'm the failed technology.

Lurking Haro
Oct 27, 2009

Humbug Scoolbus posted:

I still play the entire Half-Life series including the Gearbox expansions all the way through at least once a year. It's me. I'm the failed technology.

Please choose your method of execution, Mr. Wordsworth.

Armacham
Mar 3, 2007

Then brothers in war, to the skirmish must we hence! Shall we hence?

Arrath posted:

IS IT SELECT OR MOVE :argh:

I didn't even realize how angry this made me until you reminded me.

GreenNight
Feb 19, 2006
Turning the light on the darkest places, you and I know we got to face this now. We got to face this now.

Neat image dump from Vintage Computer Fest.

https://imgur.com/gallery/2lDzTgI

Gonz
Dec 22, 2009

"Jesus, did I say that? Or just think it? Was I talking? Did they hear me?"
https://www.youtube.com/watch?v=gydvSK4tW6c

WeedlordGoku69
Feb 12, 2015

by Cyrano4747

Humbug Scoolbus posted:

I still play the entire Half-Life series including the Gearbox expansions all the way through at least once a year. It's me. I'm the failed technology.

is it weird that I've never actually managed to beat Half-Life? I always just played multiplayer as a kid, and when I actually sat down and tried to beat it a few years back I ended up at a part where I'm leading a Barney around and I just had no loving clue where to go. Same with HL2, I made a serious attempt at beating it on 360 and got as far as the airboat level and just got completely lost/stuck.

(I might be able to dig up what level I was on if Steam Cloud stored my save but, not sure)

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.

GreenNight posted:

Neat image dump from Vintage Computer Fest.

https://imgur.com/gallery/2lDzTgI

Nice to see all the GEOS image. GEOS on my C64 is where I made my first custom icons. :kiddo:

Armacham
Mar 3, 2007

Then brothers in war, to the skirmish must we hence! Shall we hence?

LORD OF BOOTY posted:

is it weird that I've never actually managed to beat Half-Life? I always just played multiplayer as a kid, and when I actually sat down and tried to beat it a few years back I ended up at a part where I'm leading a Barney around and I just had no loving clue where to go. Same with HL2, I made a serious attempt at beating it on 360 and got as far as the airboat level and just got completely lost/stuck.

(I might be able to dig up what level I was on if Steam Cloud stored my save but, not sure)

I guess FPS games with no map or objective markers are obsolete

WeedlordGoku69
Feb 12, 2015

by Cyrano4747

Armacham posted:

I guess FPS games with no map or objective markers are obsolete

i mean it can work but the level design has to be really, really good to make it happen. in HL1 i was literally stuck in a cluster of rooms with no apparent exit and nothing triggering a cutscene or anything (I think there was supposed to be a ladder in a certain spot and it wasn't there for some reason?). in HL2 I ended up in a big open area with... no apparent exit except the place I came in from.

meanwhile, Quake 1 has no map or objective markers, and I can navigate that game just fine because it's made by loving level design wizards who knew to put landmarks in places and have a reasonably obvious "flow" to their levels and executed that basically perfectly throughout the entire game

Armacham
Mar 3, 2007

Then brothers in war, to the skirmish must we hence! Shall we hence?
I definitely got lost a few times playing the first half-life again recently. I don't remember having that problem with Half-Life 2, which I thought had great level design, although I think I might remember the part you are actually talking about. I think you had to launch off a ramp to get to a new area.

Sweevo
Nov 8, 2007

i sometimes throw cables away

i mean straight into the bin without spending 10+ years in the box of might-come-in-handy-someday first

im a fucking monster

LORD OF BOOTY posted:

meanwhile, Quake 1 has no map or objective markers, and I can navigate that game just fine because it's made by loving level design wizards who knew to put landmarks in places and have a reasonably obvious "flow" to their levels and executed that basically perfectly throughout the entire game

This is the only time I've ever heard anyone describe Quake as having good level design. It's typical lovely mid-90s FPS design - endlessly turning each corner just have have a bunch of enemies appear out of hidden cupboards.

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Phanatic
Mar 13, 2007

Please don't forget that I am an extremely racist idiot who also has terrible opinions about the Culture series.

GreenNight posted:

Neat image dump from Vintage Computer Fest.

https://imgur.com/gallery/2lDzTgI

What the hell is that Snake Plissken cartridge?

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